Tag: Missions
Brief Guide To Starting Out In Star Wars Galaxies
by credits4swg on Jan.13, 2011, under swg characters, SWG GUIDE, SWG Leveling Guide
When you first start out in SWG you should have picked a profession during the introduction. So upon starting the game you should have Novice in that profession. You can also train in any other profession you would like but you only have 250 skill points to learn professions and every time you learn something new it takes some skill points to learn them (Click CONTROL+S to see a list of your current Skills or click the ALL PROFESSIONS tab on top of the Skills menu to see all the skills you can learn). If you are looking for fighting missions you need to train in either Brawler Novice or Marksman Novice. You can find NPC (Non-Playing Character) trainers by holding your Control key and pressing V. Your planetary map menu will pop up.
On the right is a list of things you can highlight to find where they are. When ever you highlight something on the right of the planetary map an icon will appear on the map showing where the thing you highlighted is located. There is a Yellow arrow on the map showing where you are on the planet. Click the little yellow box next to TRAINER, then click the yellow box next to Brawler Trainer or Marksman Trainer or whichever profession you wish to learn and keep clicking the trainer names until you see the green mark show up on the planet near where you are. When you find the trainer you want to go to right click their name and click Create Waypoint. Then you can right click the new blue triangle icon on the planet map and click Activate Waypoint or click CONTROL D and then click the Waypoints tab and the waypoint to the trainer will be in there. Right click it and then click Activate Waypoint or just double click it and it will turn on. Double click to turn it off. You’re only allowed 100 waypoints in your data pad so don’t keep any waypoints in there that you don’t need or can find and create later like trainers. Bring up the Waypoint’s radial menu and click DESTROY WAYPOINT to delete a waypoint from your data pad. Then click YES to confirm the destruction of the waypoint. Go to the waypoint by following the blue arrow on your screen and shown on your radar which is on the bottom left hand side of your screen, click on the trainer, then click on CONVERSE when his radial menu pops up. He will talk to you. You click I AM INTERESTED IN LEARNING A SKILL. The only skill you will be able to learn is the Novice until you gain experience to learn more. Click it, it will cost 100 credits to learn Novice in anything and then you will have the novice in that profession. When you have gained enough experience to get a new box in your professions you can be taught by a player who has the same box or from an NPC trainer. It is always better to find a player to train you because it doesn’t cost you anything (Training from NPC trainers always costs money) and the player can gain Apprenticeship Points for teaching it to you. In order to master a profession you need to gain 300 Apprenticeship Points. Mastering a profession doesn’t require experience, it requires Apprenticeship Points that you get by teaching other players the skills you have learned. If you see anyone asking for someone to teach them something that you already have, click on that player until their radial menu comes up, then click on Invite To Group. You must be grouped with someone to teach them anything. Once you have grouped with the person click on them again and then click TEACH in their radial menu and teach them what they have requested. You gain 20, 30, 40, 50 or 60 Apprenticeship Points depending on what level of training you are teaching. The higher the level of tier you teach the more Apprenticeship Points you obtain. Tier 1 = 20 Apprenticeship Points. Tier 2 = 30 Apprenticeship Points, and so on to Master. Teaching someone Master in a profession will gain you 60 Apprenticeship Points. Get Apprenticeship Points whenever you can. Because usually obtaining your Apprenticeship Points to master a profession can be the hardest part about getting Master.
