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Tag: Profession

Star Wars: The Old Republic camp today

by credits4swg on May.19, 2011, under SWG GUIDE

In today’s updates, the SWTOR devs not only revealed more about the Bounty Hunter profession but also told us that visitors to their PAX booth would be the first of the general public to play the Taral V flashpoint.

The Bounty Hunter page has been overhauled to reflect the advanced classes of Powertech and Mercenary. On the starships page, catch the detailed specs of the Kuat Drive Yards D5-Mantis Patrol Craft — or the D5-Mantis, for those who think KDYD5MPC is a silly acronym. Mako, the Nar Shaddaa slicer, was officially revealed as a companion for the Bounty Hunter. Also, don’t forget the Rattataki species on the inhabitants page. SWTOR fans who were waiting on endgame reveals will hopefully be going to PAX East this year. You will be able to play a Trooper, Smuggler, Jedi Knight, or Jedi Consular in the Republic Taral V flashpoint, with Lead Designer James Ohlen and Lead Writer Daniel Erickson in the booth to answer all your questions. While you’re at booth 912, don’t forget to ask for your invitation to the Community Meet and Greet, which starts directly after the booth closes Saturday night — the event’s at the Westin Boston Waterfront hotel right next to the convention center.

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Guide to the Musician Profession

by credits4swg on Jan.19, 2011, under SWG Credit Farming Guide, SWG Farming Guide, SWG Leveling Guide

I. Introduction
—————————————–

Hey! First off let me introduce myself. My name is Adam and I play on the Kauri server as Nanok
Taemon, the Fat Musician. Nanok is a Master Entertainer, Master Musician, Pistoleer, and Scout.
I have been playing for the game for about 2 months and have enjoyed every minute of it. I have
made many friends on the server (including my in-game wife, Ahn-Ji :-P ) and I love interacting
will all the different people that come through the Coronet Cantina. I am currently in the
Bloodstripes of Thon guild (BoT) and I go on a lot of hunting trips with them. Anyways, if you
are on the Kauri server and are training to be a Musician, feel free to ask me for any tips or
if you need any training.

So… you want to be a musician? You have made an excellent choice for the career you want to
pursue! However, I must warn you that if you aren’t sociable, polite, or patient, then this
profession may not be for you. Mastering this profession is a long grind, but you can make it fun
and exciting. If you play your cards (or insrument :-P ) right, you can become a very popular and
well-known musician throughout your entire city, planet, or even the galaxy.

—————————————–
II. Character Creation
—————————————–

Picking you character’s species, then designing it to your exact preferences is probably the
hardest part of this game. I encourage you to find a way to make your character unique so that
you will stand out from the other entertainers. Sure, you could just hit the Random button until
you find something that you like, but where’s the fun in that?

Anyways, on to the species. Despite some bonuses and penalties, species really doesn’t matter
and I encourage you to pick which ever one you like. I will list the species below, along with
a description and their bonuses/penalties.

==HUMANS==
The most common species in the galaxy. They receive no bonuses or penalties to their attributes,
making them the most well-rounded characters.

–MODIFIERS–
Health +100
Strength +100
Constitution +100
Action +100
Quickness +100
Stamina +100
Mind +100
Focus +100
Willpower +100

–SPECIAL MODS–
Leadership +10
Artisan Experimentation +15

MY TAKE: Humans make great musicians, and with the bonus to Artisan Experimentation, having a
musician/artisan would be a great combo.

==BOTHANS==
Small, hairy humanoids. They are noted for their quickness and agility, but they aren’t the
hardiest species.

–MODIFIERS–
Health +0
Strength +0
Constitution +0
Action +300
Quickness +300
Stamina +100
Mind +100
Focus +100
Willpower +0

–SPECIAL MODS–
Camouflage +15
Cover +15

MY TAKE: Although Bothans are best suited for the Scout profession, their bonuses to Action and
Quickness make them a pretty good choice for Musician.

==MON CALAMARI==
Fish-faced aliens with colorful skin patterns. They are the most intelligent of all the species,
but they have penalties applied to many of their physical attributes.

–MODIFIERS–
Health +0
Strength +0
Constitution +0
Action +0
Quickness +0
Stamina +150
Mind +300
Focus +300
Willpower +150

–SPECIAL MODS–
Alertness +15
Weapon Assembly +10
Structure Assembly +10

MY TAKE: As much as I’d love to see more people be unique and be a Mon Cal, they really don’t
make very good Musicians. With the exception of a decent bonus to Stamina, their action pool
wouldn’t be able to survive long with the grind to Master Musician. Mon Cal are best used in
the Medic, Artisan, and Image Design professions, where their huge Mind bonuses come in handy.

==RODIANS==
Aliens with large eyes and tapered snouts. They are nimble, but not as strong as other species.

–MODIFIERS–
Health +0
Strength +0
Constitution +0
Action +200
Quickness +200
Stamina +450
Mind +0
Focus +0
Willpower +50

–SPECIAL MODS–
Defense vs. Blind +15
One Handed Weapon Accuracy +10
Two Handed Melee Accuracy +10
Weapon Assembly +10

MY TAKE: Believe it or not, Rodians would make excellent Musicians. Their bonuses to all of the
action attributes would allow them to play longer, reducing your downtime. Rodians would make a
good combo of Musician/Brawler. Not a bad choice, and it would definately be unique, as there
aren’t enough Rodians around.

==TRANDOSHANS==
Large, reptilian humanoids. They are strong and resilient, but slightly clumsy and not among the
brightest characters in the game.

–MODIFIERS–
Health +250
Strength +300
Constitution +400
Action +0
Quickness +0
Stamina +0
Mind +0
Focus +0
Willpower +100

–SPECIAL MODS–
Unarmed Accuracy +10
Unarmed Speed +5
Unarmed Damage +15
Melee Defense +10
Creature Harvesting +10
Regeneration +1

MY TAKE: This is another species I would like to see more of in the galaxy, but alas, they have
no bonuses to any of their action attributes. This would make leveling very tough, and would
cause a lot of downtime. I would only pick this species if you are going to “dabble” in musician
while taking up a combat profession.

==TWI’LEKS==
Humanoids with fleshy head-tails (lekku). They are intelligent and agile.

–MODIFERS–
Health +0
Strength +0
Constitution +250
Action +250
Quickness +300
Stamina +0
Mind +100
Focus +0
Willpower +0

–SPECIAL MODS–
Wound Healing (Dancing) +15
Wound Healing (Music) +5
Battle Fatigue Healing (Dancing) +15
Battle Fatigue Healing (Music) +5

MY TAKE: This is the species that Nanok is. With the bonuses to Action and Quickness, along with
special bonuses to Music healing, it is obvious that Twi’leks are the best choice for this
profession. If you want to travel a lot with groups to heal mind wounds, this would be the best
choice for you.

==WOOKIES==
Towering, hairy humanoids known for their great loyalty and inner strength. They are the
strongest species in the game.

