Tag: Sell Swg Credits
Using C-12 s for FS XP
by credits on Jan.04, 2010, under SWG GUIDE
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WHAT TO DO FIRST
Obviously the first thing to do is to buy some grenades. This is not as easy as it sounds, as grenades are not made very often (it takes the weaponsmith a long time and a lot of resources). The way i found grenades was to advertise on the trade forums or just ask Commando’s if they knew a place to buy grenades. Make sure when you are buying the ‘nades that they are about 200-800 damage with a speed of 2.0-2.9. Dont bother to get these grenades sliced, unless you know someone who can give you free slices or you are a smuggler. For those of you who would prefer more bang for your buck, look around for some Grenade Powerups. If you cannot find any, a Master Artisan should be able to make some. The best way to buy grenades is in factory crates of 25. They will often be priced between 15k and 40k.
Ok, now we have some grenades. But what is the best and quickest way to use them? Go to your toolbar. If you havent extended it into 2 bars, do that now. On the top left of your toolbar there should be 2 little arrows. Press one of these arrows until you find an empty or unused toolbar. Now clear a lot of space in your inventory and pull out a full crate worth of grenades. Place each grenade in a slot in the toolbar.
Ok so our grenades are ready to be used. However we need to be suitably protected so we dont blow up when the creatures do. If you are wearing ANY armour without blast resists (Ubese, Mabari etc) this will not be good. I use composite armour with at least 70% Blast damage protection. Now that you have armour selected, get buffed as you normally do.
WHAT TO KILL
Now we are all prepared to use our grenades, but it is no use unless we know what to kill. Go to either Dathomir or Dantooine. On both of these planets you normally find large solo groups. Get in a group and take missions for creatures that have no blast resists, but still give out good xp. Some examples of these are:
Dantooine
Huurton Stalkers
Pikets
Dathomir
Baz Nitches
Obviously there are more than just these animals that you can hunt with grenades. Ok, take 2 missions for these creatures (it is faster to get them in one direction but you do not have to), switch to your ‘grenade toolbar’ and head to the mission WP.
COMBAT!!!!!
Congratulations, you are almost there. Now all we have to do is destroy the lair (it helps to have mastered an elite combat profession for this).Now, attack the lair before you attack the other creatures (lets imagine that they areHuurton Stalkers). This gets the Huurtons attacking you in a large group. Because attacking a lair gives you a 100% hit ratio, and ALL grenades have a blast radius, you should move close to the mission lair. This means that the pack of Huurtons that is attacking you will follow you and crowd around their lair. Now start throwing ‘nades’. Remember, each grenade has 5 uses, so hit each of the grenades in your toolbar 5 times before going to the next one. The lair and Huurtons will take longer to kill than a normal lair, but if u have mastered an elite combat profession each Huurton killed will give you 5000 Combat XP. After the lair is empty, switch to a normal weapon, as it is a waste of grenades to take the lair out with no real results.
THE NUMBERS
Anybody who has mastered an elite combat profession (especiallya melee one) will find this easy to do. And since your Combat XP will cap out at 300k, it is also a lot quicker than a normal grind.300k Combat XP = 100k FSXP. This means that it is possible to get possibly 500k FS XP done in 1 day.
FRIEND LINK
by credits on Nov.05, 2009, under Uncategorized
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Forum ON SWG
by credits on Nov.05, 2009, under SWG Credit Farming Guide
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All you need are four things to solo a Corvette and Star Destroyer.
1) A Mark V Engine with a top Speed of 118.5
2) Droid Program: Engine Overload III or IV*
3) Droid Program: Weapon Capacitor Overcharger III or IV*
4) Droid Program: Capacitor to Shield Shunt IV.
* I use Engine Overload III and Weapon Capacitor Overcharger III because level IV programs causes item decay on your starship parts.
Once you launch into space, load Engine Overload and Weapon Capacitor Overload. If your fighter is fast enough, you should have a speed of over 1400. You dont need a booster, but one is helpful if you get into a tight spot.
Now enter Kessel or Deep Space. As you approach your target accelerate too full speed. You should be moving fast enough that most of their weapons can not hit you. While moving at top speed, target the weapons, shields, etc, and strafe them. Usually two or three passes is enough to destroy a component. Sometimes you will be hit by one or two blasts from the enemy ship. When this happens, use your capacitor to shield shunt before you make your next attack run. With Capacitor Overcharge, more energy is available to replenish your shields.
