Tag: Galaxy
SWG Galactic Civil War 2 – Space Update
by credits4swg on Jun.26, 2011, under Swg Credits
We all know that space has needed some help in SWG for a while. It’s still reayyl awesome but it needs more. It looks like they’re working on it, and it looks good.
In addition to new GCW scenarios in space, they are also introducing the ACE Pilot System where you can battle against some of the best pilots from classic Star Wars™ lore. How would you fare against Wedge Antilles or other famous Star Wars characters? Find out in the GCW2 Space Update coming soon to a galaxy near you! I cant wait!!
Being able to fly against Wedge or maybe even Anakin, what a hoot that would be. He was supposed to be one of the best!! I’m interested to see these new scenarios they have lined up for us and there better be more than 1 for each faction.
Mark SWG Guru
Find out in the GCW2 Space Update coming soon to a galaxy near you!
by credits4swg on Jun.03, 2011, under SWG GUIDE
Welcome back everyone! It’s great seeing you in the game and on the forums again. As part of our “Make Good” program, every active SWG account is receiving a Boba Fett Slave ITM miniature ship model with our thanks. We are also running the Bonus Everything Weekend from now until the Tuesday after Memorial Day!
The team has been working hard on the next game update, Bounty Hunting in Space, which is scheduled to go live this week. With this update, we have added a new domestics product called “Synthetic Bait” to make fishing a little easier for all those anglers out there (and we made the odds better too). Oh, the fish are already jumping out of the lakes in anticipation!
And, we are making great progress on the Galactic Civil War 2 – Space Update. In addition to new GCW scenarios in space, we will also be introducing the ACE Pilot System where you can battle against some of the best pilots from classic Star Wars™ lore. How would you fare against Wedge Antilles or other famous Star Wars characters? Find out in the GCW2 Space Update coming soon to a galaxy near you!
Guide to Lightsaber Crystals and Pearls
by credits4swg on Apr.29, 2011, under SWG GUIDE
The Lightsaber is “an elegant weapon, for a more civilized age”. However, it is hard to get such a lightsaber to work properly, as the beam of light needs to be properly focused to create a stable blade of light that will allow the Jedi to defend oneself and others. Force Crystals are used to focus the blade of the lightsaber. The Jedi has to meditate and infuse them in the Force to tune them to themselves. Only if the crystal is properly tuned to the Jedi and noone else, it will be able to produce the lightsaber blade.
Not only do these crystals give the lightsaber’s blade it’s distinct shape and color, but some of them also said to modify the damage inflicted by the lightsaber through the Force that flows through the elements contained within.
This Guide has been created to provide information about Lightsaber Color Crystals, Power Crystals and Krayt Dragon Pearls.
Color Crystals
Elemental Damage
The Lightsaber’s Elemental Damage Value is determined by the Color Crystal. The elemental damage value is a certain percentage of the total maximum damage value of the Lightsaber and Power Crystals / Krayt Dragon Pearls .
The elemental damage percentage of all color crystals, special or regular, is always the same for each type. It’s pre-determined and nothing can be improved by tuning. Tuning a Color Crystal is simply a predecessor of the Biolink game mechanic.
The following are the Color Crystals that can be found in the Galaxy:
Regular Color Crystals
Color Crystal
Elemental Damage Value: 2% of the Lightsaber’s Maximum Damage Value
Elemental Damage Type: Cold
Critical Procedural Effect: Increases the amount of damage taken by the target for a duration of six seconds *
Blade Color: Blue
Means to obtain: Loot from all kinds of NPCs all over the Galaxy.
Color Crystal
Elemental Damage Value: 2% of the Lightsaber’s Maximum Damage Value
Elemental Damage Type: Cold
Critical Procedural Effect: Increases the amount of damage taken by the target for a duration of six seconds *
Blade Color: Dark Blue
Means to obtain: Loot from all kinds of NPCs all over the Galaxy.
Color Crystal
Elemental Damage Value: 2% of the Lightsaber’s Maximum Damage Value
Elemental Damage Type: Heat
Critical Procedural Effect: 3 second Fire damage over time effect
Blade Color: Red
Means to obtain: Loot from all kinds of NPCs all over the Galaxy.
Color Crystal
Elemental Damage Value: 2% of the Lightsaber’s Maximum Damage Value
Elemental Damage Type: Heat
Critical Procedural Effect: 3 second Fire damage over time effect
Blade Color: Dark Red
Means to obtain: Loot from all kinds of NPCs all over the Galaxy.
Color Crystal
Elemental Damage Value: 2% of the Lightsaber’s Maximum Damage Value
Elemental Damage Type: Heat
Critical Procedural Effect: 3 second Fire damage over time effect
Blade Color: Orange
Means to obtain: Loot from all kinds of NPCs all over the Galaxy.
Color Crystal
Elemental Damage Value: 2% of the Lightsaber’s Maximum Damage Value
Elemental Damage Type: Heat
Critical Procedural Effect: 3 second Fire damage over time effect
Blade Color: Brown
Means to obtain: Loot from all kinds of NPCs all over the Galaxy.
Color Crystal
Elemental Damage Value: 2% of the Lightsaber’s Maximum Damage Value
Elemental Damage Type: Cold
Critical Procedural Effect: Increases the amount of damage taken by the target for a duration of six seconds *
Blade Color: Yellow
Means to obtain: Loot from all kinds of NPCs all over the Galaxy.
Color Crystal
Elemental Damage Value: 2% of the Lightsaber’s Maximum Damage Value
Elemental Damage Type: Acid
Critical Procedural Effect: Increases Critical Hit Chance
Blade Color: Dark Yellow
Means to obtain: Loot from all kinds of NPCs all over the Galaxy.