–MODIFIERS–
Health +350
Strength +350
Constitution +150
Action +200
Quickness +100
Stamina +100
Mind +100
Focus +150
Willpower +100

–SPECIAL MODS–
Trapping +10
Creature Taming Bonus +10
Rescue +10
Warcry +10
Wookie Roar +1

MY TAKE: Contrary to popular belief, I think Wookies can make great Musicians. Wookie
Entertainers seem to become pretty popular because they are very rare. They receive pretty big
bonuses to all of their attributes, making them very attractive. However, they have a couple of
problems. First, they can only speak their language. This isn’t that big of a hindrance though
as at least 75% of the population on every server knows Wookie language (which is something I
think the Devs should fix). The second problem is that Wookies are very limited in the clothing
department. If you want tips, it’s best that you have something that’ll make you stand out.
If you want to be a Wookie musician, I suggest choosing some weird colors and/or patterns that
will make you stand out.

==ZABRAKS==
A humanoid species with horns and tattoos. They have incredible willpower, but don’t recover
health as quickly as other species.

–MODIFIERS–
Health +200
Strength +0
Constitution +0
Action +300
Quickness +0
Stamina +0
Mind +0
Focus +0
Willpower +400

–SPECIAL MODS–
Defense Vs. Dizzy +10
Defense Vs. Stun +10
Defense Vs. Intimidate +10
Anti-Shock +5
Equilibrium +1
Vitalize +1

MY TAKE: Zabraks would be decent musicians, especially with the big bonus to Action. All of the
special bonuses, however, are geared towards combat.

—————————————–
III. Getting to Novice Musician
—————————————–

Okay, first of all, you need to pick up Novice Entertainer (NE). If it wasn’t your starting
profession, then you need to find an Entertainer trainer. This shouldn’t be too hard as you can
type /find into your chat channel and it will bring up a list. Select Trainer: Entertainer
and a waypoint to the nearest trainer will be made for you.

Next, you need to pick up a Slitherhorn. If you picked NE for your starting profession, you’ll
automatically start with one. If you didn’t, then head to the nearest Bazaar and buy one (they
usually sell for 100-150 credits). You can also have another Musician make one for you. Now head
to a Cantina near you and get ready to begin your journey as a Musician!

–BASIC MUSICIAN INFO–
Okay, the first thing you need to do when you enter the Cantina is ask for an invite to the
Entertainer Group. The leader will invite you and you can type /join to join it. Being in a group
adds bonuses to your XP, so do it as often as you can.

Now the next thing you need to do is organize your toolbar. Hit ALT, then use your mouse to drag
the bottom of the toolbar down, making a second row. You can now use your F keys (F1, F2, etc.)
for the top row and SHIFT + F# key for the second row. Now, go to CTRL + A and then to Other.
Scroll down until you get to Flourish 1-8. Drag these to your toolbar because they are VERY
important to the musician (and dancers as well).

Now it’s time to start playing! Whoo! Oh wait… I don’t know this song. I only know Star Wars 1.
Crap! What am I going to do?! HAHA… just chill. Ask the group leader if you can switch to
Star Wars 1. Not many people like this song, but most are polite enough to switch to it so
beginning musicians can get XP. Once the group switches to SW1, begin playing by type /startmusic
(or you can also assign this to your toolbar). You will begin playing your Slitherhorn and jammin
to the sounds of SW1. Now here’s where the flourishes come in. Flourishes are good for two
two things. First, they make the song sound WAY better. They add some pizazz to the song. If you
don’t flourish, you’ll play the same little tune over and over and over, which gets REALLY
annoying (especially when playing SW1). Secondly, flourishes are how you get Musician XP. 2-3
flourishes per tick will get you the max XP every tick. However, doing this may cause your action
pool to drain too quickly. So I suggest doing 2-3 flourishes to get the max XP, then waiting for
about 12-15 seconds. You will continue to get XP, but it will gradually decrease every tick. This
may seem stupid, but it makes your action pool last longer, allowing you to get more XP in the
long run.

Eventually you’ll get to Musicianship I, which will allow you to play the Fizzz and gain more XP.
When you are elligible for the skill, ask another Musician to train you or find the Entertainer
trainer and pay him/her/it to teach you. You shouldn’t have to do the latter very often, because
there are usually plenty of people that would be willing to train you.

Continue doing this all the way up to Novice Musician. Entertainment Healing IV is also required,
which you get when people with mind wounds and/or battle fatigue listen to you. This XP is VERY
easy to get and you’ll probably be at Ent. Healing IV before you even get to Musicianship III.
Also, please remember that Novice Musician requires XP as well. You don’t automatically qualify
for it after getting Musicianship IV and Ent. Healing IV.

Once you qualify for Novice Musician, you’ll need to find the closest Musician trainer to teach
it to you. You *CANNOT* learn this skill from another player. You must pay 1000(?) credits to
a Musician trainer to learn it.

—————————————–
IV. Entertainment Healing
—————————————–

Okay, now for a quick lesson in what the purpose of the Musician is. Basically, we’re here to
heal Mind Wounds and Battle Fatigue. This can only occur at three locations…

–Cantinas–
In Cantinas, Musicians can heal both Mind Wounds and Battle Fatigue

–Theaters–
In Theaters, Musician’s can heal both Mind Wounds and Battle Fatigue

–Camps–
In Camps, Musicians can only heal Mind Wounds

You automatically begin healing when someone with mind wounds or BF targets you and types
/listen. However, if someone is pestering you and they are a hinderance to your enjoyment of the
game, you can use the /denyservice command which will stop you from healing that person. DO NOT
ABUSE THIS COMMAND, THOUGH. DO NOT USE IT TO FORCE PEOPLE TO PAY TIPS. Doing so will give you
a bad reputation and make you hated throughout the galaxy.

—————————————–
V. Musicial Knowledge
—————————————–

After you get Novice Musician, you will need to choose whether to go up the Knowledge tree or the
Techniques tree. You can go up one at a time, or both together (like train Knowledge I, then
Techniques I, etc.). I suggest going up the Knowledge tree all the way. This is the tree that
continues giving you better instruments and songs. After going up this tree, it will make the
Techniques tree easier to climb because you’ll have the Ommni Box to give you better XP.

Here is what you get as you advance the Knowledge tree:

–MUSICAL KNOWLEDGE I–
A. Skill Mods
~Music Knowledge +5
B. Skills
~Ballad (Song)

–MUSICAL KNOWLEDGE II–
A. Skill Mods
~Music Knowledge +10
B. Skills
~Bandfill (Instrument)

–MUSICAL KNOWLEDGE III–
A. Skill Mods
~Music Knowledge +10
B. Skills
~Chindinkalu Horn (Instrument)
~Waltz (Song)

–MUSICAL KNOWLEDGE IV–
A. Skill Mods
~Music Knowledge +15
B. Skills
~Ommni Box (Instrument)
~Jazz (Song)

—————————————–
VI. Musical Techniques
—————————————–

The Techniques tree is more important now than before because the Devs have installed what they
call a Musical Mind Enhancement (Mind buff). Someone can listen to you for 15 minutes, and they
will have a buff to their Willpower and Focus pools (Mind pool for Dancers) for about 30
minutes (about to be extended to 2 hours, according to Devs). The length and strength of this
buff depends on how high you are in the Techniques tree.

The second aspect of this tree is Instrument Assembly. The higher in the tree you get, the more
instruments you can make. This may seem worthless, but you can actually get some extra credits
by selling instruments to people who need them for lower than the market price.

The last part of the tree is the effects. At Techniques I, you learn Dazzle, Spotlight, and
Colored Lights. At Techniques II, you learn Firejet, and at Techniques III, you learn
Ventriloquism (you target someone and use the command, and it makes a cool effect around them).