Obtaining Missions For Experience & Credits
Once you have your combat profession novice you need to find a mission terminal. You can goto your planatary map again CTRL+V and there is a section on Mission Terminals on the right side of the planetary map menu. Find a Mission terminal the same way you found the trainer. When you get to the missions terminal click on it and then click LIST MISSIONS from it’s radial menu. A little mission menu will pop up with a list of missions and how much credits you get for doing them that you can go do to gain experience and credits. You can get 2 missions at one time but no more than 2 at a time. It’s always best to get missions in the same direction so you don’t have to travel too far between them and try to find missions that are not too far. The missions listed will also show how far they are by how many meters away they are. When you get your missions there will be orange arrows on your screen and on your radar on the bottom left hand corner of your screen. Follow the orange arrows to your missions until you find them. The arrows will dissappear from your screen when you are within 1000 meters of the waypoint but the arrow will still be on your radar. When you get close to the waypoint it will shift to another location which will be the exact location of your mission. The missions listed will depend on what weapon you have equipped at the time and how good you are with it. So equip your weapon (See Helper Droid Guide below to see about obtaining weapons) and then open the missions terminals menu. At first the missions will be low paying and low experience. As you gain more boxes in your chosen profession the missions will get harder and will reward more money. Some planets have harder missions than others. Dantooine, Dathomir, Yavin IV, and Lok are known as Elite planets and have very difficult missions with a lot of creatures that can kill a new player. I recomend Naboo or Corellia when just starting out.
Your Helper Droid & How It Can Help You
Your helper droid can be a useful tool as well. Click CTRL+D to bring up your data pad. Click the Data tab if it isn’t on that tab already, click on your helper droid in the data pad, then click CALL or CALL DROID (can’t remember which one). Your droid will show up next to you and you can get help from him. I suggest you tell your helper droid you want his help in learning how to work with whichever profession you have chosen by clicking on him and finding the option in the radial menu to help with Professions. The helper droid will help you with any profession not just combat. When you tell him you want help with Brawler he will ask you what part of brawler interests you. Or Marksman depending on what combat profession you want. When you pick the one you want he will place a weapon in your inventory for you to start with. Then he will tell you to go kill a creature on the outskirts of the city you are in. Go to the edge of the city you are in and find a creature. There are always small creatures on the outskirts of most game cities. Once you kill the creature the helper droid will tell you that you have gotten a reward put in your bank account and then he will tell you what you need to do next. It will involve using special attacks and commands you obtain for each profession. Do what he tells you to do and you will gain some more money. As you do the missions for the helper droid you also get a few more things in your inventory. You will get a Travel Voucher that you can use once to get one ticket to any planet or city. You will also gain a Cloning Voucher that you can use to add your cloning information to a specific cloning terminal like you did at the beginning tutorial introduction when you started the game. You don’t have to Clone your information at a specific cloning terminal but it’s good for like when you join a guild or have a house in a player city or near one you can clone your info at the cloning terminal there so when and if you die on that planet you can either clone at the closest cloning terminal or at the one you put your info into. And once you finish all of the missions for the droid (4 I think) you will get a Speederbike rental device to get you a speeder bike for a short time. You can only call this speeder bike 5 times and then it will dissappear. So you need to save up some money to buy yourself a vehicle before your rental speeder expires. To store your droid click on the droid, put your arrow on the DROID OPTIONS on his radial menu, then click STORE and he will be stored in your Data Pad until you call him again or complete another mission he has told you to do in which case he will show up on his own to tell you what to do next.
JTL: A Guide On How To Use Space To Gain Credits, Your Own Ship For Travel & Space Missions While Helping Your New Character/Player Obtain The SWG Necessities
This short guide will explain how to take a brand new character and obtain the necessities in SWG life by solely doing Space Missions and Bazaar Sales.The best way I have found to start a new character since JTL has come out is first you need to buy Jump To Lightspeed expanssion pack and install it, of course lol. Then find a Freelance Pilot trainer and train in Freelance Pilot. I say Freelance because in order to train for Rebel or Imperial you have to gain 200 faction points and join either the Rebellion or the Empire first before you can become a Rebel or Imperial pilot and that takes combat profession skills to do. Converse with the Freelance Pilot trainer till you get your starter ship and your first mission. I recomend going to Corellia to train in freelance pilot and get your starter ship because the starter ship can only be used on the planet you train on and in the space