Tag: Medic
Medic – Halberd Galin’s Tips to being a Novice Medic
by credits4swg on Jan.19, 2011, under SWG Farming Guide, SWG GUIDE
To begin, I will assume a few things.
1. You started as an Artisan –
Reason – Resources are free, only if you can get them yourself. Beginning as an Artisan allows you to survey and sample these resources yourself. For more information, look at the other guides on this site. I suggest getting yourself up to Engineering 2, so that you can create all the tools and survey equipment you need.
For a Guide to starting an Artisan, Check out Tale’s Guide.
2. You are not in this for the money –
Reason – While being a medic can earn you credits from generous people, or from you selling your services, 90% of the time you will earn nothing for what you do. Do not assume that you will always get tipped, do not assume you will always find someone to pay you to heal him or her.
3. You enjoy being in the background –
Reason – While you can do many different professions at once, you have to carry ALOT
Of Medical Supplies (Extra Resources too) due to healing. Don’t encumber yourself with a lot of armor, while a little bit if just fine for your head, hands, feet; your torso should be lightly covered so that you can carry more supplies.
This is a tip, as I have seen many aspiring medics upfront in combat taking some blows… but just remember, you have to be alive so you can bring the incapacitated around.
Now for my tips
Take your time, don’t rush –
Reason – Many persons that work a full time job should know something about being patient. If you sit and watch the clock, it’ll seem like work will never end, and you have this massive amount of work to do… so I suggest this to you all. Don’t rush yourself, take your time with gaining skill and just enjoy yourself. If you notice that you just a few hundred points away from something, go right ahead and concentrate on it to “pop” that skill amount, but otherwise… just don’t bother to open your skill screen, you’ll feel it’s just taking that much longer.
Gather Resources close to a city
Reason – When you’re a young medic, getting the best resources for your stim packs is not THAT important, because your really not skilled enough to use them to their best effectiveness (this is speculation not fact due to personal experience). Just stand in the middle of town and survey for resources, when you find a decent concentration of one (40+ percent) start heading toward the highest, just don’t travel too far away from town because if you get attacked by a mob stronger than you, pick up and burst run to town right away. Though dieing isn’t an issue when you’re a new player, later one it IS an issue (costs a lot and losing your un-insured items is really frustrating) so go ahead and get in the habit.
Make Separate Hotkey groups –
Reason – I have three hotkey groups set at the moment for ease of working and playing.
Set one bar for Combat/Heal Damage/First Aid/Drag Incapacitated with a few of your other favorite special attacks if your a marksman novice (which I am due to combat medic requirements) and Stand/Prone/Burst Run, this will be your General Combat bar. Set another one to all your survey equipment, creation tools, with Survey and Sample in it as well also with Stand/Burst Run if you’re not that fast of a typist, and this will be your Crafting Bar. You might ask “Why put Stand and Burst Run in that bar?” well… when you sample, you kneel, and if you want to stop sampling… you have to either sit/kneel/stand or just move. While you can just move to stand up, it appears from my experience that pressing the move key actually takes longer for you to stand up, then if you just use the stand command (this is not a fact, this is purely my speculation). This is important if you get attacked because the last thing you want to happen is DIE while your getting ready to run away.
{{!!HOT TIP!!}} To quickly jump between hotkey groups, use Crtl-Tilde (The Squiggly mark in the top left corner of USA keyboards) to go up and Crtl-Tab to go down.
{{!!HOT TIP!!}} You can find a list of pre-made macros under your Command and Abilities Tab (Crtl-A) and you can even make your own!
Keep your radar in your peripheral vision –
Reason – Watch out for red mobs, even if you think you can handle an Aggressive mob alone, if your not armored well and don’t have a decent weapon, you will more than likely get your guts smeared on the terrain, as red mobs almost always kill your when your incapacitated, and almost always have help around. My best advice is just watch out if a mob get within 80m of you, and just move away. Don’t Sample very close to Aggressive mobs, because all mobs move around, and if you don’t watch out, they’ll see you.
{{!!HOT TIP!!}} Press Alt and you’ll see a plus and minus appear next to your Radar, increase the range of your radar to get a heads up while running and surveying to avoid bumping into those nasty red mobs.
Make Friends –
Reason – Besides the fact that an MMORPG is more fun when you have people to talk to, if you’re a medic and you don’t have a customer base to help gain skill off of, then what good is being a medic? Yes you can sometimes find the occasional person around that just got knocked around by a big mob that needs a good healing, but it’s a lot easier to just have friends who can /tell you incase they need a you for their hunting party. This is the best way to gain Medical Skill, which you can’t earn a lot every heal as a young medic.