Here is what you get as you advance the Techniques tree:

–MUSICAL TECHNIQUES I–
A. Skill Mods
~Instrument Assembly +10
~Musical Mind Enhancement +10
B. Schematics
~None
C. Effects
~Colored Lights
~Dazzle
~Spotlight

–MUSICAL TECHNIQUES II–
A. Skill Mods
~Instrument Assembly +15
~Musical Mind Enhancement +10
B. Schematics
~Mandovial
~Traz
C. Effects
~Firejet

–MUSICAL TECHNIQUES III–
A. Skill Mods
~Instrument Assembly +15
~Musical Mind Enhancement +20
B. Schematics
~Bandfill
~Chidinkalu Horn
C. Effects
~Ventriloquism

–MUSICAL TECHNIQUES IV–
A. Skill Mods
~Instrument Assembly +25
~Musical Mind Enhancement +25
B. Schematics
~Ommni Box
~Nalargon
C. Effects
~None

—————————————–
VII. Master Musician
—————————————–

You finally made it! Master Musician! Now you can whip out that Nalargon and jam to Virtuoso!
You can play every instrument and song (with the exception of Mandovial and Ceremonial, learned
at Master Entertainer).

So what do you do now? Well you can continue hanging out with your friends in the Cantina. You
could also travel around to other Cantinas and play a few tunes and make new friends. You could
also join a big hunting group heading to one of the “hard” planets like Lok or Dathomir and heal
their mind wounds. You could be like me and pick up a side profession like Pistoleer.

Master Musician is a great title and I hope you enjoy it because it is well worth the time and
effort.

Here is what you get when you reach Master Musician:

–MASTER MUSICIAN–
A. Skill Mods
~Music Knowledge +15
~Wound Healing (Music) +15
~Battle Fatigue Healing (Music) +25
~Musical Mind Enhancement +25
~Instrument Assembly +25
~Ranged Defense +7
~Melee Defense +7
B. Skills
~Nalargon (Instrument)
~Virtuoso (Song)

—————————————–
VIII. Instruments
—————————————–

Here is a list of the different instruments, when you get them, and a description.

–SLITHERHORN–
WHEN: Novice Entertainer
DESCRIPTION: Pretty much sounds like a woodwind instrument, like a clarinet or oboe.

–FIZZZ–
WHEN: Musicianship I
DESCRIPTION: Sounds like a trumpet on some songs and a saxophone on others.

–FANFAR–
WHEN: Musicianship III
DESCRIPTION: Same sound as a Slitherhorn, just gives more XP.

–KLOO HORN–
WHEN: Musicianship IV
DESCRIPTION: Same sound as a Fizzz, just gives more XP.

–MANDOVIAL–
WHEN: Master Entertainer (requires all 4 trees in Entertainment profession)
DESCRIPTION: A string instrument. Sounds like a guitar on some songs, like a violin on others.

–TRAZ–
WHEN: Novice Musician
DESCRIPTION: Same sound as Slitherhorn and Fanfar, just gives more XP.

–BANDFILL–
WHEN: Musical Knowledge II
DESCRIPTION: Percussion. Sounds like Drums and/or Bass. Also has bells/chimes on some songs.

–CHIDINKALU HORN–
WHEN: Musical Knowledge III
DESCRIPTION: Same sound as Fizzz and Kloo Horn, just gives more XP.

–OMMNI BOX–
WHEN: Musical Knowledge IV
DESCRIPTION: Same sound as Bandfill, just gives more XP. This instrument requires you to
constantly target it. If you stop targetting it, you will automatically stop playing.

–NALARGON–
WHEN: MASTER MUSICIAN
DESCRIPTION: Sounds like Steel Drums, Organ, or Piano or different songs. Also requires constant
target.

—————————————–
IX. Songs
—————————————–

Here is a list of the different songs, when you get them, and what I think of them.

–STAR WARS 1–
WHEN: Novice Entertainer
MY TAKE: This song sounds great when there are a a variety of instruments playing. Add in a
Bandfill/Ommni Box and a Mandovial and it’s a pretty nice song. It does get old pretty fast,
though, because you have to play it a lot with all the newbs that join.

–ROCK–
WHEN: Musicianship I
MY TAKE: I really do not like this song. It sounds horrible… even with the drums.

–STAR WARS 2–
WHEN: Musicianship II
MY TAKE: This song’s ok. It has some tunes from the famous Cantina song in A New Hope.

–FOLK–
WHEN: Musicianship III
MY TAKE: This song is nice. It’s the best out of all the Entertainment songs.

–STAR WARS 3–
WHEN: Musicianship IV
MY TAKE: I don’t really care much for this song. It has one nice flourish that sounds like the
Imperial March, but that’s about it.

–CEREMONIAL–
WHEN: MASTER ENTERTAINER
MY TAKE: My second favorite song. The Mandovial and Bandfill/Ommni Box really shine on this song.

–BALLAD–
WHEN: Musical Knowledge I
MY TAKE: A nice, smooth song. Something you’d want to play in the Theater. Another song that the
Mandovial shines on.

–WALTZ–
WHEN: Musical Knowledge III
MY TAKE: I’ve only heard the Ommni Box on this song, so I can’t really tell you about it.

–JAZZ–
WHEN: Musical Knowledge IV
MY TAKE: Great song when you have Ommni Box, Nalargon, and Chid Horn together. Very upbeat song.

–VIRTUOSO–
WHEN: MASTER MUSICIAN
MY TAKE: Ahh, they saved the best for last. Nothing beats this song. It’s the only song that the
Nalargon sounds like a concert piano and the Ommni Box has chimes to go along with the drums and
bass. Very, very nice. It also brings in more tips because people don’t get to hear it very
often.

—————————————–
X. Cantina Etiquette
—————————————–

1. HELP OUT THE NEWBS – Hey… you were a newb once! If a new musician wants to join the group,
invite him! If he only knows SW1, then drop down to SW1 for him. It’s just basic politeness.
Always help out the new guys. Also, if you know a skill and a lower musician needs it, teach it
to him without asking for money in return.

2. INTERACTION – Just chat with some of the adventurers as they come in to heal. Greet them as
they walk in, ask them how their doing or how they got so many wounds (a real good conversation
starter), and say bye as they leave. This is a better way to get tips then the method talked
about below.

3. DON’T BUG OTHERS FOR TIPS/HEALS – The most annoying thing in the game to me is seeing people
practically beg for tips and/or heals. Oh wait… scratch that. The most annoying thing is when
they DEMAND it. Other people in the Cantina I’m in wonder how I get more tips than they do (yes,
I usually even get more tips than the Twi’lek girls in the fleshwraps). It’s because I don’t beg
or demand for tips. I have never asked anyone to tip me after I heal them. If you really want
tips or heals, then just interact with people, like mentioned above.

4. DON’T ABUSE BANDFLOURISHES – Some people don’t know how to turn bandflourishes off, so don’t
abuse them. They only give XP to the person who issued them, while draining Action from all other
members. They’re nice to see every now and then, but don’t overdo it.

5. DON’T AFK-MACRO – I’m not as “ticked” on this subject as many others are, but it is kind of
annoying. AFK-Macroing your way to Master is no fun. And half the people that do it come to find
out that they don’t really like being a Master Musician and drop it anyways.

