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The Frosch Bunker and the Prototype IG-88 and Prototype Stormtrooper

by credits4swg on Jun.09, 2011, under SWG Cheats, SWG GUIDE

The Prototype IG-88 and Prototype Stormtrooper are almost lifesize models of these characters that you can build in game. The loots drop from Frosch Guards and the other Frosch NPC’s inside of the Frosch Bunker on the planet Corellia outside of the city Kor Vella at /waypoint -3679 3402.

For the Prototype IG-88 you will need-
IG-88′s Head
IG-88′s Left Arm
IG-88′s Right Arm
IG-88′s Left Leg
IG-88′s Right Leg
IG-88′s Torso
IG-88 Base Stand
Wooden Dowel
and for the Prototype Stormtrooper you will need
Prototype Stormtrooper Head
Prototype Stormtrooper Left Arm
Prototype Stormtrooper Right Arm
Stormtrooper Collection Helmet
Added by Reomyr Euro Infinity
Prototype Stormtrooper Left Leg
Prototype Stormtrooper Right Leg
Prototype Stormtrooper Torso
Prototype Stormtrooper Stand
Wooden Dowel
Here is a map of the inside of the bunker

Here is a typical Frosch Guard
I hope this gives you all some reason to go killing these Frosch folks, they are all level 90-91 and pretty easy to kill. Good Luck and have fun.

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Guide to the Musician Profession

by credits4swg on Jan.19, 2011, under SWG Credit Farming Guide, SWG Farming Guide, SWG Leveling Guide

I. Introduction
—————————————–

Hey! First off let me introduce myself. My name is Adam and I play on the Kauri server as Nanok
Taemon, the Fat Musician. Nanok is a Master Entertainer, Master Musician, Pistoleer, and Scout.
I have been playing for the game for about 2 months and have enjoyed every minute of it. I have
made many friends on the server (including my in-game wife, Ahn-Ji :-P ) and I love interacting
will all the different people that come through the Coronet Cantina. I am currently in the
Bloodstripes of Thon guild (BoT) and I go on a lot of hunting trips with them. Anyways, if you
are on the Kauri server and are training to be a Musician, feel free to ask me for any tips or
if you need any training.

So… you want to be a musician? You have made an excellent choice for the career you want to
pursue! However, I must warn you that if you aren’t sociable, polite, or patient, then this
profession may not be for you. Mastering this profession is a long grind, but you can make it fun
and exciting. If you play your cards (or insrument :-P ) right, you can become a very popular and
well-known musician throughout your entire city, planet, or even the galaxy.

—————————————–
II. Character Creation
—————————————–

Picking you character’s species, then designing it to your exact preferences is probably the
hardest part of this game. I encourage you to find a way to make your character unique so that
you will stand out from the other entertainers. Sure, you could just hit the Random button until
you find something that you like, but where’s the fun in that?

Anyways, on to the species. Despite some bonuses and penalties, species really doesn’t matter
and I encourage you to pick which ever one you like. I will list the species below, along with
a description and their bonuses/penalties.

==HUMANS==
The most common species in the galaxy. They receive no bonuses or penalties to their attributes,
making them the most well-rounded characters.

–MODIFIERS–
Health +100
Strength +100
Constitution +100
Action +100
Quickness +100
Stamina +100
Mind +100
Focus +100
Willpower +100

–SPECIAL MODS–
Leadership +10
Artisan Experimentation +15

MY TAKE: Humans make great musicians, and with the bonus to Artisan Experimentation, having a
musician/artisan would be a great combo.

==BOTHANS==
Small, hairy humanoids. They are noted for their quickness and agility, but they aren’t the
hardiest species.

–MODIFIERS–
Health +0
Strength +0
Constitution +0
Action +300
Quickness +300
Stamina +100
Mind +100
Focus +100
Willpower +0

–SPECIAL MODS–
Camouflage +15
Cover +15

MY TAKE: Although Bothans are best suited for the Scout profession, their bonuses to Action and
Quickness make them a pretty good choice for Musician.

==MON CALAMARI==
Fish-faced aliens with colorful skin patterns. They are the most intelligent of all the species,
but they have penalties applied to many of their physical attributes.

–MODIFIERS–
Health +0
Strength +0
Constitution +0
Action +0
Quickness +0
Stamina +150
Mind +300
Focus +300
Willpower +150

–SPECIAL MODS–
Alertness +15
Weapon Assembly +10
Structure Assembly +10

MY TAKE: As much as I’d love to see more people be unique and be a Mon Cal, they really don’t
make very good Musicians. With the exception of a decent bonus to Stamina, their action pool
wouldn’t be able to survive long with the grind to Master Musician. Mon Cal are best used in
the Medic, Artisan, and Image Design professions, where their huge Mind bonuses come in handy.

==RODIANS==
Aliens with large eyes and tapered snouts. They are nimble, but not as strong as other species.

–MODIFIERS–
Health +0
Strength +0
Constitution +0
Action +200
Quickness +200
Stamina +450
Mind +0
Focus +0
Willpower +50

–SPECIAL MODS–
Defense vs. Blind +15
One Handed Weapon Accuracy +10
Two Handed Melee Accuracy +10
Weapon Assembly +10

MY TAKE: Believe it or not, Rodians would make excellent Musicians. Their bonuses to all of the
action attributes would allow them to play longer, reducing your downtime. Rodians would make a
good combo of Musician/Brawler. Not a bad choice, and it would definately be unique, as there
aren’t enough Rodians around.

==TRANDOSHANS==
Large, reptilian humanoids. They are strong and resilient, but slightly clumsy and not among the
brightest characters in the game.