{{!!HOT TIP!!}} To add someone to your friend’s list quicker than accessing your in game friend list just use /addfriend command with their first name after it.
Consider getting the novice scout skill –
Reason – You can’t heal wounds out in the field, unless you’re in a camp. So pick up novice scout and see if they guys in your party will give you 4 bone and 2 hide to make a small camp, it does the trick for when a lot of your team mates have wounds that need to be cared for right away. You may consider at a later date to revoke this skill.
Craft as you Gather
Reason It saves time, but only craft stim packs while your gathering, as they are less complex normally, plus you can heal your action wounds while your sampling, just select yourself and /healdamage or use your hotkey.
{{!!HOT TIP!!}} You can use more than one tool at a time to craft your stim packs. The Generic Crafting Tool and the Chemical/Food Crafting tool can both make Stim Packs.
Be Courteous
Reason Even though you might have friends for one reason or another, be nice to those not in your group, Friendly or Enemy. If you’re a generous person enough, people will begin to /tell you for your services, and if your low on cash, be nice to those in your party: for Example, if you’ve known the people you’re hunting with for 2-3 weeks, and have hunted with them a lot, but asked for nothing, it wouldn’t hurt to say Hey fellas, I’m having some hard times with money, and I really need to pay off my Harvester Maintenance fees, could you perhaps pay me 1000cr for today’s healing? I’d really appreciate it. Believe me, when your broke like I am it never hurts to grovel a bit, mostly to those that you’ve helped so much. (You’ve kept their butts alive, wouldn’t hurt if they could help pay for your resources at least.)
Halberd’s Number One Rule and Mateo of a Medic
Sacrifice for those in need
What does Halberd’s Mateo mean? If someone is getting blasted up, no matter who it is, get out your blaster and start pounding that mob while you heal the fella so he can get away. Better make sure your stuff is insured and you don’t have any loose Credits on you, or else it might hurt a lot more than just your stats. I have countless folks calling for my services because I saved them from a Rouge Fambaa that was chasing them.
When does Halberd’s Mateo not apply?
Duels, Faction Battles, and those that tell you to leave them be.
Duels are not your place to mess around with, and I personally haven’t even tried to heal someone that was in a Duel, I don’t know if you can but stay out of it.
Faction Battles are not your place either, and as a Neutral you can’t even heal overt faction players. Unless your wanting to get in on the action of one of the sides, and get yourself shot up for the fun of it, stay out of them.
If someone says they don’t want your help, just nod to them and walk away. When a patient refuses help, it’s not your place to second-guess them.
SWG Star Wars Galaxies Crafting Guide
by credits on Jan.13, 2011, under SWG GUIDE
Due to the fact I have such a dull job, I thought I would write a guide on macroing your way through artisan. I will write both the macros I use personally and the command line meanings, its always better ot write your own specific to your character.
Artisan is generally split into two halves experience wise, crafting and surveying. any one looking at going into one of the elite crafting professions would be advised to concentrate their efforts on the engineering tree and the surveying trees. Now regarding the merchant path very quickly, this makes vendors available to the player, so allowing them to sell their goods.
However I have heard that the merchant elite profession is a throw away profession, in that once you unlock more vendors you can then surrender your skill points without losing any of the vendors you aquire, this is to be confirmed, and will post update as to if it still the case.
Surveying
This is as important as the crafting its self. if you want to be able to make competitive products then you will have to mine your own resources, without survey 4 it will take a great deal of time to track down good areas for mining.
OK so surveying and sampling is dull when grinding it for xp, so how to speed things up. first select your survey tool, then goto one of the metals then click survey, some numbers will appear on the small map, these percentages are the quantity of the mineral in that area, find a metal with good percentage (70% +) then move to the waypoint created for highest spot. survey again and move to highest, keep doing this till you are in the highest concentration area. (hint look for harvesters already placed).
Now I did this as TKM hence the meditate command, I would also strongly advise getting medic and a good quantity of stims.
All macros are both case and space sensitive if it doesn’t work check your typing, all else fails delete offending line and re-type carefully.
Also when running macros for prolonged periods of time client can get confused, best bet is to try stopping macro and restarting or exit swg and re-enter.
SURVEY XP MACRO:
/survey;
/pause 3;
/sample;
/pause 120;
/stand;
/tenddamage self;
/pause 3;
/tenddamage self;
/pause 3;
/meditate;
/pause 60;
/stand;
/pause 3;
/ui action toolbarSlot 00;
Code meanings:
“/survey” simply surveys the area (don’t need it but I found it helped keep reliable xp come in)
“/pause” pauses the macro whilst character is doing action, time is in seconds.