sector of the planet you train on. A starter ship cannot hyperdrive or travel to another planet. And Corellia is the center planet in the galactic map so that would be the best place to train and do your space missions, I think. Go to the Starport and find the Starship Terminal, bring up the menu from the Starship Terminal and click LAUNCH INTO SPACE. You will wind up in your starter ship in space. There will be a Holocron Space Flight Trainer in the cockpit with you to help you understand how to fly and how to engage in combat while in space. Do the tutorial and learn what you need to know about space combat. Then go to the waypoint in space and do the missions you were sent into space to do. Each ship you destroy you will loot credits and usually you loot a ship component too. Do all of the missions for the Freelance Trainer and gain Freelance Pilot 1/1/1/1. After completeing all of the missions for the trainer he/she will give you a Mercenary Bandolier to use as a back pack to carry your items. It is a reward for completing the missions. Goto your inventory CTRL+I, click on the Bandolier and click EQUIP. This will put the Bandolier on your body and now you can take items from your inventory, click on them and hold the mouse button down, and drag them to the bandolier in your inventory and drop them. This will place them in your bandolier and free up room in your inventory. The Bandolier holds 50 items like a back pack does. By the time you are done gaining the first tier in Freelance Pilot you should have almost a full inventory of ship components and a decent amount of credits on a credit chip in your inventory also and some in your bank for completeing the missions. Click the Credit Chip in your inventory (CTRL+I) and then click TRANSFER CREDITS TO BANK from it’s radial menu and it will put the credits in your bank account immediately. Now if you have enough money from the missions and the looted credits go to the Bazaar which is usually near the Banking terminals and find Ship Components on the left, click the little yellow box next to Ship Components and then click Ship Chassis in the list. If there are ship chassis on the bazaar on your galaxy find one just like your starter ship which will be a Scyk Light Fighter or if there is one for a “Dunelizard” Medium Fighter get that one. Purchase the ship chassis. Then open your planetary map CTRL+V, find Ship Chassis on the right, click the yellow box and then click the yellow box for Chassis Brooker and create a waypoint to the Ship Chassis Brooker on your planet. Go to him and converse with him. His top option will be BUY A SHIP. Click it and he will offer to take your chassis blueprints and build your ship chassis for you for 10,000 credits. If you don’t have the 10k credits I will explain how to get the 10k in a moment. After you get the chassis built it will show up in your inventory. Goto your inventory CTRL+I and right click on the Ship and then click GENERATE VEHICLE. This will place it in your Data pad with your other vehicles. Now you go to the Starship Terminal, open it, click on MANAGE and the MANAGE MENU will pop up. Your ship chassis will be shown on the right and the components you can add to the ship will be on the left. Start at the top which will be REACTOR, click the yellow box next to REACTOR and the reactor components you looted while in space should be listed. Click each one, check the specs on the right till you find the one with the most energy level and then click LOAD and it will load it onto your ship. Do the same thing for all of the components and your ship will be built. Now you can travel anywhere in the galaxy without paying for a shuttle ticket by clicking the TRAVEL option in the Starship Terminal menu or if the planet you want to go to is not able to be traveled to, Launch Into Space, click H to access your hyperdrive map and travel to the planet that way.
Now to gain some credits take the rest of your ship components you didn’t use on your ship and go to the Bazaar. Open the Bazaar menu and click the MY SALES tab at the top. There will be a button at the bottom of the MY SALES section that says SELL AN ITEM. Click it and a menu will pop up with your inventory listed. Put all of the ship components you don’t need up for sale on the Bazaar for 6,000. First click the component in the SELL AN ITEM menu and it will appear in the bottom slot. Then click in the AMOUNT section at the top of the SELL AN ITEM menu and type in 6000 then click SELL ITEM. It will remove the item from your inventory and put it on the Bazaar for sale. Do this with as many components you can until you reach your maximum amount of sales allowed (25 sales are maximum on the Bazaar). When someone buys an item you are selling you will get an email telling you who bought it, what it was and how much it was purchased for. I did this and in one night I made 60,000 credits selling 10 of the components. And I continue to make money this way on my new character I just started recently as I work on his ground combat professions and other professions.
We are glad to help you if you have any question or wanna buy Star Wars Galaxies Credits from our website. Just contact with our customer service! Have a good day in the wonder game.
What is the point of Star Wars Galaxies?
by credits4swg on Jan.13, 2011, under SWG Credit Farming Guide, SWG Farming Guide, SWG Leveling Guide
For years now the developers have given the cryptic answer To Live in the Star Wars Universe. Many people get this and have wanted to do just that for well over 20 years. However Living in the universe is too vague for some gamers (heck, most people don’t quite understand what the point of living in the real world is I’ll give you a hint to be good to one another).