Color Crystal
Elemental Damage Value: 2% of the Lightsaber’s Maximum Damage Value
Elemental Damage Type: Acid
Critical Procedural Effect: Increases Critical Hit Chance
Blade Color: Light Green
Means to obtain: Loot from all kinds of NPCs all over the Galaxy.
Color Crystal
Elemental Damage Value: 2% of the Lightsaber’s Maximum Damage Value
Elemental Damage Type: Acid
Critical Procedural Effect: Increases Critical Hit Chance
Blade Color: Dark Green
Means to obtain: Loot from all kinds of NPCs all over the Galaxy.
Color Crystal
Elemental Damage Value: 2% of the Lightsaber’s Maximum Damage Value
Elemental Damage Type: Electricity
Critical Procedural Effect: Increases glancing blow chance
Blade Color: Light Purple
Means to obtain: Loot from all kinds of NPCs all over the Galaxy.
Color Crystal
Elemental Damage Value: 2% of the Lightsaber’s Maximum Damage Value
Elemental Damage Type: Electricity
Critical Procedural Effect: Increases glancing blow chance
Blade Color: Purple
Means to obtain: Loot from all kinds of NPCs all over the Galaxy.
Special Color Crystals
Bane’s Heart
Elemental Damage Value: 4% of the Lightsaber’s Maximum Damage Value
Elemental Damage Type: Electricity
Critical Procedural Effect: Increases glancing blow chance
Blade Color: Pinkish-Red
Means to obtain: Loot from NK-Necrosis on Kashyyyk
Named after: Darth Bane
Bondara’s Folly
Elemental Damage Value: 4% of the Lightsaber’s Maximum Damage Value
Elemental Damage Type: Acid
Critical Procedural Effect: Increases Critical Hit Chance
Blade Color: Brownish Green
Means to obtain: Rare Crystal Shards Collection
Named after: Anoon Bondara
Lava Crystal
Elemental Damage Value: 4% of the Lightsaber’s Maximum Damage Value
Elemental Damage Type: Heat
Critical Procedural Effect: 3 second Fire damage over time effect
Blade Color: Lava
Means to obtain: Made with the Chu-Gon Dar Cube (obtained from the Symbols of Chu-Gon Dar Quest on Mustafar).
Chu-Gon Dar Cube Combination: A Warmly Glowing Artifact, A Warmly Glowing Engine Component and a Warmly Glowing Skull
Named after: Mustafarian Lava
Sunrider’s Destiny
Elemental Damage Value: 4% of the Lightsaber’s Maximum Damage Value
Elemental Damage Type: Heat
Critical Procedural Effect: 3 second Fire damage over time effect
Blade Color: Teal
Means to obtain: Reward for completing a now defunct quest in the Village of Aurilia
The Quest no longer exists and the reward for completing it can no longer be obtained
There is a slight chance that you can obtain an untuned version of this crystal from another player.
Named after: Nomi Sunrider
B’nar’s Sacrifice
Elemental Damage Value: 5% of the Lightsaber’s Maximum Damage Value
Elemental Damage Type: Acid
Critical Procedural Effect: Increases Critical Hit Chance
Blade Color : Brownish
Special Flag: No Trade
Means to obtain: Reward for completing the Jedi Pilgrimmage quest
Quest will be granted to Elder Jedi Only
Named after: Ood B’nar
Kenobi’s Legacy
Elemental Damage Value: 5% of the Lightsaber’s Maximum Damage Value
Elemental Damage Type: Cold
Critical Procedural Effect: Increases the amount of damage taken by the target for a duration of six seconds *
Blade Color: Blue
Special Flag: No Trade
Means to obtain: Reward for completing the Jedi Pilgrimmage quest
Quest will be granted to Elder Jedi Only
Named after: Obi-Wan Kenobi
Windu’s Guile
E lemental Damage Value: 6% of the Lightsaber’s Maximum Damage Value
Elemental Damage Type: Cold
Critical Procedural Effect: Increases the amount of damage taken by the target for a duration of six seconds *
Blade Color: Violet
Special Flag: No Trade
Means to obtain: On Sale at the factional Recruiter only for Rebel and Imperial Generals. The Credit cost is determined by the current planetary possession on the planet the recruiter is located on.
Named after: Mace Windu
* The potency of the debuff is modified by the value of the elemental cold damage of the application weapon and the weapon speed of each individual attacker. The debuff modifies base weapon damage.
Power Crystals
Depending on the Generation of your Lightsaber, you may add anywhere from 0 (Training Lightsaber) to 5 (5th Generation Lightsaber) Power Crystals to focus the Lightsaber blade’s beam even tighter and increase the damage the strength of the blade to be able to dish out more damage.
It’s a common misconception that the damage values of Power Crystals are determined upon tuning. This isn’t true. The damage values of Power Crystals are determined and fixed once they have been generated by the system (when loot is generated, for example) and just don’t show the damage values until tuned. Tuning them uncovers the values and is otherwise just the predecessor of the Biolink system in the game.
The following optional components can be used to improve your Lightsaber’s damage Output, if tuned correctly to the Force:
Power Crystal
Quality: Poor
Possible damage increase: ~1-2
Obtainable from:
Jedi Profession Wheel
NPC Loot
Quality: Fair
Possible damage increase: ~5-6
Obtainable from:
NPC Loot
Quality: Good
Possible damage increase : ~6-7
Obtainable from:
NPC Loot
Quality: Quality
Possible damage increase: ~9-10
Obtainable from:
NPC Loot
Quality: Select
Possible damage increase: ~12-13
Obtainable from:
NPC Loot
Quality: Premium
Minimum possible damage: 15-16
Maximum possible damage: 18-19
Obtainable from:
NPC Loot
Krayt Dragon Pearls
Depending on the Generation of your Lightsaber, you may add anywhere from 0 (Training Lightsaber) to 5 (5th Generation Lightsaber) Krayt Dragon Pearls to focus the Lightsaber blade’s beam even tighter and increase the damage the strength of the blade to be able to dish out more damage.
