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SWG Star Wars Galaxies Architect Guide

by credits on Jan.13, 2011, under SWG GUIDE

Hello all and welcome to my guide to becoming an architect. This guide is designed to discuss specifics of architect and so will try no to get bogged down with subjects covered in the crafting guide. Found at www.starwarsgalaxiesonline.com also there is some reference to the architect calculator found at the same site.

Couple of notes to begin with. At the time of writing this guide, a couple of things are worth noting, Architects never get rich of their constructions, Architects require huge amounts of resources to both master the profession and craft the various items available, and there are few opportunities to experiment when crafting.

Despite all this, Architect can be a great deal of fun as a crafting profession, giving you the ability to supply various items to both the public and your friends. Personally I don’t craft to sell (at the moment) I craft to provide for my guild, ensuring that the members have what ever they need to achieve their own goals. And build myself whatever housing takes my fancy at the time.

Most servers have low prices on buildings, thus making it very difficult to make a living on this, and with only 10 slots, its even harder to compete with the multi-account, and super guilds that have large numbers of harvesters (upwards of 150) supplying the thirst for resources. Furniture (in particular the white furniture made by master) can fetch a good price (10 – 20 credits per unit) and if you want a viable business, this will be the provider of most funds.

Finally the final choice of career would be in interior design, look around at some of the malls, there are some fantastically imaginative designs for rooms. And this can on occasion prove a lucrative business, charging for both the items used and the time to place them.

OK so where to start? You are going to need artisan, if you intend to mine your own resources, (cheapest method of collection) then your will need to work up the surveying tree. (see crafting guide for details on this). Regardless of this you need to work your way up the engineering tree.

Beginning as an artisan:

Start by acquiring (either by mining or purchasing) a metal, (steel is normally good) then begin making as survey tools. Actually create the 1st tool, then use practice mode for the rest. To speed things up you can use the macro below to save some time.
/ui action toolbarSlot01; //uses first tool in F2 box
/selectdraftschematic 33;
/pause 5; // this pause is to add resources, change to suit
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
/pause 2;
/ui action toolbarSlot02; //uses 2nd tool in F3 box
/selectdraftSchematic 33;
/pause 5;
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
/pause 2;
/ui action toolbarSlot03;
/selectdraftSchematic 33;
/pause 5;
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
/pause 2;
/ui action toolbarSlot00; /loops macro
To use this macro, place the macro in the F1 slot of one of the toolbars, and place 3 generic crafting tools in the F2, F3 and F4 slots. This will run untill you type the following command:

To stop the macro:
/dump
This macro can be explained in more detail, in the crafting guide. And all that is required is the entering of the resources each time. (Hint: double click on resources to add them).

Use this and get trained on the engineering tree untill you reach engineering level 3, then you can now switch to building personal harvesters, again create as many of these as you want, then use practice mode to prevent your inventory becoming clogged.

This will earn XP at a much quicker rate and you will reach level 4 in no time, then carry on right through to Novice Architect.

Now you have Novice Architect, a decision must be made, you can either grind the profession, (takes about an hour but very, very heavy use of resources) or the more “traditional” method, taking time, storage but creating objects that are required later in your career.

Grinding Architect

Be warned this method takes a great deal of resources, and if you decide to buy these, it will cost a great deal of money.

First thing you need to do is build yourself 5 structure crafting tools, and place them in the F2 – F6 slots of a new toolbar.

Now you need to build “Structure Modules” you can modify the artisan crafting macro to work with all 5 crafting tools and utilizing the correct schematic. You need to build these modules in groups of ten, then use these 10 structure modules to craft a wall module, then begin the process again, keep the wall modules somewhere safe for use later.

Once you have gained enough XP for your first skill box, go and get trained in “Structures 1″ this will allow you to create the gungan head statue, and thus grind the remainder of architect.

Grinding gungan head statues gives 5250 xp per item on practice mode (advice you practice as they take valuable storage space) to master Architect you will need to build a total of 258 if these statues, and each uses 2000 units of ore and 1000 units of gemstone. This is where things get expensive.

Resources required to grind:

Total of 516,000 of any ore

Total of 258,000 of any gemstone
If you are lucky you can buy these materials at 2 credits per unit (CPU) thus total cost will be 1,548,000 providing you don’t make any mistakes, this as you will agree is a large sum of cash. To harvest the resources, you would need several BER13 mineral harvesters (at approximately 100k each) and the time required to mine these quantities. Thus if you seriously want to grind the profession then be prepared to spend a lot of money.

Advantages of buying the resources and grinding the profession is that it can be done in less than an hour providing a trainer is near by (I ground near coronet starport, trainer is in front of the entrance)

Once you master Architect feel free to go off and build what ever your heart desires.

Mastering by “traditional” method:

This is the same as most professions, you will spend a great deal of time building structure modules and walls, but other items provide interest and a good learning curve to the methods required by an architect.

Architect as a profession

As already stated, due to buildings technically lasting forever providing they are maintained, there is a serious limit to the demand for you services. However new guilds, player cities could provide a good supply of bulk orders, furniture is where you will make the most money.