“/sample” this samples and extracts the area, and it is this that gives you xp.
“/tenddamage self” is the heal self command, sampling uses action, this restores your actions at the expence of mind wounds.
“/meditate” for TKM this heals your wounds.
“/ui action toolbarSlot00;” this is a very very useful command and u will see it quite often, it basically points to the F1 box at the top of the screen. so if you place your new macro in the box it will loop the macro
Now if you aren’t TKM there are 2 options available to you, 1st is to use stims, (same command as in game, look at action box ctrl-A for command if not sure) this will recover your action without wound cost. alternatively you can use the “/sit;” command followed by “/pause 60; placing what ever time is required to recover your action. be sure to allow action to fully recover before it loops otherwise you will eventually catch up with yourself and be unable to sample. experiment with times to find best combination of time sampling and time recovering.
Ok this macro is completely automated and fully looped, requiring no input by the user at any time. so how do you stop it to go and get trained?
Create another macro:
END MACRO:
/dump;
/dump;
/dump;
and place this in your toolbar aswell. reason for 3 of same line is on occasion dump doesn’t always work and so multiple attempts may be required. NOTE: dump command only works when in pause section of macro! ie macro paused whilst character is doing last commanded action.
Ok so this makes the whole XP thing quite easy, on a good patch you should be able to get 1000 – 2000 xp per hour, not a lot, but better than manual. esspecially when u leave it running and goto bed.
Right so what can u do whilst you are sampling? When you have reached the 1st or second level you will have enough metal to start crafting, and strangely enough you can craft (MANUALY) whilst running this macro. simply build lots and lots of wind survey or solar survey tools. I reached level 2 business and engineering whilst running this macro in waking time (was AFK for the rest), simply place the metal you have extracted into the tools and create the 1st for real and the subsequesnt ones as “PRACTICE” items, (so not to waste storage). (see holo help ctrl-H for crafting basics)
Right now you have level 4 surveying and made some way towards your engineering, how can you pick up the pace on crafting? very simply using below macro. to start with you need to build a total of 3 – 5 generic crafting tools and structure crafting tools. then place each type in a row starting with F2 in a new toolbar. (ie one set of generic and one set of structure).
Now you need to find your schematic number. untill you have level 3 engineering we will be practice building survey tools (solar or wind are good) when have level 3 will be building small harvesters.
Goto datapad and click on schematics (DO NOT SORT THE LIST BY CLICKING ON ANY BUTTONS!!!!) and count down to the item you want, then place in following macro. (eg 33rd item)
FIND SCHEMATIC NO:
/ui action toolbarSlot01;
/selectdraftschematic 33;
Then run it, it will open the crafting tool in F2 and open a schematic, if this is the one you want then great, otherwise close and adjust the schematic number. basically there is no definite way of getting the schematic number, but counting down the datapad list will give you a rough area, eg 33 + – 5 (28 to 38) so trial and error within range to find it.
When u have schematic number we can build the crafting macro. Now crafting macros do everything automatically except adding resources, this is impossible without cheating programs that will get you banned but its only a double click to add them anyway
Place the following macro in box F1
CRAFTING:
/ui action toolbarSlot01; //uses first tool in F2 box
/selectdraftschematic 33;
/pause 5; // this pause is to add resources, change to suit
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
/pause 2;
/ui action toolbarSlot02; //uses 2nd tool in F3 box
/selectdraftSchematic 33;
/pause 5;
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
/pause 2;
/ui action toolbarSlot03;
/selectdraftSchematic 33;
/pause 5;
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
/pause 2;
/ui action toolbarSlot04;
/selectdraftSchematic 33;
/pause 5;
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
/pause 2;
/ui action toolbarSlot00; /loops macro
Meanings:
“/selectdraftschematic 33;” selects schematic number 33 and places in crafting tool.
“/nextC;” or /nextcraftingstage basically goes to next stage in crafting.
“/createprototype practice no item;” creates a practice item.
I will double check how to actually create the item if u want to do so and post later.
This macro uses 4 tools, adjust depending on how many tools and schematic you use. also adjust timing to get smothest run. and allow plenty of time to double click resources.
As a level 2 engineer building wind survey tools I was getting 18,000 XP per hour using just three crafting tools whilst practice building wind survey tools. use this till you reach level 3 engineering.