It’s a common misconception that the damage values of Krayt Dragon Pearls are determined upon tuning. This isn’t true. The damage values of Krayt Dragon Pearls are determined and fixed once they have been generated by the system (when loot is generated, for example) and just don’t show the damage values until tuned. Tuning them uncovers the values and is otherwise just the predecessor of the Biolink system in the game.
The following optional components can be used to improve your Lightsaber’s damage Output, if tuned correctly to the Force:
Krayt Dragon Pearl
Quality: Poor
Possible damage: ~2-5
Obtainable from:
Loot from Krayt Dragons
Treasure map loot
Quality: Fair
Possible damage: ~4-5
Obtainable from:
Loot from Krayt Dragons
Treasure map loot
Quality: Good
Possible damage: ~7-8
Obtainable from:
Loot from Krayt Dragons
Treasure map loot
Quality: Quality
Possible damage: ~10-11
Obtainable from:
Loot from Krayt Dragons
Treasure map loot
Quality: Select
Possible damage: ~14-15
Obtainable from:
Loot from Krayt Dragons
Treasure map loot
Quality: Premium
Minimum possible damage: 15-16
Maximum possible damage: 18-19
Obtainable from:
Semi-rare Loot from Krayt Dragons
Semi-rare Treasure map loot
Quality: Flawless
Minimum possible damage: 19-20
Maximum possible damage: 19-20
Obtainable from:
Very rare loot from Ancient Krayt Dragons
Very rare loot from Ancient Krayt Dragons
Very rare Treasure Map loot
Ancient Krayt Dragon Pearl
Quality: Flawless
Minimum possible damage: 20-22
Maximum possible damage: 20-22
Obtainable from:
Extremely rare loot from Ancient Krayt Dragons
Extremely rare loot from Ancient Krayt Dragons
Extremely rare Treasure Map loot
Guide to the Musician Profession
by credits4swg on Jan.19, 2011, under SWG Credit Farming Guide, SWG Farming Guide, SWG Leveling Guide
I. Introduction
—————————————–
Hey! First off let me introduce myself. My name is Adam and I play on the Kauri server as Nanok
Taemon, the Fat Musician. Nanok is a Master Entertainer, Master Musician, Pistoleer, and Scout.
I have been playing for the game for about 2 months and have enjoyed every minute of it. I have
made many friends on the server (including my in-game wife, Ahn-Ji
) and I love interacting
will all the different people that come through the Coronet Cantina. I am currently in the
Bloodstripes of Thon guild (BoT) and I go on a lot of hunting trips with them. Anyways, if you
are on the Kauri server and are training to be a Musician, feel free to ask me for any tips or
if you need any training.
So… you want to be a musician? You have made an excellent choice for the career you want to
pursue! However, I must warn you that if you aren’t sociable, polite, or patient, then this
profession may not be for you. Mastering this profession is a long grind, but you can make it fun
and exciting. If you play your cards (or insrument
) right, you can become a very popular and
well-known musician throughout your entire city, planet, or even the galaxy.
—————————————–
II. Character Creation
—————————————–
Picking you character’s species, then designing it to your exact preferences is probably the
hardest part of this game. I encourage you to find a way to make your character unique so that
you will stand out from the other entertainers. Sure, you could just hit the Random button until
you find something that you like, but where’s the fun in that?
Anyways, on to the species. Despite some bonuses and penalties, species really doesn’t matter
and I encourage you to pick which ever one you like. I will list the species below, along with
a description and their bonuses/penalties.
==HUMANS==
The most common species in the galaxy. They receive no bonuses or penalties to their attributes,
making them the most well-rounded characters.
–MODIFIERS–
Health +100
Strength +100
Constitution +100
Action +100
Quickness +100
Stamina +100
Mind +100
Focus +100
Willpower +100
–SPECIAL MODS–
Leadership +10
Artisan Experimentation +15
MY TAKE: Humans make great musicians, and with the bonus to Artisan Experimentation, having a
musician/artisan would be a great combo.
==BOTHANS==
Small, hairy humanoids. They are noted for their quickness and agility, but they aren’t the
hardiest species.
–MODIFIERS–
Health +0
Strength +0
Constitution +0
Action +300
Quickness +300
Stamina +100
Mind +100
Focus +100
Willpower +0
–SPECIAL MODS–
Camouflage +15
Cover +15
MY TAKE: Although Bothans are best suited for the Scout profession, their bonuses to Action and
Quickness make them a pretty good choice for Musician.
==MON CALAMARI==
Fish-faced aliens with colorful skin patterns. They are the most intelligent of all the species,
but they have penalties applied to many of their physical attributes.
–MODIFIERS–
Health +0
Strength +0
Constitution +0
Action +0
Quickness +0
Stamina +150
Mind +300
Focus +300
Willpower +150
–SPECIAL MODS–
Alertness +15
Weapon Assembly +10
Structure Assembly +10
MY TAKE: As much as I’d love to see more people be unique and be a Mon Cal, they really don’t
make very good Musicians. With the exception of a decent bonus to Stamina, their action pool
wouldn’t be able to survive long with the grind to Master Musician. Mon Cal are best used in
the Medic, Artisan, and Image Design professions, where their huge Mind bonuses come in handy.
