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Tag: Waypoint

Getting In The Warren

by credits4swg on May.12, 2011, under SWG News

You must first find O’Evitt Piboi (an escapee) he is usually near the entrace to the Warren
After speaking with O’Evitt, he tells you that you must stop the horrible experiments that are being performed in the Warren
He gives you a waypoint and a main entry passkey
Proceed to the Warren and make your way through it
Talk to Stoos, he tells you to deliver a report how Kelvus stole Imperial resources from the garrison
Stoos instructions:
“Here is a briefcase with the report. You’ll find the location of the Imperial ensign on your datapad.I want you to hand it to him with specific instructions to give it to his commander”

Take a locked briefcase to the Imperial ensign. You will be attacked by a bounty hunter along the way.Talk to the Imperial ensign and give him the case

Return to Stoos to complete your mission, you recieve as a reward 10,000 credits

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SWG Star Wars Galaxies Crafting Guide

by credits on Jan.13, 2011, under SWG GUIDE

Due to the fact I have such a dull job, I thought I would write a guide on macroing your way through artisan. I will write both the macros I use personally and the command line meanings, its always better ot write your own specific to your character.

Artisan is generally split into two halves experience wise, crafting and surveying. any one looking at going into one of the elite crafting professions would be advised to concentrate their efforts on the engineering tree and the surveying trees. Now regarding the merchant path very quickly, this makes vendors available to the player, so allowing them to sell their goods.

However I have heard that the merchant elite profession is a throw away profession, in that once you unlock more vendors you can then surrender your skill points without losing any of the vendors you aquire, this is to be confirmed, and will post update as to if it still the case.

Surveying

This is as important as the crafting its self. if you want to be able to make competitive products then you will have to mine your own resources, without survey 4 it will take a great deal of time to track down good areas for mining.

OK so surveying and sampling is dull when grinding it for xp, so how to speed things up. first select your survey tool, then goto one of the metals then click survey, some numbers will appear on the small map, these percentages are the quantity of the mineral in that area, find a metal with good percentage (70% +) then move to the waypoint created for highest spot. survey again and move to highest, keep doing this till you are in the highest concentration area. (hint look for harvesters already placed).

Now I did this as TKM hence the meditate command, I would also strongly advise getting medic and a good quantity of stims.

All macros are both case and space sensitive if it doesn’t work check your typing, all else fails delete offending line and re-type carefully.

Also when running macros for prolonged periods of time client can get confused, best bet is to try stopping macro and restarting or exit swg and re-enter.

SURVEY XP MACRO:
/survey;
/pause 3;
/sample;
/pause 120;
/stand;
/tenddamage self;
/pause 3;
/tenddamage self;
/pause 3;
/meditate;
/pause 60;
/stand;
/pause 3;
/ui action toolbarSlot 00;
Code meanings:
“/survey” simply surveys the area (don’t need it but I found it helped keep reliable xp come in)
“/pause” pauses the macro whilst character is doing action, time is in seconds.

“/sample” this samples and extracts the area, and it is this that gives you xp.

“/tenddamage self” is the heal self command, sampling uses action, this restores your actions at the expence of mind wounds.

“/meditate” for TKM this heals your wounds.

“/ui action toolbarSlot00;” this is a very very useful command and u will see it quite often, it basically points to the F1 box at the top of the screen. so if you place your new macro in the box it will loop the macro
Now if you aren’t TKM there are 2 options available to you, 1st is to use stims, (same command as in game, look at action box ctrl-A for command if not sure) this will recover your action without wound cost. alternatively you can use the “/sit;” command followed by “/pause 60; placing what ever time is required to recover your action. be sure to allow action to fully recover before it loops otherwise you will eventually catch up with yourself and be unable to sample. experiment with times to find best combination of time sampling and time recovering.

Ok this macro is completely automated and fully looped, requiring no input by the user at any time. so how do you stop it to go and get trained?

Create another macro:

END MACRO:
/dump;
/dump;
/dump;
and place this in your toolbar aswell. reason for 3 of same line is on occasion dump doesn’t always work and so multiple attempts may be required. NOTE: dump command only works when in pause section of macro! ie macro paused whilst character is doing last commanded action.

Ok so this makes the whole XP thing quite easy, on a good patch you should be able to get 1000 – 2000 xp per hour, not a lot, but better than manual. esspecially when u leave it running and goto bed.