As you build more complex items, you will require items crafted by other professions. One good example is the power converters and energy distributors required for large houses and guild halls, these are built by a master artisan, so if you want to create these yourself you should master the artisan profession. It is possible to buy these items and many others at a small cost so this may be worth considering.

Something worth serious consideration is the crafting stations, an architect has the schematics to create these, but the experimentation points are Artisan points, therefore mastering both artisan and architect would provide better quality stations.

Factories, note that the structures factory occupies 2 slots instead of the normal 1, so be aware. Many of the more advanced structure require sub components that are created in a factory, and are thus identical to each other, so I have a couple of hints for factory manufacture.

Always use the same resources to create the manufacturing schematic as you place in the factory for production, a different batch of the same resource may get rejected by the factory, and it could take 2 or 3 minutes for the factory to detect this.

If you are creating an object in a factory (eg power core for guild halls) that require other components (generator turbine) you must first create a batch of the sub component in your factory, then use one of these to create the schematic before using the remainder to complete the construction of main component.
ie build 5 generator turbines in factory, then take 1 to create power core schematic, place remaining generator turbines in factory to create the power core items.
Experimentation is limited to heavy extractors and the fusion ion generator, thus you only need very high quality components if crafting these items, purchase the best resources you can find, experiment fully on every component and stage of construction, and you should be able to produce BER 13 installations, these are always in good demand and fetch between 100 and 150k in the servers.

OK finally when building items for your friends think a little about how much things actually cost. I personally buy all my resources, as mining with only my 10 slots would take far too long to create the larger items. However this does mean for example, it costs at least 100k to actually build a guild hall, so giving them away freely is very expensive. I have seen many architects come to hate the profession because there guild or player city expect the items for free, not realising just how much it costs to create these items. Weaponsmiths and armorsmiths can ask 100 – 500 CPU for good items, where as an architect is only looking at between 3 and 5 CPU for buildings and between 5 and 20 CPU for furniture. So don’t be bullied, if it’s a large item or a great deal of items, then tell them how much it is actually costing you just to build it, when people realise this, they are normally surprised but happy to help cover your expenses.

Finally before I forget, I have created an automated calculator to help with determining total resources required for items, and factory run times, this will help show quickly how much things cost, and determine how much to sell items for, what resources are required and factory run time calculator.

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SWG Star Wars Galaxies Cheats

by credits on Jan.13, 2011, under SWG Cheats

Cheats in a MMORPG are very uncommon. There would be no point to implement them as the developers would not want other players to have god like powers and abilities over others. If there were any, they would be for special characters like developers designated by Sony Online Entertainment and could only be used by those certain characters. The use of cheats in gaming comes from single player games where the developers hide certain codes in the game which give the players abilities which make the game a whole lot easier.

There really are no Cheats in Star Wars Galaxies, but some people choose to refer to them as exploits. Exploits are bugs in the game which can give the player an unfair advantage over others.

There are no known public databases of cheats or exploits in Star Wars Galaxies but there is a large and updated database of SWG exploits at Skryer.

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SWG Star Wars Galaxies Crafting Guide

by credits on Jan.13, 2011, under SWG GUIDE

Due to the fact I have such a dull job, I thought I would write a guide on macroing your way through artisan. I will write both the macros I use personally and the command line meanings, its always better ot write your own specific to your character.

Artisan is generally split into two halves experience wise, crafting and surveying. any one looking at going into one of the elite crafting professions would be advised to concentrate their efforts on the engineering tree and the surveying trees. Now regarding the merchant path very quickly, this makes vendors available to the player, so allowing them to sell their goods.

However I have heard that the merchant elite profession is a throw away profession, in that once you unlock more vendors you can then surrender your skill points without losing any of the vendors you aquire, this is to be confirmed, and will post update as to if it still the case.

Surveying

This is as important as the crafting its self. if you want to be able to make competitive products then you will have to mine your own resources, without survey 4 it will take a great deal of time to track down good areas for mining.

OK so surveying and sampling is dull when grinding it for xp, so how to speed things up. first select your survey tool, then goto one of the metals then click survey, some numbers will appear on the small map, these percentages are the quantity of the mineral in that area, find a metal with good percentage (70% +) then move to the waypoint created for highest spot. survey again and move to highest, keep doing this till you are in the highest concentration area. (hint look for harvesters already placed).

Now I did this as TKM hence the meditate command, I would also strongly advise getting medic and a good quantity of stims.

All macros are both case and space sensitive if it doesn’t work check your typing, all else fails delete offending line and re-type carefully.

Also when running macros for prolonged periods of time client can get confused, best bet is to try stopping macro and restarting or exit swg and re-enter.

SURVEY XP MACRO:
/survey;
/pause 3;
/sample;
/pause 120;
/stand;
/tenddamage self;
/pause 3;
/tenddamage self;
/pause 3;
/meditate;
/pause 60;
/stand;
/pause 3;
/ui action toolbarSlot 00;
Code meanings:
“/survey” simply surveys the area (don’t need it but I found it helped keep reliable xp come in)
“/pause” pauses the macro whilst character is doing action, time is in seconds.

