Tag: Pilot World
Current Pilot Update
by credits4swg on Mar.25, 2010, under swg characters, SWG Credit Farming Guide, Swg Credits, SWG GUIDE
Hjal dropped a brief post about what’s going on in the Pilot world, find the full thread here.
Just a quick update as I’ve been silent the last couple of day… disclaimer, since I’m still working on the things mentioned things can and probably will changeJ:
- Nym’s should now be repeatable. It took a little longer since the code didn’t really support what I wanted it to do so I had to rewrite the way the quest works (none of this should be visible when playing the game). This will mean that if you have any of the old scrolls lying around, they probably wont work after the update, but with the low respawn time this shouldn’t be too much of an issue.
- Lord Cyssc should now be repeatable. If you’ve completed the quest and gotten the badge you can now talk to Gursan Bryes again and he will give you a slightly different version of the quest. (Same ships, same functionality, the target is now just a ‘Blackscale Leader’. The quest will give out one of four different ships guns: the Vengeance Ion Cannon, Ionic Pulse Cannon, Trando Repeater or the Heavy Ionic Pulse Cannon.
- The new duty missions should now be avilable at space stations. Currently they are split up based on the tier of the duty mission:
Tatooine, Corellia and Naboo will offer tier 1 and 2 missions.
Lok and Yavin4 will offer tier 3 missions.
Dantooine, Endor and Dathomir will offer their 4 and 5.
Currently the factional tier 5 missions will take you to Kessel. I placed the factional missions there since I’m not sure what the effect would be in terms of planet scores and the upcoming GCW updated part 2.
The vendor that will accept the tokens granted by the duty missions is working though I need to get him placed somewhere. And the poor guy needs a name, he’s currently ‘An unknown creature’… any suggestions?
- I currently got a proto type system for getting to and from Kessel and Deep Space running on my machine. This should help even things out for the different factions when it comes to getting back into the fight. I’ll get into more details once I’ve made sure that my prototype won’t blow up in my face
- I’m currently looking into engine speeds. I got the schematic for a new elite engine and I’m researching the pre and post nerf speeds on Tier 6 and 10 engines. Though so far I can say that I won’t return them directly to their un-nerfed speeds (I’m not sure a level 10 engine with a raw 142 TS would be a good idea ).
I’m going to head off again, but hopefully this will at least give everyone an idea of what going on.
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