–MODIFIERS–
Health +250
Strength +300
Constitution +400
Action +0
Quickness +0
Stamina +0
Mind +0
Focus +0
Willpower +100

–SPECIAL MODS–
Unarmed Accuracy +10
Unarmed Speed +5
Unarmed Damage +15
Melee Defense +10
Creature Harvesting +10
Regeneration +1

MY TAKE: This is another species I would like to see more of in the galaxy, but alas, they have
no bonuses to any of their action attributes. This would make leveling very tough, and would
cause a lot of downtime. I would only pick this species if you are going to “dabble” in musician
while taking up a combat profession.

==TWI’LEKS==
Humanoids with fleshy head-tails (lekku). They are intelligent and agile.

–MODIFERS–
Health +0
Strength +0
Constitution +250
Action +250
Quickness +300
Stamina +0
Mind +100
Focus +0
Willpower +0

–SPECIAL MODS–
Wound Healing (Dancing) +15
Wound Healing (Music) +5
Battle Fatigue Healing (Dancing) +15
Battle Fatigue Healing (Music) +5

MY TAKE: This is the species that Nanok is. With the bonuses to Action and Quickness, along with
special bonuses to Music healing, it is obvious that Twi’leks are the best choice for this
profession. If you want to travel a lot with groups to heal mind wounds, this would be the best
choice for you.

==WOOKIES==
Towering, hairy humanoids known for their great loyalty and inner strength. They are the
strongest species in the game.

–MODIFIERS–
Health +350
Strength +350
Constitution +150
Action +200
Quickness +100
Stamina +100
Mind +100
Focus +150
Willpower +100

–SPECIAL MODS–
Trapping +10
Creature Taming Bonus +10
Rescue +10
Warcry +10
Wookie Roar +1

MY TAKE: Contrary to popular belief, I think Wookies can make great Musicians. Wookie
Entertainers seem to become pretty popular because they are very rare. They receive pretty big
bonuses to all of their attributes, making them very attractive. However, they have a couple of
problems. First, they can only speak their language. This isn’t that big of a hindrance though
as at least 75% of the population on every server knows Wookie language (which is something I
think the Devs should fix). The second problem is that Wookies are very limited in the clothing
department. If you want tips, it’s best that you have something that’ll make you stand out.
If you want to be a Wookie musician, I suggest choosing some weird colors and/or patterns that
will make you stand out.

==ZABRAKS==
A humanoid species with horns and tattoos. They have incredible willpower, but don’t recover
health as quickly as other species.

–MODIFIERS–
Health +200
Strength +0
Constitution +0
Action +300
Quickness +0
Stamina +0
Mind +0
Focus +0
Willpower +400

–SPECIAL MODS–
Defense Vs. Dizzy +10
Defense Vs. Stun +10
Defense Vs. Intimidate +10
Anti-Shock +5
Equilibrium +1
Vitalize +1

MY TAKE: Zabraks would be decent musicians, especially with the big bonus to Action. All of the
special bonuses, however, are geared towards combat.

—————————————–
III. Getting to Novice Musician
—————————————–

Okay, first of all, you need to pick up Novice Entertainer (NE). If it wasn’t your starting
profession, then you need to find an Entertainer trainer. This shouldn’t be too hard as you can
type /find into your chat channel and it will bring up a list. Select Trainer: Entertainer
and a waypoint to the nearest trainer will be made for you.

Next, you need to pick up a Slitherhorn. If you picked NE for your starting profession, you’ll
automatically start with one. If you didn’t, then head to the nearest Bazaar and buy one (they
usually sell for 100-150 credits). You can also have another Musician make one for you. Now head
to a Cantina near you and get ready to begin your journey as a Musician!

–BASIC MUSICIAN INFO–
Okay, the first thing you need to do when you enter the Cantina is ask for an invite to the
Entertainer Group. The leader will invite you and you can type /join to join it. Being in a group
adds bonuses to your XP, so do it as often as you can.

Now the next thing you need to do is organize your toolbar. Hit ALT, then use your mouse to drag
the bottom of the toolbar down, making a second row. You can now use your F keys (F1, F2, etc.)
for the top row and SHIFT + F# key for the second row. Now, go to CTRL + A and then to Other.
Scroll down until you get to Flourish 1-8. Drag these to your toolbar because they are VERY
important to the musician (and dancers as well).

Now it’s time to start playing! Whoo! Oh wait… I don’t know this song. I only know Star Wars 1.
Crap! What am I going to do?! HAHA… just chill. Ask the group leader if you can switch to
Star Wars 1. Not many people like this song, but most are polite enough to switch to it so
beginning musicians can get XP. Once the group switches to SW1, begin playing by type /startmusic
(or you can also assign this to your toolbar). You will begin playing your Slitherhorn and jammin
to the sounds of SW1. Now here’s where the flourishes come in. Flourishes are good for two
two things. First, they make the song sound WAY better. They add some pizazz to the song. If you
don’t flourish, you’ll play the same little tune over and over and over, which gets REALLY
annoying (especially when playing SW1). Secondly, flourishes are how you get Musician XP. 2-3
flourishes per tick will get you the max XP every tick. However, doing this may cause your action
pool to drain too quickly. So I suggest doing 2-3 flourishes to get the max XP, then waiting for
about 12-15 seconds. You will continue to get XP, but it will gradually decrease every tick. This
may seem stupid, but it makes your action pool last longer, allowing you to get more XP in the
long run.

Eventually you’ll get to Musicianship I, which will allow you to play the Fizzz and gain more XP.
When you are elligible for the skill, ask another Musician to train you or find the Entertainer
trainer and pay him/her/it to teach you. You shouldn’t have to do the latter very often, because
there are usually plenty of people that would be willing to train you.