“/sample” this samples and extracts the area, and it is this that gives you xp.

“/tenddamage self” is the heal self command, sampling uses action, this restores your actions at the expence of mind wounds.

“/meditate” for TKM this heals your wounds.

“/ui action toolbarSlot00;” this is a very very useful command and u will see it quite often, it basically points to the F1 box at the top of the screen. so if you place your new macro in the box it will loop the macro
Now if you aren’t TKM there are 2 options available to you, 1st is to use stims, (same command as in game, look at action box ctrl-A for command if not sure) this will recover your action without wound cost. alternatively you can use the “/sit;” command followed by “/pause 60; placing what ever time is required to recover your action. be sure to allow action to fully recover before it loops otherwise you will eventually catch up with yourself and be unable to sample. experiment with times to find best combination of time sampling and time recovering.

Ok this macro is completely automated and fully looped, requiring no input by the user at any time. so how do you stop it to go and get trained?

Create another macro:

END MACRO:
/dump;
/dump;
/dump;
and place this in your toolbar aswell. reason for 3 of same line is on occasion dump doesn’t always work and so multiple attempts may be required. NOTE: dump command only works when in pause section of macro! ie macro paused whilst character is doing last commanded action.

Ok so this makes the whole XP thing quite easy, on a good patch you should be able to get 1000 – 2000 xp per hour, not a lot, but better than manual. esspecially when u leave it running and goto bed.

Right so what can u do whilst you are sampling? When you have reached the 1st or second level you will have enough metal to start crafting, and strangely enough you can craft (MANUALY) whilst running this macro. simply build lots and lots of wind survey or solar survey tools. I reached level 2 business and engineering whilst running this macro in waking time (was AFK for the rest), simply place the metal you have extracted into the tools and create the 1st for real and the subsequesnt ones as “PRACTICE” items, (so not to waste storage). (see holo help ctrl-H for crafting basics)

Right now you have level 4 surveying and made some way towards your engineering, how can you pick up the pace on crafting? very simply using below macro. to start with you need to build a total of 3 – 5 generic crafting tools and structure crafting tools. then place each type in a row starting with F2 in a new toolbar. (ie one set of generic and one set of structure).

Now you need to find your schematic number. untill you have level 3 engineering we will be practice building survey tools (solar or wind are good) when have level 3 will be building small harvesters.

Goto datapad and click on schematics (DO NOT SORT THE LIST BY CLICKING ON ANY BUTTONS!!!!) and count down to the item you want, then place in following macro. (eg 33rd item)

FIND SCHEMATIC NO:
/ui action toolbarSlot01;
/selectdraftschematic 33;
Then run it, it will open the crafting tool in F2 and open a schematic, if this is the one you want then great, otherwise close and adjust the schematic number. basically there is no definite way of getting the schematic number, but counting down the datapad list will give you a rough area, eg 33 + – 5 (28 to 38) so trial and error within range to find it.

When u have schematic number we can build the crafting macro. Now crafting macros do everything automatically except adding resources, this is impossible without cheating programs that will get you banned but its only a double click to add them anyway

Place the following macro in box F1

CRAFTING:
/ui action toolbarSlot01; //uses first tool in F2 box
/selectdraftschematic 33;
/pause 5; // this pause is to add resources, change to suit
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
/pause 2;
/ui action toolbarSlot02; //uses 2nd tool in F3 box
/selectdraftSchematic 33;
/pause 5;
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
/pause 2;
/ui action toolbarSlot03;
/selectdraftSchematic 33;
/pause 5;
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
/pause 2;
/ui action toolbarSlot04;
/selectdraftSchematic 33;
/pause 5;
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
/pause 2;
/ui action toolbarSlot00; /loops macro
Meanings:
“/selectdraftschematic 33;” selects schematic number 33 and places in crafting tool.

“/nextC;” or /nextcraftingstage basically goes to next stage in crafting.

“/createprototype practice no item;” creates a practice item.
I will double check how to actually create the item if u want to do so and post later.

This macro uses 4 tools, adjust depending on how many tools and schematic you use. also adjust timing to get smothest run. and allow plenty of time to double click resources.

As a level 2 engineer building wind survey tools I was getting 18,000 XP per hour using just three crafting tools whilst practice building wind survey tools. use this till you reach level 3 engineering.

Now once you are at level 3 engineering build or buy the constrction tools mentioned earlier, goto a new toolbar and follow same proceedure as above, this time we are going to be building mineral harvesters. minimum of 400 xp per item. now for the rest you are going to need a lot of resources, ore, metal and aluminium, once aquired these then you can run the macro for harvesters, and you sould be able to get about at least 2000xp per minute. (tip: adjust the times for entering resources to 10-15, there are more resources and it takes longer to load this schematic). with this you will have level 4 and your novice specialisation in no time.

