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Tag: Stack

Faster way to grind to Chronicle Master?

by credits on Mar.13, 2010, under Uncategorized

Buy or grind large stacks of fragments and run the macro posted in the macros section here to convert the fragments into relics and automatically add them to your chronicle builder. Then begin creating holos after you get a dancer buff for increased exp. You can put the holos on the bazaar that you create or give them to an 2nd account if you have one to run, but you won’t get xp if you use an alt on the same account to run the holos.
It took me about 2 days and 9K of fragments to grind to master. And I just deleted the holos after i created them.
Go to the rogue corsec POI on correlia ( I believe ) or another one on naboo ( I totally forgot the name. I am sure you can find it on the web or the SWG forums) and just grind there afk for about a night or so, use my delete script here on the forums to get rid of anything besides chronicle relics.

Be sure to just make each quest of three tasks. Thats the most effiecient XP.

Then just add them all to your stack make your quest in the chronicler builder once, run a macro to open the chronicler window
Code:
Name: ChronGrind

/chronicleQuestBuilder
/pause 3.2
/m ChronGrind

And put an autoclicker on the create button.
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Guide to Making Stuff

by credits on Jan.20, 2010, under Uncategorized

(a) A longstanding bug is sometimes your input hopper will appear empty after you have put items into it. Loging out and reloging will correct this.
(b) Sometimes when you enter a room with a private crafting station, the tool will not properly “sense” the station’s existance. Before you begin crafting, hold the “Start Crafting” radial for a few seconds and look for the “Input Hopper” option to appear before you begin. If it doesn’t, leave the room or structure for a moment and come back.
VII: Factories

Factories allow you to create multiple objects repeatedly and quickly. To use a factory, you first have to create a Manufacturing Schematic at a crafting station. Once you have done this, you go to your factory and select “Options”-> “Access Schematic Slot”. Next, you load the factories input hopper with components identical to the ones you used in the schematic and select “Start” on the factory. It will then continue to make an item every minute or so until the resources in the input hopper are depleted, or the charges on the manufacturing schematic have run out.

Items made in a factory appear in the input hopper as “Factory Crates”. These are pop-only stacks of items. That is, once you take an item off the “stack” it cannot be put back. To get an item out of the crate, double click on it.

Notes:

(a) When retrieving items from your output hopper, notice the default action is “Pick Up”. You can just double click on them, saving you the tedium of dragging to your inventory.
(b) Factory hoppers, like crafting stations, will occasionally appear falsely empty. Re-logging will correct this. (See ‘e’)
(c) Some items (Structural Modules and Wall Units that I know of) won’t appear in crates right now, but as identical items in the output hopper.
(d) EXPERIMENT. Don’t accept a poor experimentation round when creating a manufacturing schematic. Remember you are making a lot of these, so wasting resources for a few items to get a good result is better than generating 100 low-quality items.
(e) There are several bugs where you will not be able to see the contents of your hoppers. The most common can be worked around by opening the input hopper and depositing an item in it while the output hopper window is open. If this does not work, log out completely and wait a minute or so and reconnect.

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Guide to Soloing

by credits on Jan.04, 2010, under SWG GUIDE

Quite a few people know about these but hardly any that I see actually use these abilities to their full potential.

Both commands make a mob confused and basically keep them from aggroing on you while you shoot them – hopefully until they die.

The key here is that both abilities STACK. Mask Scent is by far more powerful, but when used with threaten shot you can take down white con mobs with ease and often yellow and red cons will to this tactic as well.

The major variable that determines success with this tactic is your choice of weapon. You’ll want to pick out a high damage per second rifle, carbine or pistol if you want to survive. If the choice is between a high damage/low speed weapon and a low damage/high speed weapon with around the same DPS, go with the latter. It helps to have a few more shots when the mob finally aggros on you in case you miss.

Before you attack any Mob solo you should perform these steps. EVERY TIME.

1) Get within 55 meters if you are a rifleman (with other ranged weapons, find the max distance they will function and subtract 10 meters. This will give you a nice cushion). This allows for the MOB to run away from you while you are shooting it and not fall out of range. This is also important because the game rolls against your mask scent each time a mob goes out of and back into range. If mask scent fails during this roll you will probably die, so give yourself a nice cushion.

2) /maskscent.

3) Go prone

4) Use /threatenshot.

5) Blast away

Hunting Creatures Solo:

Note: If you need cash of course take missions and apply these principals on your mission target. I won’t be going into missions any further except to say, do as many as you can before you become numb from boredom. The cash comes in handy.

Non-Aggressive Creatures:

Non-aggressive creatures are much easier to kill than aggressive ones for one simple reason: you can herd non-aggressive creatures.

Dewbacks are a great example. If you run across a lair of Dewbacks you’ll notice that they are all bunched together. If you attack one, another is sure to come with it. Its the old bring-a -friend syndrome.

To disperse the group simply approach the herd until about 40 meters away. You’ll know you�re there when the question marks pop up above the creature’s heads. Then walk slowly up to within melee distance and watch them run. Simply herd on away from the main group and have you way with him. Rinse and repeat.

Aggressive Creatures:

This tactic works with non-aggressive creatures as well. The drawback is it takes patience.

Approach the creatures you wish to kill slowly until you see the question marks appear above their heads (about 40 meters). Then wait. The group will slowly start to disperse.

If there is a scout in the group, do you best to stay away from it. If you engage it, it will run back to the lair and bring of bunch of friends with it to kill you.

Wait until a non scout is approx 14-20 meters away from the rest of the group and target it using the tactics mentioned above. Rinse and repeat for the rest of the mobs. Don’t forget to destroy the lair when you are done as the devs have finally added exp back to the lairs.

Other Skills:

As you gain more skills you will get better at masking your scent and will eventually acquire /warning shot, another helpful ability that sends your target scurrying in the other direction.

If you are fighting a hard mob (yellow or red) using the tactics above and feel that it is about to aggro on you, fire off a /warning shot and mask scent again and re-engage.

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