Continue doing this all the way up to Novice Musician. Entertainment Healing IV is also required,
which you get when people with mind wounds and/or battle fatigue listen to you. This XP is VERY
easy to get and you’ll probably be at Ent. Healing IV before you even get to Musicianship III.
Also, please remember that Novice Musician requires XP as well. You don’t automatically qualify
for it after getting Musicianship IV and Ent. Healing IV.

Once you qualify for Novice Musician, you’ll need to find the closest Musician trainer to teach
it to you. You *CANNOT* learn this skill from another player. You must pay 1000(?) credits to
a Musician trainer to learn it.

—————————————–
IV. Entertainment Healing
—————————————–

Okay, now for a quick lesson in what the purpose of the Musician is. Basically, we’re here to
heal Mind Wounds and Battle Fatigue. This can only occur at three locations…

–Cantinas–
In Cantinas, Musicians can heal both Mind Wounds and Battle Fatigue

–Theaters–
In Theaters, Musician’s can heal both Mind Wounds and Battle Fatigue

–Camps–
In Camps, Musicians can only heal Mind Wounds

You automatically begin healing when someone with mind wounds or BF targets you and types
/listen. However, if someone is pestering you and they are a hinderance to your enjoyment of the
game, you can use the /denyservice command which will stop you from healing that person. DO NOT
ABUSE THIS COMMAND, THOUGH. DO NOT USE IT TO FORCE PEOPLE TO PAY TIPS. Doing so will give you
a bad reputation and make you hated throughout the galaxy.

—————————————–
V. Musicial Knowledge
—————————————–

After you get Novice Musician, you will need to choose whether to go up the Knowledge tree or the
Techniques tree. You can go up one at a time, or both together (like train Knowledge I, then
Techniques I, etc.). I suggest going up the Knowledge tree all the way. This is the tree that
continues giving you better instruments and songs. After going up this tree, it will make the
Techniques tree easier to climb because you’ll have the Ommni Box to give you better XP.

Here is what you get as you advance the Knowledge tree:

–MUSICAL KNOWLEDGE I–
A. Skill Mods
~Music Knowledge +5
B. Skills
~Ballad (Song)

–MUSICAL KNOWLEDGE II–
A. Skill Mods
~Music Knowledge +10
B. Skills
~Bandfill (Instrument)

–MUSICAL KNOWLEDGE III–
A. Skill Mods
~Music Knowledge +10
B. Skills
~Chindinkalu Horn (Instrument)
~Waltz (Song)

–MUSICAL KNOWLEDGE IV–
A. Skill Mods
~Music Knowledge +15
B. Skills
~Ommni Box (Instrument)
~Jazz (Song)

—————————————–
VI. Musical Techniques
—————————————–

The Techniques tree is more important now than before because the Devs have installed what they
call a Musical Mind Enhancement (Mind buff). Someone can listen to you for 15 minutes, and they
will have a buff to their Willpower and Focus pools (Mind pool for Dancers) for about 30
minutes (about to be extended to 2 hours, according to Devs). The length and strength of this
buff depends on how high you are in the Techniques tree.

The second aspect of this tree is Instrument Assembly. The higher in the tree you get, the more
instruments you can make. This may seem worthless, but you can actually get some extra credits
by selling instruments to people who need them for lower than the market price.

The last part of the tree is the effects. At Techniques I, you learn Dazzle, Spotlight, and
Colored Lights. At Techniques II, you learn Firejet, and at Techniques III, you learn
Ventriloquism (you target someone and use the command, and it makes a cool effect around them).

Here is what you get as you advance the Techniques tree:

–MUSICAL TECHNIQUES I–
A. Skill Mods
~Instrument Assembly +10
~Musical Mind Enhancement +10
B. Schematics
~None
C. Effects
~Colored Lights
~Dazzle
~Spotlight

–MUSICAL TECHNIQUES II–
A. Skill Mods
~Instrument Assembly +15
~Musical Mind Enhancement +10
B. Schematics
~Mandovial
~Traz
C. Effects
~Firejet

–MUSICAL TECHNIQUES III–
A. Skill Mods
~Instrument Assembly +15
~Musical Mind Enhancement +20
B. Schematics
~Bandfill
~Chidinkalu Horn
C. Effects
~Ventriloquism

–MUSICAL TECHNIQUES IV–
A. Skill Mods
~Instrument Assembly +25
~Musical Mind Enhancement +25
B. Schematics
~Ommni Box
~Nalargon
C. Effects
~None

—————————————–
VII. Master Musician
—————————————–

You finally made it! Master Musician! Now you can whip out that Nalargon and jam to Virtuoso!
You can play every instrument and song (with the exception of Mandovial and Ceremonial, learned
at Master Entertainer).

So what do you do now? Well you can continue hanging out with your friends in the Cantina. You
could also travel around to other Cantinas and play a few tunes and make new friends. You could
also join a big hunting group heading to one of the “hard” planets like Lok or Dathomir and heal
their mind wounds. You could be like me and pick up a side profession like Pistoleer.

Master Musician is a great title and I hope you enjoy it because it is well worth the time and
effort.

Here is what you get when you reach Master Musician:

–MASTER MUSICIAN–
A. Skill Mods
~Music Knowledge +15
~Wound Healing (Music) +15
~Battle Fatigue Healing (Music) +25
~Musical Mind Enhancement +25
~Instrument Assembly +25
~Ranged Defense +7
~Melee Defense +7
B. Skills
~Nalargon (Instrument)
~Virtuoso (Song)

—————————————–
VIII. Instruments
—————————————–

Here is a list of the different instruments, when you get them, and a description.

–SLITHERHORN–
WHEN: Novice Entertainer
DESCRIPTION: Pretty much sounds like a woodwind instrument, like a clarinet or oboe.

