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Tag: Deep Space

Star Wars Galaxies Jump to Lightspeed Guide-chapter004

by credits4swg on Jun.28, 2010, under SWG Credit Farming Guide, Swg Credits, swg characters

tar Wars Galaxies Jump to Lightspeed Guide
5. Master Pilot mission
5.1. Introduction
“The approach will not be easy.”
5.1.1. How to get to Kessel
The Kessel system isn’t a “normal” system you can just hyperspace to. It is
accessible only through the conversation dialog with one of the factional Deep Space stations. Unlike Deep Space, you don’t have to be a Master Pilot to enter Kessel and it isn’t a mandatory PvP zone anymore C anyone can enter Kessel whenever they wish. However, the NPC ships are quite tough (there are no ships lower than Tier 5 at all) so lower-level Pilots will have a very hard time.
The space station waypoints are available in the POI section of your datapad
(Imperial Claw Station, Station: Deep Space, Last Nav Station), but nevertheless, here is a list of their waypoints and actual names if you wish to go there manually.

Pilot Faction Space Station Name Space Sector Waypoint

Imperial Imperial Space Station Endor 6250, 4950, 5920
Rebel Rebel Space Station Dantooine -4200, -2940, -6000
Freelance SpaceEve Online Gold Station Dathomir 4000, 175, -4750

Depending on your Pilot faction, if you ever die in Kessel, you’ll hyperspace back
to the space system you came from C in other words, Imperial Pilots will get back to Endor, Rebel Pilots to Dantooine and Freelance Pilots to Dathomir. Watch out as you can’t repair your ship fully in DantooineEve Gold and Dathomir, so you’ll have to hyperspace out to a different sector to get your ship completely repaired (Kashyyyk, Corellia or Naboo is recommended because of the hyperpoint/space station distance).
5.1.2. Preparation and aftermath
The first part of the Master Pilot mission: It is advisable for everyone in your
Master Pilot mission group to have done the first part of the mission C killing 30 enemy ships in the Kessel space sector, before assembling for the Corvette part of the mission. Of course, you can all doEve Money it together before the actual Corvette run, but having people who are still doing the first part of the mission in your group while you’re searching for the Corvette just complicates things and diverts you from the more important task at hand C destroying the Corvette.

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Current Pilot Update

by credits4swg on Mar.25, 2010, under SWG Credit Farming Guide, SWG GUIDE, Swg Credits, swg characters

Hjal dropped a brief post about what’s going on in the Pilot world, find the full thread here.

Just a quick update as I’ve been silent the last couple of day… disclaimer, since I’m still working on the things mentioned things can and probably will changeJ:

- Nym’s should now be repeatable. It took a little longer since the code didn’t really support what I wanted it to do so I had to rewrite the way the quest works (none of this should be visible when playing the game). This will mean that if you have any of the old scrolls lying around, they probably wont work after the update, but with the low respawn time this shouldn’t be too much of an issue.

- Lord Cyssc should now be repeatable. If you’ve completed the quest and gotten the badge you can now talk to Gursan Bryes again and he will give you a slightly different version of the quest. (Same ships, same functionality, the target is now just a ‘Blackscale Leader’. The quest will give out one of four different ships guns: the Vengeance Ion Cannon, Ionic Pulse Cannon, Trando Repeater or the Heavy Ionic Pulse Cannon.

- The new duty missions should now be avilable at space stations. Currently they are split up based on the tier of the duty mission:

Tatooine, Corellia and Naboo will offer tier 1 and 2 missions.

Lok and Yavin4 will offer tier 3 missions.

Dantooine, Endor and Dathomir will offer their 4 and 5.

Currently the factional tier 5 missions will take you to Kessel. I placed the factional missions there since I’m not sure what the effect would be in terms of planet scores and the upcoming GCW updated part 2.

The vendor that will accept the tokens granted by the duty missions is working though I need to get him placed somewhere. And the poor guy needs a name, he’s currently ‘An unknown creature’… any suggestions?

- I currently got a proto type system for getting to and from Kessel and Deep Space running on my machine. This should help even things out for the different factions when it comes to getting back into the fight. I’ll get into more details once I’ve made sure that my prototype won’t blow up in my face

- I’m currently looking into engine speeds. I got the schematic for a new elite engine and I’m researching the pre and post nerf speeds on Tier 6 and 10 engines. Though so far I can say that I won’t return them directly to their un-nerfed speeds (I’m not sure a level 10 engine with a raw 142 TS would be a good idea ).

I’m going to head off again, but hopefully this will at least give everyone an idea of what going on.

