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Tag: Lok

SWG: Free character transfers being launched on April 26th

by credits4swg on May.19, 2011, under Swg Credits

Free character transfers between servers are being launched on April 26th, allowing players the freedom to move characters with impunity.

Eligible characters must be at least 90 days old and on a game account currently in good standing. In addition, the character to be transferred must be on one of the original 10 ground planets (Corellia, Dantooine, Tatooine, Endor, Dathomir, Lok, Naboo, Rori, Talus, or Yavin 4). Assuming those conditions are met, any player will be able to execute a free character transfer upon logging into Star Wars Galaxies. For more details on the free service, check the official announcement. (And no, Starsider is not an eligible destination.)

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SWG Great Farming Location

by cow on Jan.06, 2011, under SWG Farming Guide

Go to the planet Lok.

From Nym’s Stronghold, proceed to the North-West. It may be an idea to zoom your radar out a bit to about 512m, or 1024m if you turn off all waypoints, otherwise the arrows on the radar get in the way. Begin to search on your radar for objects marked: “A nest“. If you see one, stop and approach it. You should find it\’s surrounded by gurks:

Kill them, and then attack the nest. Keep attacking until the nest spawns a Reclusive Gurk King:

If one spawns, stop attacking the nest and kill him, then loot. You may find a Gurk King Hide (Actual name). If one doesn’t spawn, destroy the nest and move on looking for the next one. Please note: sometimes the Reclusive Gurk King will not spawn until the last moment before the nest is destroyed, so be careful.)

When you find one that spawns a reclusive gurk king, do NOT destroy the nest after killing the king. Instead, waypoint the nest and begin searching the immediate area for more nests. Do the same for each nest you find. If you don’t find any within a 700m radius, move on, it’s a waste of time having just one there.

Ideally you will end up with three-four nests within 500m of each other, all spawning the reclusive gurk kings. Go between them all, spawning the Kings, killing and looting them, leaving the nests intact, and proceeding to the next nest. You’ll find yourself going round in a circle, finishing the last nest and finding the first nest is back at full health, therefore you can do it all again. Sometimes you get bad days, but don’t be put off. I looted about 110 Gurk King Hides within an hour and a half recently, which, varying on the price of the server, can sell for quite a lot: on my server (Chimaera) I sold them for 100k per hide: a total of 10 million. If you can find a buyer, you’ll have no problem.

These hides are used to make RIS Armour:

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Current Pilot Update

by credits4swg on Mar.25, 2010, under swg characters, SWG Credit Farming Guide, Swg Credits, SWG GUIDE

Hjal dropped a brief post about what’s going on in the Pilot world, find the full thread here.

Just a quick update as I’ve been silent the last couple of day… disclaimer, since I’m still working on the things mentioned things can and probably will changeJ:

- Nym’s should now be repeatable. It took a little longer since the code didn’t really support what I wanted it to do so I had to rewrite the way the quest works (none of this should be visible when playing the game). This will mean that if you have any of the old scrolls lying around, they probably wont work after the update, but with the low respawn time this shouldn’t be too much of an issue.

- Lord Cyssc should now be repeatable. If you’ve completed the quest and gotten the badge you can now talk to Gursan Bryes again and he will give you a slightly different version of the quest. (Same ships, same functionality, the target is now just a ‘Blackscale Leader’. The quest will give out one of four different ships guns: the Vengeance Ion Cannon, Ionic Pulse Cannon, Trando Repeater or the Heavy Ionic Pulse Cannon.

- The new duty missions should now be avilable at space stations. Currently they are split up based on the tier of the duty mission:

Tatooine, Corellia and Naboo will offer tier 1 and 2 missions.

Lok and Yavin4 will offer tier 3 missions.

Dantooine, Endor and Dathomir will offer their 4 and 5.

Currently the factional tier 5 missions will take you to Kessel. I placed the factional missions there since I’m not sure what the effect would be in terms of planet scores and the upcoming GCW updated part 2.

The vendor that will accept the tokens granted by the duty missions is working though I need to get him placed somewhere. And the poor guy needs a name, he’s currently ‘An unknown creature’… any suggestions?

- I currently got a proto type system for getting to and from Kessel and Deep Space running on my machine. This should help even things out for the different factions when it comes to getting back into the fight. I’ll get into more details once I’ve made sure that my prototype won’t blow up in my face

- I’m currently looking into engine speeds. I got the schematic for a new elite engine and I’m researching the pre and post nerf speeds on Tier 6 and 10 engines. Though so far I can say that I won’t return them directly to their un-nerfed speeds (I’m not sure a level 10 engine with a raw 142 TS would be a good idea ).

I’m going to head off again, but hopefully this will at least give everyone an idea of what going on.

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