So for the goal minded folks out there, here is the Point of playing SWG:
1) Learn the basics of the game for a while so you don’t appear to be a newbie.
2) Accomplish all the different types of missions, from the quick and straight forward Mission Terminals to the multi-legged and more varied NPC static quests. You may need to travel beyond your starting city to find the more involved ones.
3) Gain enough money to buy (or gain enough skill to make) a good weapon and other equipment that suits your character.
4) Finish a themepark such as getting all the way to Jabba’s Throne Room. Beat at least 1 �dungeon� on every planet.
5) By doing factional missions or joining battlefields, gain enough faction points to rise up through the ranks in the Empire or Rebellion. Make enough points to try out all of the perks.
6) Join a Player Association that fits your play-style. Help others members to accomplish their unique goals and they will help you with yours.
7) Keep tabs on your Badges. You want to get over 100 of these to consider yourself a success in SWG.
8 ) Spend all of your skill points to master several professions. (Be sure you surrender some skills and learn new ones to find the character combination best for you)
9) Search the galaxy to find the spot you want to call home and build a house there so you can leave your mark on that galaxy. (Be sure to furnish it as an empty house doesn�t count)
10) When you are done with all that, work on figuring out how to unlock the Force Sensitive slot. If you can do that (and very few of you will and it will take several months, at least), then repeat the process with your new Jedi character until you are able to get the Jedi Master title.
When you have accomplished these 10 not-so-easy steps, you can say you have won the game. There you have it. But please note, this list is subject to change as we add new content such as player cities, player vehicles, more quests, and full expansions.
Now, of course, feel free to substitute any of the above with other activities you enjoy in the game, such as becoming a famous entertainer, well-sought after crafter, always in demand doctor or highly feared bounty hunter. Or just have fun exploring, fishing, dueling, getting married, attending parties, meeting new people, helping people stuck in step one or even hosting your own events for each other. Definitely try to Role Play (it isn’t hard, you don’t have to act goofy, just don’t bring real world conversation into the spatial chat).
Thanks for your reading. By the way, we provide Star Wars Galaxies Credits with the lowest price and the best service. Please contact with us any time.
SWG gold can be bought online for a small price
by credits4swg on Nov.26, 2010, under Swg Credits
SWG is the first ever starwars mmorpg. The game is set in the movie universe and players will be able to relive their favorite moments from the film. Familiar scenes from the movie are common throughout the world. Players can choose from a large pool of classes. Some of these classes such as the Jedi and entertainer have a unique play style. Therefore when choosing your class, always make sure it is something you will enjoy playing as. SWG gold is the standard credit system within starwars galaxies. Players must accumulate SWG gold. Star Wars Galaxies Credits is needed to travel to different planets in the solar system. It is also needed to create weapons and ammunition. Players can use swg credits to also purchase services from other players such as the entertainers. SWG will carry players through key components of the game. Much of the content is a fabricated from the movie itself and players will see familiar characters.
Players can also change their alignments depending on how they choose to complete quests and missions. SWG gold is rewarded differently depending on your solution to the mission’s problems. The two main alignments are rebels and the empire. Any fan of the movies will realize what these factions represent. SWG Credits can be bought online for a small price. Purchasing SWG gold can give you an advantage over other players and factions. Thanks to gold services you may be able to obtain new armor and weapons that very few people on SWG will have.
How to make credits in Star Wars Galaxies
by credits on Nov.23, 2010, under Swg Credits
Making credits in Star Wars Galaxies can be child’s play if you know the right methods and locations. The Star Wars Galaxies Credits Guide provides you with different combat and non-combat strategies with several of them yielding an average of more than 500,000 credits per hour with the top earner raking in up to 1,000,000 credits per hour.
Making credits on the ground: From the best hunting locations for making credits at each level range to a fast leveling guideline, this Star Wars Galaxies guide provides you with a complete break-down. Learn which mobs to kill and apply detailed strategies to take down even the most difficult encounters.