–FIZZZ–
WHEN: Musicianship I
DESCRIPTION: Sounds like a trumpet on some songs and a saxophone on others.

–FANFAR–
WHEN: Musicianship III
DESCRIPTION: Same sound as a Slitherhorn, just gives more XP.

–KLOO HORN–
WHEN: Musicianship IV
DESCRIPTION: Same sound as a Fizzz, just gives more XP.

–MANDOVIAL–
WHEN: Master Entertainer (requires all 4 trees in Entertainment profession)
DESCRIPTION: A string instrument. Sounds like a guitar on some songs, like a violin on others.

–TRAZ–
WHEN: Novice Musician
DESCRIPTION: Same sound as Slitherhorn and Fanfar, just gives more XP.

–BANDFILL–
WHEN: Musical Knowledge II
DESCRIPTION: Percussion. Sounds like Drums and/or Bass. Also has bells/chimes on some songs.

–CHIDINKALU HORN–
WHEN: Musical Knowledge III
DESCRIPTION: Same sound as Fizzz and Kloo Horn, just gives more XP.

–OMMNI BOX–
WHEN: Musical Knowledge IV
DESCRIPTION: Same sound as Bandfill, just gives more XP. This instrument requires you to
constantly target it. If you stop targetting it, you will automatically stop playing.

–NALARGON–
WHEN: MASTER MUSICIAN
DESCRIPTION: Sounds like Steel Drums, Organ, or Piano or different songs. Also requires constant
target.

—————————————–
IX. Songs
—————————————–

Here is a list of the different songs, when you get them, and what I think of them.

–STAR WARS 1–
WHEN: Novice Entertainer
MY TAKE: This song sounds great when there are a a variety of instruments playing. Add in a
Bandfill/Ommni Box and a Mandovial and it’s a pretty nice song. It does get old pretty fast,
though, because you have to play it a lot with all the newbs that join.

–ROCK–
WHEN: Musicianship I
MY TAKE: I really do not like this song. It sounds horrible… even with the drums.

–STAR WARS 2–
WHEN: Musicianship II
MY TAKE: This song’s ok. It has some tunes from the famous Cantina song in A New Hope.

–FOLK–
WHEN: Musicianship III
MY TAKE: This song is nice. It’s the best out of all the Entertainment songs.

–STAR WARS 3–
WHEN: Musicianship IV
MY TAKE: I don’t really care much for this song. It has one nice flourish that sounds like the
Imperial March, but that’s about it.

–CEREMONIAL–
WHEN: MASTER ENTERTAINER
MY TAKE: My second favorite song. The Mandovial and Bandfill/Ommni Box really shine on this song.

–BALLAD–
WHEN: Musical Knowledge I
MY TAKE: A nice, smooth song. Something you’d want to play in the Theater. Another song that the
Mandovial shines on.

–WALTZ–
WHEN: Musical Knowledge III
MY TAKE: I’ve only heard the Ommni Box on this song, so I can’t really tell you about it.

–JAZZ–
WHEN: Musical Knowledge IV
MY TAKE: Great song when you have Ommni Box, Nalargon, and Chid Horn together. Very upbeat song.

–VIRTUOSO–
WHEN: MASTER MUSICIAN
MY TAKE: Ahh, they saved the best for last. Nothing beats this song. It’s the only song that the
Nalargon sounds like a concert piano and the Ommni Box has chimes to go along with the drums and
bass. Very, very nice. It also brings in more tips because people don’t get to hear it very
often.

—————————————–
X. Cantina Etiquette
—————————————–

1. HELP OUT THE NEWBS – Hey… you were a newb once! If a new musician wants to join the group,
invite him! If he only knows SW1, then drop down to SW1 for him. It’s just basic politeness.
Always help out the new guys. Also, if you know a skill and a lower musician needs it, teach it
to him without asking for money in return.

2. INTERACTION – Just chat with some of the adventurers as they come in to heal. Greet them as
they walk in, ask them how their doing or how they got so many wounds (a real good conversation
starter), and say bye as they leave. This is a better way to get tips then the method talked
about below.

3. DON’T BUG OTHERS FOR TIPS/HEALS – The most annoying thing in the game to me is seeing people
practically beg for tips and/or heals. Oh wait… scratch that. The most annoying thing is when
they DEMAND it. Other people in the Cantina I’m in wonder how I get more tips than they do (yes,
I usually even get more tips than the Twi’lek girls in the fleshwraps). It’s because I don’t beg
or demand for tips. I have never asked anyone to tip me after I heal them. If you really want
tips or heals, then just interact with people, like mentioned above.

4. DON’T ABUSE BANDFLOURISHES – Some people don’t know how to turn bandflourishes off, so don’t
abuse them. They only give XP to the person who issued them, while draining Action from all other
members. They’re nice to see every now and then, but don’t overdo it.

5. DON’T AFK-MACRO – I’m not as “ticked” on this subject as many others are, but it is kind of
annoying. AFK-Macroing your way to Master is no fun. And half the people that do it come to find
out that they don’t really like being a Master Musician and drop it anyways.

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SWG Star Wars Galaxies Cheats

by credits on Jan.13, 2011, under SWG Cheats

Cheats in a MMORPG are very uncommon. There would be no point to implement them as the developers would not want other players to have god like powers and abilities over others. If there were any, they would be for special characters like developers designated by Sony Online Entertainment and could only be used by those certain characters. The use of cheats in gaming comes from single player games where the developers hide certain codes in the game which give the players abilities which make the game a whole lot easier.

There really are no Cheats in Star Wars Galaxies, but some people choose to refer to them as exploits. Exploits are bugs in the game which can give the player an unfair advantage over others.