Right so what can u do whilst you are sampling? When you have reached the 1st or second level you will have enough metal to start crafting, and strangely enough you can craft (MANUALY) whilst running this macro. simply build lots and lots of wind survey or solar survey tools. I reached level 2 business and engineering whilst running this macro in waking time (was AFK for the rest), simply place the metal you have extracted into the tools and create the 1st for real and the subsequesnt ones as “PRACTICE” items, (so not to waste storage). (see holo help ctrl-H for crafting basics)

Right now you have level 4 surveying and made some way towards your engineering, how can you pick up the pace on crafting? very simply using below macro. to start with you need to build a total of 3 – 5 generic crafting tools and structure crafting tools. then place each type in a row starting with F2 in a new toolbar. (ie one set of generic and one set of structure).

Now you need to find your schematic number. untill you have level 3 engineering we will be practice building survey tools (solar or wind are good) when have level 3 will be building small harvesters.

Goto datapad and click on schematics (DO NOT SORT THE LIST BY CLICKING ON ANY BUTTONS!!!!) and count down to the item you want, then place in following macro. (eg 33rd item)

FIND SCHEMATIC NO:
/ui action toolbarSlot01;
/selectdraftschematic 33;
Then run it, it will open the crafting tool in F2 and open a schematic, if this is the one you want then great, otherwise close and adjust the schematic number. basically there is no definite way of getting the schematic number, but counting down the datapad list will give you a rough area, eg 33 + – 5 (28 to 38) so trial and error within range to find it.

When u have schematic number we can build the crafting macro. Now crafting macros do everything automatically except adding resources, this is impossible without cheating programs that will get you banned but its only a double click to add them anyway

Place the following macro in box F1

CRAFTING:
/ui action toolbarSlot01; //uses first tool in F2 box
/selectdraftschematic 33;
/pause 5; // this pause is to add resources, change to suit
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
/pause 2;
/ui action toolbarSlot02; //uses 2nd tool in F3 box
/selectdraftSchematic 33;
/pause 5;
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
/pause 2;
/ui action toolbarSlot03;
/selectdraftSchematic 33;
/pause 5;
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
/pause 2;
/ui action toolbarSlot04;
/selectdraftSchematic 33;
/pause 5;
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
/pause 2;
/ui action toolbarSlot00; /loops macro
Meanings:
“/selectdraftschematic 33;” selects schematic number 33 and places in crafting tool.

“/nextC;” or /nextcraftingstage basically goes to next stage in crafting.

“/createprototype practice no item;” creates a practice item.
I will double check how to actually create the item if u want to do so and post later.

This macro uses 4 tools, adjust depending on how many tools and schematic you use. also adjust timing to get smothest run. and allow plenty of time to double click resources.

As a level 2 engineer building wind survey tools I was getting 18,000 XP per hour using just three crafting tools whilst practice building wind survey tools. use this till you reach level 3 engineering.

Now once you are at level 3 engineering build or buy the constrction tools mentioned earlier, goto a new toolbar and follow same proceedure as above, this time we are going to be building mineral harvesters. minimum of 400 xp per item. now for the rest you are going to need a lot of resources, ore, metal and aluminium, once aquired these then you can run the macro for harvesters, and you sould be able to get about at least 2000xp per minute. (tip: adjust the times for entering resources to 10-15, there are more resources and it takes longer to load this schematic). with this you will have level 4 and your novice specialisation in no time.

The macro can be adjusted and place on other toolbar for other crafting tools, and the basic principals can be used in any crafting, meds to weapons

