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	<title>SWG Credits,Star Wars Galaxies Credits,Cheap SWG Credits &#187; Corellia</title>
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		<title>SWG: Go to the Source of the Remote Signal</title>
		<link>http://www.credits4swg.com/Star-Wars-Galaxies/2010/12/swg-go-to-the-source-of-the-remote-signal.html</link>
		<comments>http://www.credits4swg.com/Star-Wars-Galaxies/2010/12/swg-go-to-the-source-of-the-remote-signal.html#comments</comments>
		<pubDate>Thu, 30 Dec 2010 14:02:33 +0000</pubDate>
		<dc:creator>credits4swg</dc:creator>
				<category><![CDATA[SWG GUIDE]]></category>
		<category><![CDATA[Accusations]]></category>
		<category><![CDATA[Bish]]></category>
		<category><![CDATA[Computer Terminals]]></category>
		<category><![CDATA[Computers]]></category>
		<category><![CDATA[Corellia]]></category>
		<category><![CDATA[Corsec]]></category>
		<category><![CDATA[Diktat]]></category>
		<category><![CDATA[Fins]]></category>
		<category><![CDATA[Hiram]]></category>
		<category><![CDATA[Innocence]]></category>
		<category><![CDATA[Jasper]]></category>
		<category><![CDATA[Lt]]></category>
		<category><![CDATA[Money]]></category>
		<category><![CDATA[Proof]]></category>
		<category><![CDATA[Rewards]]></category>
		<category><![CDATA[Rogue]]></category>
		<category><![CDATA[Signal Level]]></category>
		<category><![CDATA[Spice]]></category>
		<category><![CDATA[Swg Credits]]></category>
		<category><![CDATA[SWG: Go to the Source of the Remote Signal]]></category>
		<category><![CDATA[Underground]]></category>

		<guid isPermaLink="false">http://www.credits4swg.com/Star-Wars-Galaxies/?p=436</guid>
		<description><![CDATA[Here is a guide to the quests Go to the Source of the Remote Signal. Level: 30 Description Go to the source of the remote signal, find proof of the Diktat’s innocence, and defeat the leaders behind this plot. Go to the Source of the Remote Signal and deal with what you find there. Infiltrate [...]]]></description>
			<content:encoded><![CDATA[<p>Here is a guide to the quests Go to the Source of the Remote Signal.</p>
<p>Level: 30</p>
<p>Description<br />
Go to the source of the remote signal, find proof of the Diktat’s innocence, and defeat the leaders behind this plot.<br />
Go to the Source of the Remote Signal and deal with what you find there.</p>
<p>Infiltrate the Rogue Corsec Base (guarded by Rogue CorSec CL33):</p>
<p>Infiltrate the rogue Corsec base, defeat their leaders, and fins proof of the Diktat’s innocence.<br />
Defeat Commander Mtara Vinram(CL33) (/way 5215 1585) (he’s underground, inside the bunker): 1/1<br />
Defeat Commander Hiram Bish(CL32) (/way 5195 1615): 1/1<br />
Find Proof on the Rogue CorSec Computers: 0/1<br />
Search for proof, found in the computer at (/way 5201 1611)<br />
Search for proof that they have been attempting to frame the Diktat and his administration of smuggling spice. Look for it in one of their computer terminals (/way 5201 1611).</p>
<p>Return to Lt. Jasper</p>
<p>Return to Lt. Jasper and fill him in on the latest ebents. You defeated 2 rogue CorSec commanders and found the proof necessary to complete absolve the Diktat of any accusations of illegal smuggling.</p>
<p>Rewards:<br />
Experience: 10765(Quest Combat)<br />
SWG Money: 11213 SWG credits<br />
You will receive all of these items: Corsec Jacket<br />
POI Badge “Rogue CorSec Base on Corellia” at (5227 1590)</p>
]]></content:encoded>
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		<title>Current Pilot Update</title>
		<link>http://www.credits4swg.com/Star-Wars-Galaxies/2010/03/current-pilot-update.html</link>
		<comments>http://www.credits4swg.com/Star-Wars-Galaxies/2010/03/current-pilot-update.html#comments</comments>
		<pubDate>Thu, 25 Mar 2010 15:45:39 +0000</pubDate>
		<dc:creator>credits4swg</dc:creator>
				<category><![CDATA[swg characters]]></category>
		<category><![CDATA[SWG Credit Farming Guide]]></category>
		<category><![CDATA[Swg Credits]]></category>
		<category><![CDATA[SWG GUIDE]]></category>
		<category><![CDATA[Corellia]]></category>
		<category><![CDATA[Deep Space]]></category>
		<category><![CDATA[Endor]]></category>
