SWG Credits,Star Wars Galaxies Credits,Cheap SWG Credits

Tag: Timer

GU16 Nym’s Themepark

by credits4swg on Nov.26, 2010, under SWG News

Development discussion topic for GU16 Nym’s Themepark.

I’ll be using this first post to communicate known issues that I will be fixing. Hopefully that will save some time.

The new Jinkins J-1 Rifle needs better sounds.

Known issues that probably will not be resolved:

The player cannot complete old Nym Theme Park quests.
Nym, Jinkins, Kole and Vana appear as red attackables for theme park final quest.
Weeds that are not needed in weed whacker collection can be pulled.

Issues that should be fixed:

Vana Sage requires the player to be level 57, not 56 as intended.
Weed Whacker Quest gives out a lot of XP.
If the player manages to complete a side quest collection (i.e. prisoner rescue, miner DNA), and the quest doesn’t update. The player may become stuck.
The mining cave side content has a misplaced waypoint that the player must go to before their quests update properly. Failing to update the quest properly may lead to collections that are completed but quests that cannot be completed and the player getting stuck.
Some weeds cannot be pulled. Specific locations so far: 447 12 5044 and 596 12 5059
Elites do not respawn in the dungeons.
Weed Whacker reward collectible should be communicated to player when received.
The weed whacker weed collectibles have a use and collect radial option.
Weed Whacker Quest /Collection is picked up in the profanity filter.
When the player finishes the Nym Theme Park main quest line and speaks to Nym again, Nym will attempt to give the player the last quest over again.
Weed Whacker spawns need to be increased, timer increased.
The boss terminals may not work if the player fails to kill the boss within the time allowed (or if the boss disappears early).
Boss Terminals will give feed back even if player doesn’t have a quest for the terminal.
Ding the Kusak is stuck.
Jinkins J-1 Rifle requies a blaster rifle barrel but is a kinetic weapon.
Some furniture in the Stronghold is misplaced.
Stronghold Duty Mission Badge should be renamed so everyone knows it is the Weed Whacker collection.
Weeds can be pulled even if the player doesn’t need them for quest completion. The weeds should give the player a system message communicating this point.

Leave a Comment :, , , , , , , , , , , , , , , , , , , , more...

New Junk Loot Spawn Locations

by credits on Mar.13, 2010, under Swg Credits

Since the RE Junk Loot Insta-Respawn nerf, I was just wondering if anyone had some locations which were still viable for farming junk loot. I have used the Slum Thieves outside of Espa which have about a 10-20 sec spawn timer, but it is still just not the same. Are there any other good locations which could be done either AFK or ATK to produce large stacks of loot in a reasonable amount of time? Any information would be helpful and feel free to PM me if you are not comfortable posting. Best wishes and have a good one! Also I am a full member so if there is a topic on this already in one of the other sections, a link would be super handy!
Yes we all want to loot, but if you are monopolizing a legacy spawn (Mos Espa Thieves for example) you are violating the rules and hindering lower level toons.

Now if you are sitting on one spawn of 4 NPCs and not affecting the other spawns of which there are 5-6 total. Then you should not be bothered by a GM.

I have talked to a number in excess of 7-8 different GMs of various levels and they all pretty much say the same thing, that you can not own the entire spawn and there for hinder other players. I have the tickets and the chat logs saying this very same thing as I have been reported by others only to just get asked to move or told as I stated above. In order to get perma-banned you have to do somethign really stupid. I have been farming that area on my server for nearly 7 months and the worst I got was moved to a different location while AFK.

Also having the AFK tag over your toon is a billboard for getting flagged for a ticket. I report anyone I see monopolizing the spawns and have talked to a number of GMs when approached in game. If you are goin gto AFK in that location don’t use “blink” or similar macros they are obvious, spamming chat is just stupid as well that is advertising you are AFK. If someone comments to me about not responding I fire back with there is nothing in the rules that says I have to respond to a tell/GM and in that, they can’t say a word.

I use:
/mood obnoxious;
/pause 1200;
/macro afk;

Thus never go AFK.

Since the insta spawns are no good, now GMs are much more likely to respond to locations like Mos Espa and probably quick in response time.

You can farm you just have to be smart about it. If you don’t, you reap what you sew.

Buy eve online isk
Buy eve isk
Cheap eve online isk
Buy isk

Leave a Comment :, , , , , , , , , , , , , , , , , , , more...

AFK Foraging and AFK Junk Looting

by credits on Nov.05, 2009, under SWG Credit Farming Guide

There are four macros I like to run when I’m AFK foraging. Each has their own purpose, and one of them isn’t necessary if you’re only junk looting.

The first macro I labeled “Lazy”. It’s pretty self-explanatory as to why lol.

/tar self;
/pause .1;
/ui action cycleTargetOutward;
/pause .1;
/ui action toolbarSlot01;
/pause 1;
/ui action cycleTargetOutward;
/pause .1;
/ui action toolbarSlot02;
/pause 1;
/ui action cycleTargetOutward;
/pause .1;
/ui action toolbarSlot03;
/pause 1;
/ui action cycleTargetOutward;
/pause .1;
/ui action toolbarSlot04;
/pause 1;
/ui action cycleTargetOutward;
/pause .1;
/ui action toolbarSlot05;
/pause .1;
/macro lazy;

My main is a bounty hunter, so everything is set up for that profession, however, you know your specials and know how to make them work, you’ll know how to set up this macro to work best for you. Also, I don’t use tool bar slot 1 in this macro, hence the macro starting out at 01 (for those of you not aware of it, the first slot is labeled “00″, not “01″. for more information, check out the macros threads on the official forums under Game Play Discussion).