The macro can be adjusted and place on other toolbar for other crafting tools, and the basic principals can be used in any crafting, meds to weapons

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Brief Guide To Starting Out In Star Wars Galaxies

by credits4swg on Jan.13, 2011, under swg characters, SWG GUIDE, SWG Leveling Guide

When you first start out in SWG you should have picked a profession during the introduction. So upon starting the game you should have Novice in that profession. You can also train in any other profession you would like but you only have 250 skill points to learn professions and every time you learn something new it takes some skill points to learn them (Click CONTROL+S to see a list of your current Skills or click the ALL PROFESSIONS tab on top of the Skills menu to see all the skills you can learn). If you are looking for fighting missions you need to train in either Brawler Novice or Marksman Novice. You can find NPC (Non-Playing Character) trainers by holding your Control key and pressing V. Your planetary map menu will pop up.

On the right is a list of things you can highlight to find where they are. When ever you highlight something on the right of the planetary map an icon will appear on the map showing where the thing you highlighted is located. There is a Yellow arrow on the map showing where you are on the planet. Click the little yellow box next to TRAINER, then click the yellow box next to Brawler Trainer or Marksman Trainer or whichever profession you wish to learn and keep clicking the trainer names until you see the green mark show up on the planet near where you are. When you find the trainer you want to go to right click their name and click Create Waypoint. Then you can right click the new blue triangle icon on the planet map and click Activate Waypoint or click CONTROL D and then click the Waypoints tab and the waypoint to the trainer will be in there. Right click it and then click Activate Waypoint or just double click it and it will turn on. Double click to turn it off. You’re only allowed 100 waypoints in your data pad so don’t keep any waypoints in there that you don’t need or can find and create later like trainers. Bring up the Waypoint’s radial menu and click DESTROY WAYPOINT to delete a waypoint from your data pad. Then click YES to confirm the destruction of the waypoint. Go to the waypoint by following the blue arrow on your screen and shown on your radar which is on the bottom left hand side of your screen, click on the trainer, then click on CONVERSE when his radial menu pops up. He will talk to you. You click I AM INTERESTED IN LEARNING A SKILL. The only skill you will be able to learn is the Novice until you gain experience to learn more. Click it, it will cost 100 credits to learn Novice in anything and then you will have the novice in that profession. When you have gained enough experience to get a new box in your professions you can be taught by a player who has the same box or from an NPC trainer. It is always better to find a player to train you because it doesn’t cost you anything (Training from NPC trainers always costs money) and the player can gain Apprenticeship Points for teaching it to you. In order to master a profession you need to gain 300 Apprenticeship Points. Mastering a profession doesn’t require experience, it requires Apprenticeship Points that you get by teaching other players the skills you have learned. If you see anyone asking for someone to teach them something that you already have, click on that player until their radial menu comes up, then click on Invite To Group. You must be grouped with someone to teach them anything. Once you have grouped with the person click on them again and then click TEACH in their radial menu and teach them what they have requested. You gain 20, 30, 40, 50 or 60 Apprenticeship Points depending on what level of training you are teaching. The higher the level of tier you teach the more Apprenticeship Points you obtain. Tier 1 = 20 Apprenticeship Points. Tier 2 = 30 Apprenticeship Points, and so on to Master. Teaching someone Master in a profession will gain you 60 Apprenticeship Points. Get Apprenticeship Points whenever you can. Because usually obtaining your Apprenticeship Points to master a profession can be the hardest part about getting Master.

Obtaining Missions For Experience & Credits

Once you have your combat profession novice you need to find a mission terminal. You can goto your planatary map again CTRL+V and there is a section on Mission Terminals on the right side of the planetary map menu. Find a Mission terminal the same way you found the trainer. When you get to the missions terminal click on it and then click LIST MISSIONS from it’s radial menu. A little mission menu will pop up with a list of missions and how much credits you get for doing them that you can go do to gain experience and credits. You can get 2 missions at one time but no more than 2 at a time. It’s always best to get missions in the same direction so you don’t have to travel too far between them and try to find missions that are not too far. The missions listed will also show how far they are by how many meters away they are. When you get your missions there will be orange arrows on your screen and on your radar on the bottom left hand corner of your screen. Follow the orange arrows to your missions until you find them. The arrows will dissappear from your screen when you are within 1000 meters of the waypoint but the arrow will still be on your radar. When you get close to the waypoint it will shift to another location which will be the exact location of your mission. The missions listed will depend on what weapon you have equipped at the time and how good you are with it. So equip your weapon (See Helper Droid Guide below to see about obtaining weapons) and then open the missions terminals menu. At first the missions will be low paying and low experience. As you gain more boxes in your chosen profession the missions will get harder and will reward more money. Some planets have harder missions than others. Dantooine, Dathomir, Yavin IV, and Lok are known as Elite planets and have very difficult missions with a lot of creatures that can kill a new player. I recomend Naboo or Corellia when just starting out.