There are no known public databases of cheats or exploits in Star Wars Galaxies but there is a large and updated database of SWG exploits at Skryer.

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Brief Guide To Starting Out In Star Wars Galaxies

by credits4swg on Jan.13, 2011, under swg characters, SWG GUIDE, SWG Leveling Guide

When you first start out in SWG you should have picked a profession during the introduction. So upon starting the game you should have Novice in that profession. You can also train in any other profession you would like but you only have 250 skill points to learn professions and every time you learn something new it takes some skill points to learn them (Click CONTROL+S to see a list of your current Skills or click the ALL PROFESSIONS tab on top of the Skills menu to see all the skills you can learn). If you are looking for fighting missions you need to train in either Brawler Novice or Marksman Novice. You can find NPC (Non-Playing Character) trainers by holding your Control key and pressing V. Your planetary map menu will pop up.

On the right is a list of things you can highlight to find where they are. When ever you highlight something on the right of the planetary map an icon will appear on the map showing where the thing you highlighted is located. There is a Yellow arrow on the map showing where you are on the planet. Click the little yellow box next to TRAINER, then click the yellow box next to Brawler Trainer or Marksman Trainer or whichever profession you wish to learn and keep clicking the trainer names until you see the green mark show up on the planet near where you are. When you find the trainer you want to go to right click their name and click Create Waypoint. Then you can right click the new blue triangle icon on the planet map and click Activate Waypoint or click CONTROL D and then click the Waypoints tab and the waypoint to the trainer will be in there. Right click it and then click Activate Waypoint or just double click it and it will turn on. Double click to turn it off. You’re only allowed 100 waypoints in your data pad so don’t keep any waypoints in there that you don’t need or can find and create later like trainers. Bring up the Waypoint’s radial menu and click DESTROY WAYPOINT to delete a waypoint from your data pad. Then click YES to confirm the destruction of the waypoint. Go to the waypoint by following the blue arrow on your screen and shown on your radar which is on the bottom left hand side of your screen, click on the trainer, then click on CONVERSE when his radial menu pops up. He will talk to you. You click I AM INTERESTED IN LEARNING A SKILL. The only skill you will be able to learn is the Novice until you gain experience to learn more. Click it, it will cost 100 credits to learn Novice in anything and then you will have the novice in that profession. When you have gained enough experience to get a new box in your professions you can be taught by a player who has the same box or from an NPC trainer. It is always better to find a player to train you because it doesn’t cost you anything (Training from NPC trainers always costs money) and the player can gain Apprenticeship Points for teaching it to you. In order to master a profession you need to gain 300 Apprenticeship Points. Mastering a profession doesn’t require experience, it requires Apprenticeship Points that you get by teaching other players the skills you have learned. If you see anyone asking for someone to teach them something that you already have, click on that player until their radial menu comes up, then click on Invite To Group. You must be grouped with someone to teach them anything. Once you have grouped with the person click on them again and then click TEACH in their radial menu and teach them what they have requested. You gain 20, 30, 40, 50 or 60 Apprenticeship Points depending on what level of training you are teaching. The higher the level of tier you teach the more Apprenticeship Points you obtain. Tier 1 = 20 Apprenticeship Points. Tier 2 = 30 Apprenticeship Points, and so on to Master. Teaching someone Master in a profession will gain you 60 Apprenticeship Points. Get Apprenticeship Points whenever you can. Because usually obtaining your Apprenticeship Points to master a profession can be the hardest part about getting Master.

Obtaining Missions For Experience & Credits

Once you have your combat profession novice you need to find a mission terminal. You can goto your planatary map again CTRL+V and there is a section on Mission Terminals on the right side of the planetary map menu. Find a Mission terminal the same way you found the trainer. When you get to the missions terminal click on it and then click LIST MISSIONS from it’s radial menu. A little mission menu will pop up with a list of missions and how much credits you get for doing them that you can go do to gain experience and credits. You can get 2 missions at one time but no more than 2 at a time. It’s always best to get missions in the same direction so you don’t have to travel too far between them and try to find missions that are not too far. The missions listed will also show how far they are by how many meters away they are. When you get your missions there will be orange arrows on your screen and on your radar on the bottom left hand corner of your screen. Follow the orange arrows to your missions until you find them. The arrows will dissappear from your screen when you are within 1000 meters of the waypoint but the arrow will still be on your radar. When you get close to the waypoint it will shift to another location which will be the exact location of your mission. The missions listed will depend on what weapon you have equipped at the time and how good you are with it. So equip your weapon (See Helper Droid Guide below to see about obtaining weapons) and then open the missions terminals menu. At first the missions will be low paying and low experience. As you gain more boxes in your chosen profession the missions will get harder and will reward more money. Some planets have harder missions than others. Dantooine, Dathomir, Yavin IV, and Lok are known as Elite planets and have very difficult missions with a lot of creatures that can kill a new player. I recomend Naboo or Corellia when just starting out.