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SWG Star Wars Galaxies Architect Guide

by credits on Jan.13, 2011, under SWG GUIDE

Hello all and welcome to my guide to becoming an architect. This guide is designed to discuss specifics of architect and so will try no to get bogged down with subjects covered in the crafting guide. Found at www.starwarsgalaxiesonline.com also there is some reference to the architect calculator found at the same site.

Couple of notes to begin with. At the time of writing this guide, a couple of things are worth noting, Architects never get rich of their constructions, Architects require huge amounts of resources to both master the profession and craft the various items available, and there are few opportunities to experiment when crafting.

Despite all this, Architect can be a great deal of fun as a crafting profession, giving you the ability to supply various items to both the public and your friends. Personally I don’t craft to sell (at the moment) I craft to provide for my guild, ensuring that the members have what ever they need to achieve their own goals. And build myself whatever housing takes my fancy at the time.

Most servers have low prices on buildings, thus making it very difficult to make a living on this, and with only 10 slots, its even harder to compete with the multi-account, and super guilds that have large numbers of harvesters (upwards of 150) supplying the thirst for resources. Furniture (in particular the white furniture made by master) can fetch a good price (10 – 20 credits per unit) and if you want a viable business, this will be the provider of most funds.

Finally the final choice of career would be in interior design, look around at some of the malls, there are some fantastically imaginative designs for rooms. And this can on occasion prove a lucrative business, charging for both the items used and the time to place them.

OK so where to start? You are going to need artisan, if you intend to mine your own resources, (cheapest method of collection) then your will need to work up the surveying tree. (see crafting guide for details on this). Regardless of this you need to work your way up the engineering tree.

Beginning as an artisan:

Start by acquiring (either by mining or purchasing) a metal, (steel is normally good) then begin making as survey tools. Actually create the 1st tool, then use practice mode for the rest. To speed things up you can use the macro below to save some time.
/ui action toolbarSlot01; //uses first tool in F2 box
/selectdraftschematic 33;
/pause 5; // this pause is to add resources, change to suit
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
/pause 2;
/ui action toolbarSlot02; //uses 2nd tool in F3 box
/selectdraftSchematic 33;
/pause 5;
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
/pause 2;
/ui action toolbarSlot03;
/selectdraftSchematic 33;
/pause 5;
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
/pause 2;
/ui action toolbarSlot00; /loops macro
To use this macro, place the macro in the F1 slot of one of the toolbars, and place 3 generic crafting tools in the F2, F3 and F4 slots. This will run untill you type the following command:

To stop the macro:
/dump
This macro can be explained in more detail, in the crafting guide. And all that is required is the entering of the resources each time. (Hint: double click on resources to add them).

Use this and get trained on the engineering tree untill you reach engineering level 3, then you can now switch to building personal harvesters, again create as many of these as you want, then use practice mode to prevent your inventory becoming clogged.

This will earn XP at a much quicker rate and you will reach level 4 in no time, then carry on right through to Novice Architect.

Now you have Novice Architect, a decision must be made, you can either grind the profession, (takes about an hour but very, very heavy use of resources) or the more “traditional” method, taking time, storage but creating objects that are required later in your career.

Grinding Architect

Be warned this method takes a great deal of resources, and if you decide to buy these, it will cost a great deal of money.

First thing you need to do is build yourself 5 structure crafting tools, and place them in the F2 – F6 slots of a new toolbar.

Now you need to build “Structure Modules” you can modify the artisan crafting macro to work with all 5 crafting tools and utilizing the correct schematic. You need to build these modules in groups of ten, then use these 10 structure modules to craft a wall module, then begin the process again, keep the wall modules somewhere safe for use later.

Once you have gained enough XP for your first skill box, go and get trained in “Structures 1″ this will allow you to create the gungan head statue, and thus grind the remainder of architect.

Grinding gungan head statues gives 5250 xp per item on practice mode (advice you practice as they take valuable storage space) to master Architect you will need to build a total of 258 if these statues, and each uses 2000 units of ore and 1000 units of gemstone. This is where things get expensive.

Resources required to grind:

Total of 516,000 of any ore

Total of 258,000 of any gemstone
If you are lucky you can buy these materials at 2 credits per unit (CPU) thus total cost will be 1,548,000 providing you don’t make any mistakes, this as you will agree is a large sum of cash. To harvest the resources, you would need several BER13 mineral harvesters (at approximately 100k each) and the time required to mine these quantities. Thus if you seriously want to grind the profession then be prepared to spend a lot of money.

Advantages of buying the resources and grinding the profession is that it can be done in less than an hour providing a trainer is near by (I ground near coronet starport, trainer is in front of the entrance)

Once you master Architect feel free to go off and build what ever your heart desires.

Mastering by “traditional” method:

This is the same as most professions, you will spend a great deal of time building structure modules and walls, but other items provide interest and a good learning curve to the methods required by an architect.

Architect as a profession

As already stated, due to buildings technically lasting forever providing they are maintained, there is a serious limit to the demand for you services. However new guilds, player cities could provide a good supply of bulk orders, furniture is where you will make the most money.

As you build more complex items, you will require items crafted by other professions. One good example is the power converters and energy distributors required for large houses and guild halls, these are built by a master artisan, so if you want to create these yourself you should master the artisan profession. It is possible to buy these items and many others at a small cost so this may be worth considering.

Something worth serious consideration is the crafting stations, an architect has the schematics to create these, but the experimentation points are Artisan points, therefore mastering both artisan and architect would provide better quality stations.

Factories, note that the structures factory occupies 2 slots instead of the normal 1, so be aware. Many of the more advanced structure require sub components that are created in a factory, and are thus identical to each other, so I have a couple of hints for factory manufacture.

Always use the same resources to create the manufacturing schematic as you place in the factory for production, a different batch of the same resource may get rejected by the factory, and it could take 2 or 3 minutes for the factory to detect this.

If you are creating an object in a factory (eg power core for guild halls) that require other components (generator turbine) you must first create a batch of the sub component in your factory, then use one of these to create the schematic before using the remainder to complete the construction of main component.
ie build 5 generator turbines in factory, then take 1 to create power core schematic, place remaining generator turbines in factory to create the power core items.
Experimentation is limited to heavy extractors and the fusion ion generator, thus you only need very high quality components if crafting these items, purchase the best resources you can find, experiment fully on every component and stage of construction, and you should be able to produce BER 13 installations, these are always in good demand and fetch between 100 and 150k in the servers.

OK finally when building items for your friends think a little about how much things actually cost. I personally buy all my resources, as mining with only my 10 slots would take far too long to create the larger items. However this does mean for example, it costs at least 100k to actually build a guild hall, so giving them away freely is very expensive. I have seen many architects come to hate the profession because there guild or player city expect the items for free, not realising just how much it costs to create these items. Weaponsmiths and armorsmiths can ask 100 – 500 CPU for good items, where as an architect is only looking at between 3 and 5 CPU for buildings and between 5 and 20 CPU for furniture. So don’t be bullied, if it’s a large item or a great deal of items, then tell them how much it is actually costing you just to build it, when people realise this, they are normally surprised but happy to help cover your expenses.

Finally before I forget, I have created an automated calculator to help with determining total resources required for items, and factory run times, this will help show quickly how much things cost, and determine how much to sell items for, what resources are required and factory run time calculator.