Now once you are at level 3 engineering build or buy the constrction tools mentioned earlier, goto a new toolbar and follow same proceedure as above, this time we are going to be building mineral harvesters. minimum of 400 xp per item. now for the rest you are going to need a lot of resources, ore, metal and aluminium, once aquired these then you can run the macro for harvesters, and you sould be able to get about at least 2000xp per minute. (tip: adjust the times for entering resources to 10-15, there are more resources and it takes longer to load this schematic). with this you will have level 4 and your novice specialisation in no time.
The macro can be adjusted and place on other toolbar for other crafting tools, and the basic principals can be used in any crafting, meds to weapons
Galactic Civil War: Forces Under Siege
by credits4swg on Mar.25, 2010, under swg characters, SWG Credit Farming Guide, Swg Credits
When I get a new gadget, I like to try it out before reading the Owners Manual.
I do the same with SWG Updates and Publishes. Just dive in and figure things out.
I buffed up my Imperial Medic and headed to Bestine. There I was met by Darth Vader, and took a mission to kill Rebel NPCs.
Oddly, the waypt was for Wayfar, and there are no Rebel NPCs there. I killed the 10 I needed in Anchorhead.
I returned to Vader and he gave me a mission for higher level Rebel NPCs that I found around Bestine.
There was allot of these things around that Traders were adding resources to, so they are not left out.
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SWG Tips
by credits on Mar.13, 2010, under Uncategorized
Hey there. Ive been playing swg since well basically week one. Im trying to figure out what to do before i either quit the game or start playing again. Money has always been a big problem. Im a casual player and dont have the time to grind my own money like i used to. So im wondering if any one knows what i should do to make some quick money before i server transfer. As well as anything i should do before i transfer.
Ive always had a problem with the auto it script or w/e. Always been to complicated non of the scripts worked right, it just never worked. And now that i have vista that makes it seem even more like i wont be able to use this program right. But i am looking for something on the mostly to full afk stuff, since time is a problem for me.
Anyways heres what ive got to work with. 3/4 lvl 90 crafters, over 2 lvl 90 ents. lvl 90 jedi spy commando and bh. As well as a lvl 81 or 82 medic.
Any help is appreciated
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SWG POWERLEVELING
by credits on Mar.13, 2010, under Uncategorized
here it goes get a group of friends (must be 90) get them pets presumably 60 point pets go dantooine press v go into points of intrest go for the first dauntri village make all of your group stand in middle of the village get there pets out then start a macro ill tell you the macro down the bottom ok so now get those macros running make sure u have a medic poping bacta spray and there DoT and make sure uve got a commando poping there mine and a bh poping trap and there DoT make sure there macro makes the pet attack everything in range
now heres the macro
/ui actionpetToolbarSlot00;
pause 1;
/macro petattack
_______________________________________________________
next macro
/ui actionpetToolbarSlot01;
/pause 1;
/macro petfollow
-_____________________________________________________
ok now the target macro i cant really remeber it but i think this sould be right if now just ask around
/ui Targetoutward
/pause 1;
/macro target
i think thats wrong so just ask around
.
ok now just make a macro that drops there dots and heals
so now uve done al that tell your friends the macros then make them face the ground then they press ctrl shift s. ok so now u just have to make a macro tht will pop down dots and have a target macro.
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Nestabarr’s Guide to Grouping
by credits on Jan.04, 2010, under SWG GUIDE
This was originally posted in the SWG beta forums.
Here�s a guide I wrote for our members at BHSS. I share it with you now in the spirit of community building and crass self promotion.
This is required reading. Come release if you group with me and don’t know this stuff, expect to be ridiculed, to be called a n00b stain and to have Jonus craft you a handicapped sign that will adorn your sig on all of your future posts. Forever.
The Basics
1) Mask Scent – threaten shot – is the holy trinity of tactics and the basis of all ranged combat in SWG (IMO). You must know how this works to group effectively. Read my guide to soloing for an in depth discussion of the tactic.
Note: Mask Scent is NOT broken. I�ve seen ppl complaining about this. The Devs have changed the radius at which your use of mask scent is checked against. Now if the mob wanders outside of a 45 meter radius your scent mask is checked against and may fail.
The solution: Get to around 40 meters before engaging a creature and make sure you have a rifle with a sweet spot in that range.
{Editorial} Make the radius 50 meters, Devs. I know you are trying to balance, but 40 meters is just too close. {/editorial}
Group Composition
Anyone with a gun can help, but those with warning shot (Top Ranged Support box in Marksman) can help even more. Right now brawlers serve little purpose except as insurance when the mob breaks the mask scent – threaten shot (MS – TS) mez and charges the group.