Your Helper Droid & How It Can Help You

Your helper droid can be a useful tool as well. Click CTRL+D to bring up your data pad. Click the Data tab if it isn’t on that tab already, click on your helper droid in the data pad, then click CALL or CALL DROID (can’t remember which one). Your droid will show up next to you and you can get help from him. I suggest you tell your helper droid you want his help in learning how to work with whichever profession you have chosen by clicking on him and finding the option in the radial menu to help with Professions. The helper droid will help you with any profession not just combat. When you tell him you want help with Brawler he will ask you what part of brawler interests you. Or Marksman depending on what combat profession you want. When you pick the one you want he will place a weapon in your inventory for you to start with. Then he will tell you to go kill a creature on the outskirts of the city you are in. Go to the edge of the city you are in and find a creature. There are always small creatures on the outskirts of most game cities. Once you kill the creature the helper droid will tell you that you have gotten a reward put in your bank account and then he will tell you what you need to do next. It will involve using special attacks and commands you obtain for each profession. Do what he tells you to do and you will gain some more money. As you do the missions for the helper droid you also get a few more things in your inventory. You will get a Travel Voucher that you can use once to get one ticket to any planet or city. You will also gain a Cloning Voucher that you can use to add your cloning information to a specific cloning terminal like you did at the beginning tutorial introduction when you started the game. You don’t have to Clone your information at a specific cloning terminal but it’s good for like when you join a guild or have a house in a player city or near one you can clone your info at the cloning terminal there so when and if you die on that planet you can either clone at the closest cloning terminal or at the one you put your info into. And once you finish all of the missions for the droid (4 I think) you will get a Speederbike rental device to get you a speeder bike for a short time. You can only call this speeder bike 5 times and then it will dissappear. So you need to save up some money to buy yourself a vehicle before your rental speeder expires. To store your droid click on the droid, put your arrow on the DROID OPTIONS on his radial menu, then click STORE and he will be stored in your Data Pad until you call him again or complete another mission he has told you to do in which case he will show up on his own to tell you what to do next.

JTL: A Guide On How To Use Space To Gain Credits, Your Own Ship For Travel & Space Missions While Helping Your New Character/Player Obtain The SWG Necessities

This short guide will explain how to take a brand new character and obtain the necessities in SWG life by solely doing Space Missions and Bazaar Sales.The best way I have found to start a new character since JTL has come out is first you need to buy Jump To Lightspeed expanssion pack and install it, of course lol. Then find a Freelance Pilot trainer and train in Freelance Pilot. I say Freelance because in order to train for Rebel or Imperial you have to gain 200 faction points and join either the Rebellion or the Empire first before you can become a Rebel or Imperial pilot and that takes combat profession skills to do. Converse with the Freelance Pilot trainer till you get your starter ship and your first mission. I recomend going to Corellia to train in freelance pilot and get your starter ship because the starter ship can only be used on the planet you train on and in the space sector of the planet you train on. A starter ship cannot hyperdrive or travel to another planet. And Corellia is the center planet in the galactic map so that would be the best place to train and do your space missions, I think. Go to the Starport and find the Starship Terminal, bring up the menu from the Starship Terminal and click LAUNCH INTO SPACE. You will wind up in your starter ship in space. There will be a Holocron Space Flight Trainer in the cockpit with you to help you understand how to fly and how to engage in combat while in space. Do the tutorial and learn what you need to know about space combat. Then go to the waypoint in space and do the missions you were sent into space to do. Each ship you destroy you will loot credits and usually you loot a ship component too. Do all of the missions for the Freelance Trainer and gain Freelance Pilot 1/1/1/1. After completeing all of the missions for the trainer he/she will give you a Mercenary Bandolier to use as a back pack to carry your items. It is a reward for completing the missions. Goto your inventory CTRL+I, click on the Bandolier and click EQUIP. This will put the Bandolier on your body and now you can take items from your inventory, click on them and hold the mouse button down, and drag them to the bandolier in your inventory and drop them. This will place them in your bandolier and free up room in your inventory. The Bandolier holds 50 items like a back pack does. By the time you are done gaining the first tier in Freelance Pilot you should have almost a full inventory of ship components and a decent amount of credits on a credit chip in your inventory also and some in your bank for completeing the missions. Click the Credit Chip in your inventory (CTRL+I) and then click TRANSFER CREDITS TO BANK from it’s radial menu and it will put the credits in your bank account immediately. Now if you have enough money from the missions and the looted credits go to the Bazaar which is usually near the Banking terminals and find Ship Components on the left, click the little yellow box next to Ship Components and then click Ship Chassis in the list. If there are ship chassis on the bazaar on your galaxy find one just like your starter ship which will be a Scyk Light Fighter or if there is one for a “Dunelizard” Medium Fighter get that one. Purchase the ship chassis. Then open your planetary map CTRL+V, find Ship Chassis on the right, click the yellow box and then click the yellow box for Chassis Brooker and create a waypoint to the Ship Chassis Brooker on your planet. Go to him and converse with him. His top option will be BUY A SHIP. Click it and he will offer to take your chassis blueprints and build your ship chassis for you for 10,000 credits. If you don’t have the 10k credits I will explain how to get the 10k in a moment. After you get the chassis built it will show up in your inventory. Goto your inventory CTRL+I and right click on the Ship and then click GENERATE VEHICLE. This will place it in your Data pad with your other vehicles. Now you go to the Starship Terminal, open it, click on MANAGE and the MANAGE MENU will pop up. Your ship chassis will be shown on the right and the components you can add to the ship will be on the left. Start at the top which will be REACTOR, click the yellow box next to REACTOR and the reactor components you looted while in space should be listed. Click each one, check the specs on the right till you find the one with the most energy level and then click LOAD and it will load it onto your ship. Do the same thing for all of the components and your ship will be built. Now you can travel anywhere in the galaxy without paying for a shuttle ticket by clicking the TRAVEL option in the Starship Terminal menu or if the planet you want to go to is not able to be traveled to, Launch Into Space, click H to access your hyperdrive map and travel to the planet that way.