==RODIANS==
Aliens with large eyes and tapered snouts. They are nimble, but not as strong as other species.
–MODIFIERS–
Health +0
Strength +0
Constitution +0
Action +200
Quickness +200
Stamina +450
Mind +0
Focus +0
Willpower +50
–SPECIAL MODS–
Defense vs. Blind +15
One Handed Weapon Accuracy +10
Two Handed Melee Accuracy +10
Weapon Assembly +10
MY TAKE: Believe it or not, Rodians would make excellent Musicians. Their bonuses to all of the
action attributes would allow them to play longer, reducing your downtime. Rodians would make a
good combo of Musician/Brawler. Not a bad choice, and it would definately be unique, as there
aren’t enough Rodians around.
==TRANDOSHANS==
Large, reptilian humanoids. They are strong and resilient, but slightly clumsy and not among the
brightest characters in the game.
–MODIFIERS–
Health +250
Strength +300
Constitution +400
Action +0
Quickness +0
Stamina +0
Mind +0
Focus +0
Willpower +100
–SPECIAL MODS–
Unarmed Accuracy +10
Unarmed Speed +5
Unarmed Damage +15
Melee Defense +10
Creature Harvesting +10
Regeneration +1
MY TAKE: This is another species I would like to see more of in the galaxy, but alas, they have
no bonuses to any of their action attributes. This would make leveling very tough, and would
cause a lot of downtime. I would only pick this species if you are going to “dabble” in musician
while taking up a combat profession.
==TWI’LEKS==
Humanoids with fleshy head-tails (lekku). They are intelligent and agile.
–MODIFERS–
Health +0
Strength +0
Constitution +250
Action +250
Quickness +300
Stamina +0
Mind +100
Focus +0
Willpower +0
–SPECIAL MODS–
Wound Healing (Dancing) +15
Wound Healing (Music) +5
Battle Fatigue Healing (Dancing) +15
Battle Fatigue Healing (Music) +5
MY TAKE: This is the species that Nanok is. With the bonuses to Action and Quickness, along with
special bonuses to Music healing, it is obvious that Twi’leks are the best choice for this
profession. If you want to travel a lot with groups to heal mind wounds, this would be the best
choice for you.
==WOOKIES==
Towering, hairy humanoids known for their great loyalty and inner strength. They are the
strongest species in the game.
–MODIFIERS–
Health +350
Strength +350
Constitution +150
Action +200
Quickness +100
Stamina +100
Mind +100
Focus +150
Willpower +100
–SPECIAL MODS–
Trapping +10
Creature Taming Bonus +10
Rescue +10
Warcry +10
Wookie Roar +1
MY TAKE: Contrary to popular belief, I think Wookies can make great Musicians. Wookie
Entertainers seem to become pretty popular because they are very rare. They receive pretty big
bonuses to all of their attributes, making them very attractive. However, they have a couple of
problems. First, they can only speak their language. This isn’t that big of a hindrance though
as at least 75% of the population on every server knows Wookie language (which is something I
think the Devs should fix). The second problem is that Wookies are very limited in the clothing
department. If you want tips, it’s best that you have something that’ll make you stand out.
If you want to be a Wookie musician, I suggest choosing some weird colors and/or patterns that
will make you stand out.
==ZABRAKS==
A humanoid species with horns and tattoos. They have incredible willpower, but don’t recover
health as quickly as other species.
–MODIFIERS–
Health +200
Strength +0
Constitution +0
Action +300
Quickness +0
Stamina +0
Mind +0
Focus +0
Willpower +400
–SPECIAL MODS–
Defense Vs. Dizzy +10
Defense Vs. Stun +10
Defense Vs. Intimidate +10
Anti-Shock +5
Equilibrium +1
Vitalize +1
MY TAKE: Zabraks would be decent musicians, especially with the big bonus to Action. All of the
special bonuses, however, are geared towards combat.
—————————————–
III. Getting to Novice Musician
—————————————–
Okay, first of all, you need to pick up Novice Entertainer (NE). If it wasn’t your starting
profession, then you need to find an Entertainer trainer. This shouldn’t be too hard as you can
type /find into your chat channel and it will bring up a list. Select Trainer: Entertainer
and a waypoint to the nearest trainer will be made for you.
Next, you need to pick up a Slitherhorn. If you picked NE for your starting profession, you’ll
automatically start with one. If you didn’t, then head to the nearest Bazaar and buy one (they
usually sell for 100-150 credits). You can also have another Musician make one for you. Now head
to a Cantina near you and get ready to begin your journey as a Musician!
–BASIC MUSICIAN INFO–
Okay, the first thing you need to do when you enter the Cantina is ask for an invite to the
Entertainer Group. The leader will invite you and you can type /join to join it. Being in a group
adds bonuses to your XP, so do it as often as you can.
Now the next thing you need to do is organize your toolbar. Hit ALT, then use your mouse to drag
the bottom of the toolbar down, making a second row. You can now use your F keys (F1, F2, etc.)
for the top row and SHIFT + F# key for the second row. Now, go to CTRL + A and then to Other.
Scroll down until you get to Flourish 1-8. Drag these to your toolbar because they are VERY
important to the musician (and dancers as well).
Now it’s time to start playing! Whoo! Oh wait… I don’t know this song. I only know Star Wars 1.