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Easy SWG Credits

by cow on Jan.06, 2011, under Swg Credits

1.First you must head to the planet of LOC and go to the pirate nyms palace… there you will have the option to do some quests for him. Complete the first 2 quests before even thinking of using this exploit.
2.Once you have completed the first 2 of the 3 total quests, talk to the pirate nym. He will tell you that he wants you to go and retrieve 2 items from an old imperial base. The items are an Imperial Grenade Casing, and a Data Disk
3.Proceed to the Imperial base using the waypoint that nym put in your datapad.
4.When you get to the base, don’t worry about the enemies, because they wont attack you. Now its time for you to do the actual exploit, if you can call it that J
5.You will need your inventory completely full, and an empty backback equipped. First, find the room that has the lootable computer in it. (its inside the left door of the main room with all the scientists) once you have found the computer open up your inventory, and your backpack at the same time. Now your ready to do the exploit…
6.Delete 1 item from your inventory so that you have 1 empty slot… now double click on the computer… it will open up and say that you have no room in your inventory for the data disk… but it will still put one in your inventory. Now, move that one into your open back pack… rinse and repeat until you have 25 of the data disks in your back pack.
7.Now head back up top and go in the opposite side door to find the grenade casing container… Repeat the same steps as you did for the data disk. Open inventory and backpack… make sure inventory only has one empty slot, and double click on the container to get 1 put in your inventory… repeat until you have 25 grenade casings.
8.Now head back to nyms castle… and give him in order 1 data disk, and 1 grenade casing… he will congratulate you on a job well done and give you a badge, he will also give you a Nym slug thrower carbine with 103-217 acid dmg, and 4 speed which can be used by anyone in the game.
9.Empty your inventory so you have 4-5 empty slots then give him another data disk and grenade casing, he will give you another slug thrower even though the mission has been completed. Repeat until your inventory is full, then transfer them to your fast emptying back pack/
10.You can repeat this procedure over and over, each time getting 25 or more slug throwers, you just need to keep the waypoint of the research facility so you can go back and get more ingredients.
11.Lastly, you can eather slice the guns to get the perfect one for you, or you can sell them like me for 100k each on the streets of coronet and theed. I have made about 20 million doing this.
12.Enjoy
As a note I’m not 100% sure it’s not patched.

1.First you must head to the planet of LOC and go to the pirate nyms palace… there you will have the option to do some quests for him. Complete the first 2 quests before even thinking of using this exploit.

2.Once you have completed the first 2 of the 3 total quests, talk to the pirate nym. He will tell you that he wants you to go and retrieve 2 items from an old imperial base. The items are an Imperial Grenade Casing, and a Data Disk

3.Proceed to the Imperial base using the waypoint that nym put in your datapad.

4.When you get to the base, don’t worry about the enemies, because they wont attack you. Now its time for you to do the actual exploit, if you can call it that J

5.You will need your inventory completely full, and an empty backback equipped. First, find the room that has the lootable computer in it. (its inside the left door of the main room with all the scientists) once you have found the computer open up your inventory, and your backpack at the same time. Now your ready to do the exploit…

6.Delete 1 item from your inventory so that you have 1 empty slot… now double click on the computer… it will open up and say that you have no room in your inventory for the data disk… but it will still put one in your inventory. Now, move that one into your open back pack… rinse and repeat until you have 25 of the data disks in your back pack.

7.Now head back up top and go in the opposite side door to find the grenade casing container… Repeat the same steps as you did for the data disk. Open inventory and backpack… make sure inventory only has one empty slot, and double click on the container to get 1 put in your inventory… repeat until you have 25 grenade casings.

8.Now head back to nyms castle… and give him in order 1 data disk, and 1 grenade casing… he will congratulate you on a job well done and give you a badge, he will also give you a Nym slug thrower carbine with 103-217 acid dmg, and 4 speed which can be used by anyone in the game.

9.Empty your inventory so you have 4-5 empty slots then give him another data disk and grenade casing, he will give you another slug thrower even though the mission has been completed. Repeat until your inventory is full, then transfer them to your fast emptying back pack/

10.You can repeat this procedure over and over, each time getting 25 or more slug throwers, you just need to keep the waypoint of the research facility so you can go back and get more ingredients.

11.Lastly, you can eather slice the guns to get the perfect one for you, or you can sell them like me for 100k each on the streets of coronet and theed. I have made about 20 million doing this.

12.Enjoy

As a note I’m not 100% sure it’s not patched.

tag: Easy swg credits

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GU16 Nym’s Themepark

by credits4swg on Nov.26, 2010, under SWG News

Development discussion topic for GU16 Nym’s Themepark.

I’ll be using this first post to communicate known issues that I will be fixing. Hopefully that will save some time.

The new Jinkins J-1 Rifle needs better sounds.

Known issues that probably will not be resolved:

The player cannot complete old Nym Theme Park quests.
Nym, Jinkins, Kole and Vana appear as red attackables for theme park final quest.
Weeds that are not needed in weed whacker collection can be pulled.