Now to gain some credits take the rest of your ship components you didn’t use on your ship and go to the Bazaar. Open the Bazaar menu and click the MY SALES tab at the top. There will be a button at the bottom of the MY SALES section that says SELL AN ITEM. Click it and a menu will pop up with your inventory listed. Put all of the ship components you don’t need up for sale on the Bazaar for 6,000. First click the component in the SELL AN ITEM menu and it will appear in the bottom slot. Then click in the AMOUNT section at the top of the SELL AN ITEM menu and type in 6000 then click SELL ITEM. It will remove the item from your inventory and put it on the Bazaar for sale. Do this with as many components you can until you reach your maximum amount of sales allowed (25 sales are maximum on the Bazaar). When someone buys an item you are selling you will get an email telling you who bought it, what it was and how much it was purchased for. I did this and in one night I made 60,000 credits selling 10 of the components. And I continue to make money this way on my new character I just started recently as I work on his ground combat professions and other professions.

We are glad to help you if you have any question or wanna buy Star Wars Galaxies Credits from our website. Just contact with our customer service! Have a good day in the wonder game.

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Star Wars Galaxies : Looking Ahead to 2011

by cow on Jan.01, 2011, under SWG News

In the final Star Wars Galaxies producer’s letter for 2010, Tony “Teesquared” Tyson talks about some of the bigger news of the year, not the least of which is the Witches of Dathomir update that is now live. In addition, Tyson talks a bit about the plans for the upcoming year.

And we’ll give you MORE =]. The long awaited Officer update will be coming out early next year. Hjal has already started discussion with the Officer Senator and the work has begun. The Galactic Civil War 2 update is also first on the list for next year. As mentioned before, this update will have a focus on space and player cities. We will also be adding more ways to discover Rare Loot System chests that don’t involve combat.

The dev team likes to give out surprises. Every once in a while we find surprises too. We discovered some, what we believe to be, “never before released” structures in our game. Well we’ll be giving these to you next year as well.

Read more here.

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Technological Research of Star and Galaxies

by credits4swg on Nov.26, 2010, under SWG News

In Star Wars Galaxies, the technological research is really important to the whole game. Also, setting up a technological research is the difficult task for the new players. Therefore, the players must grasp the strategy to build the technological. In the following, I will introduce you a smart way to do this task.

Firstly, before you do the technological research, you need to set up a center of technology. In the center of technology, you can assign a part of scientists to do the research for you. After the assignment, the system will produce the research places automatically. The more number of the scientists in the center of technology, the high production of the research you can get. The technology in Star Wars Galaxies can be divided into four aspects. They contain the universe. The economy, the science and the landing fight. Due to the extra function all the technologies will produce, the number of the research places is rather short.

Therefore, we will choose the technology which can produce the large effects to the whole game. After a long time of playing, you will find that there are two absolute important technologies in the early period. The first one is the level four of technology in the economy. After your research is done, you need to build the power plant. When the electric power increases, the population will grow at a quick rate. The second is the level five of technology in the universe. When the research is over, you can build a royal household and then explore the bases.

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SWG Tips

by credits on Mar.13, 2010, under Uncategorized

Hey there. Ive been playing swg since well basically week one. Im trying to figure out what to do before i either quit the game or start playing again. Money has always been a big problem. Im a casual player and dont have the time to grind my own money like i used to. So im wondering if any one knows what i should do to make some quick money before i server transfer. As well as anything i should do before i transfer.
Ive always had a problem with the auto it script or w/e. Always been to complicated non of the scripts worked right, it just never worked. And now that i have vista that makes it seem even more like i wont be able to use this program right. But i am looking for something on the mostly to full afk stuff, since time is a problem for me.
Anyways heres what ive got to work with. 3/4 lvl 90 crafters, over 2 lvl 90 ents. lvl 90 jedi spy commando and bh. As well as a lvl 81 or 82 medic.

Any help is appreciated

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SWG community

by credits on Mar.13, 2010, under Uncategorized

the admin has a three day refund policy, I believe. You can send him an email asking him.

As for being robbed, I play FFXI, and I have found the XU tool completely and utterly awesome. Many other people playing other games feel the same way.

If you want to, you can look up the scripts and such in the other forums, and then write your own SWG scripts to do what you need to do.

Honestly this site is almost exclusivly about the tool XUnleashed, and scripts. I haven’t gotten a single exploit from here (like dupe bug), and I’ve never seen people just “chatting” about the games (though maybe some people do).

But even without those, and without specific scripts, you’ve gained access to a tool that will
1) Allow you to window in and out of game.
2) Allow you to easily record a serious of keystrokes, which it can then play back (macros).
3) A program that allows you to create even simple Scripts using VBScript where you can send a serious of strings to the game (like /fight, /jobability, or what ever commands you use in SWG).

With a little finesse, and some smart thinking, you can with that alone in about 1/2 an hour begin automating some of those basic tasks that detract from the fun of the game. If you are a programmer, or a fast learner, you can get into pixel detection and deeper scripting that would open up even more options for you.

Sure, you don’t have a lot no brainer’s set up for you already, but you do have a lot of options available if you wanna work at it for a little bit.

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Credit farmers

by credits on Mar.13, 2010, under Uncategorized

Credit farmers
I am not sure if it still works anymore but, some of them used bunch of trial accounts for terminal mission. They had 1 lvl 90 char in group, rest were low level chars taking terminal mission (which were lvl 90 because of the one lvl 90 in group). All the low-lvls were placed in a vehicle following the lvl 90, who destroyed the lairs or what ever. After 10-15 they were rdy and started a new round.

Another way was by betraying SOE … they created new accounts paid by credit card. They sold the newbie-rewards (AT-RT etc) and closing the credit card account (safed the Credits on another chars). That was the reason why it was able to get AT-RTs on all well populated servers for 5mil.

Several of the credit farming sites do not farm at all. They buy them from players in game, and re-sell them. They don’t even do the exchange themselves.

