Tag: Tight Spot
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by credits on Nov.05, 2009, under SWG Credit Farming Guide
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All you need are four things to solo a Corvette and Star Destroyer.
1) A Mark V Engine with a top Speed of 118.5
2) Droid Program: Engine Overload III or IV*
3) Droid Program: Weapon Capacitor Overcharger III or IV*
4) Droid Program: Capacitor to Shield Shunt IV.
* I use Engine Overload III and Weapon Capacitor Overcharger III because level IV programs causes item decay on your starship parts.
Once you launch into space, load Engine Overload and Weapon Capacitor Overload. If your fighter is fast enough, you should have a speed of over 1400. You dont need a booster, but one is helpful if you get into a tight spot.
Now enter Kessel or Deep Space. As you approach your target accelerate too full speed. You should be moving fast enough that most of their weapons can not hit you. While moving at top speed, target the weapons, shields, etc, and strafe them. Usually two or three passes is enough to destroy a component. Sometimes you will be hit by one or two blasts from the enemy ship. When this happens, use your capacitor to shield shunt before you make your next attack run. With Capacitor Overcharge, more energy is available to replenish your shields.
You do not need to destroy the weapons on these ships, though it does make things easier. All you need to destroy is the Primary and Secondary Shield Generators, the Engine, the Reactor, and the Bridge.
Once you destroy the bridge, the ship will blow up reguardless of shield, armor, system status.
You can also Solo Tier 5 Gunboats in Kessel and Deepspace. Tier 5 Gunboats have a maximum weapons range of about 540 meters. If you fly your ship directly behind the gunboat, match speed and maintain a distance of 540-550 meters, your weapons will be able to damage the gunboat while he wont be able to damage you.
Pay close attention to the movement of the gunboat, as they tend to change course often. This can rapidly close the distance between you and the gunboat bringing you into their weapons range. This is where Capacitor to Shield Shunt really comes in handy.
You can minimize the risk somewhat by targetting the rear fireing weapons first, then target the engines. However, unlike the Corvette or StarDestroyer, you need to bring the gunboats rear shields and armor down before you can start to damage the sub-systems.
If you are declared overt in Space (By talking to a Faction Space Station), you will be rewarded 240 Faction Points per Gunboat.
Thanks a lot hope i get premium!!! yay please no nay!!
Hope this helps you swgnerd thanks!!
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theswgnerd50
Script Kiddy
Regular Member
Joined: 12 Jun 2009
Posts: 2
6 TUBucks
Posted: Fri Jun 12, 2009 6:23 pm Post subject:
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ok this is a reallllly great guide thanks soccer for posting i say yay thanks so much made it a lot whole easier
Thanks
-theswgnerd50
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soccerboy14
In Training
Regular Member
Joined: 16 Apr 2008
Posts: 13
39 TUBucks
Posted: Fri Jun 12, 2009 10:13 pm Post subject:
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thanks so any admin is that 1 more i need to get premium really hoping for it
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genosis
In Training
Regular Member
Joined: 25 May 2008
Posts: 44
523 TUBucks
Posted: Tue Jun 16, 2009 6:17 pm Post subject:
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Star Destroyer is easy with any ship… Come in from the side, start shoting shield generators when at 500, fly through explosion and take the second one out, circle around and take out the engine from the rear..
Do a half loop and take out the Generator, boost to the center and turn towards the bridge, keep boosting untill you are at 1m from bridge..
Do it right and the cannons cant hit you..
Take out the bridge at your leasure..
Rinse and Repeat..
Corvette’s are easy too, all you really need is to be able to handle the fighter escort..
And make sure you have Mark III Concussion missiles, preferably with dmg range 4500-9000.
Come in slow from the side, target the primary shield generator with a missile, it targets from a range of around 6-700..
Fire, and turn away..
Deal with any fighters comming your way..
Again come from the side, target secondary shield if primary whent down on 1 missile as it should.
Fire and turn away..
Gunboats will ignore you if you dont come any closer..
Take out the engine next, and wait a min or so.
Gunboats will fly around for a bit, then continue on their way.
Vette is dead in the water, and now you should be able to do a strafe run against the reactor, and finaly the bridge..
If your not confident in your piloting skills, you can take these out as well with missiles from a safe distance..
Mission complete..
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