The thing is this problem can be easily dealt with by warning shot-ing the creature or NPC away. Hopefully future mobs will need to be stunned and blinded to become vulnerable to ranged attacks, or some such tactic so that brawlers will be indispensable.
You’ll also need someone with scout skills for camps, a medic for wounds and for dealing with incaps (if you stim an incaped person they will wake up immediately), and now it seems a crafter to repair weapons since the #1 damage dealing special, overcharge shot, now degrades your weapons condition. Entertainers are nice, but unless all your rifleman are seriously wounded in their mind pool, not really necessary.
And you’ll need me, a smart Squad Leader to guide you through the battle
Warning shot
Don�t go grouping seriously on Dathomir, Lok, Endor et all without it. The single pull tactics mentioned in my Guide to Soloing still work for pick up groups of low skill, but to make any headway on the new planets you need crowd controllers, which means you need /warning shot.
A quick recap on warning shot: It sends the animal fleeing the other way. Pulling with it is dangerous (since Bring-a-friend ((BAF)) is very common on the new planets) but a good puller, or one with help from others in the group with warning shot, can disperse the mobs around a lair very effectively. I even use this tactic soloing, but I don’t recommend it. You will probably die quite a bit. Stick to the safer methods of breaking up lairs in my Guide to soloing.
{Editorial} Devs: Don’t Nerf Warning shot! {/Editorial}
Hot Keys – What to have at hand for easy access
You have 9 or 10 (I forget) rows of 24 hot keys. Make use of them. Establish one row as your grouping row and add these hotkeys to it along with your postures and your special skills. You don�t need sit in this row or forage or heal wound (possibly heal damage depending on your role in the group) or survey or dance etc.
Make sure you have Peace hot keyed.
——————————————–
This is so very important. When a mob is being /warning shot away and YOU SHOOT IT, it WILL COME BACK, much to the dismay of the puller, and the group. This is my #1 pet peeve and you will draw my ire if you do this. You will forever be branded “special” and will be given a handicapped sign to prove it.
See below for more discussion.
Make sure you have overcharge shot (if you are ranged) hot keyed
——————————————————————————-
Normal attacks hit for crap now, and overcharge shot takes little to no health action and mind points to use. Therefore, MASH/SPAM overcharge shot to dispatch most mobs in the shortest amount of time (I know, I know it depends on the HAM bars, Ill get to that).
The new drawback will be that overcharge shot damages your weapon.
The solution: Looks like someone is going to have to make a crafting/combat hybrid for us to eradicate the all force sensitive witches on Dathomir in one raid.
{Editorial} Don’t go overboard with the damage done with overcharge shot to our guns devs! It is the main reason we can kill greens and feel like we are actually progressing in this game since you scaled back the damage modifier last week {/editorial}
Pulling from a lair/POI/Stronghold
On the new planets certain things are true that are not true on the starting ones. Dathomir and Endor for instance are so dense with mobs and foliage that picking off solo mobs is very difficult.
When you warning shot a beast or NPC you think is far enough away from the group to bring it solo, just expect a couple more to aggro and be ready to warning shot them away. Having a couple crowd controllers helping the main puller is very helpful, and often times required.
The important thing is that the group understands that they MUST NOT shoot at any other mob than the one that should be chasing its tail 45 meters away. This is the one the main puller shot with mask scent on and opened with threaten shot. This is the safe mob and it should be your target.
The ones that charge the group ARE NONE OF THE GROUPS CONCERN. They will be warning shot away. If it is on you, simply wait until a crowd controller gets it off of you. DO NOT ENGAGE THE CHARGING MOBS.
There is a bug in warning shot right now where the mob who is warning shot may not flee, but may just stand there, basically rooted. If this is the case, simply back away from the mob and keep shooting at the original target. The crowd controllers will take care of the stunned mob.
Killing Mobs quickly
Most of this is just theory right now until we can get up high enough in the specialized tiers to target specific pools with numbers but here is how I see it playing out.
Open with Overcharge shots every time to soften the Mob up.
If there is a HAM bar that is clearly smaller than the rest, or one that by chance was randomly targeted during the opening softening, have the proper ranged professionals Damage Over Time (DOT) it with say Mindshot 2, then proceed to, in this example Headshot it. All the others in the group can continue with overcharge shots until dead.
We haven�t seen any boss mobs yet and most of the higher level mobs I�ve encountered will fall to simple zerg tactics once they have been pulled solo and engaged while masked and threatened.
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