Your Helper Droid & How It Can Help You

Your helper droid can be a useful tool as well. Click CTRL+D to bring up your data pad. Click the Data tab if it isn’t on that tab already, click on your helper droid in the data pad, then click CALL or CALL DROID (can’t remember which one). Your droid will show up next to you and you can get help from him. I suggest you tell your helper droid you want his help in learning how to work with whichever profession you have chosen by clicking on him and finding the option in the radial menu to help with Professions. The helper droid will help you with any profession not just combat. When you tell him you want help with Brawler he will ask you what part of brawler interests you. Or Marksman depending on what combat profession you want. When you pick the one you want he will place a weapon in your inventory for you to start with. Then he will tell you to go kill a creature on the outskirts of the city you are in. Go to the edge of the city you are in and find a creature. There are always small creatures on the outskirts of most game cities. Once you kill the creature the helper droid will tell you that you have gotten a reward put in your bank account and then he will tell you what you need to do next. It will involve using special attacks and commands you obtain for each profession. Do what he tells you to do and you will gain some more money. As you do the missions for the helper droid you also get a few more things in your inventory. You will get a Travel Voucher that you can use once to get one ticket to any planet or city. You will also gain a Cloning Voucher that you can use to add your cloning information to a specific cloning terminal like you did at the beginning tutorial introduction when you started the game. You don’t have to Clone your information at a specific cloning terminal but it’s good for like when you join a guild or have a house in a player city or near one you can clone your info at the cloning terminal there so when and if you die on that planet you can either clone at the closest cloning terminal or at the one you put your info into. And once you finish all of the missions for the droid (4 I think) you will get a Speederbike rental device to get you a speeder bike for a short time. You can only call this speeder bike 5 times and then it will dissappear. So you need to save up some money to buy yourself a vehicle before your rental speeder expires. To store your droid click on the droid, put your arrow on the DROID OPTIONS on his radial menu, then click STORE and he will be stored in your Data Pad until you call him again or complete another mission he has told you to do in which case he will show up on his own to tell you what to do next.

JTL: A Guide On How To Use Space To Gain Credits, Your Own Ship For Travel & Space Missions While Helping Your New Character/Player Obtain The SWG Necessities

This short guide will explain how to take a brand new character and obtain the necessities in SWG life by solely doing Space Missions and Bazaar Sales.The best way I have found to start a new character since JTL has come out is first you need to buy Jump To Lightspeed expanssion pack and install it, of course lol. Then find a Freelance Pilot trainer and train in Freelance Pilot. I say Freelance because in order to train for Rebel or Imperial you have to gain 200 faction points and join either the Rebellion or the Empire first before you can become a Rebel or Imperial pilot and that takes combat profession skills to do. Converse with the Freelance Pilot trainer till you get your starter ship and your first mission. I recomend going to Corellia to train in freelance pilot and get your starter ship because the starter ship can only be used on the planet you train on and in the space sector of the planet you train on. A starter ship cannot hyperdrive or travel to another planet. And Corellia is the center planet in the galactic map so that would be the best place to train and do your space missions, I think. Go to the Starport and find the Starship Terminal, bring up the menu from the Starship Terminal and click LAUNCH INTO SPACE. You will wind up in your starter ship in space. There will be a Holocron Space Flight Trainer in the cockpit with you to help you understand how to fly and how to engage in combat while in space. Do the tutorial and learn what you need to know about space combat. Then go to the waypoint in space and do the missions you were sent into space to do. Each ship you destroy you will loot credits and usually you loot a ship component too. Do all of the missions for the Freelance Trainer and gain Freelance Pilot 1/1/1/1. After completeing all of the missions for the trainer he/she will give you a Mercenary Bandolier to use as a back pack to carry your items. It is a reward for completing the missions. Goto your inventory CTRL+I, click on the Bandolier and click EQUIP. This will put the Bandolier on your body and now you can take items from your inventory, click on them and hold the mouse button down, and drag them to the bandolier in your inventory and drop them. This will place them in your bandolier and free up room in your inventory. The Bandolier holds 50 items like a back pack does. By the time you are done gaining the first tier in Freelance Pilot you should have almost a full inventory of ship components and a decent amount of credits on a credit chip in your inventory also and some in your bank for completeing the missions. Click the Credit Chip in your inventory (CTRL+I) and then click TRANSFER CREDITS TO BANK from it’s radial menu and it will put the credits in your bank account immediately. Now if you have enough money from the missions and the looted credits go to the Bazaar which is usually near the Banking terminals and find Ship Components on the left, click the little yellow box next to Ship Components and then click Ship Chassis in the list. If there are ship chassis on the bazaar on your galaxy find one just like your starter ship which will be a Scyk Light Fighter or if there is one for a “Dunelizard” Medium Fighter get that one. Purchase the ship chassis. Then open your planetary map CTRL+V, find Ship Chassis on the right, click the yellow box and then click the yellow box for Chassis Brooker and create a waypoint to the Ship Chassis Brooker on your planet. Go to him and converse with him. His top option will be BUY A SHIP. Click it and he will offer to take your chassis blueprints and build your ship chassis for you for 10,000 credits. If you don’t have the 10k credits I will explain how to get the 10k in a moment. After you get the chassis built it will show up in your inventory. Goto your inventory CTRL+I and right click on the Ship and then click GENERATE VEHICLE. This will place it in your Data pad with your other vehicles. Now you go to the Starship Terminal, open it, click on MANAGE and the MANAGE MENU will pop up. Your ship chassis will be shown on the right and the components you can add to the ship will be on the left. Start at the top which will be REACTOR, click the yellow box next to REACTOR and the reactor components you looted while in space should be listed. Click each one, check the specs on the right till you find the one with the most energy level and then click LOAD and it will load it onto your ship. Do the same thing for all of the components and your ship will be built. Now you can travel anywhere in the galaxy without paying for a shuttle ticket by clicking the TRAVEL option in the Starship Terminal menu or if the planet you want to go to is not able to be traveled to, Launch Into Space, click H to access your hyperdrive map and travel to the planet that way.

