Tag: Star Wars Galaxies
Star Wars Galaxies Jump to Lightspeed Guide-chapter009
by credits4swg on Jun.28, 2010, under SWG GUIDE, Swg Credits
Star Wars Galaxies Jump to Lightspeed Guide
Kashyyyk: There are some very useful spots to mention in Kashyyyk C mostly
around the Kashyyyk Space Station. Some Tier 4 Mercenary Freighters spawn no more than 2000-3000m from it, and they are on an extremely fast timer C as soon as you kill them, they’ll pop right back to life. You might be able to make extremely high amounts of experience here if you kill them quickly C in fact, it might be the fastest experience gaining spot of all, and it is perfect for the Tier 4 boxes. There is some very good level 6 loot on them too, and it drops very frequently
Dathomir: Maybe the toughest spawns apart from some Kessel and Kashyyyk
ones reside here. If you ever get bored of other systems and wish for something a bit more exciting, the Dathomir sector is a good place for a nice change of pace. There’s quite a bit of Imperial spawns there too.Eve Online ISK
Kessel: Gunboats, gunboats, gunboats. If you know how to take on gunboats,
they can give you approximately 25-35k XP per single kill. Kessel is full of factional Tier 5 ships and the good thing about it is that, if you’re a Freelance Pilot, the GCW factioned enemies won’t attack you at all (you will still have to worry about various pirate spawns but they are pretty rare) C you’ll be able to single them out and take them on one by one without interference. This makes Kessel a “grinding” haven for Freelancers, with other ships ranging from 6500 to 10000 XP per kill. Not to mention the pretty good loot drops, a nice place to take a turret-equipped fighter, and a great way to gain Faction Points as a GCW factioned Pilot.
4.2.2. Maximising XP gain
The experience point gain in JTL works a bit differently than the SWG ground
game. Every time someone scores a hit on an enemy fighter, that person will be rewarded with full experience no matter what their Pilot tier is and no matter who finally destroyed the enemy ship or dealt it the most damage. This can allow for much faster “powerleveling” by grouping with Pilots from a higher Tier than yourself.
To do this, your best choice would be to follow your Pilot friend on a duty mission
and stay away from the enemy ships (depending on the Tier difference, you could be just fine if you attacked one or a few of them C judge that by yourself), wait for him to disable them all and simply fly to each one and destroy it. Both of you will get the XP, and he will probably get the credits and the loot, as it is automatically assigned to the personEve Isk who dealt the most damage.
All you need to pay attention to is for your Pilot factions to be compatible C if the
group leader who’s taking the duty missions is,Eve Gold for example, Rebel and you’re Imperial, he
Star Wars Galaxies Jump to Lightspeed Guide-chapter005
by credits4swg on Jun.28, 2010, under SWG Credit Farming Guide, Swg Credits
tar Wars Galaxies Jump to Lightspeed Guide
Tier 3: Finally, the ability to get some serious firepower. Since the X-Wing has
three gun mounts and isn’t nearly as sluggish as the Y-Wing variants were, it would be wise to take it and do the rest of the missions in it C it’sEve Money a great and very versatile ship. If you went with the Y-Wing and plan on keeping it, Advanced Alliance Starship Components would be the best to take to upgrade it, and if not, go with the Space Superiority Fighters box first, and then take the Starship Components. If your missions consist of a lot of gunboat or TIE Aggressor blasting, get the level 3 shield adjustment programs and learn how to use them, as well as all of the other level 3 overloads from Imperial and Freelance Pilots – you’ll be using them from now on as there is no need for level 4 ones (except for a very few specific commands).