		<category><![CDATA[Factions]]></category>
		<category><![CDATA[Gcw]]></category>
		<category><![CDATA[Ion Cannon]]></category>
		<category><![CDATA[Ionic Pulse]]></category>
		<category><![CDATA[Lok]]></category>
		<category><![CDATA[Nym]]></category>
		<category><![CDATA[Old Scrolls]]></category>
		<category><![CDATA[Pilot World]]></category>
		<category><![CDATA[Playing The Game]]></category>
		<category><![CDATA[Proto Type]]></category>
		<category><![CDATA[Pulse Cannon]]></category>
		<category><![CDATA[Repeater]]></category>
		<category><![CDATA[Space Stations]]></category>
		<category><![CDATA[Target]]></category>
		<category><![CDATA[Tier 1]]></category>
		<category><![CDATA[Tier 3]]></category>
		<category><![CDATA[Vengeance]]></category>

		<guid isPermaLink="false">http://www.credits4swg.com/Star-Wars-Galaxies/?p=308</guid>
		<description><![CDATA[Hjal dropped a brief post about what’s going on in the Pilot world, find the full thread here. Just a quick update as I’ve been silent the last couple of day… disclaimer, since I’m still working on the things mentioned things can and probably will changeJ: - Nym’s should now be repeatable. It took a [...]]]></description>
			<content:encoded><![CDATA[<p>Hjal dropped a brief post about what’s going on in the Pilot world, find the full thread here.</p>
<p>Just a quick update as I’ve been silent the last couple of day… disclaimer, since I’m still working on the things mentioned things can and probably will changeJ:</p>
<p>- Nym’s should now be repeatable. It took a little longer since the code didn’t really support what I wanted it to do so I had to rewrite the way the quest works (none of this should be visible when playing the game). This will mean that if you have any of the old scrolls lying around, they probably wont work after the update, but with the low respawn time this shouldn’t be too much of an issue.</p>
<p>- Lord Cyssc should now be repeatable. If you’ve completed the quest and gotten the badge you can now talk to Gursan Bryes again and he will give you a slightly different version of the quest. (Same ships, same functionality, the target is now just a ‘Blackscale Leader’. The quest will give out one of four different ships guns: the Vengeance Ion Cannon, Ionic Pulse Cannon, Trando Repeater or the Heavy Ionic Pulse Cannon.</p>
<p>- The new duty missions should now be avilable at space stations. Currently they are split up based on the tier of the duty mission:</p>
<p>Tatooine, Corellia and Naboo will offer tier 1 and 2 missions.</p>
<p>Lok and Yavin4 will offer tier 3 missions.</p>
<p>Dantooine, Endor and Dathomir will offer their 4 and 5.</p>
<p>Currently the factional tier 5 missions will take you to Kessel. I placed the factional missions there since I’m not sure what the effect would be in terms of planet scores and the upcoming GCW updated part 2.</p>
<p>The vendor that will accept the tokens granted by the duty missions is working though I need to get him placed somewhere. And the poor guy needs a name, he’s currently ‘An unknown creature’… any suggestions?</p>
<p>- I currently got a proto type system for getting to and from Kessel and Deep Space running on my machine. This should help even things out for the different factions when it comes to getting back into the fight. I’ll get into more details once I’ve made sure that my prototype won’t blow up in my face </p>
<p>- I’m currently looking into engine speeds. I got the schematic for a new elite engine and I’m researching the pre and post nerf speeds on Tier 6 and 10 engines. Though so far I can say that I won’t return them directly to their un-nerfed speeds (I’m not sure a level 10 engine with a raw 142 TS would be a good idea ).</p>
<p>I’m going to head off again, but hopefully this will at least give everyone an idea of what going on.</p>
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		<title>Rebel PvE Battlefield Guide</title>
		<link>http://www.credits4swg.com/Star-Wars-Galaxies/2010/01/rebel-pve-battlefield-guide.html</link>
		<comments>http://www.credits4swg.com/Star-Wars-Galaxies/2010/01/rebel-pve-battlefield-guide.html#comments</comments>
		<pubDate>Mon, 04 Jan 2010 16:00:41 +0000</pubDate>
