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Tag: Tier 3

Star Wars Galaxies Jump to Lightspeed Guide-chapter005

by credits4swg on Jun.28, 2010, under SWG Credit Farming Guide, Swg Credits

tar Wars Galaxies Jump to Lightspeed Guide
Tier 3: Finally, the ability to get some serious firepower. Since the X-Wing has
three gun mounts and isn’t nearly as sluggish as the Y-Wing variants were, it would be wise to take it and do the rest of the missions in it C it’sEve Money a great and very versatile ship. If you went with the Y-Wing and plan on keeping it, Advanced Alliance Starship Components would be the best to take to upgrade it, and if not, go with the Space Superiority Fighters box first, and then take the Starship Components. If your missions consist of a lot of gunboat or TIE Aggressor blasting, get the level 3 shield adjustment programs and learn how to use them, as well as all of the other level 3 overloads from Imperial and Freelance Pilots – you’ll be using them from now on as there is no need for level 4 ones (except for a very few specific commands).
Tier 4: Given that you are of Rebel ground faction, unfortunately, you won’t be
able to fly an ETA-2 “Actis” Interceptor (Jedi Starfighter). This leaves the A-Wing, which is a pretty good PvP ship (so you won’t be needing that one for now, except if you really like the extreme maneuverability at the expense of firepower) and the ARC 170 ROTW quest reward ship, which is not very suitable for “grinding”. It would be best to stay in an X-Wing for now and finally get the Heavy Alliance Starship Ordnance box to use Level 8 components. Hopefully, you managed to loot quite a number of those by now and will be able to equip your ship properly. The otherEve Online Money three boxes are your choice C you probably won’tEve Power Leveling need a level 5 Astromech since the capacity of the level 4 ones should be enough for the few commands you’ll be using but you might want to pick it up to use level four Capacitor To Shield Shunt commands.

Freelance Pilots:
Tier 1: At your first chance, train the Basic Starship Component Use box or the
equipment and the Basic Fighters box for the Dunelizard. With two guns, very decent maneuverability, and approximately 85k of mass, the Dunelizard is probably the best Tier 1 fighter available in all Pilot factions. If you decide to customise it as you go along, loot and keep components to Reverse Engineer and progress through the equipment tree, you’ll be more than able to pass through all 4 tiers of missions, including the Master Pilot mission by using this ship alone. After that, get the Droid Interface Basics box for overloads and other useful programs C combined with them, lower tier missions will be incredibly easy to complete. There’s not much in the Techniques tree up until Tier 3 when you get the IFF Scramble ability, so leave that one as the last box to learn until then.
Tier 2: Skip the Kihraxz unless you really like how it looks C a Dunelizard will be
much better for Tier 2 missions so put the Advanced Fighters box on hold for now. Forget about the Pirate Trap command in the Starship Defense box too, as it (although it sounds

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Current Pilot Update

by credits4swg on Mar.25, 2010, under SWG Credit Farming Guide, SWG GUIDE, Swg Credits, swg characters

Hjal dropped a brief post about what’s going on in the Pilot world, find the full thread here.

Just a quick update as I’ve been silent the last couple of day… disclaimer, since I’m still working on the things mentioned things can and probably will changeJ:

- Nym’s should now be repeatable. It took a little longer since the code didn’t really support what I wanted it to do so I had to rewrite the way the quest works (none of this should be visible when playing the game). This will mean that if you have any of the old scrolls lying around, they probably wont work after the update, but with the low respawn time this shouldn’t be too much of an issue.

- Lord Cyssc should now be repeatable. If you’ve completed the quest and gotten the badge you can now talk to Gursan Bryes again and he will give you a slightly different version of the quest. (Same ships, same functionality, the target is now just a ‘Blackscale Leader’. The quest will give out one of four different ships guns: the Vengeance Ion Cannon, Ionic Pulse Cannon, Trando Repeater or the Heavy Ionic Pulse Cannon.

- The new duty missions should now be avilable at space stations. Currently they are split up based on the tier of the duty mission:

Tatooine, Corellia and Naboo will offer tier 1 and 2 missions.

Lok and Yavin4 will offer tier 3 missions.

Dantooine, Endor and Dathomir will offer their 4 and 5.

Currently the factional tier 5 missions will take you to Kessel. I placed the factional missions there since I’m not sure what the effect would be in terms of planet scores and the upcoming GCW updated part 2.

The vendor that will accept the tokens granted by the duty missions is working though I need to get him placed somewhere. And the poor guy needs a name, he’s currently ‘An unknown creature’… any suggestions?

- I currently got a proto type system for getting to and from Kessel and Deep Space running on my machine. This should help even things out for the different factions when it comes to getting back into the fight. I’ll get into more details once I’ve made sure that my prototype won’t blow up in my face

- I’m currently looking into engine speeds. I got the schematic for a new elite engine and I’m researching the pre and post nerf speeds on Tier 6 and 10 engines. Though so far I can say that I won’t return them directly to their un-nerfed speeds (I’m not sure a level 10 engine with a raw 142 TS would be a good idea ).

I’m going to head off again, but hopefully this will at least give everyone an idea of what going on.

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