Now to gain some credits take the rest of your ship components you didn’t use on your ship and go to the Bazaar. Open the Bazaar menu and click the MY SALES tab at the top. There will be a button at the bottom of the MY SALES section that says SELL AN ITEM. Click it and a menu will pop up with your inventory listed. Put all of the ship components you don’t need up for sale on the Bazaar for 6,000. First click the component in the SELL AN ITEM menu and it will appear in the bottom slot. Then click in the AMOUNT section at the top of the SELL AN ITEM menu and type in 6000 then click SELL ITEM. It will remove the item from your inventory and put it on the Bazaar for sale. Do this with as many components you can until you reach your maximum amount of sales allowed (25 sales are maximum on the Bazaar). When someone buys an item you are selling you will get an email telling you who bought it, what it was and how much it was purchased for. I did this and in one night I made 60,000 credits selling 10 of the components. And I continue to make money this way on my new character I just started recently as I work on his ground combat professions and other professions.

We are glad to help you if you have any question or wanna buy Star Wars Galaxies Credits from our website. Just contact with our customer service! Have a good day in the wonder game.

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What is the point of Star Wars Galaxies?

by credits4swg on Jan.13, 2011, under SWG Credit Farming Guide, SWG Farming Guide, SWG Leveling Guide

For years now the developers have given the cryptic answer To Live in the Star Wars Universe. Many people get this and have wanted to do just that for well over 20 years. However Living in the universe is too vague for some gamers (heck, most people don’t quite understand what the point of living in the real world is I’ll give you a hint to be good to one another).

So for the goal minded folks out there, here is the Point of playing SWG:

1) Learn the basics of the game for a while so you don’t appear to be a newbie.

2) Accomplish all the different types of missions, from the quick and straight forward Mission Terminals to the multi-legged and more varied NPC static quests. You may need to travel beyond your starting city to find the more involved ones.

3) Gain enough money to buy (or gain enough skill to make) a good weapon and other equipment that suits your character.

4) Finish a themepark such as getting all the way to Jabba’s Throne Room. Beat at least 1 �dungeon� on every planet.

5) By doing factional missions or joining battlefields, gain enough faction points to rise up through the ranks in the Empire or Rebellion. Make enough points to try out all of the perks.

6) Join a Player Association that fits your play-style. Help others members to accomplish their unique goals and they will help you with yours.

7) Keep tabs on your Badges. You want to get over 100 of these to consider yourself a success in SWG.

8 ) Spend all of your skill points to master several professions. (Be sure you surrender some skills and learn new ones to find the character combination best for you)

9) Search the galaxy to find the spot you want to call home and build a house there so you can leave your mark on that galaxy. (Be sure to furnish it as an empty house doesn�t count)

10) When you are done with all that, work on figuring out how to unlock the Force Sensitive slot. If you can do that (and very few of you will and it will take several months, at least), then repeat the process with your new Jedi character until you are able to get the Jedi Master title.

When you have accomplished these 10 not-so-easy steps, you can say you have won the game. There you have it. But please note, this list is subject to change as we add new content such as player cities, player vehicles, more quests, and full expansions.

Now, of course, feel free to substitute any of the above with other activities you enjoy in the game, such as becoming a famous entertainer, well-sought after crafter, always in demand doctor or highly feared bounty hunter. Or just have fun exploring, fishing, dueling, getting married, attending parties, meeting new people, helping people stuck in step one or even hosting your own events for each other. Definitely try to Role Play (it isn’t hard, you don’t have to act goofy, just don’t bring real world conversation into the spatial chat).

Thanks for your reading. By the way, we provide Star Wars Galaxies Credits with the lowest price and the best service. Please contact with us any time.

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Game Features

by credits4swg on Jan.13, 2011, under Swg Credits, SWG GUIDE

Star Wars Galaxies offers a host of features to enhance your gameplay and help you better realize your adventures in the Galactic Civil War. Below is listed a number of these features and you can rest assured that Sony is constantly working on adding more.