Issues that should be fixed:

Vana Sage requires the player to be level 57, not 56 as intended.
Weed Whacker Quest gives out a lot of XP.
If the player manages to complete a side quest collection (i.e. prisoner rescue, miner DNA), and the quest doesn’t update. The player may become stuck.
The mining cave side content has a misplaced waypoint that the player must go to before their quests update properly. Failing to update the quest properly may lead to collections that are completed but quests that cannot be completed and the player getting stuck.
Some weeds cannot be pulled. Specific locations so far: 447 12 5044 and 596 12 5059
Elites do not respawn in the dungeons.
Weed Whacker reward collectible should be communicated to player when received.
The weed whacker weed collectibles have a use and collect radial option.
Weed Whacker Quest /Collection is picked up in the profanity filter.
When the player finishes the Nym Theme Park main quest line and speaks to Nym again, Nym will attempt to give the player the last quest over again.
Weed Whacker spawns need to be increased, timer increased.
The boss terminals may not work if the player fails to kill the boss within the time allowed (or if the boss disappears early).
Boss Terminals will give feed back even if player doesn’t have a quest for the terminal.
Ding the Kusak is stuck.
Jinkins J-1 Rifle requies a blaster rifle barrel but is a kinetic weapon.
Some furniture in the Stronghold is misplaced.
Stronghold Duty Mission Badge should be renamed so everyone knows it is the Weed Whacker collection.
Weeds can be pulled even if the player doesn’t need them for quest completion. The weeds should give the player a system message communicating this point.

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Producer Note: February 5th, 2010

by credits4swg on Mar.25, 2010, under swg characters, SWG Credit Farming Guide, Swg Credits, SWG News

Since GU15 went live last week, the team has continued to work on the update and incorporate your feedback. We added a “GCW Personal Contribution” radial menu option to the war terminal to help players see how they are contributing to the GCW. We polished and tweaked the city invasions to make them more enjoyable and challenging. We put in a tutorial interface that can be used at any time to get a waypoint or as a help reference (“/gcwSkirmishCityHelp”). And for the next hot fix, we’ve made all the GCW Battle Worn Armor destructible. I actually had to pull the team off the GCW enhancements and get them going on GU16 and EFOL. They are all really excited about this update and want to make sure it’s in the best shape possible for you to enjoy. Don’t worry though; they will be back on GCW later this year. For GCW part 2, we are planning to refine and expand the systems introduced in this first update and turn our focus to space and player cities.

It’s really fun to watch players compete for region and planet control. Congratulations to the Rebels for just edging out the Imperials in the Galaxy Wide GCW score (Rebel 52% vs. Imperial 48%). Imperials need to step it up some to grab hold of the galaxy again. Good luck to you all.

Want to know how the Galaxy Wide score is calculated? Log into DevH and find out.

Also on the war front, MMORPG posted an interview with me covering this update. Be sure and check it out