Crap! What am I going to do?! HAHA… just chill. Ask the group leader if you can switch to
Star Wars 1. Not many people like this song, but most are polite enough to switch to it so
beginning musicians can get XP. Once the group switches to SW1, begin playing by type /startmusic
(or you can also assign this to your toolbar). You will begin playing your Slitherhorn and jammin
to the sounds of SW1. Now here’s where the flourishes come in. Flourishes are good for two
two things. First, they make the song sound WAY better. They add some pizazz to the song. If you
don’t flourish, you’ll play the same little tune over and over and over, which gets REALLY
annoying (especially when playing SW1). Secondly, flourishes are how you get Musician XP. 2-3
flourishes per tick will get you the max XP every tick. However, doing this may cause your action
pool to drain too quickly. So I suggest doing 2-3 flourishes to get the max XP, then waiting for
about 12-15 seconds. You will continue to get XP, but it will gradually decrease every tick. This
may seem stupid, but it makes your action pool last longer, allowing you to get more XP in the
long run.
Eventually you’ll get to Musicianship I, which will allow you to play the Fizzz and gain more XP.
When you are elligible for the skill, ask another Musician to train you or find the Entertainer
trainer and pay him/her/it to teach you. You shouldn’t have to do the latter very often, because
there are usually plenty of people that would be willing to train you.
Continue doing this all the way up to Novice Musician. Entertainment Healing IV is also required,
which you get when people with mind wounds and/or battle fatigue listen to you. This XP is VERY
easy to get and you’ll probably be at Ent. Healing IV before you even get to Musicianship III.
Also, please remember that Novice Musician requires XP as well. You don’t automatically qualify
for it after getting Musicianship IV and Ent. Healing IV.
Once you qualify for Novice Musician, you’ll need to find the closest Musician trainer to teach
it to you. You *CANNOT* learn this skill from another player. You must pay 1000(?) credits to
a Musician trainer to learn it.
—————————————–
IV. Entertainment Healing
—————————————–
Okay, now for a quick lesson in what the purpose of the Musician is. Basically, we’re here to
heal Mind Wounds and Battle Fatigue. This can only occur at three locations…
–Cantinas–
In Cantinas, Musicians can heal both Mind Wounds and Battle Fatigue
–Theaters–
In Theaters, Musician’s can heal both Mind Wounds and Battle Fatigue
–Camps–
In Camps, Musicians can only heal Mind Wounds
You automatically begin healing when someone with mind wounds or BF targets you and types
/listen. However, if someone is pestering you and they are a hinderance to your enjoyment of the
game, you can use the /denyservice command which will stop you from healing that person. DO NOT
ABUSE THIS COMMAND, THOUGH. DO NOT USE IT TO FORCE PEOPLE TO PAY TIPS. Doing so will give you
a bad reputation and make you hated throughout the galaxy.
—————————————–
V. Musicial Knowledge
—————————————–
After you get Novice Musician, you will need to choose whether to go up the Knowledge tree or the
Techniques tree. You can go up one at a time, or both together (like train Knowledge I, then
Techniques I, etc.). I suggest going up the Knowledge tree all the way. This is the tree that
continues giving you better instruments and songs. After going up this tree, it will make the
Techniques tree easier to climb because you’ll have the Ommni Box to give you better XP.
Here is what you get as you advance the Knowledge tree:
–MUSICAL KNOWLEDGE I–
A. Skill Mods
~Music Knowledge +5
B. Skills
~Ballad (Song)
–MUSICAL KNOWLEDGE II–
A. Skill Mods
~Music Knowledge +10
B. Skills
~Bandfill (Instrument)
–MUSICAL KNOWLEDGE III–
A. Skill Mods
~Music Knowledge +10
B. Skills
~Chindinkalu Horn (Instrument)
~Waltz (Song)
–MUSICAL KNOWLEDGE IV–
A. Skill Mods
~Music Knowledge +15
B. Skills
~Ommni Box (Instrument)
~Jazz (Song)
—————————————–
VI. Musical Techniques
—————————————–
The Techniques tree is more important now than before because the Devs have installed what they
call a Musical Mind Enhancement (Mind buff). Someone can listen to you for 15 minutes, and they
will have a buff to their Willpower and Focus pools (Mind pool for Dancers) for about 30
minutes (about to be extended to 2 hours, according to Devs). The length and strength of this
buff depends on how high you are in the Techniques tree.
The second aspect of this tree is Instrument Assembly. The higher in the tree you get, the more
instruments you can make. This may seem worthless, but you can actually get some extra credits
by selling instruments to people who need them for lower than the market price.
The last part of the tree is the effects. At Techniques I, you learn Dazzle, Spotlight, and
Colored Lights. At Techniques II, you learn Firejet, and at Techniques III, you learn
Ventriloquism (you target someone and use the command, and it makes a cool effect around them).
Here is what you get as you advance the Techniques tree:
–MUSICAL TECHNIQUES I–
A. Skill Mods
~Instrument Assembly +10
~Musical Mind Enhancement +10
B. Schematics
~None
C. Effects
~Colored Lights
~Dazzle
~Spotlight
–MUSICAL TECHNIQUES II–
A. Skill Mods
~Instrument Assembly +15
~Musical Mind Enhancement +10
B. Schematics
~Mandovial
~Traz
C. Effects
~Firejet
–MUSICAL TECHNIQUES III–
A. Skill Mods
~Instrument Assembly +15
~Musical Mind Enhancement +20
B. Schematics
~Bandfill
~Chidinkalu Horn
C. Effects
~Ventriloquism
–MUSICAL TECHNIQUES IV–
A. Skill Mods
~Instrument Assembly +25
~Musical Mind Enhancement +25
B. Schematics
~Ommni Box
~Nalargon
C. Effects
~None
—————————————–
VII. Master Musician
—————————————–
You finally made it! Master Musician! Now you can whip out that Nalargon and jam to Virtuoso!
You can play every instrument and song (with the exception of Mandovial and Ceremonial, learned
at Master Entertainer).
