Tag: Gunboat
Star Wars Galaxies Jump to Lightspeed Guide-chapter005
by credits4swg on Jun.28, 2010, under SWG Credit Farming Guide, Swg Credits
tar Wars Galaxies Jump to Lightspeed Guide
Tier 3: Finally, the ability to get some serious firepower. Since the X-Wing has
three gun mounts and isn’t nearly as sluggish as the Y-Wing variants were, it would be wise to take it and do the rest of the missions in it C it’sEve Money a great and very versatile ship. If you went with the Y-Wing and plan on keeping it, Advanced Alliance Starship Components would be the best to take to upgrade it, and if not, go with the Space Superiority Fighters box first, and then take the Starship Components. If your missions consist of a lot of gunboat or TIE Aggressor blasting, get the level 3 shield adjustment programs and learn how to use them, as well as all of the other level 3 overloads from Imperial and Freelance Pilots – you’ll be using them from now on as there is no need for level 4 ones (except for a very few specific commands).
Tier 4: Given that you are of Rebel ground faction, unfortunately, you won’t be
able to fly an ETA-2 “Actis” Interceptor (Jedi Starfighter). This leaves the A-Wing, which is a pretty good PvP ship (so you won’t be needing that one for now, except if you really like the extreme maneuverability at the expense of firepower) and the ARC 170 ROTW quest reward ship, which is not very suitable for “grinding”. It would be best to stay in an X-Wing for now and finally get the Heavy Alliance Starship Ordnance box to use Level 8 components. Hopefully, you managed to loot quite a number of those by now and will be able to equip your ship properly. The otherEve Online Money three boxes are your choice C you probably won’tEve Power Leveling need a level 5 Astromech since the capacity of the level 4 ones should be enough for the few commands you’ll be using but you might want to pick it up to use level four Capacitor To Shield Shunt commands.
Freelance Pilots:
Tier 1: At your first chance, train the Basic Starship Component Use box or the
equipment and the Basic Fighters box for the Dunelizard. With two guns, very decent maneuverability, and approximately 85k of mass, the Dunelizard is probably the best Tier 1 fighter available in all Pilot factions. If you decide to customise it as you go along, loot and keep components to Reverse Engineer and progress through the equipment tree, you’ll be more than able to pass through all 4 tiers of missions, including the Master Pilot mission by using this ship alone. After that, get the Droid Interface Basics box for overloads and other useful programs C combined with them, lower tier missions will be incredibly easy to complete. There’s not much in the Techniques tree up until Tier 3 when you get the IFF Scramble ability, so leave that one as the last box to learn until then.
Tier 2: Skip the Kihraxz unless you really like how it looks C a Dunelizard will be
much better for Tier 2 missions so put the Advanced Fighters box on hold for now. Forget about the Pirate Trap command in the Starship Defense box too, as it (although it sounds
sell swg credits
sell swg online credits
sell swg credits for money
Star Wars Galaxies Jump to Lightspeed Guide-chapter001
by credits4swg on Jun.28, 2010, under SWG Credit Farming Guide, Swg Credits
Star Wars Galaxies Jump to Lightspeed Guide
Tip: While searching for the Corvette, it’s much easier to do so by looping a
/target macro and flying between the exit and entrance waypoints C just /dump it as soon as itFiesta Online Power Leveling targets the Corvette you’re looking for. This is the macro you should be running:
- Macro name: corvettesearch
/target corvette_name; (where corvette_name is either “Corellian” or “Star”)
/pause 5;
/macro corvettesearch;
If you can’t find the Corvette even after the timer should have expired, it could be
that whoever destroyed the previous Corvette spawn didn’t bother withFiesta Online Money destroying the gunboat escorts. Get to the exit waypoint and see if there are any gunboats or fighter escorts around the WP C if there are, destroy them all and the Corvette should respawn normally. Otherwise, while the gunboats are still lingering around the exit waypoint, the Corvette will not spawn at all. In fact, it might be a really good idea to check the exit waypoint before you even start searching for the Corvette and then continue to the entrance WP C noticing the gunboats first, if they exist, might save you a lot of time you’d otherwise spend flying around.
5.2. The Corellian Corvette: tactics
“Don’t worry, my friend’s down there. He’ll have that shield down in time… or this’ll
be the shortest offensive of all time.”
5.2.1. General tactics
It is presumed that you and your group are using blasters to manually target the
subcomponents as this is the hardest way to do it and the best way to learn the specifics of Corvette design. If you want to use missiles, theFiesta Power Leveling process is exactly the same but it takes less time and involves a bit less risk as you don’t have to get that close to hit the subsystems from the right angle C they will guide themselves to their target automatically once locked.
Most of the Corvette mission depends heavily on controlling your position C if you
make the wrong move, you could find yourself faced with some very serious firepower. You will find that, due to the weapon placement and the position of the gunboats before
Looking for something?
Use the form below to search the site:
Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!
Visit our friends!
A few highly recommended friends...
Archives
All entries, chronologically...