Combat Breakdowns: The SWG Credits Guide will let you know how to properly prepare for battles, as well as the importance of your stats, equipments and how your buff works.
Maximizing your credit income in groups: From the ideal group setup in SWG to tricks and tactics for fast leveling and killing mobs, the author turns you and your friends into an efficient killer team while hunting for credits and experience.
Running creature and NPC missions for credits: Find out why these are one of the best ways for a soloer to earn credits while gaining experience.
Food: A compact chapter on food stats and a guideline who should use which food and drink for which purpose to maximize the efficiency of your SWG character.
Making credits in space by fighting: Whether you are a neutral, imperial or rebel pilot, the author shows you how to make a fortune in space: From the fast-leveling trick for space xp to the most rewarding fighting locations for credits and experience – you will become a skilled veteran in a matter of hours. Learn how to take down difficult opponents on your own and with ease – agile fighters, heavy bombers, gunships and the Corellian Corvette.
Making credits in space by mining asteroids: The Star Wars Galaxies Credits Guide provides a very useful asteroids table. The table will show you the exact waypoints for the best locations to mine each type of asteroid, as well as their buyback value and the difficulty of the opposition you should expect to encounter.
Profession specific credit-making: Entertainers: Learn how to make the most out of your Dancer, Musician and Image Designer and how to outsmart the competition – simply by reading the SWG Credits Guide.
Artisan professions: Making a profit of gathering resources will become much easier with the best artisan tricks and tactics.
Making money as a smuggler: Maximize your profit of slicing and learn how to advertise your abilities. Faction trading made easy – with an exact table listing ranks, their caps, restrictions and conversion rates, a guideline on how to make the deal safe and different pricing options.
Bounty hunters: The SWG Credits Guide shows you how to make a profit as a BH.
Make millions simply by following our step by step mission guides: Detailed walk-throughs for the Jedi and ARC-170 Starfighter quests, the Clone Trooper Armor and Holograms quest, weapon quests such as for the DC15 Rifle, Clone Carbine and KYD21 and other tasks with exceptional good rewards. These missions should make you upwards of a million credits each.
Crafting macros and hints: Find out how to increase your efficiency while crafting in SWG and apply ideal crafting macros that cut down the crafting time investment by up to 80%, enabling you to make up to 1,000,000 credits per hour.
Ewok Festival of Love 2010
by credits4swg on Mar.25, 2010, under swg characters, SWG Credit Farming Guide, Swg Credits, SWG GUIDE
Next week the ever popular Ewok Festival of Love will be back. We’re adding some new rewards including colorable flowers and some other surprises. Thanks to all your hard work last year, the Sage Blaire is doing much better but there’s a new Sage this year that will need your help. There will also be some new badges and new titles with this year’s event. Happy Love Day to all of you!
The 78th month veteran reward will also go live with this event. We thought we’d make life a little easier on our vets, so you’ll enjoy the convenience this reward will offer.
Update 16
Alas the long awaited reveal of the next game update. There’s a lot going on in this update. A few things will be announced later. Here is a teaser of some of the things that you can look forward to.
Content: Nym’s Theme Park
The old theme park will be receiving a long deserved revamp to make the content more challenging. This theme park will also pick up where the content path left off in an effort to deliver a more complete experience for new players. Quests will be added to the player’s journal. Players will get a chance to earn new rewards. We’re also planning to include additional side quest, collections, and solo and group content. New and veteran players alike will enjoy the new theme park and get a chance to play one of our most exciting quest series.
Space: Yes Space!
We’re removing the Kessel Switch. Destroying the Star Destroyer or the Freedom Station will no longer have any effect on Kessel. In addition the special spawns that would normally only appear after one of the two had been destroyed will now always be active. We’re also removing (almost) all of the collection spawns from all the space zones (the spawns remain in the Nova-Orion zone). Instead these spawns will now be available via space Duty Missions from the space stations. Finally, Destroy Duty Missions will give the player special tokens as a reward in addition to the credit payout. The tokens can be used to purchase randomly generated space parts. Players will be able to select the type of item (for example: Armor, Weapon, or Engine) and the certification level. The stats will be generated in the same way looted items are generated. Oh and one more thing on the list is to change Nym’s Starmap and the Lord Cyssc missions and make them repeatable (you’ll be able to do them daily). It really feels great to discuss space changes in a producer note (I can’t wait until GCW part 2).