So what do you do now? Well you can continue hanging out with your friends in the Cantina. You
could also travel around to other Cantinas and play a few tunes and make new friends. You could
also join a big hunting group heading to one of the “hard” planets like Lok or Dathomir and heal
their mind wounds. You could be like me and pick up a side profession like Pistoleer.
Master Musician is a great title and I hope you enjoy it because it is well worth the time and
effort.
Here is what you get when you reach Master Musician:
–MASTER MUSICIAN–
A. Skill Mods
~Music Knowledge +15
~Wound Healing (Music) +15
~Battle Fatigue Healing (Music) +25
~Musical Mind Enhancement +25
~Instrument Assembly +25
~Ranged Defense +7
~Melee Defense +7
B. Skills
~Nalargon (Instrument)
~Virtuoso (Song)
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VIII. Instruments
—————————————–
Here is a list of the different instruments, when you get them, and a description.
–SLITHERHORN–
WHEN: Novice Entertainer
DESCRIPTION: Pretty much sounds like a woodwind instrument, like a clarinet or oboe.
–FIZZZ–
WHEN: Musicianship I
DESCRIPTION: Sounds like a trumpet on some songs and a saxophone on others.
–FANFAR–
WHEN: Musicianship III
DESCRIPTION: Same sound as a Slitherhorn, just gives more XP.
–KLOO HORN–
WHEN: Musicianship IV
DESCRIPTION: Same sound as a Fizzz, just gives more XP.
–MANDOVIAL–
WHEN: Master Entertainer (requires all 4 trees in Entertainment profession)
DESCRIPTION: A string instrument. Sounds like a guitar on some songs, like a violin on others.
–TRAZ–
WHEN: Novice Musician
DESCRIPTION: Same sound as Slitherhorn and Fanfar, just gives more XP.
–BANDFILL–
WHEN: Musical Knowledge II
DESCRIPTION: Percussion. Sounds like Drums and/or Bass. Also has bells/chimes on some songs.
–CHIDINKALU HORN–
WHEN: Musical Knowledge III
DESCRIPTION: Same sound as Fizzz and Kloo Horn, just gives more XP.
–OMMNI BOX–
WHEN: Musical Knowledge IV
DESCRIPTION: Same sound as Bandfill, just gives more XP. This instrument requires you to
constantly target it. If you stop targetting it, you will automatically stop playing.
–NALARGON–
WHEN: MASTER MUSICIAN
DESCRIPTION: Sounds like Steel Drums, Organ, or Piano or different songs. Also requires constant
target.
—————————————–
IX. Songs
—————————————–
Here is a list of the different songs, when you get them, and what I think of them.
–STAR WARS 1–
WHEN: Novice Entertainer
MY TAKE: This song sounds great when there are a a variety of instruments playing. Add in a
Bandfill/Ommni Box and a Mandovial and it’s a pretty nice song. It does get old pretty fast,
though, because you have to play it a lot with all the newbs that join.
–ROCK–
WHEN: Musicianship I
MY TAKE: I really do not like this song. It sounds horrible… even with the drums.
–STAR WARS 2–
WHEN: Musicianship II
MY TAKE: This song’s ok. It has some tunes from the famous Cantina song in A New Hope.
–FOLK–
WHEN: Musicianship III
MY TAKE: This song is nice. It’s the best out of all the Entertainment songs.
–STAR WARS 3–
WHEN: Musicianship IV
MY TAKE: I don’t really care much for this song. It has one nice flourish that sounds like the
Imperial March, but that’s about it.
–CEREMONIAL–
WHEN: MASTER ENTERTAINER
MY TAKE: My second favorite song. The Mandovial and Bandfill/Ommni Box really shine on this song.
–BALLAD–
WHEN: Musical Knowledge I
MY TAKE: A nice, smooth song. Something you’d want to play in the Theater. Another song that the
Mandovial shines on.
–WALTZ–
WHEN: Musical Knowledge III
MY TAKE: I’ve only heard the Ommni Box on this song, so I can’t really tell you about it.
–JAZZ–
WHEN: Musical Knowledge IV
MY TAKE: Great song when you have Ommni Box, Nalargon, and Chid Horn together. Very upbeat song.
–VIRTUOSO–
WHEN: MASTER MUSICIAN
MY TAKE: Ahh, they saved the best for last. Nothing beats this song. It’s the only song that the
Nalargon sounds like a concert piano and the Ommni Box has chimes to go along with the drums and
bass. Very, very nice. It also brings in more tips because people don’t get to hear it very
often.
—————————————–
X. Cantina Etiquette
—————————————–
1. HELP OUT THE NEWBS – Hey… you were a newb once! If a new musician wants to join the group,
invite him! If he only knows SW1, then drop down to SW1 for him. It’s just basic politeness.
Always help out the new guys. Also, if you know a skill and a lower musician needs it, teach it
to him without asking for money in return.
2. INTERACTION – Just chat with some of the adventurers as they come in to heal. Greet them as
they walk in, ask them how their doing or how they got so many wounds (a real good conversation
starter), and say bye as they leave. This is a better way to get tips then the method talked
about below.
3. DON’T BUG OTHERS FOR TIPS/HEALS – The most annoying thing in the game to me is seeing people
practically beg for tips and/or heals. Oh wait… scratch that. The most annoying thing is when
they DEMAND it. Other people in the Cantina I’m in wonder how I get more tips than they do (yes,
I usually even get more tips than the Twi’lek girls in the fleshwraps). It’s because I don’t beg
or demand for tips. I have never asked anyone to tip me after I heal them. If you really want
tips or heals, then just interact with people, like mentioned above.