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SWG Star Wars Galaxies Crafting Guide

by credits on Jan.13, 2011, under SWG GUIDE

Due to the fact I have such a dull job, I thought I would write a guide on macroing your way through artisan. I will write both the macros I use personally and the command line meanings, its always better ot write your own specific to your character.

Artisan is generally split into two halves experience wise, crafting and surveying. any one looking at going into one of the elite crafting professions would be advised to concentrate their efforts on the engineering tree and the surveying trees. Now regarding the merchant path very quickly, this makes vendors available to the player, so allowing them to sell their goods.

However I have heard that the merchant elite profession is a throw away profession, in that once you unlock more vendors you can then surrender your skill points without losing any of the vendors you aquire, this is to be confirmed, and will post update as to if it still the case.

Surveying

This is as important as the crafting its self. if you want to be able to make competitive products then you will have to mine your own resources, without survey 4 it will take a great deal of time to track down good areas for mining.

OK so surveying and sampling is dull when grinding it for xp, so how to speed things up. first select your survey tool, then goto one of the metals then click survey, some numbers will appear on the small map, these percentages are the quantity of the mineral in that area, find a metal with good percentage (70% +) then move to the waypoint created for highest spot. survey again and move to highest, keep doing this till you are in the highest concentration area. (hint look for harvesters already placed).

Now I did this as TKM hence the meditate command, I would also strongly advise getting medic and a good quantity of stims.

All macros are both case and space sensitive if it doesn’t work check your typing, all else fails delete offending line and re-type carefully.

Also when running macros for prolonged periods of time client can get confused, best bet is to try stopping macro and restarting or exit swg and re-enter.

SURVEY XP MACRO:
/survey;
/pause 3;
/sample;
/pause 120;
/stand;
/tenddamage self;
/pause 3;
/tenddamage self;
/pause 3;
/meditate;
/pause 60;
/stand;
/pause 3;
/ui action toolbarSlot 00;
Code meanings:
“/survey” simply surveys the area (don’t need it but I found it helped keep reliable xp come in)
“/pause” pauses the macro whilst character is doing action, time is in seconds.

“/sample” this samples and extracts the area, and it is this that gives you xp.

“/tenddamage self” is the heal self command, sampling uses action, this restores your actions at the expence of mind wounds.

“/meditate” for TKM this heals your wounds.

“/ui action toolbarSlot00;” this is a very very useful command and u will see it quite often, it basically points to the F1 box at the top of the screen. so if you place your new macro in the box it will loop the macro
Now if you aren’t TKM there are 2 options available to you, 1st is to use stims, (same command as in game, look at action box ctrl-A for command if not sure) this will recover your action without wound cost. alternatively you can use the “/sit;” command followed by “/pause 60; placing what ever time is required to recover your action. be sure to allow action to fully recover before it loops otherwise you will eventually catch up with yourself and be unable to sample. experiment with times to find best combination of time sampling and time recovering.

Ok this macro is completely automated and fully looped, requiring no input by the user at any time. so how do you stop it to go and get trained?

Create another macro:

END MACRO:
/dump;
/dump;
/dump;
and place this in your toolbar aswell. reason for 3 of same line is on occasion dump doesn’t always work and so multiple attempts may be required. NOTE: dump command only works when in pause section of macro! ie macro paused whilst character is doing last commanded action.

Ok so this makes the whole XP thing quite easy, on a good patch you should be able to get 1000 – 2000 xp per hour, not a lot, but better than manual. esspecially when u leave it running and goto bed.

Right so what can u do whilst you are sampling? When you have reached the 1st or second level you will have enough metal to start crafting, and strangely enough you can craft (MANUALY) whilst running this macro. simply build lots and lots of wind survey or solar survey tools. I reached level 2 business and engineering whilst running this macro in waking time (was AFK for the rest), simply place the metal you have extracted into the tools and create the 1st for real and the subsequesnt ones as “PRACTICE” items, (so not to waste storage). (see holo help ctrl-H for crafting basics)

Right now you have level 4 surveying and made some way towards your engineering, how can you pick up the pace on crafting? very simply using below macro. to start with you need to build a total of 3 – 5 generic crafting tools and structure crafting tools. then place each type in a row starting with F2 in a new toolbar. (ie one set of generic and one set of structure).

Now you need to find your schematic number. untill you have level 3 engineering we will be practice building survey tools (solar or wind are good) when have level 3 will be building small harvesters.

Goto datapad and click on schematics (DO NOT SORT THE LIST BY CLICKING ON ANY BUTTONS!!!!) and count down to the item you want, then place in following macro. (eg 33rd item)

FIND SCHEMATIC NO:
/ui action toolbarSlot01;
/selectdraftschematic 33;
Then run it, it will open the crafting tool in F2 and open a schematic, if this is the one you want then great, otherwise close and adjust the schematic number. basically there is no definite way of getting the schematic number, but counting down the datapad list will give you a rough area, eg 33 + – 5 (28 to 38) so trial and error within range to find it.

When u have schematic number we can build the crafting macro. Now crafting macros do everything automatically except adding resources, this is impossible without cheating programs that will get you banned but its only a double click to add them anyway

Place the following macro in box F1

CRAFTING:
/ui action toolbarSlot01; //uses first tool in F2 box
/selectdraftschematic 33;
/pause 5; // this pause is to add resources, change to suit
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
/pause 2;
/ui action toolbarSlot02; //uses 2nd tool in F3 box
/selectdraftSchematic 33;
/pause 5;
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
/pause 2;
/ui action toolbarSlot03;
/selectdraftSchematic 33;
/pause 5;
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
/pause 2;
/ui action toolbarSlot04;
/selectdraftSchematic 33;
/pause 5;
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
/pause 2;
/ui action toolbarSlot00; /loops macro
Meanings:
“/selectdraftschematic 33;” selects schematic number 33 and places in crafting tool.

“/nextC;” or /nextcraftingstage basically goes to next stage in crafting.

“/createprototype practice no item;” creates a practice item.
I will double check how to actually create the item if u want to do so and post later.

This macro uses 4 tools, adjust depending on how many tools and schematic you use. also adjust timing to get smothest run. and allow plenty of time to double click resources.

As a level 2 engineer building wind survey tools I was getting 18,000 XP per hour using just three crafting tools whilst practice building wind survey tools. use this till you reach level 3 engineering.

Now once you are at level 3 engineering build or buy the constrction tools mentioned earlier, goto a new toolbar and follow same proceedure as above, this time we are going to be building mineral harvesters. minimum of 400 xp per item. now for the rest you are going to need a lot of resources, ore, metal and aluminium, once aquired these then you can run the macro for harvesters, and you sould be able to get about at least 2000xp per minute. (tip: adjust the times for entering resources to 10-15, there are more resources and it takes longer to load this schematic). with this you will have level 4 and your novice specialisation in no time.

The macro can be adjusted and place on other toolbar for other crafting tools, and the basic principals can be used in any crafting, meds to weapons

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Brief Guide To Starting Out In Star Wars Galaxies

by credits4swg on Jan.13, 2011, under swg characters, SWG GUIDE, SWG Leveling Guide

When you first start out in SWG you should have picked a profession during the introduction. So upon starting the game you should have Novice in that profession. You can also train in any other profession you would like but you only have 250 skill points to learn professions and every time you learn something new it takes some skill points to learn them (Click CONTROL+S to see a list of your current Skills or click the ALL PROFESSIONS tab on top of the Skills menu to see all the skills you can learn). If you are looking for fighting missions you need to train in either Brawler Novice or Marksman Novice. You can find NPC (Non-Playing Character) trainers by holding your Control key and pressing V. Your planetary map menu will pop up.