Entirely new 3D engine designed to portray the Star Wars galaxy in the greatest possible detail
A seamless universe spanning ten fully-realized Star Wars worlds, from the films and expanded universe, each with over 15 x 15 kilometers of explorable terrain
Define your own role in the galaxy with 8 playable species and over 30 professions; become bounty hunters, smugglers, squad leaders and more!
Many social skills including dancing, musicianship and image designer
Advanced character customization tool that allows you to define nearly every detail of your character’s appearance
Grow your character with an in-depth and flexible skill-based system of advancement
Highly configurable User Interface
Highly cinematic and tactical combat system that focuses on blasters and other ranged weapons
Ally and fight with the Rebel or Imperial sides of the Galactic Civil War, or remain neutral
Rewarding faction system that allows players to gain special perks by fighting in the Galactic Civil War
Battlefields, where players can square off against one another or NPCs to earn faction standing
Placeable Minefields and Turrets
Encounter and interact with 180+ unique creatures and hundreds of NPCs, including “named” characters like Darth Vader and Boba Fett
Robust chat system including hundreds of emotes, moods, chat styles, persistent messages and player created channels
Dynamic resource surveying and mining
Advanced crafting system
Completely player-run in-game economy that includes an in-game Marketplace that allows auctions and sales of in-game items
Jabba’s Palace, the Emperor’s Retreat, a Rebel hideout, and other “theme parks” offer a variety of missions for and encounters with well-known Star Wars characters
Dynamic Points of Interest that provide a huge supply of adventures
Random Mission system for shorter play sessions
Bounty Hunting skills and missions, with both PVE and PVP opportunities
Player-based dynamic spawning system takes into account a player’s relative strength and creates suitable encounters
Natural AI behaviors, including herding, stalking and lair defending
Player built and placed housing, shops and structures
Player groups of up to twenty players
Player run associations of up to 500 players
Badge system that rewards achievement in various areas
An in-game Matchmaking Service, helpful for identifying players with similar hobbies
The chance to unlock the mysterious Force Sensitive character slot and attempt to master the most exhilarating and dangerous role in the galaxy…the Jedi.
Full team support with future expansions and updates

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SWG Spy Abilities Guide

by credits on Jan.05, 2011, under SWG GUIDE

In the galactic civil war that Star Wars Galaxies players participate every time they log into the game, not every character class is full of romance or attempts to gather the glory to itself. There is one class in Star Wars Galaxies that is extremely important to the war efforts of both the Empire and the Rebellion that gets little to no attention. The spy sneaks through the galaxy trying to steal the secrets of opponents while trying to avoid detection.

To level up as a spy in Star Wars Galaxies a player will need to have is character rely on stealth, poisons, and dirty tricks to increase his combat level and gain expertises. The abilities available to a spy in Star Wars Galaxies make this process easier as he levels up. This article will guide you through the steps on how to be an effective spy when gaining combat levels.

Stealth: the Most Important Spy Weapon
It is important for a spy not to get caught when trying to steal secrets. With dark Jedi running around making far more inventive and easier torture options available in the Star Wars Galaxies universe than those used in the real world, it is important not to end up in their hands or in the hands of the rebellion depending on which side you’re on. Luke Skywalker’s whining has been banned as an interrogation method on 30 planets. As a spy in Star Wars Galaxies increases his combat level, he will gain tricks that enable him to strike from the shadows.

The abilities you learn as a spy increases as your combat levels go up. The hiding abilities are:

Sneak
Skulk
Shroud
Vanish
As =a spy tgains experience as a Star Wars Galaxies he tries to avoid detection by enemies by going behind their backs. At higher levels a combination of skills and technological marvels, your spy can literally disappear from sight. How long a spy can perform this amazing feat depends on your stats. Not only do these abilities allow your Star Wars Galaxies spy to avoid detection, these abilities also allow you to strike deadly blows against your opponents from the shadows.

Ranged abilities and poisoned traps help take down the spy’s foe to help him extract the vital information for his side. Even a complete neophyte will figure out when and how to use them soon enough, but you need to know what the ranged combat abilities are before your spy can use them.

Using Poison Traps and Ranged Abilities in Star Wars Galaxies
The professional thieves of secrets in the Star Wars Universe are not expected to rely on stealth alone, but carrying around a large, high-damage weapon tends to attract unwanted attention from the law enforcement on the planet where you are carrying out your mission. There are times when a simple blaster is not enough. When you find you need more firepower, your spy gets to use even more cool spy high technology of the Star Wars Galaxies universe to make sure your shots pack enough punch.

The three ranged abilities are poisoned fang, flash bang, and Arachnine’s web. The first is a simple poisoned dart attack used best at range. Flash bang is a grenade attack that blinds the spy’s opponent and lowers accuracy and Arachnine’s web is an escape ability that slows the opponent buying you time to get away from your enemies.

The ranged combat abilities are nice to use, but if you want to master the spy arts, you must learn to combine them with traps to make sure to take your opponents down so that you get the experience to progress to the highest combat levels.

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Star Wars Galaxies Droid Engineering Guide

by credits on Jan.05, 2011, under SWG GUIDE

Star Wars Galaxies gives players the opportunity to create star ships capable of going faster than the speed of light, grand civic structures, or technologically advanced clothing that enhances a character’s statistics and abilities, but one trade skill that separates the Star Wars Galaxies from its lesser sci-fi mmorpg competitors, it is the ability to create a number of the droids that help the humans and other intelligent aliens of the Star Wars universe.