Can you fix … We can try!
After too long of a wait we are dedicating a large portion of GU16 to address top senate and community issues. We hear you and we are very excited to get a chance to start focusing on addressing these issues. The goal of this update is to address issues across all the professions plus fixes for player associations, groups, role players, battlefields, and even some GCW (can’t …. stop …). So far the team is making great progress.
And there is more. Stay tuned for more details on this very exciting update.
Thanks to everyone who has become our fan on our new SWG Facebook page. We have over 4,000 fans and it’s growing strong. Congratulations on hitting that first milestone and earning everyone in the game the Storm Trooper Squad Leader bobble head. We’re looking forward to achieving the next milestone for more in-game rewards.
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Creative ways with 4 accounts to get considerable GCW
by credits on Mar.13, 2010, under Swg Credits
Reading an old guide about doing faction missiong from terminals. And it got me thinking, because im about to do a similar thing but with creatures. I need to get some hide. Go out with what ever toons u want gcw on, and bring your other toons along. Have them running an afk assist macro for extra dps. Then just run between two of the missions all your toons got, and the npcs will hopefully respawn by the time you switch mission spawn locations. Eventually i think they will stop respawning this way, and you can blow up the tiny lil base for like 22 gcw points. Other than that i heard you can get around 2-3k gcw an hour in deep space. I also was reading that you can grind an ent up, or if you already have a lvl 90 that you want to make the opposite faciton you can do that. Go to a static base and go overt/SF and just have them run in and kill each other. You can do this about 10 times for each character per day. I would have both characters farm gcw off each other, because the higher rank that one of ur toons is, the more gcw the other toon will get for the kill. Plus the static bases give some not so bad gcw for very little effort.
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Ranged Weapon-centric
by credits on Jan.04, 2010, under SWG GUIDE
Hunting Creatures Solo:
Note: If you need cash of course take missions and apply these principals on your mission target. I won’t be going into missions any further except to say, do as many as you can before you become numb from boredom. The cash comes in handy.
Non-Aggressive Creatures:
Non-aggressive creatures are much easier to kill than aggressive ones for one simple reason: you can herd non-aggressive creatures.
Dewbacks are a great example. If you run across a lair of Dewbacks you’ll notice that they are all bunched together. If you attack one, another is sure to come with it. Its the old bring-a -friend syndrome.
To disperse the group simply approach the herd until about 40 meters away. You’ll know you�re there when the question marks pop up above the creature’s heads. Then walk slowly up to within melee distance and watch them run. Simply herd on away from the main group and have you way with him. Rinse and repeat.
Aggressive Creatures:
This tactic works with non-aggressive creatures as well. The drawback is it takes patience.
Approach the creatures you wish to kill slowly until you see the question marks appear above their heads (about 40 meters). Then wait. The group will slowly start to disperse.
If there is a scout in the group, do you best to stay away from it. If you engage it, it will run back to the lair and bring of bunch of friends with it to kill you.
Wait until a non scout is approx 14-20 meters away from the rest of the group and target it using the tactics mentioned above. Rinse and repeat for the rest of the mobs. Don’t forget to destroy the lair when you are done as the devs have finally added exp back to the lairs.
Other Skills:
As you gain more skills you will get better at masking your scent and will eventually acquire /warning shot, another helpful ability that sends your target scurrying in the other direction. Warning shot is most helpful in a group when you pull too many mobs. Its useful to designate a group member or two to be the crowd controllers and fire off a warning shot whenever the group gets adds. But that’s another guide altogether.
Editorial:
The game in its current state allows for some interesting tactics. This guide touches on just the most efficient for soloing, but that�s not how I like to play. I like to group. And currently the game is completely unfriendly to those of us that like to take a group of 20 mates out on a giant Kryat hunt or other expedition.