		<dc:creator>credits</dc:creator>
				<category><![CDATA[SWG GUIDE]]></category>
		<category><![CDATA[Battlefield Guide]]></category>
		<category><![CDATA[Battlefields]]></category>
		<category><![CDATA[Coordinates]]></category>
		<category><![CDATA[Corellia]]></category>
		<category><![CDATA[Enemy Flag]]></category>
		<category><![CDATA[Faction]]></category>
		<category><![CDATA[Firing Range]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Good Chance]]></category>
		<category><![CDATA[Limited]]></category>
		<category><![CDATA[Mobs]]></category>
		<category><![CDATA[Rebel Flag]]></category>
		<category><![CDATA[Rebels]]></category>
		<category><![CDATA[Servers]]></category>
		<category><![CDATA[Stormtrooper]]></category>
		<category><![CDATA[Swg]]></category>
		<category><![CDATA[Tric]]></category>
		<category><![CDATA[Turret]]></category>
		<category><![CDATA[Watch Tv]]></category>

		<guid isPermaLink="false">http://www.credits4swg.com/Star-Wars-Galaxies/?p=249</guid>
		<description><![CDATA[This guide is limited to JUST the Rebel PvE as I have not yet tried PvP battlefields or the Imperial ones (I don&#8217;t have an Imperial character yet). Also, I am not going over the most basic details as they are covered in this Friday&#8217;s feature that has been added to the SWG online manual. [...]]]></description>
			<content:encoded><![CDATA[<p>This guide is limited to JUST the Rebel PvE as I have not yet tried PvP battlefields or the Imperial ones (I don&#8217;t have an Imperial character yet). Also, I am not going over the most basic details as they are covered in this Friday&#8217;s feature that has been added to the SWG online manual. Please go there for the basics. </p>
<p>Where to go? </p>
<p>Here&#8217;s the thing. There is only one Rebel PvE battlefield working correctly &#8211; at least as of today August 23, 2003 on the server Chilastra. I can&#8217;t speak for the other servers, but what we found is that when the battlefield warps you into the battlefield it is set to the coordinates 3785, -4037. That&#8217;s fine if you are on Corellia, because that&#8217;s where it is supposed to send you. However, if you are on Rori, you are out of luck. </p>
<p>This means the only battlefield to play Rebel PvE on is the Corellia Rebel PvE. </p>
<p>Temporary Enemy Flag </p>
<p>Many times you cannot get into a battlefield when you have a temporary enemy flag (TEF). Unfortunately the game does not ever give you direct feedback on what gives you a TEF, so it&#8217;s hard to tell what it was for certain, but it appears that healing yourself or others or fighting anything even mobs without any faction gives you this flag. If anyone can test to narrow this, then it would be great. </p>
<p>How do you fix it? Sit around. Don&#8217;t heal anyone, don&#8217;t fight anything. Watch tv for 10 minutes and come back. You should be able to enter the battlefield then. </p>
<p>Battlefield entry </p>
<p>Once you get in, it&#8217;s time to scramble away before you have a turret spawn right on top of you and a stormtrooper to boot. Run away from the structure you see. If you are entering a battle that is in progress then there is a good chance that these have already spawned and you will die upon spawning. Which makes it important that you follow the next step. </p>
<p>After you&#8217;ve entered you should take out the small turret and Imperial trooper that spawns outside the wall where other Rebels come in. You&#8217;ve already bugged out from their firing range. The trick is to move just inside range to get aggro on the stormtrooper, then run out of range of the turret. Turrets hit hard, so be sure to have a medic with you. After you are out of turret range, take out the stormtrooper. Then you go back and start hitting the small turret. Turrets can be beaten by moving in for a few hits, then moving back out of range to heal before re-engaging. </p>
<p>Winning the Battlefield </p>
<p>Okay, you&#8217;ve secured the route for people who spawn in. Hopefully they will fix the spawn point so that you don&#8217;t need to do this, but this is a decent stop-gap. </p>