Trader characters have the fun of making the valuable commodities that the players of the game need, but droid engineering holds a special place in the heart of a true fan. What player would turn down his own chance to create C-3P0 or R2-D2? The right crafting tools and components are what a Star Wars Galaxies player needs to start creating technologically advanced artificially intelligent robots.

Making Droids: Prototypes and Factories
All crafted items are made from schematics in Star Wars Galaxies. Schematics tell a player the materials he needs to build the item. The needed materials are metals and electronic components for droids. A player who possesses the schematics can make a prototype that is highly customizable, or mass produce droids from a factory, according to the SWG Stratics web site.

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Protoype droids offer far more options for customization, but they are harder and more expensive to repair than other types. The player who wants to sell the droids he creates to other players should make them in a factory.

Droid Functions in Star Wars Galaxies
Protocol droids follow a player around and the astromech models help a pilot repair his ship and perform navigational tasks in space, but there are other types of the robots that make up the Star Wars Galaxies universe. Characters with this skill can construct mouse droids to carry message and droids that explode that can be sold to bounty hunters. Occasionally the robot companions of other players need repaired or components need replaced and then it is time to find someone with the droid engineering skill.

Star Wars Galaxies trade skills are not incredibly complex. Sony Online Entertainment’s video game programmers created a trade skill system that does not require a lot of research outside of the game to create useful items. Player-created macros can speed up the droid crafting process and give the player a chance to capture the high tech feel of the game.

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How Star Wars Galaxies Pilots Gain an Edge When Flying in Space

by credits on Jan.05, 2011, under Swg Credits

Jump to Lightspeed gave players the chance to put the star in Star Wars. The expansion has more in common with flight simulators than an mmorpg.

Jedi, Commandos, Bounty Hunters and Officers have the planetary combat side of Star Wars Galaxies covered, but a game can hardly call itself Star Wars without including the opportunity for players to have their pilots portray the brave pilots of the Rebel Alliance, the Empire, and pilots who choose to associate themselves with the legitimate businessman such as Jabba the Hutt.

Pilot is not a profession that a character starts out with, but rather an added profession a character can join to give his character something more to do. Unlike the ground game which plays the same way as many other traditional mmorpgs do.

The space game of Star Wars Galaxies does not rely on levels as much as the ground game does. The skill of a pilot is more important in determining who gets the victory. The space game has more in common with a flight simulator than it does with an mmorpg.

Starting Out as a Pilot
Because players do not start out as pilots in Star Wars Galaxies, a character who wants to experience the space end of the game should seek out an Imperial or Rebel pilot recruiter. Which faction recruiter a character seeks out will depend on which faction he has chosen to ally himself with.

Getting Your First Star Fighter in Star Wars Galaxies
Players who choose to be pilots will at first be given plans for a Z-95 fighter, which for the past several years has had hyper drive capabilities. While this fighter is good enough to get them through the first missions, a character will want to upgrade eventually. As the experience of a character earns as a pilot increases, he will be able to fly better star fighters with better shields and weaponry. The star fighters a pilot character can fly is determined by his faction.

Star Wars Galaxies Pilot Tricks
While getting experience as a pilot is a matter of blowing up opposing craft, there are a few tricks a Star Wars Galaxies pilot can use to give him an extra edge. Many of these tricks work in many other flight simulator games.

Read on
SWG Beginner’s Officer Guide
SWG Entertainer Leveling Guide
SWG Smuggler Leveling Guide
The first tip that Star Wars Galaxiespilots can use is that they should fire their lasers where they think the target will be when it hits. Giving the targeting indicators a slight lead helps prevent a shot that might otherwise be wasted.

The second tip that Star Wars Galaxiespilots can use is to hit the brakes when fighting whose star fighter can achieve higher speeds. This forces an opponent to either slow down to the pilot’s own speed or causes the opponent to overshoot, giving the character a chance at an extra shot. Pilot players often refer to this as jousting.

Jump to Lightspeed: A Welcome Diversion from the Level Grind
The space game of Star Wars Galaxiesintroduced space combats and the pilot profession to this Sony Online Entertainment mmorpg. While many things have changed since Jump to Lightspeed’srelease, the pilot profession and how experience was gained remains more or less the same as it has since its introductions. (Some changes must be made for several years of patches, however.) When a character tires of killing monsters, he should take his Star Wars Galaxies pilot out to the black.

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Star Wars Galaxies : Looking Ahead to 2011

by cow on Jan.01, 2011, under SWG News

In the final Star Wars Galaxies producer’s letter for 2010, Tony “Teesquared” Tyson talks about some of the bigger news of the year, not the least of which is the Witches of Dathomir update that is now live. In addition, Tyson talks a bit about the plans for the upcoming year.

And we’ll give you MORE =]. The long awaited Officer update will be coming out early next year. Hjal has already started discussion with the Officer Senator and the work has begun. The Galactic Civil War 2 update is also first on the list for next year. As mentioned before, this update will have a focus on space and player cities. We will also be adding more ways to discover Rare Loot System chests that don’t involve combat.

The dev team likes to give out surprises. Every once in a while we find surprises too. We discovered some, what we believe to be, “never before released” structures in our game. Well we’ll be giving these to you next year as well.

Read more here.

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