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Creative ways with 4 accounts to get considerable GCW

by credits on Mar.13, 2010, under Swg Credits

Reading an old guide about doing faction missiong from terminals. And it got me thinking, because im about to do a similar thing but with creatures. I need to get some hide. Go out with what ever toons u want gcw on, and bring your other toons along. Have them running an afk assist macro for extra dps. Then just run between two of the missions all your toons got, and the npcs will hopefully respawn by the time you switch mission spawn locations. Eventually i think they will stop respawning this way, and you can blow up the tiny lil base for like 22 gcw points. Other than that i heard you can get around 2-3k gcw an hour in deep space. I also was reading that you can grind an ent up, or if you already have a lvl 90 that you want to make the opposite faciton you can do that. Go to a static base and go overt/SF and just have them run in and kill each other. You can do this about 10 times for each character per day. I would have both characters farm gcw off each other, because the higher rank that one of ur toons is, the more gcw the other toon will get for the kill. Plus the static bases give some not so bad gcw for very little effort.

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Forum ON SWG

by credits on Nov.05, 2009, under SWG Credit Farming Guide

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All you need are four things to solo a Corvette and Star Destroyer.
1) A Mark V Engine with a top Speed of 118.5
2) Droid Program: Engine Overload III or IV*
3) Droid Program: Weapon Capacitor Overcharger III or IV*
4) Droid Program: Capacitor to Shield Shunt IV.

* I use Engine Overload III and Weapon Capacitor Overcharger III because level IV programs causes item decay on your starship parts.

Once you launch into space, load Engine Overload and Weapon Capacitor Overload. If your fighter is fast enough, you should have a speed of over 1400. You dont need a booster, but one is helpful if you get into a tight spot.

Now enter Kessel or Deep Space. As you approach your target accelerate too full speed. You should be moving fast enough that most of their weapons can not hit you. While moving at top speed, target the weapons, shields, etc, and strafe them. Usually two or three passes is enough to destroy a component. Sometimes you will be hit by one or two blasts from the enemy ship. When this happens, use your capacitor to shield shunt before you make your next attack run. With Capacitor Overcharge, more energy is available to replenish your shields.

You do not need to destroy the weapons on these ships, though it does make things easier. All you need to destroy is the Primary and Secondary Shield Generators, the Engine, the Reactor, and the Bridge.

Once you destroy the bridge, the ship will blow up reguardless of shield, armor, system status.

You can also Solo Tier 5 Gunboats in Kessel and Deepspace. Tier 5 Gunboats have a maximum weapons range of about 540 meters. If you fly your ship directly behind the gunboat, match speed and maintain a distance of 540-550 meters, your weapons will be able to damage the gunboat while he wont be able to damage you.

Pay close attention to the movement of the gunboat, as they tend to change course often. This can rapidly close the distance between you and the gunboat bringing you into their weapons range. This is where Capacitor to Shield Shunt really comes in handy.

You can minimize the risk somewhat by targetting the rear fireing weapons first, then target the engines. However, unlike the Corvette or StarDestroyer, you need to bring the gunboats rear shields and armor down before you can start to damage the sub-systems.

If you are declared overt in Space (By talking to a Faction Space Station), you will be rewarded 240 Faction Points per Gunboat.

Thanks a lot hope i get premium!!! yay please no nay!!

Hope this helps you swgnerd thanks!!
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theswgnerd50
Script Kiddy

Regular Member
Joined: 12 Jun 2009
Posts: 2
6 TUBucks

Posted: Fri Jun 12, 2009 6:23 pm Post subject:

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ok this is a reallllly great guide thanks soccer for posting i say yay thanks so much made it a lot whole easier

Thanks
-theswgnerd50
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soccerboy14
In Training

Regular Member
Joined: 16 Apr 2008
Posts: 13
39 TUBucks

Posted: Fri Jun 12, 2009 10:13 pm Post subject:

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thanks so any admin is that 1 more i need to get premium really hoping for it
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genosis
In Training

Regular Member
Joined: 25 May 2008
Posts: 44
523 TUBucks

Posted: Tue Jun 16, 2009 6:17 pm Post subject:

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Star Destroyer is easy with any ship… Come in from the side, start shoting shield generators when at 500, fly through explosion and take the second one out, circle around and take out the engine from the rear..
Do a half loop and take out the Generator, boost to the center and turn towards the bridge, keep boosting untill you are at 1m from bridge..
Do it right and the cannons cant hit you..
Take out the bridge at your leasure..
Rinse and Repeat..

Corvette’s are easy too, all you really need is to be able to handle the fighter escort..
And make sure you have Mark III Concussion missiles, preferably with dmg range 4500-9000.
Come in slow from the side, target the primary shield generator with a missile, it targets from a range of around 6-700..
Fire, and turn away..
Deal with any fighters comming your way..
Again come from the side, target secondary shield if primary whent down on 1 missile as it should.
Fire and turn away..
Gunboats will ignore you if you dont come any closer..
Take out the engine next, and wait a min or so.
Gunboats will fly around for a bit, then continue on their way.
Vette is dead in the water, and now you should be able to do a strafe run against the reactor, and finaly the bridge..
If your not confident in your piloting skills, you can take these out as well with missiles from a safe distance..
Mission complete..

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