On the right is a list of things you can highlight to find where they are. When ever you highlight something on the right of the planetary map an icon will appear on the map showing where the thing you highlighted is located. There is a Yellow arrow on the map showing where you are on the planet. Click the little yellow box next to TRAINER, then click the yellow box next to Brawler Trainer or Marksman Trainer or whichever profession you wish to learn and keep clicking the trainer names until you see the green mark show up on the planet near where you are. When you find the trainer you want to go to right click their name and click Create Waypoint. Then you can right click the new blue triangle icon on the planet map and click Activate Waypoint or click CONTROL D and then click the Waypoints tab and the waypoint to the trainer will be in there. Right click it and then click Activate Waypoint or just double click it and it will turn on. Double click to turn it off. You’re only allowed 100 waypoints in your data pad so don’t keep any waypoints in there that you don’t need or can find and create later like trainers. Bring up the Waypoint’s radial menu and click DESTROY WAYPOINT to delete a waypoint from your data pad. Then click YES to confirm the destruction of the waypoint. Go to the waypoint by following the blue arrow on your screen and shown on your radar which is on the bottom left hand side of your screen, click on the trainer, then click on CONVERSE when his radial menu pops up. He will talk to you. You click I AM INTERESTED IN LEARNING A SKILL. The only skill you will be able to learn is the Novice until you gain experience to learn more. Click it, it will cost 100 credits to learn Novice in anything and then you will have the novice in that profession. When you have gained enough experience to get a new box in your professions you can be taught by a player who has the same box or from an NPC trainer. It is always better to find a player to train you because it doesn’t cost you anything (Training from NPC trainers always costs money) and the player can gain Apprenticeship Points for teaching it to you. In order to master a profession you need to gain 300 Apprenticeship Points. Mastering a profession doesn’t require experience, it requires Apprenticeship Points that you get by teaching other players the skills you have learned. If you see anyone asking for someone to teach them something that you already have, click on that player until their radial menu comes up, then click on Invite To Group. You must be grouped with someone to teach them anything. Once you have grouped with the person click on them again and then click TEACH in their radial menu and teach them what they have requested. You gain 20, 30, 40, 50 or 60 Apprenticeship Points depending on what level of training you are teaching. The higher the level of tier you teach the more Apprenticeship Points you obtain. Tier 1 = 20 Apprenticeship Points. Tier 2 = 30 Apprenticeship Points, and so on to Master. Teaching someone Master in a profession will gain you 60 Apprenticeship Points. Get Apprenticeship Points whenever you can. Because usually obtaining your Apprenticeship Points to master a profession can be the hardest part about getting Master.

Obtaining Missions For Experience & Credits

Once you have your combat profession novice you need to find a mission terminal. You can goto your planatary map again CTRL+V and there is a section on Mission Terminals on the right side of the planetary map menu. Find a Mission terminal the same way you found the trainer. When you get to the missions terminal click on it and then click LIST MISSIONS from it’s radial menu. A little mission menu will pop up with a list of missions and how much credits you get for doing them that you can go do to gain experience and credits. You can get 2 missions at one time but no more than 2 at a time. It’s always best to get missions in the same direction so you don’t have to travel too far between them and try to find missions that are not too far. The missions listed will also show how far they are by how many meters away they are. When you get your missions there will be orange arrows on your screen and on your radar on the bottom left hand corner of your screen. Follow the orange arrows to your missions until you find them. The arrows will dissappear from your screen when you are within 1000 meters of the waypoint but the arrow will still be on your radar. When you get close to the waypoint it will shift to another location which will be the exact location of your mission. The missions listed will depend on what weapon you have equipped at the time and how good you are with it. So equip your weapon (See Helper Droid Guide below to see about obtaining weapons) and then open the missions terminals menu. At first the missions will be low paying and low experience. As you gain more boxes in your chosen profession the missions will get harder and will reward more money. Some planets have harder missions than others. Dantooine, Dathomir, Yavin IV, and Lok are known as Elite planets and have very difficult missions with a lot of creatures that can kill a new player. I recomend Naboo or Corellia when just starting out.

Your Helper Droid & How It Can Help You

Your helper droid can be a useful tool as well. Click CTRL+D to bring up your data pad. Click the Data tab if it isn’t on that tab already, click on your helper droid in the data pad, then click CALL or CALL DROID (can’t remember which one). Your droid will show up next to you and you can get help from him. I suggest you tell your helper droid you want his help in learning how to work with whichever profession you have chosen by clicking on him and finding the option in the radial menu to help with Professions. The helper droid will help you with any profession not just combat. When you tell him you want help with Brawler he will ask you what part of brawler interests you. Or Marksman depending on what combat profession you want. When you pick the one you want he will place a weapon in your inventory for you to start with. Then he will tell you to go kill a creature on the outskirts of the city you are in. Go to the edge of the city you are in and find a creature. There are always small creatures on the outskirts of most game cities. Once you kill the creature the helper droid will tell you that you have gotten a reward put in your bank account and then he will tell you what you need to do next. It will involve using special attacks and commands you obtain for each profession. Do what he tells you to do and you will gain some more money. As you do the missions for the helper droid you also get a few more things in your inventory. You will get a Travel Voucher that you can use once to get one ticket to any planet or city. You will also gain a Cloning Voucher that you can use to add your cloning information to a specific cloning terminal like you did at the beginning tutorial introduction when you started the game. You don’t have to Clone your information at a specific cloning terminal but it’s good for like when you join a guild or have a house in a player city or near one you can clone your info at the cloning terminal there so when and if you die on that planet you can either clone at the closest cloning terminal or at the one you put your info into. And once you finish all of the missions for the droid (4 I think) you will get a Speederbike rental device to get you a speeder bike for a short time. You can only call this speeder bike 5 times and then it will dissappear. So you need to save up some money to buy yourself a vehicle before your rental speeder expires. To store your droid click on the droid, put your arrow on the DROID OPTIONS on his radial menu, then click STORE and he will be stored in your Data Pad until you call him again or complete another mission he has told you to do in which case he will show up on his own to tell you what to do next.