We need to know that if we find a Kryat and run back to town to gather a group to kill it (which can take as long as a half hour in itself) that the mob will not de-spawn before we get back.
We need to know that there are places out there where we stand a very, very good chance of finding a mob of a certain type. If I had a dime for the number of times I’ve dragged my furry wookiee ass out to the Kryat graveyard and found nothing but worrts I could probably do my laundry.
We need scout exp to be dispersed throughout the entire group. I’m sooo tired of listening to people whine about who gets to harvest next. Keeping a loot list of who gets next harvest is not my idea of fun, and yet here I am dealing with Timmy the scout who’s mad at me and whining that he didn�t get his turn to harvest.
We need BETTER MOBS. I can’t emphasize this enough. Nerfing the exp for killing a Kryat isn’t enough, making Giant Worrts harder isn�t the answer either. We need mobs that have special abilities that we don’t, that are impervious to anything except Mind attacks. Let you imagination run wild.
We need more cool skills. Rangers should get a “Target the pool that has the least HP” ability. Or hell, give that to the TK artist along with some defensive skills. Postures that stop creatures from attacking prone group members need to finally be implemented as well.
I could go on and on but this is a start. Notice I’m not sitting here saying I’m going to leave the game cause it sucks. I’m also not just bitching about changes because I played for a couple hours and made some snap judgments.
Guide to Soloing
by credits on Jan.04, 2010, under SWG GUIDE
Quite a few people know about these but hardly any that I see actually use these abilities to their full potential.
Both commands make a mob confused and basically keep them from aggroing on you while you shoot them – hopefully until they die.
The key here is that both abilities STACK. Mask Scent is by far more powerful, but when used with threaten shot you can take down white con mobs with ease and often yellow and red cons will to this tactic as well.
The major variable that determines success with this tactic is your choice of weapon. You’ll want to pick out a high damage per second rifle, carbine or pistol if you want to survive. If the choice is between a high damage/low speed weapon and a low damage/high speed weapon with around the same DPS, go with the latter. It helps to have a few more shots when the mob finally aggros on you in case you miss.
Before you attack any Mob solo you should perform these steps. EVERY TIME.
1) Get within 55 meters if you are a rifleman (with other ranged weapons, find the max distance they will function and subtract 10 meters. This will give you a nice cushion). This allows for the MOB to run away from you while you are shooting it and not fall out of range. This is also important because the game rolls against your mask scent each time a mob goes out of and back into range. If mask scent fails during this roll you will probably die, so give yourself a nice cushion.
2) /maskscent.
3) Go prone
4) Use /threatenshot.
5) Blast away
Hunting Creatures Solo:
Note: If you need cash of course take missions and apply these principals on your mission target. I won’t be going into missions any further except to say, do as many as you can before you become numb from boredom. The cash comes in handy.
Non-Aggressive Creatures:
Non-aggressive creatures are much easier to kill than aggressive ones for one simple reason: you can herd non-aggressive creatures.
Dewbacks are a great example. If you run across a lair of Dewbacks you’ll notice that they are all bunched together. If you attack one, another is sure to come with it. Its the old bring-a -friend syndrome.
To disperse the group simply approach the herd until about 40 meters away. You’ll know you�re there when the question marks pop up above the creature’s heads. Then walk slowly up to within melee distance and watch them run. Simply herd on away from the main group and have you way with him. Rinse and repeat.
Aggressive Creatures:
This tactic works with non-aggressive creatures as well. The drawback is it takes patience.
Approach the creatures you wish to kill slowly until you see the question marks appear above their heads (about 40 meters). Then wait. The group will slowly start to disperse.
If there is a scout in the group, do you best to stay away from it. If you engage it, it will run back to the lair and bring of bunch of friends with it to kill you.
Wait until a non scout is approx 14-20 meters away from the rest of the group and target it using the tactics mentioned above. Rinse and repeat for the rest of the mobs. Don’t forget to destroy the lair when you are done as the devs have finally added exp back to the lairs.