Tier 4: Given that you are of Rebel ground faction, unfortunately, you won’t be
able to fly an ETA-2 “Actis” Interceptor (Jedi Starfighter). This leaves the A-Wing, which is a pretty good PvP ship (so you won’t be needing that one for now, except if you really like the extreme maneuverability at the expense of firepower) and the ARC 170 ROTW quest reward ship, which is not very suitable for “grinding”. It would be best to stay in an X-Wing for now and finally get the Heavy Alliance Starship Ordnance box to use Level 8 components. Hopefully, you managed to loot quite a number of those by now and will be able to equip your ship properly. The otherEve Online Money three boxes are your choice C you probably won’tEve Power Leveling need a level 5 Astromech since the capacity of the level 4 ones should be enough for the few commands you’ll be using but you might want to pick it up to use level four Capacitor To Shield Shunt commands.
Freelance Pilots:
Tier 1: At your first chance, train the Basic Starship Component Use box or the
equipment and the Basic Fighters box for the Dunelizard. With two guns, very decent maneuverability, and approximately 85k of mass, the Dunelizard is probably the best Tier 1 fighter available in all Pilot factions. If you decide to customise it as you go along, loot and keep components to Reverse Engineer and progress through the equipment tree, you’ll be more than able to pass through all 4 tiers of missions, including the Master Pilot mission by using this ship alone. After that, get the Droid Interface Basics box for overloads and other useful programs C combined with them, lower tier missions will be incredibly easy to complete. There’s not much in the Techniques tree up until Tier 3 when you get the IFF Scramble ability, so leave that one as the last box to learn until then.
Tier 2: Skip the Kihraxz unless you really like how it looks C a Dunelizard will be
much better for Tier 2 missions so put the Advanced Fighters box on hold for now. Forget about the Pirate Trap command in the Starship Defense box too, as it (although it sounds
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Star Wars Galaxies Jump to Lightspeed Guide-chapter004
by credits4swg on Jun.28, 2010, under SWG Credit Farming Guide, Swg Credits, swg characters
tar Wars Galaxies Jump to Lightspeed Guide
5. Master Pilot mission
5.1. Introduction
“The approach will not be easy.”
5.1.1. How to get to Kessel
The Kessel system isn’t a “normal” system you can just hyperspace to. It is
accessible only through the conversation dialog with one of the factional Deep Space stations. Unlike Deep Space, you don’t have to be a Master Pilot to enter Kessel and it isn’t a mandatory PvP zone anymore C anyone can enter Kessel whenever they wish. However, the NPC ships are quite tough (there are no ships lower than Tier 5 at all) so lower-level Pilots will have a very hard time.
The space station waypoints are available in the POI section of your datapad
(Imperial Claw Station, Station: Deep Space, Last Nav Station), but nevertheless, here is a list of their waypoints and actual names if you wish to go there manually.
Pilot Faction Space Station Name Space Sector Waypoint
Imperial Imperial Space Station Endor 6250, 4950, 5920
Rebel Rebel Space Station Dantooine -4200, -2940, -6000
Freelance SpaceEve Online Gold Station Dathomir 4000, 175, -4750
Depending on your Pilot faction, if you ever die in Kessel, you’ll hyperspace back
to the space system you came from C in other words, Imperial Pilots will get back to Endor, Rebel Pilots to Dantooine and Freelance Pilots to Dathomir. Watch out as you can’t repair your ship fully in DantooineEve Gold and Dathomir, so you’ll have to hyperspace out to a different sector to get your ship completely repaired (Kashyyyk, Corellia or Naboo is recommended because of the hyperpoint/space station distance).
5.1.2. Preparation and aftermath
The first part of the Master Pilot mission: It is advisable for everyone in your
Master Pilot mission group to have done the first part of the mission C killing 30 enemy ships in the Kessel space sector, before assembling for the Corvette part of the mission. Of course, you can all doEve Money it together before the actual Corvette run, but having people who are still doing the first part of the mission in your group while you’re searching for the Corvette just complicates things and diverts you from the more important task at hand C destroying the Corvette.