JTL: A Guide On How To Use Space To Gain Credits, Your Own Ship For Travel & Space Missions While Helping Your New Character/Player Obtain The SWG Necessities

This short guide will explain how to take a brand new character and obtain the necessities in SWG life by solely doing Space Missions and Bazaar Sales.The best way I have found to start a new character since JTL has come out is first you need to buy Jump To Lightspeed expanssion pack and install it, of course lol. Then find a Freelance Pilot trainer and train in Freelance Pilot. I say Freelance because in order to train for Rebel or Imperial you have to gain 200 faction points and join either the Rebellion or the Empire first before you can become a Rebel or Imperial pilot and that takes combat profession skills to do. Converse with the Freelance Pilot trainer till you get your starter ship and your first mission. I recomend going to Corellia to train in freelance pilot and get your starter ship because the starter ship can only be used on the planet you train on and in the space sector of the planet you train on. A starter ship cannot hyperdrive or travel to another planet. And Corellia is the center planet in the galactic map so that would be the best place to train and do your space missions, I think. Go to the Starport and find the Starship Terminal, bring up the menu from the Starship Terminal and click LAUNCH INTO SPACE. You will wind up in your starter ship in space. There will be a Holocron Space Flight Trainer in the cockpit with you to help you understand how to fly and how to engage in combat while in space. Do the tutorial and learn what you need to know about space combat. Then go to the waypoint in space and do the missions you were sent into space to do. Each ship you destroy you will loot credits and usually you loot a ship component too. Do all of the missions for the Freelance Trainer and gain Freelance Pilot 1/1/1/1. After completeing all of the missions for the trainer he/she will give you a Mercenary Bandolier to use as a back pack to carry your items. It is a reward for completing the missions. Goto your inventory CTRL+I, click on the Bandolier and click EQUIP. This will put the Bandolier on your body and now you can take items from your inventory, click on them and hold the mouse button down, and drag them to the bandolier in your inventory and drop them. This will place them in your bandolier and free up room in your inventory. The Bandolier holds 50 items like a back pack does. By the time you are done gaining the first tier in Freelance Pilot you should have almost a full inventory of ship components and a decent amount of credits on a credit chip in your inventory also and some in your bank for completeing the missions. Click the Credit Chip in your inventory (CTRL+I) and then click TRANSFER CREDITS TO BANK from it’s radial menu and it will put the credits in your bank account immediately. Now if you have enough money from the missions and the looted credits go to the Bazaar which is usually near the Banking terminals and find Ship Components on the left, click the little yellow box next to Ship Components and then click Ship Chassis in the list. If there are ship chassis on the bazaar on your galaxy find one just like your starter ship which will be a Scyk Light Fighter or if there is one for a “Dunelizard” Medium Fighter get that one. Purchase the ship chassis. Then open your planetary map CTRL+V, find Ship Chassis on the right, click the yellow box and then click the yellow box for Chassis Brooker and create a waypoint to the Ship Chassis Brooker on your planet. Go to him and converse with him. His top option will be BUY A SHIP. Click it and he will offer to take your chassis blueprints and build your ship chassis for you for 10,000 credits. If you don’t have the 10k credits I will explain how to get the 10k in a moment. After you get the chassis built it will show up in your inventory. Goto your inventory CTRL+I and right click on the Ship and then click GENERATE VEHICLE. This will place it in your Data pad with your other vehicles. Now you go to the Starship Terminal, open it, click on MANAGE and the MANAGE MENU will pop up. Your ship chassis will be shown on the right and the components you can add to the ship will be on the left. Start at the top which will be REACTOR, click the yellow box next to REACTOR and the reactor components you looted while in space should be listed. Click each one, check the specs on the right till you find the one with the most energy level and then click LOAD and it will load it onto your ship. Do the same thing for all of the components and your ship will be built. Now you can travel anywhere in the galaxy without paying for a shuttle ticket by clicking the TRAVEL option in the Starship Terminal menu or if the planet you want to go to is not able to be traveled to, Launch Into Space, click H to access your hyperdrive map and travel to the planet that way.

Now to gain some credits take the rest of your ship components you didn’t use on your ship and go to the Bazaar. Open the Bazaar menu and click the MY SALES tab at the top. There will be a button at the bottom of the MY SALES section that says SELL AN ITEM. Click it and a menu will pop up with your inventory listed. Put all of the ship components you don’t need up for sale on the Bazaar for 6,000. First click the component in the SELL AN ITEM menu and it will appear in the bottom slot. Then click in the AMOUNT section at the top of the SELL AN ITEM menu and type in 6000 then click SELL ITEM. It will remove the item from your inventory and put it on the Bazaar for sale. Do this with as many components you can until you reach your maximum amount of sales allowed (25 sales are maximum on the Bazaar). When someone buys an item you are selling you will get an email telling you who bought it, what it was and how much it was purchased for. I did this and in one night I made 60,000 credits selling 10 of the components. And I continue to make money this way on my new character I just started recently as I work on his ground combat professions and other professions.

We are glad to help you if you have any question or wanna buy Star Wars Galaxies Credits from our website. Just contact with our customer service! Have a good day in the wonder game.

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SWG Galactic Civil War and Player City Statistics

by credits4swg on Mar.25, 2010, under SWG Credit Farming Guide, Swg Credits, SWG GUIDE

Found an interesting SWG article with statistical charts. Full Stratics MMONews Post with 5 more charts is here.

SWG Galactic Civil War and Player City Statistics – 15th of February 2010

Among SWG communities, there are regular heated discussions occurring every day regarding combat profession balance, GCW participation levels and server populations.

To aid these discussions, I put together some graphs and charts using stats available from the Galactic Civil War: Officer’s Salute! which shows statistics of all characters in SWG that are ranked higher than Lieutenant rank in the Galactic Civil War. This small sub-section of the SWG playerbase tends to be PvP players, although Pilots and PvE players are also able to appear on these statistics.

I also take statistics from the official Star Wars Galaxies – Player Cities page. With these stats I was able to calculate the Minimum number of characters declaring residence in servers cities to support current city rankings. This is put together based on Rank 2 cities requiring 10 characters declaring residence, Rank 3 = 15, Rank 4 = 30 and Rank 5 = 40. I then add up the total and create a chart on these numbers.

I’d like to stress that as these statistics are drawn from the limited information that SoE makes public about the game, they can only be used to identify specific trends. They do not give any accurate data on subscriber numbers or subscriber retention.

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Exploring Expertise: Beast Master

by credits4swg on Nov.08, 2009, under SWG News

Introducing a new system to the game! The Beast Master Expertise System is an exciting feature to be seen in Chapter 6: Masters of the Wild. These are creature-centric abilities available to all players, regardless of profession or level, through a third expertise tree.

You can learn more about the new system in this helfpul guide released by LucasArts, complete with screenshots.

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SWG

by credits on Nov.05, 2009, under SWG Credit Farming Guide

first of all: there are two types of factional bases – PvE (Combatant-) and PvP (S.F.-) bases.

You can’t enter a PvE-Base until you are combatant and a PvP-base until you switched to Special Forces (S.F.)

To destroy a base it needs to be vulnerable. PvE-bases are alway vulnerable (all terminals for initiating the self destruct countdown are visible). PvP-bases are vulnerable within a 3 (4?) hour time window every 48 hours. The first vuln time of a PvP base is 4 hours after the base was placed.

How to blow up a opposing factional base (same procedure for both, PvP *and* PvE-bases) :

first step: clear the base from all spawning NPCs. It’s easier to slice the terms if you’re not interrupted by attacking NPCs

second: Slice the terminals in this order.

* Jam the Uplink Terminal
Profession: Bounty Hunter
you’ll get a simple “Guess the number” game for a “Bandwith” and a “Channel”. It’s a number between 1 and 10 both times.

* Slice the Security Terminal
Profession: Smuggler
simple one: just click on the terminal

* Override Terminal
Profession: Medic
it’s in my opinion the hardest one to slice. You have to find corresponding DNA-Pairs. A and T are one, C and G are the other pair.
You get a Sequence you have to match and a list of single letters.
Let’s say you get a sequence ACGCCGAT (not sure if there are 8 letters in a sequence), you have to match the first A of the sequenc with an T in the list of single letters. And so on.
Each time you use a letter in a match, it will be replaced with a two-letter pair. This pair cannot be used in matching sequences.