<p>Now it&#8217;s time to start doing your objective, blowing up the 4 objects that were given waypoints in your datapad. The trick to this is to attack from afar and do not engage the stormtroopers inside. This is a bug, but you can shoot base structures without pulling aggro as long as you are out of range of the stormtroopers. You will notice that walls, and what not are in the way, and that&#8217;s okay because a cool thing about battlefields is that you can blow up all the walls, etc. by shooting them. </p>
<p>Clear out all the waypointed structures and you win! </p>
<p>Bugs and General Information </p>
<p>1. The biggest bug/exploit is the lack of aggro by the stormtroopers. This makes battlefields incredibly easy, but it probably is known by the devs already because the reward for winning is terrible. We wanted to engage the stormtroopers, but there are like 8 all standing together. They would have killed us within seconds if we had engaged one and we were trying to learn. Dying and waiting for the new BF to spawn would have slowed us down. They do not move around at all, so you can&#8217;t use pulling tactics or even patience. The troopers outside the walls move, but those inside are completely stationary. I don&#8217;t think they&#8217;ve worked out how to do mobs and walls yet. Even on faction missions the mobs love to warp outside of walls and don&#8217;t really know how to follow a wall to exit a building. The warping is probably there because of this. . . to keep them from getting stuck, etc. </p>
<p>2. Low Rewards. You do not receive points for each of these structures, but instead receive a base reward of 25 points. Whenever you take out a certain number of stormtroopers you receive a message stating that you have earned a battlefield ranking of 1.0. My guess is that this number goes up if you kill many NPCs, so that winning the battleifield can be worth more if you have fought harder to attack it than others. If this rating were to go to 2.0, you would receive 50, 3.0 = 75, etc. Even if this is the case, the reward is terrible for the amount of running that is necessary to reach the battlefields and the strength of the NPCs. The stormtroopers give only one faction point, when they would normally give nearly the whole battlefield&#8217;s worth in faction points by doing missions from faction terminals. The battlefield is interesting and fun, but very risky and very low reward. </p>
<p>3. There is no way to call pets (except for the declared residence exploit). Unfortunately, you cannot set up camps in battlefields. Accordingly, you are not allowed to use pets of any kind in PvE unless you have the declared residence bug/exploit (Not sure which to call it because those with it did not TRY to get it). </p>
<p>4. Artisans are out of luck in PvE. Everyone heard about the ability to make structures that can help in battlefields? Well, in PvE this is not possible unfortunately because there is not a Rebel base. This may be possible in the PvE battlefields that are for defending, but the current bug that warps players to the Correlia PvE coordinates keeps us from finding out. Artisans can still go and have a good time, but their special skills will not be as useful as they are supposed to be in other types of battlefields. </p>
<p>5. Difficulty is either super high or super low. You can use the guide above and win very easily with two players, but trying to win without exploiting (I don&#8217;t plan to do this again except when testing &#8211; I don&#8217;t have a huge group willing to run forever in order to test and fight legitimately unforutnately) would be INCREDIBLY difficult for a small group, but fairly easy for a large one. 8 stormtroopers are bad, but not at all impossible. One party of 20 with advanced players could wipe the battlefield clean in a few minutes. </p>
<p>6. Warp point is too close to the base. Players should load in somewhere safe! Please follow the guide as the people to initally warp in get a few seconds to load in and get out of range while things spawn, but lets keep sending /bug reports until the devs hear us and move these spawn points somewhere less ridiculously under fire. </p>
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