Star Wars Galaxies Jump to Lightspeed Guide-chapter003
by credits4swg on Jun.28, 2010, under SWG GUIDE, SWG News, Swg Credits
Star Wars Galaxies Jump to Lightspeed Guide
What happens when you die: If you have the second part of the Master Pilot
mission in your journal, you won’t have to take it again from the trainer C it will still be there when you respawn. This allows for some suicidal rush tactics as you can simply repair your ship and get back to Kessel right away.
Needful things: If you’re doing the mission for the very first time, a large group is
always good to have. If you can get some Master Pilots to help you, especially Imperial ones with the Bomber Strike ability, your job will be much easier. Be sure that you get Pilots of appropriate factions, as Imperial and RSF Master Pilots won’t be able to hurt the Star Ravager, and Rebel Master Pilots won’t be able to hurt the Rebel-aligned Corellian Corvette.
- Droid programs: If you haven’t used them yet, this is the right time to start. All overload
programs, as well as the Capacitor To Shield Shunt will be extremely useful in this fight. Don’t engage the Corvette without them!
- A well-organised group: Although group chat should be enough alright, you might want
to use one of the widespread voice chat programs likeEve Power Leveling TeamSpeak or Ventrilo, provided you’re grouping with people with enough linguistic knowledge to understand each other, of course.
- Missiles: Assuming you’re using a relatively high-mass ship, which you should use for
this mission, load some Spacebombs or Proton missiles or get at least one person in your group to do so.
- Flying experience: Due to the difficulty of handling both theEve Online Money Corvette and its
fighter/gunboat escorts at the same time, it’s recommended to practice a bit on Rebel/Imperial gunboats and rear-turreted ships just to get the hang of it C making a run at all of them at once willEve Online Power Leveling be suicidal if you don’t know how to handle each of them individually
- Time: This is one of your most important assets. The Corvette mission can be very
frustrating if your group members keep going offline and you struggle to keep a decent group size more than you struggle to destroy the Corvette. Be sure that everyone involved can wait for the ship to spawn as well as have enough time to try again if your first attempt fails.
How to ensure you’ll get the credit for the mission: It is not enough to simply
be in the group which destroys the Corellian Corvette in order to get the credit for completion of the Master Pilot mission. First of all, you must be in the Kessel system at the exact moment of destruction C preferably within a reasonable distance of your group. You also have to take part in doing some damage to the subsystems of the Corvette prior to the destruction (any subsystems targeted with “[" and "]” keys C gunboats and escort
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Star Wars Galaxies Jump to Lightspeed Guide-chapter002
by credits4swg on Jun.28, 2010, under SWG GUIDE, Swg Credits
tar Wars Galaxies Jump to Lightspeed Guide
ships don’t count!) and you, of course, must have the Master Pilot mission in your datapad/quest journal.
Rewards: Apart from your Master Pilot box and the sheer happiness due to
pleasing your superiors, after successful completion of your mission, you will get a bio badge identifying you as a Master Pilot of your faction, a factional Ace jacket, an Ace helmet and a Medal of honor. Sadly, none of the factional gear is seen in the Star Wars movies, and there is no actual SW X-Wing Pilot helmet in-game, but the rewards are still quite nice.
Note: If you have completed the Master Pilot missionFiesta Gold before the
implementation of Medals of honor (a recent addition to SWG), you can get them by simply speaking to your former Master Pilot mission giver one more time!
5.1.3. Where does it spawn?
Both Corvette ships will spawn on predetermined static waypoints in Kessel, go
along their route to their respective exit waypoints and then hyperspace out of the system. The spawn rate is tied to the server time and doesn’t have anything to do with your specific master mission. They are on quite long respawn timers, so be prepared for a rather long mission and a possible 1-hour waiting time before the mission even starts.