4. DON’T ABUSE BANDFLOURISHES – Some people don’t know how to turn bandflourishes off, so don’t
abuse them. They only give XP to the person who issued them, while draining Action from all other
members. They’re nice to see every now and then, but don’t overdo it.
5. DON’T AFK-MACRO – I’m not as “ticked” on this subject as many others are, but it is kind of
annoying. AFK-Macroing your way to Master is no fun. And half the people that do it come to find
out that they don’t really like being a Master Musician and drop it anyways.
What is the point of Star Wars Galaxies?
by credits4swg on Jan.13, 2011, under SWG Credit Farming Guide, SWG Farming Guide, SWG Leveling Guide
For years now the developers have given the cryptic answer To Live in the Star Wars Universe. Many people get this and have wanted to do just that for well over 20 years. However Living in the universe is too vague for some gamers (heck, most people don’t quite understand what the point of living in the real world is I’ll give you a hint to be good to one another).
So for the goal minded folks out there, here is the Point of playing SWG:
1) Learn the basics of the game for a while so you don’t appear to be a newbie.
2) Accomplish all the different types of missions, from the quick and straight forward Mission Terminals to the multi-legged and more varied NPC static quests. You may need to travel beyond your starting city to find the more involved ones.
3) Gain enough money to buy (or gain enough skill to make) a good weapon and other equipment that suits your character.
4) Finish a themepark such as getting all the way to Jabba’s Throne Room. Beat at least 1 �dungeon� on every planet.
5) By doing factional missions or joining battlefields, gain enough faction points to rise up through the ranks in the Empire or Rebellion. Make enough points to try out all of the perks.
6) Join a Player Association that fits your play-style. Help others members to accomplish their unique goals and they will help you with yours.
7) Keep tabs on your Badges. You want to get over 100 of these to consider yourself a success in SWG.
8 ) Spend all of your skill points to master several professions. (Be sure you surrender some skills and learn new ones to find the character combination best for you)
9) Search the galaxy to find the spot you want to call home and build a house there so you can leave your mark on that galaxy. (Be sure to furnish it as an empty house doesn�t count)
10) When you are done with all that, work on figuring out how to unlock the Force Sensitive slot. If you can do that (and very few of you will and it will take several months, at least), then repeat the process with your new Jedi character until you are able to get the Jedi Master title.
When you have accomplished these 10 not-so-easy steps, you can say you have won the game. There you have it. But please note, this list is subject to change as we add new content such as player cities, player vehicles, more quests, and full expansions.
Now, of course, feel free to substitute any of the above with other activities you enjoy in the game, such as becoming a famous entertainer, well-sought after crafter, always in demand doctor or highly feared bounty hunter. Or just have fun exploring, fishing, dueling, getting married, attending parties, meeting new people, helping people stuck in step one or even hosting your own events for each other. Definitely try to Role Play (it isn’t hard, you don’t have to act goofy, just don’t bring real world conversation into the spatial chat).
Thanks for your reading. By the way, we provide Star Wars Galaxies Credits with the lowest price and the best service. Please contact with us any time.
SWG Spy Abilities Guide
by credits on Jan.05, 2011, under SWG GUIDE
In the galactic civil war that Star Wars Galaxies players participate every time they log into the game, not every character class is full of romance or attempts to gather the glory to itself. There is one class in Star Wars Galaxies that is extremely important to the war efforts of both the Empire and the Rebellion that gets little to no attention. The spy sneaks through the galaxy trying to steal the secrets of opponents while trying to avoid detection.
To level up as a spy in Star Wars Galaxies a player will need to have is character rely on stealth, poisons, and dirty tricks to increase his combat level and gain expertises. The abilities available to a spy in Star Wars Galaxies make this process easier as he levels up. This article will guide you through the steps on how to be an effective spy when gaining combat levels.
Stealth: the Most Important Spy Weapon
It is important for a spy not to get caught when trying to steal secrets. With dark Jedi running around making far more inventive and easier torture options available in the Star Wars Galaxies universe than those used in the real world, it is important not to end up in their hands or in the hands of the rebellion depending on which side you’re on. Luke Skywalker’s whining has been banned as an interrogation method on 30 planets. As a spy in Star Wars Galaxies increases his combat level, he will gain tricks that enable him to strike from the shadows.
The abilities you learn as a spy increases as your combat levels go up. The hiding abilities are:
Sneak
Skulk
Shroud
Vanish
As =a spy tgains experience as a Star Wars Galaxies he tries to avoid detection by enemies by going behind their backs. At higher levels a combination of skills and technological marvels, your spy can literally disappear from sight. How long a spy can perform this amazing feat depends on your stats. Not only do these abilities allow your Star Wars Galaxies spy to avoid detection, these abilities also allow you to strike deadly blows against your opponents from the shadows.
Ranged abilities and poisoned traps help take down the spy’s foe to help him extract the vital information for his side. Even a complete neophyte will figure out when and how to use them soon enough, but you need to know what the ranged combat abilities are before your spy can use them.
Using Poison Traps and Ranged Abilities in Star Wars Galaxies
The professional thieves of secrets in the Star Wars Universe are not expected to rely on stealth alone, but carrying around a large, high-damage weapon tends to attract unwanted attention from the law enforcement on the planet where you are carrying out your mission. There are times when a simple blaster is not enough. When you find you need more firepower, your spy gets to use even more cool spy high technology of the Star Wars Galaxies universe to make sure your shots pack enough punch.
The three ranged abilities are poisoned fang, flash bang, and Arachnine’s web. The first is a simple poisoned dart attack used best at range. Flash bang is a grenade attack that blinds the spy’s opponent and lowers accuracy and Arachnine’s web is an escape ability that slows the opponent buying you time to get away from your enemies.