How I have my toolbar set up is this:
Slot 2: Assault Mark 8
Slot 3: Razor Net Mark 3
Slot 4: Burn Mark 2
Slot 5: Cripple Mark 3
Slot 6: Ambush Mark 8

Before using this macro, you might wanna grab an ent buff primarily for action cost reduction. With lots of targets around, I guarantee you’ll run low on action pretty quick. At least, I do lol. But that’s a down side to being a bounty hunter.

The second macro I labeled “Buff”.

/ui action toolbarSlot13;
/pause 1;
/ui action toolbarSlot14;
/pause 700;
/macro buff;

What this does is about every ten minutes it refreshes two self buffs I have in my 14th and 15th toolbar slots. The first one is Favor of the Elders, the other is the Mustafarian Injector. You can use whatever buffs you want, and can even add to it, but make sure you adjust the pause timer for the reuse time on whatever buff has the shortest duration.

The third macro I think everyone and their mother knows. I labeled it “Loot”.

/tar corpse;
/pause .1;
/loot;
/pause .1;
/macro loot;

Pretty much does what it looks like. The trouble is when there’s a corpse without anything to loot on it that takes a few minutes to despawn, you’ll likely keep targeting the wrong corpse. You can either mouse-over the intended corpse, or you can delete the first half of the macro that targets the corpse.

Ok, now for the big macro that everyone wants. You don’t need droids, pets, or anything like that. All you need is yourself. And the willingness to ignore people pissed off about you spamming at base busts.

I labeled this one “Forage”.

/dance self;
/pause 2;
/dance self;
/pause 2;
/dance self;
/pause 2;
/dance self;
/pause 2;
/dance self;
/pause 2;
/forage;
/pause 1.75;
/macro forage;

Before using this macro, double check under Options > Graphics. There is a check box labeled “Disable Animation Priorities”. I’ve been using this macro consistently with that check box unchecked. It may work with it checked, you can try it if you want.

What this macro does is it makes your character step to the right about every two seconds, for 5 times, then forage. This gets you out of the area you last foraged. Keep in mind if you go into combat, and your character dodges with the animation for it, he/she will then be facing another direction, so they will likely start foraging along a different path.

Also, watch out for buildings and funny shaped trees, you may get stuck in a corner, such as the trees on Dathomir or the back side of a standard guild hall.

If you use all these macros together, you will likely end up with a lot of bait, rare components and the occasional disk. In fact, while I was writing this post, I looted a disk. This method has gotten me so many disks that I’ve labeled several backpacks in my house with the name of the planet the disk is meant to be used on, and nearly filled them all up.

If anyone has any questions, feel free to ask and I’ll answer them as soon as I can!

Happy AFK foraging!

SWG Credits For sale
Buy SWG Credits
Buy Credits
Sell EVE isk
Sell EVE isk
Sell isk

Leave a Comment :, , , , , , , , , , , , , , , , , , , more...

Combat level 55 to 90 in short time

by credits on Nov.05, 2009, under SWG Credit Farming Guide

SWG Credits For sale
Buy SWG Credits
Buy Credits

To be able to use this Exploit, you must have completed the Meatlump Quest and have access to the Meatlump Hideout in Coronet, Corellia.

1) Enter the meatlump Hideout and talk to the Meatlump standing against the wall directly opposite the Meatlump King. He will give you a Quest called “Destroy all Non-Security Droids.”

2) Go through the Meatlump Kitchen (first door to the left of the Quest-giver) and proceed to the back left corner and enter the Hatch by radial’ing it with the tilde “~” key.

3) Using your Overhead (HUD) Map, proceed to every room and destroy the Security droids. You are intentionally FAILing this quest, but for good purpose.

Each of the security droids are 1 or 2 hit kills, meaning they are destroyed EASILY. However, these droids still give you excellent XP at an average of 900 to 1800 XP each depending on your current level.

There are approximately 22 Security droids in this instance and it can be completed in 4-5 minutes. That is an average of about 22000 XP each 5 minutes or 264,000 XP an hour.

It is easiest to do with the Jedi Profession simply because of force run. Using Force run to traverse the longer hallways saves much time…especially since the instance is timed to begin with.

A few things to know before running this exploit:

1) The instance can only be solo’d and has a timer of 10 minutes. You will not see the timer, but the system will give you a warning at the halfway point by saying something like, “300 seconds remaining.” If, you are caught in the instance when time runs out, the instance will eject you to the surface, outside the Meatlump hideout. Though this is still close by, it can be a bit annoying having to run all the way back down the Meatlump Hieout to get the quest again.

2) There are a total of about 50 droids (regular and security) in the instance. It IS possible to destroy EVERY droid in the instance and return to the beginning before time runs out. Doing this will double more than double the amount of XP you gain each trip, but also doubles the time you spend in the instance. I personally destroy everything (as a Dark Side Jedi I deal enough damage to dispatch the droids quickly).

3) All droids are in static locations, so after a few runs you should be able to memorize the locations of every security droid in the instance and have a pattern to get to them quickly.

4) After destroying 2 security droids the quest will update saying you have failed, but you still have the remaining time to continue your spree of destruction, so use it.

5) You enter the instance by radial’ing the hatch, and you must exit the instance by radial’ing the ladder and choosing “ascend Ladder” or by radial’ing and pressing 1.

When you leave the instance head straight back to the quest-giver and talk to him twice; first to indicate that you failed, and secondly to pick up the quest again.

it DOES get extremely Repetitive and Boring, but used in combination with the Combat Ent Quest trick, you should be able to level your combat toon in about 4 to 5 days.

SWG Credits For sale
Buy SWG Credits
Buy Credits

Leave a Comment :, , , , , , , , , , , , , , , , , , more...

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!