They contact you to see if you have spare credits. If so, you trade them over to their customer wanting to buy them. The verbal exchange that takes place during this is up to you (“Here’s the credits I owe you for the holo” or whatever).

You screenshot the trade, sent to the “farm” site, and get paid while they collect more money from the customer. Literally, they are just the middle man making cash off of the transaction.

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Rebel PvE Battlefield Guide

by credits on Jan.04, 2010, under SWG GUIDE

This guide is limited to JUST the Rebel PvE as I have not yet tried PvP battlefields or the Imperial ones (I don’t have an Imperial character yet). Also, I am not going over the most basic details as they are covered in this Friday’s feature that has been added to the SWG online manual. Please go there for the basics.

Where to go?

Here’s the thing. There is only one Rebel PvE battlefield working correctly – at least as of today August 23, 2003 on the server Chilastra. I can’t speak for the other servers, but what we found is that when the battlefield warps you into the battlefield it is set to the coordinates 3785, -4037. That’s fine if you are on Corellia, because that’s where it is supposed to send you. However, if you are on Rori, you are out of luck.

This means the only battlefield to play Rebel PvE on is the Corellia Rebel PvE.

Temporary Enemy Flag

Many times you cannot get into a battlefield when you have a temporary enemy flag (TEF). Unfortunately the game does not ever give you direct feedback on what gives you a TEF, so it’s hard to tell what it was for certain, but it appears that healing yourself or others or fighting anything even mobs without any faction gives you this flag. If anyone can test to narrow this, then it would be great.

How do you fix it? Sit around. Don’t heal anyone, don’t fight anything. Watch tv for 10 minutes and come back. You should be able to enter the battlefield then.

Battlefield entry

Once you get in, it’s time to scramble away before you have a turret spawn right on top of you and a stormtrooper to boot. Run away from the structure you see. If you are entering a battle that is in progress then there is a good chance that these have already spawned and you will die upon spawning. Which makes it important that you follow the next step.

After you’ve entered you should take out the small turret and Imperial trooper that spawns outside the wall where other Rebels come in. You’ve already bugged out from their firing range. The trick is to move just inside range to get aggro on the stormtrooper, then run out of range of the turret. Turrets hit hard, so be sure to have a medic with you. After you are out of turret range, take out the stormtrooper. Then you go back and start hitting the small turret. Turrets can be beaten by moving in for a few hits, then moving back out of range to heal before re-engaging.

Winning the Battlefield

Okay, you’ve secured the route for people who spawn in. Hopefully they will fix the spawn point so that you don’t need to do this, but this is a decent stop-gap.

Now it’s time to start doing your objective, blowing up the 4 objects that were given waypoints in your datapad. The trick to this is to attack from afar and do not engage the stormtroopers inside. This is a bug, but you can shoot base structures without pulling aggro as long as you are out of range of the stormtroopers. You will notice that walls, and what not are in the way, and that’s okay because a cool thing about battlefields is that you can blow up all the walls, etc. by shooting them.

Clear out all the waypointed structures and you win!

Bugs and General Information

1. The biggest bug/exploit is the lack of aggro by the stormtroopers. This makes battlefields incredibly easy, but it probably is known by the devs already because the reward for winning is terrible. We wanted to engage the stormtroopers, but there are like 8 all standing together. They would have killed us within seconds if we had engaged one and we were trying to learn. Dying and waiting for the new BF to spawn would have slowed us down. They do not move around at all, so you can’t use pulling tactics or even patience. The troopers outside the walls move, but those inside are completely stationary. I don’t think they’ve worked out how to do mobs and walls yet. Even on faction missions the mobs love to warp outside of walls and don’t really know how to follow a wall to exit a building. The warping is probably there because of this. . . to keep them from getting stuck, etc.

2. Low Rewards. You do not receive points for each of these structures, but instead receive a base reward of 25 points. Whenever you take out a certain number of stormtroopers you receive a message stating that you have earned a battlefield ranking of 1.0. My guess is that this number goes up if you kill many NPCs, so that winning the battleifield can be worth more if you have fought harder to attack it than others. If this rating were to go to 2.0, you would receive 50, 3.0 = 75, etc. Even if this is the case, the reward is terrible for the amount of running that is necessary to reach the battlefields and the strength of the NPCs. The stormtroopers give only one faction point, when they would normally give nearly the whole battlefield’s worth in faction points by doing missions from faction terminals. The battlefield is interesting and fun, but very risky and very low reward.

3. There is no way to call pets (except for the declared residence exploit). Unfortunately, you cannot set up camps in battlefields. Accordingly, you are not allowed to use pets of any kind in PvE unless you have the declared residence bug/exploit (Not sure which to call it because those with it did not TRY to get it).

4. Artisans are out of luck in PvE. Everyone heard about the ability to make structures that can help in battlefields? Well, in PvE this is not possible unfortunately because there is not a Rebel base. This may be possible in the PvE battlefields that are for defending, but the current bug that warps players to the Correlia PvE coordinates keeps us from finding out. Artisans can still go and have a good time, but their special skills will not be as useful as they are supposed to be in other types of battlefields.

5. Difficulty is either super high or super low. You can use the guide above and win very easily with two players, but trying to win without exploiting (I don’t plan to do this again except when testing – I don’t have a huge group willing to run forever in order to test and fight legitimately unforutnately) would be INCREDIBLY difficult for a small group, but fairly easy for a large one. 8 stormtroopers are bad, but not at all impossible. One party of 20 with advanced players could wipe the battlefield clean in a few minutes.

6. Warp point is too close to the base. Players should load in somewhere safe! Please follow the guide as the people to initally warp in get a few seconds to load in and get out of range while things spawn, but lets keep sending /bug reports until the devs hear us and move these spawn points somewhere less ridiculously under fire.

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