The ranged combat abilities are nice to use, but if you want to master the spy arts, you must learn to combine them with traps to make sure to take your opponents down so that you get the experience to progress to the highest combat levels.
SWG Getting Started Guides
by cow on Jan.01, 2011, under SWG GUIDE

Now that you’ve started your journey through the wide open galaxy, follow these tips for some basic information that will help make your time spent in the universe a little easier!
Radial Menu
Can’t figure out how to interact with objects such as chairs, terminals, and even other players? Make sure to hit the ` button while targeting the object you wish to interact with, so that you can bring up the radial menu and whatever options are available to you at that time.

Here, you can choose to interact with objects, such as sitting in a chair, or you can use it to start trades with other players, examine them, or challenge them to a duel!
Command Browser
Do you want to add some new commands to your toolbar, but can’t seem to find where they are? Hit the ; button to bring up your command browser.

This is where you will find the combat, social, mood, macro and other commands that you have earned and have available to you for use. To put them on your toolbar, just drag them to an empty slot and then you’re ready to go!
Expanded Toolbar
After discovering all of the commands at your disposal, there’s no doubt you will want to make use of them all! To make it as convenient as possible, expand your toolbar to a second row!

Go to the options menu, select “Interface” and then select the Expand Toolbar to Second Row option. Once you have that selected you will have slots open for your actions, pets, and ITV’s!
Take a minute to look at all of the options available to you. There are a myriad of them that can be used to help you customize your experience. If you take the time to check them out, you can decide what works best for you!

Datapad
Did you get your speeder from Han but don’t know how to access it? Maybe you rode it around for a while, then decided to take a break in the cantina only to come back outside and find it had disappeared! Don’t fret young Padawan, no one has stolen your speeder!
To access your datapad, simply press the K button to bring it up and then click on the “Data” tab. This where you will find all of your vehicles and pets.

While in the datapad, check out the “Waypoints” tab. This is where you will find all of the locations of your current quests. Here, you can activate and deactivate any of your current waypoints, making finding your quests a little easier.
Also on your datapad, you will notice the “POI” tab. This is a tab that holds waypoints to locations of interest that you might already be familiar with; so if you are looking to find some of the iconic places in our galaxy, you can use these waypoints to your advantage!

Star Wars Galaxies Forums
The absolute best source for information regarding the game is the Star Wars Galaxies Message Board! If you log in to the forums you will find guides, tips and hints, and news about upcoming content updates. If you find yourself stuck on a particular quest, want to know what the best weapon is for a particular class, or just need a few more pointers to help you along the way, the forums are the best resource available.
If you feel lost in the sea of veterans, our forums have a place dedicated to new players just like you! You will also find forums dedicated to each galaxy and each profession; these are places you can find help regarding your specific profession and also find players to team up with while in-game!
So take a moment and visit our forums today!
Getting Star Wars Galaxies Credits by Doing Missions
by credits4swg on Dec.23, 2010, under Swg Credits, SWG GUIDE
Missions are short term quests that denizens of the galaxy ask adventurers to complete. These can be simple delivery tasks, a job hunting down a certain kind of monster, or in the case of bounty hunters tracking down one of the notorious criminals of the galaxy.
Each mission gives the player some credits and using certain terminals can give the player faction with either the Empire or the Rebellion, depending on which faction in the civil war the player has sided on. These will provide the bulk of money to the average player, as farming is possible in Star Wars Galaxies, but it is not as profitable as it is in other games.
Gaining Star Wars Galaxies Credits by Finding Exceptional Loot
Star Wars players do not go seeking powerful swords, although some items, such as the crystals used to make light sabers are in high demand. Even though magical items do not drop off the monstrous and not-so-monstrous creatures to be found in the Empire, it does happen that sometimes a non-player character possesses a well-crafted item that they reluctantly part with only after being forced to give it up.
A more practical way to do this is through reverse engineering of starship components. This loot can be obtained by pilots or gunners and then sold to a structures traders who specializes in building ships
Star Wars Galaxies Credit Guide
by credits4swg on Dec.23, 2010, under SWG GUIDE
A useful tutorial on the most common ways to get money legally in Star Wars Galaxies. These methods will not get any account banned.
Credits make the galaxy go ’round, or that is what the old song might have said what the songwriter been writing about Star Wars Galaxies. Unlike many other mmorpgs where the economy is driven by drops of good loot and the occasional crafted item that players find desirable, most of the items in Sony Online Entertainment’s second mmorpg offering.
Traders have an easy time getting credits, as they supply the goods that the galaxy needs, but there are ways for other characters, such as the commando, Jedi, bounty hunter, or entertainer to obtain money without having to spend real money on the online game currency sellers..
This Star Wars Galaxies credit guide is not intended to make a character rich, but instead to give him a steady stream of credits. Those who wish to risk their account by making quick money should visit one of the many mmorpg currency sellers that exist.
Simple Ways to Make Sure SWG Characters Have Money
by credits on Dec.14, 2010, under Swg Credits
Credits make the galaxy go ’round, or that is what the old song might have said what the songwriter been writing about Star Wars Galaxies. Unlike many other mmorpgs where the economy is driven by drops of good loot and the occasional crafted item that players find desirable, most of the items in Sony Online Entertainment’s second mmorpg offering.
Traders have an easy time getting credits, as they supply the goods that the galaxy needs, but there are ways for other characters, such as the commando, Jedi, bounty hunter, or entertainer to obtain money without having to spend real money on the online game currency sellers..
This Star Wars Galaxies credit guide is not intended to make a character rich, but instead to give him a steady stream of credits. Those who wish to risk their account by making quick money should visit one of the many mmorpg currency sellers that exist.
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