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Guide to Crafting

by credits on Jan.20, 2010, under Uncategorized

1. Create an artisan character with at least as much health as action and buffable to at least 1000 health.
2. Visit an NPC trainer and acquire Novice Marksman.
3. Purchase a player-made CDEF weapon of your choice (pistol, carbine, or rifle) ? ?Rorr?s Ore & More? keeps a ready supply of these to sell at cost to help the beginning artisan.
4. Begin hunting and working towards fourth tier in your chosen weapon. Run combat missions to get XP and credits. You might consider taking scout so you can harvest organics, which along with 3 cereal, can be used to make Travel Biscuits that give 20 GCXP each (plus 5 more if your friend eats them). This is optional, but generally worthwhile ? you can always sell back the Novice Scout skill later. Craft and survey as you like, but this is primarily for entertainment, not advancement at this stage.
5. Boot up your Mineral Survey Device and survey for all the ?metal? types of resources you find listed. Find the metal with the highest concentration in the spot where you are standing. The device will set a temporary waypoint to the highest concentration of that resource in your range.
6. Hit the ALT key to switch to mouse mode (the survey screen will be hidden) and run to the waypoint (if you are good at estimating gradients from the survey device?s output, run a bit beyond the waypoint to save time surveying).
7. Hit the ALT key and your survey screen will re-appear. Survey again. Repeat these steps until you have reached the highest concentration in the local area of the chosen resource. If the concentration is not at least 70% try a different area (such as another town).
8. Open your datapad and add a new waypoint. Use the ?Set Name? option on the radial menu for that waypoint to set the name to ?XX% ?. Trust me, you will thank me later when you have a dozen different survey waypoints. Note that your ?Resource Survey? waypoint will vanish the next time you use the survey device, so you MUST create a new waypoint.
9. Once you have found your mining point, wait until you don?t feel playing SWG to do this next step. Click ?Gather Resources?. You will start to gather the chosen metal. If you are in a reasonably safe area, walk away from the computer and do something else, coming back to check every 15-20 minutes and make sure you do not go auto-AFK and get logged out. You will stop gathering resources when your action pool runs out, but you will start resting automatically. You will just need to restart the resource gathering when you are rested. You also need to watch for creatures nearby, but since you have fourth tier in your weapon skill, you should be able to handle anything that molests you ? just be careful. You should be able to gather approximately 300-500 units of resources in an hour, depending on the percentage of the site. Remember, each resource is worth 2 GCXP, so this is a significant fraction of the XP needed to advance.
10. At some point, gather (or purchase) 4 units of any chemical using the Chemical Survey Device. Use this with 16 metal (stacks of 12 and 4) to create a second Generic Crafting Tool. You are now ready to begin crafting in earnest. Your best bet is to make survey devices, which require 27 units of metal and give 55 GCXP each. Specialized crafting tools give 65 GCXP, but because they require10 units of chemical, so they aren?t efficient to make. The Generic Crafting Tool gives the best return for a single type of resource.
11. Make certain you are still gathering resources at your chosen spot ? you can both craft and survey at the same time. If you are a scout and are in a buildable zone, put up a camp so that you can get some Wilderness Survival XP at the same time.
12. Use the ?double-barrel? approach to crafting. While one Generic Crafting Tool is tied up moving the finished item from the output hopper to your inventory, use the other Generic Crafting Tool to start on the next item. By the time that item is complete and fabricating, your first tool will be cleared out and ready to go. Periodically destroy or give away the Generic Crafting Tools you have made (anathema, I know, but keep in mind this is only until you get to your ?real? advanced profession).
13. The problem is that even with Surveying III (and much more so with Surveying I), you will burn through your resources slightly faster than you can gather them. This is why harvesters are essential and why you should focus all your efforts on getting to Engineering III as soon as possible.
14. You will need approximately 6000 units of metal (allowing for critical failures) to get to fourth tier in each of the Artisan branches. Approximately 20,000 units of metal are needed to reach Master Artisan. ?Rorr?s Ore & More? sells all types of resources at a flat rate of 2 credits per unit. This amount of cash can easily be obtained from missions if you do not wish to gather resources yourself. Note that you do NOT need steel, which is popular and sometimes hard to find ? any kind of metal will work.

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A Slew of SWG Tips

by credits4swg on Nov.23, 2009, under Swg Credits, SWG GUIDE

Are you new to SWG, or are looking for more info on how to level up and/or earn credits and loot? This SOE article, which compiles tips from players, is a godsend. Some excerpts:

When trying to level up a character, Flynne Cordova of Bloodfin suggests mixing it up a bit, especially if you start to feel a little burnt out.

Arkon from Chilastra offers another tip to those who are leveling from the ground up, especially players with combat professions. When doing quests and the like, Arkon recommends that you don’t just complete the quest as quickly as possible, but stay at the waypoint the mission sent you to.

Avy’enda of Starsider reminds all players that the maximum amount you can sell an item for on the public bazaar is 20,000 credits.

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Star Wars Galaxies Shop

by credits on Nov.05, 2009, under SWG News

The Bazaar is the place you are looking to spend SWG credits to buy particular items in Star Wars Galaxies. The Bazaar is located near the banks and starports of the major cities. You can easily find the items you want to buy in the Bazaar, even on another player’s vendor. Still there are some tips you should know.

Don’t put items that worth more than 20,000 SWG credits on the Bazaar. Avy’enda of Starsider reminds all players that the maximum amount you can sell an item for on the public bazaar is 20,000 SWG credits. There is a cap of 20,000 SWG credits for a sales price on the Bazaar. Even though, Avy’enda sees a lot of new players put their item or painting – many times worth a million credits or more – on the bazaar for auction, hoping it will bring market value. So whichever savvy rich veteran player goes in and bids 20,000 Star Wars Galaxies credits first is going to get the item and the seller will have just lost out on 980,000 Star Wars Galaxies credits.

Then what can you do with more expensive items? For premium items, you are better off listing it on your private vendor, or else posting it for sale on the official forums in your galaxy’s trade forum.

How to search items quickly? When using the bazaar, Halo of Tempest points out that you can also search player-placed vendors that are publicly listed by clicking the vendor search tab at the top of the screen. With the new bazaar enhancements, you can find some awesome deals out there. You can’t actually buy items from vendors on the bazaar, but you can get a waypoint to the vendor and fly there fast so you don’t miss out on a great deal and making lots of Star Wars Galaxies credits.

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