When the Corvette enters Kessel space sector, it will remain flying along its route
for about 45 minutes. After that, it will hyperspace out and be gone for about 1 hour and 15 minutes. In other words, the spawn times are spaced about 2 hours apart. The difference between Imperial andFiesta Money Rebel Corvette spawn times is around 1 hour so, if you notice the “wrong” Corvette spawning, it means you have an hour to wait for the one you have to destroy to spawn.
Note: Use the /who command and send a few tells to see if anyone in the
space sector has noticed the Corvette recently toFiesta Online Gold inform yourself and your group about possible waiting times.
These are the approximate entrance and exit waypoints for both Corvettes (note
that the “Rebel” Corvette is, in fact, the one Pilots with the Imperial-aligned Master Pilot mission have to destroy, and the “Imperial” Corvette is the one meant for Rebel Pilots):
Corvette Name Faction Entrance Hyperpoint Exit Hyperpoint
Star Wars Galaxies Jump to Lightspeed Guide-chapter001
by credits4swg on Jun.28, 2010, under SWG Credit Farming Guide, Swg Credits
Star Wars Galaxies Jump to Lightspeed Guide
Tip: While searching for the Corvette, it’s much easier to do so by looping a
/target macro and flying between the exit and entrance waypoints C just /dump it as soon as itFiesta Online Power Leveling targets the Corvette you’re looking for. This is the macro you should be running:
- Macro name: corvettesearch
/target corvette_name; (where corvette_name is either “Corellian” or “Star”)
/pause 5;
/macro corvettesearch;
If you can’t find the Corvette even after the timer should have expired, it could be
that whoever destroyed the previous Corvette spawn didn’t bother withFiesta Online Money destroying the gunboat escorts. Get to the exit waypoint and see if there are any gunboats or fighter escorts around the WP C if there are, destroy them all and the Corvette should respawn normally. Otherwise, while the gunboats are still lingering around the exit waypoint, the Corvette will not spawn at all. In fact, it might be a really good idea to check the exit waypoint before you even start searching for the Corvette and then continue to the entrance WP C noticing the gunboats first, if they exist, might save you a lot of time you’d otherwise spend flying around.
5.2. The Corellian Corvette: tactics
“Don’t worry, my friend’s down there. He’ll have that shield down in time… or this’ll
be the shortest offensive of all time.”
5.2.1. General tactics
It is presumed that you and your group are using blasters to manually target the
subcomponents as this is the hardest way to do it and the best way to learn the specifics of Corvette design. If you want to use missiles, theFiesta Power Leveling process is exactly the same but it takes less time and involves a bit less risk as you don’t have to get that close to hit the subsystems from the right angle C they will guide themselves to their target automatically once locked.
Most of the Corvette mission depends heavily on controlling your position C if you
make the wrong move, you could find yourself faced with some very serious firepower. You will find that, due to the weapon placement and the position of the gunboats before
Star Wars Galaxies Cut Footloose
by credits4swg on Apr.15, 2010, under SWG GUIDE, Swg Credits
What happens when gamers need a break from fighting in Star Wars Galaxies? They dance! Dance like they’ve never danced before to the musical stylings of Kenny Loggins. That’s what!
Watch your favorite Star Wars: Galaxies characters reenact dance moves from the last scene in the ’80s classic teen flick Footloose!
Check out the fancy digital footwork here:
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The story of starwars galaxies
by credits4swg on Apr.15, 2010, under SWG GUIDE, Swg Credits
Here is two videos that explains some of what we had to put up with. Not all of it – just some. There is alot more, but it does give insight to others who never saw the old game.subscribe to our RSS feed! or follow us on Twitter…
Big news on Star Wars Galaxies!