Other Skills:
As you gain more skills you will get better at masking your scent and will eventually acquire /warning shot, another helpful ability that sends your target scurrying in the other direction.
If you are fighting a hard mob (yellow or red) using the tactics above and feel that it is about to aggro on you, fire off a /warning shot and mask scent again and re-engage.
Using C-12 s for FS XP
by credits on Jan.04, 2010, under SWG GUIDE
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WHAT TO DO FIRST
Obviously the first thing to do is to buy some grenades. This is not as easy as it sounds, as grenades are not made very often (it takes the weaponsmith a long time and a lot of resources). The way i found grenades was to advertise on the trade forums or just ask Commando’s if they knew a place to buy grenades. Make sure when you are buying the ‘nades that they are about 200-800 damage with a speed of 2.0-2.9. Dont bother to get these grenades sliced, unless you know someone who can give you free slices or you are a smuggler. For those of you who would prefer more bang for your buck, look around for some Grenade Powerups. If you cannot find any, a Master Artisan should be able to make some. The best way to buy grenades is in factory crates of 25. They will often be priced between 15k and 40k.
Ok, now we have some grenades. But what is the best and quickest way to use them? Go to your toolbar. If you havent extended it into 2 bars, do that now. On the top left of your toolbar there should be 2 little arrows. Press one of these arrows until you find an empty or unused toolbar. Now clear a lot of space in your inventory and pull out a full crate worth of grenades. Place each grenade in a slot in the toolbar.
Ok so our grenades are ready to be used. However we need to be suitably protected so we dont blow up when the creatures do. If you are wearing ANY armour without blast resists (Ubese, Mabari etc) this will not be good. I use composite armour with at least 70% Blast damage protection. Now that you have armour selected, get buffed as you normally do.
WHAT TO KILL
Now we are all prepared to use our grenades, but it is no use unless we know what to kill. Go to either Dathomir or Dantooine. On both of these planets you normally find large solo groups. Get in a group and take missions for creatures that have no blast resists, but still give out good xp. Some examples of these are:
Dantooine
Huurton Stalkers
Pikets
Dathomir
Baz Nitches
Obviously there are more than just these animals that you can hunt with grenades. Ok, take 2 missions for these creatures (it is faster to get them in one direction but you do not have to), switch to your ‘grenade toolbar’ and head to the mission WP.
COMBAT!!!!!
Congratulations, you are almost there. Now all we have to do is destroy the lair (it helps to have mastered an elite combat profession for this).Now, attack the lair before you attack the other creatures (lets imagine that they areHuurton Stalkers). This gets the Huurtons attacking you in a large group. Because attacking a lair gives you a 100% hit ratio, and ALL grenades have a blast radius, you should move close to the mission lair. This means that the pack of Huurtons that is attacking you will follow you and crowd around their lair. Now start throwing ‘nades’. Remember, each grenade has 5 uses, so hit each of the grenades in your toolbar 5 times before going to the next one. The lair and Huurtons will take longer to kill than a normal lair, but if u have mastered an elite combat profession each Huurton killed will give you 5000 Combat XP. After the lair is empty, switch to a normal weapon, as it is a waste of grenades to take the lair out with no real results.
THE NUMBERS
Anybody who has mastered an elite combat profession (especiallya melee one) will find this easy to do. And since your Combat XP will cap out at 300k, it is also a lot quicker than a normal grind.300k Combat XP = 100k FSXP. This means that it is possible to get possibly 500k FS XP done in 1 day.
SWG Credits: Primer
by credits4swg on Nov.08, 2009, under Uncategorized
Credits are the in-game currency for SWG. In the months ahead, we’re going to see this word mentioned often in this blog, so we might as well give you a primer about it.
How do you earn SWG credits? This article has an answer:
There are many ways to earn credits in Star Wars Galaxies, you can either buy SWG credits online from a trusted source, or take your time and earn it in-game. In the game, the fastest and easiest way to earn your creds is by doing missions. There are 2 types of missions: Delivery Missions and Destroy Missions. To get a mission, find a mission terminal in the city. Orange colored terminals are neutral missions while the blue ones are faction dependent with a corresponding faction flag next to them.
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