You do not need to destroy the weapons on these ships, though it does make things easier. All you need to destroy is the Primary and Secondary Shield Generators, the Engine, the Reactor, and the Bridge.
Once you destroy the bridge, the ship will blow up reguardless of shield, armor, system status.
You can also Solo Tier 5 Gunboats in Kessel and Deepspace. Tier 5 Gunboats have a maximum weapons range of about 540 meters. If you fly your ship directly behind the gunboat, match speed and maintain a distance of 540-550 meters, your weapons will be able to damage the gunboat while he wont be able to damage you.
Pay close attention to the movement of the gunboat, as they tend to change course often. This can rapidly close the distance between you and the gunboat bringing you into their weapons range. This is where Capacitor to Shield Shunt really comes in handy.
You can minimize the risk somewhat by targetting the rear fireing weapons first, then target the engines. However, unlike the Corvette or StarDestroyer, you need to bring the gunboats rear shields and armor down before you can start to damage the sub-systems.
If you are declared overt in Space (By talking to a Faction Space Station), you will be rewarded 240 Faction Points per Gunboat.
Thanks a lot hope i get premium!!! yay please no nay!!
Hope this helps you swgnerd thanks!!
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theswgnerd50
Script Kiddy
Regular Member
Joined: 12 Jun 2009
Posts: 2
6 TUBucks
Posted: Fri Jun 12, 2009 6:23 pm Post subject:
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ok this is a reallllly great guide thanks soccer for posting i say yay thanks so much made it a lot whole easier
Thanks
-theswgnerd50
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soccerboy14
In Training
Regular Member
Joined: 16 Apr 2008
Posts: 13
39 TUBucks
Posted: Fri Jun 12, 2009 10:13 pm Post subject:
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thanks so any admin is that 1 more i need to get premium really hoping for it
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genosis
In Training
Regular Member
Joined: 25 May 2008
Posts: 44
523 TUBucks
Posted: Tue Jun 16, 2009 6:17 pm Post subject:
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Star Destroyer is easy with any ship… Come in from the side, start shoting shield generators when at 500, fly through explosion and take the second one out, circle around and take out the engine from the rear..
Do a half loop and take out the Generator, boost to the center and turn towards the bridge, keep boosting untill you are at 1m from bridge..
Do it right and the cannons cant hit you..
Take out the bridge at your leasure..
Rinse and Repeat..
Corvette’s are easy too, all you really need is to be able to handle the fighter escort..
And make sure you have Mark III Concussion missiles, preferably with dmg range 4500-9000.
Come in slow from the side, target the primary shield generator with a missile, it targets from a range of around 6-700..
Fire, and turn away..
Deal with any fighters comming your way..
Again come from the side, target secondary shield if primary whent down on 1 missile as it should.
Fire and turn away..
Gunboats will ignore you if you dont come any closer..
Take out the engine next, and wait a min or so.
Gunboats will fly around for a bit, then continue on their way.
Vette is dead in the water, and now you should be able to do a strafe run against the reactor, and finaly the bridge..
If your not confident in your piloting skills, you can take these out as well with missiles from a safe distance..
Mission complete..
Revenge of the Haunted Showcase
by credits on Nov.05, 2009, under SWG News
Dust off those skeletons — it’s that time of the year again! The Haunted Showcase is back for another year of spooky fun. In honor of Halloween and the Galactic Moon Festival, the last Showcase of October will feature multiple entries that will be shown off on the most frightening day of the year, October 31. Drag those decorations out and give your structure or storyteller event a spooktacular spruce-up if you’d like to participate.
Please send your creepy creation with the subject heading “Haunted Showcase” and include the following in the body of your email:
- -Character name
-Profile of in-game location/structure or summary of event – Please include as many details as possible!
-One or more screenshots in .jpg format and not exceeding 5MB (total), or URLs to screenshots hosted online.
-Exact location – Please include the coordinates and planet, if applicable.
-Galaxy
-Admission fee (if applicable)
-Your forum handle
The most spook-tacular submissions will be shown as part of this special feature. You must email your submission by 12:00 PM PDT on October 29 if you wish to be considered. Happy Haunting!
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