I have done alot of research on this one to search for the facts on it. There is big news about to come out of Sony March 31,2009. Also there are things set for SOE on SWG intreviews as well set on the same date. I can find multiple sites like I h…
Star Wars Galaxies AFK Combat Grind Macro
First you need a droideka/battle droid and a crate of droid batteries. Make sure your a profession with a AOE attack ie commando’s plasma mine or medics nerve gas. I have found medic to be the better of the two. Now travel to the Ryatt trail and g…
Star Wars Galaxies Master Force Shui Collection
Completing this collection will allow you to pitch and roll any object in your house in any direction. In order to master this collection you must complete 2 other collection which are very simple and i will go over them now. just go to each waypoint…
How to Level an Entertainer in Star Wars Galaxies
by credits4swg on Apr.06, 2010, under Swg Credits, swg characters
How to Level an Entertainer in Star Wars Galaxies
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By jeansmith99, eHow Member
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Leveling an entertainer in Star Wars Galaxies is quick and easy, only taking about 24 hours. And the best thing? You can do it AFK!
Difficulty: EasyInstructionsThings You’ll Need:
SWG subscription
Step 1The first thing, obviously, is to create a character in the entertainer profession or respec a character to that profession.
Step 2Go to the back room of the Mos Eisley cantina, where you can level without being a nusance. Create a macro called “Lvlflourish”. The code is as follows:
/flourish 1
/pause 15
/flourish 2
/pause 15
etc… until you have 8 flourishes. End with a /pause 15 followed by /macro Lvlflourish.
Step 3Start dancing, or if you have an instrument, playing the instrument. Type /macro lvlflourish to start the macro. (When you want to end it, type /dump.) Don’t worry about effects, as those don’t earn XP, and please don’t spam while you’re AFK leveling; an entertainer on everyone’s ignore list is no good at all!
Step 4You can do the whole leveling process AFK (put the tag up if you want by typing /afk). I suggest checking back every hour to few hours, though, to update to the latest dance/song. To do that, stop dancing/playing, and then start again, but use the highest level dance/song you have. You will earn XP quicker.
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How to Earn your first Credits in Star Wars Galaxies
by credits4swg on Apr.06, 2010, under SWG GUIDE, Swg Credits
Are you just starting out in Star Wars Galaxies and could use some spare credits? Even experienced players may run low at times! With this guide, you can earn credits with ease.
Difficulty: Moderately EasyInstructions
Step 1Terminal Missions: With each terminal mission, you will notice that there is a reward. The reward is usually somewhat small, but in the long run it pays off.
Step 2Looting: You can grind low-level NPCs and loot them, and in the case of creature NPCs, harvest resources from them using the command /harvest ____ (meat, hide, or bone). Most items that you loot can be sold to a junk dealer; isomerase enzymes and creature resources can be sold on a bazaar terminal.
Step 3Looting Starship Components: If you are adequate in terms of space, this may be the best option for you. For each enemy starship you destroy, you will earn credits and also possibly collect loot. Loot can be sold to player shipwrights for REing or can be sold to a Chassis Dealer NPC in a major starport for 1000 credits per level.
Step 4Legacy Quest: Just completing legacy alone should earn you a few million credits of pocketmoney.
Step 5Harvesting and Selling Resources: This requires a few thousand credits to start, but will pay off. You have 10 lots; try and use them all with personal harvestors (make sure you have a few wind generators for providing your own power). Later on you can replace these with larger harvestors if you’d like.
Step 6Asteroid Mining: Asteroid resources can pay off greatly, and often sell for 100cpu (credits per unit) or more. This means 1000 units at that price earns you 100000 credits. Engineer traders and structures traders can use asteroidal resources; you can sell either directly to them or through a vendor.
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Tips & Warnings
If you really wish to earn credits in a quick, easy fashion, it may pay off (no pun intended) to become an entertainer, at least short term. It takes about 24 hours to level up an entertainer, and each buff should pay around 20k plus (depending on the tipper, of course). This is probably a good option if you’re trying to pay to level up a trader.To help calculate your costs and good pricing of resources, use this formula: (res%/65% x BER = AERate) (AER x 56.6666 = units per hour) (units per hour/cost per hour = credit investment)Buying in-game credits with real money is NOT ALLOWED, and
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