You can either search for the matching letters – or try to solve it by simple random clicking…

Override Terminals can be sliced by more than one medic at a time – as soon as one medic finished slicing it, all other medics will get a system message and their slicing attempt will be stopped.

* Power Regulator
Profession: Commando
I never played a commando – so i can only tell what I heared from others:
You get a line of 8 switches. You have to switch them so they are either all off or all on. You switch them by clicking them – but if you switch one it’s possible that some others switch too. Random clicking might solve this mini game

* HQ Terminal
Profession: Officer
Simple one: Again just click the terminal to initiate the 10 minutes countdown to detonation.

Countdown in PvE-Bases can’t be stopped. PvP-base countdowns might be stopped from any S.F. player at the HQ-Terminal. (Not sure about this).

After 10 minutes the base will explode and all opposing faction players in range will be awarded GCW points.

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AFK Foraging and AFK Junk Looting

by credits on Nov.05, 2009, under SWG Credit Farming Guide

There are four macros I like to run when I’m AFK foraging. Each has their own purpose, and one of them isn’t necessary if you’re only junk looting.

The first macro I labeled “Lazy”. It’s pretty self-explanatory as to why lol.

/tar self;
/pause .1;
/ui action cycleTargetOutward;
/pause .1;
/ui action toolbarSlot01;
/pause 1;
/ui action cycleTargetOutward;
/pause .1;
/ui action toolbarSlot02;
/pause 1;
/ui action cycleTargetOutward;
/pause .1;
/ui action toolbarSlot03;
/pause 1;
/ui action cycleTargetOutward;
/pause .1;
/ui action toolbarSlot04;
/pause 1;
/ui action cycleTargetOutward;
/pause .1;
/ui action toolbarSlot05;
/pause .1;
/macro lazy;

My main is a bounty hunter, so everything is set up for that profession, however, you know your specials and know how to make them work, you’ll know how to set up this macro to work best for you. Also, I don’t use tool bar slot 1 in this macro, hence the macro starting out at 01 (for those of you not aware of it, the first slot is labeled “00″, not “01″. for more information, check out the macros threads on the official forums under Game Play Discussion).

How I have my toolbar set up is this:
Slot 2: Assault Mark 8
Slot 3: Razor Net Mark 3
Slot 4: Burn Mark 2
Slot 5: Cripple Mark 3
Slot 6: Ambush Mark 8

Before using this macro, you might wanna grab an ent buff primarily for action cost reduction. With lots of targets around, I guarantee you’ll run low on action pretty quick. At least, I do lol. But that’s a down side to being a bounty hunter.

The second macro I labeled “Buff”.

/ui action toolbarSlot13;
/pause 1;
/ui action toolbarSlot14;
/pause 700;
/macro buff;

What this does is about every ten minutes it refreshes two self buffs I have in my 14th and 15th toolbar slots. The first one is Favor of the Elders, the other is the Mustafarian Injector. You can use whatever buffs you want, and can even add to it, but make sure you adjust the pause timer for the reuse time on whatever buff has the shortest duration.

The third macro I think everyone and their mother knows. I labeled it “Loot”.

/tar corpse;
/pause .1;
/loot;
/pause .1;
/macro loot;

Pretty much does what it looks like. The trouble is when there’s a corpse without anything to loot on it that takes a few minutes to despawn, you’ll likely keep targeting the wrong corpse. You can either mouse-over the intended corpse, or you can delete the first half of the macro that targets the corpse.

Ok, now for the big macro that everyone wants. You don’t need droids, pets, or anything like that. All you need is yourself. And the willingness to ignore people pissed off about you spamming at base busts.

I labeled this one “Forage”.

/dance self;
/pause 2;
/dance self;
/pause 2;
/dance self;
/pause 2;
/dance self;
/pause 2;
/dance self;
/pause 2;
/forage;
/pause 1.75;
/macro forage;

Before using this macro, double check under Options > Graphics. There is a check box labeled “Disable Animation Priorities”. I’ve been using this macro consistently with that check box unchecked. It may work with it checked, you can try it if you want.

What this macro does is it makes your character step to the right about every two seconds, for 5 times, then forage. This gets you out of the area you last foraged. Keep in mind if you go into combat, and your character dodges with the animation for it, he/she will then be facing another direction, so they will likely start foraging along a different path.

Also, watch out for buildings and funny shaped trees, you may get stuck in a corner, such as the trees on Dathomir or the back side of a standard guild hall.

If you use all these macros together, you will likely end up with a lot of bait, rare components and the occasional disk. In fact, while I was writing this post, I looted a disk. This method has gotten me so many disks that I’ve labeled several backpacks in my house with the name of the planet the disk is meant to be used on, and nearly filled them all up.

If anyone has any questions, feel free to ask and I’ll answer them as soon as I can!

Happy AFK foraging!

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Combat level 55 to 90 in short time

by credits on Nov.05, 2009, under SWG Credit Farming Guide

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To be able to use this Exploit, you must have completed the Meatlump Quest and have access to the Meatlump Hideout in Coronet, Corellia.

1) Enter the meatlump Hideout and talk to the Meatlump standing against the wall directly opposite the Meatlump King. He will give you a Quest called “Destroy all Non-Security Droids.”

2) Go through the Meatlump Kitchen (first door to the left of the Quest-giver) and proceed to the back left corner and enter the Hatch by radial’ing it with the tilde “~” key.

3) Using your Overhead (HUD) Map, proceed to every room and destroy the Security droids. You are intentionally FAILing this quest, but for good purpose.

Each of the security droids are 1 or 2 hit kills, meaning they are destroyed EASILY. However, these droids still give you excellent XP at an average of 900 to 1800 XP each depending on your current level.

There are approximately 22 Security droids in this instance and it can be completed in 4-5 minutes. That is an average of about 22000 XP each 5 minutes or 264,000 XP an hour.

It is easiest to do with the Jedi Profession simply because of force run. Using Force run to traverse the longer hallways saves much time…especially since the instance is timed to begin with.

A few things to know before running this exploit:

1) The instance can only be solo’d and has a timer of 10 minutes. You will not see the timer, but the system will give you a warning at the halfway point by saying something like, “300 seconds remaining.” If, you are caught in the instance when time runs out, the instance will eject you to the surface, outside the Meatlump hideout. Though this is still close by, it can be a bit annoying having to run all the way back down the Meatlump Hieout to get the quest again.

2) There are a total of about 50 droids (regular and security) in the instance. It IS possible to destroy EVERY droid in the instance and return to the beginning before time runs out. Doing this will double more than double the amount of XP you gain each trip, but also doubles the time you spend in the instance. I personally destroy everything (as a Dark Side Jedi I deal enough damage to dispatch the droids quickly).

3) All droids are in static locations, so after a few runs you should be able to memorize the locations of every security droid in the instance and have a pattern to get to them quickly.

4) After destroying 2 security droids the quest will update saying you have failed, but you still have the remaining time to continue your spree of destruction, so use it.

5) You enter the instance by radial’ing the hatch, and you must exit the instance by radial’ing the ladder and choosing “ascend Ladder” or by radial’ing and pressing 1.

When you leave the instance head straight back to the quest-giver and talk to him twice; first to indicate that you failed, and secondly to pick up the quest again.

it DOES get extremely Repetitive and Boring, but used in combination with the Combat Ent Quest trick, you should be able to level your combat toon in about 4 to 5 days.

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