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Guide to Crafting

by credits on Jan.20, 2010, under Uncategorized

1. Create an artisan character with at least as much health as action and buffable to at least 1000 health.
2. Visit an NPC trainer and acquire Novice Marksman.
3. Purchase a player-made CDEF weapon of your choice (pistol, carbine, or rifle) ? ?Rorr?s Ore & More? keeps a ready supply of these to sell at cost to help the beginning artisan.
4. Begin hunting and working towards fourth tier in your chosen weapon. Run combat missions to get XP and credits. You might consider taking scout so you can harvest organics, which along with 3 cereal, can be used to make Travel Biscuits that give 20 GCXP each (plus 5 more if your friend eats them). This is optional, but generally worthwhile ? you can always sell back the Novice Scout skill later. Craft and survey as you like, but this is primarily for entertainment, not advancement at this stage.
5. Boot up your Mineral Survey Device and survey for all the ?metal? types of resources you find listed. Find the metal with the highest concentration in the spot where you are standing. The device will set a temporary waypoint to the highest concentration of that resource in your range.
6. Hit the ALT key to switch to mouse mode (the survey screen will be hidden) and run to the waypoint (if you are good at estimating gradients from the survey device?s output, run a bit beyond the waypoint to save time surveying).
7. Hit the ALT key and your survey screen will re-appear. Survey again. Repeat these steps until you have reached the highest concentration in the local area of the chosen resource. If the concentration is not at least 70% try a different area (such as another town).
8. Open your datapad and add a new waypoint. Use the ?Set Name? option on the radial menu for that waypoint to set the name to ?XX% ?. Trust me, you will thank me later when you have a dozen different survey waypoints. Note that your ?Resource Survey? waypoint will vanish the next time you use the survey device, so you MUST create a new waypoint.
9. Once you have found your mining point, wait until you don?t feel playing SWG to do this next step. Click ?Gather Resources?. You will start to gather the chosen metal. If you are in a reasonably safe area, walk away from the computer and do something else, coming back to check every 15-20 minutes and make sure you do not go auto-AFK and get logged out. You will stop gathering resources when your action pool runs out, but you will start resting automatically. You will just need to restart the resource gathering when you are rested. You also need to watch for creatures nearby, but since you have fourth tier in your weapon skill, you should be able to handle anything that molests you ? just be careful. You should be able to gather approximately 300-500 units of resources in an hour, depending on the percentage of the site. Remember, each resource is worth 2 GCXP, so this is a significant fraction of the XP needed to advance.
10. At some point, gather (or purchase) 4 units of any chemical using the Chemical Survey Device. Use this with 16 metal (stacks of 12 and 4) to create a second Generic Crafting Tool. You are now ready to begin crafting in earnest. Your best bet is to make survey devices, which require 27 units of metal and give 55 GCXP each. Specialized crafting tools give 65 GCXP, but because they require10 units of chemical, so they aren?t efficient to make. The Generic Crafting Tool gives the best return for a single type of resource.
11. Make certain you are still gathering resources at your chosen spot ? you can both craft and survey at the same time. If you are a scout and are in a buildable zone, put up a camp so that you can get some Wilderness Survival XP at the same time.
12. Use the ?double-barrel? approach to crafting. While one Generic Crafting Tool is tied up moving the finished item from the output hopper to your inventory, use the other Generic Crafting Tool to start on the next item. By the time that item is complete and fabricating, your first tool will be cleared out and ready to go. Periodically destroy or give away the Generic Crafting Tools you have made (anathema, I know, but keep in mind this is only until you get to your ?real? advanced profession).
13. The problem is that even with Surveying III (and much more so with Surveying I), you will burn through your resources slightly faster than you can gather them. This is why harvesters are essential and why you should focus all your efforts on getting to Engineering III as soon as possible.
14. You will need approximately 6000 units of metal (allowing for critical failures) to get to fourth tier in each of the Artisan branches. Approximately 20,000 units of metal are needed to reach Master Artisan. ?Rorr?s Ore & More? sells all types of resources at a flat rate of 2 credits per unit. This amount of cash can easily be obtained from missions if you do not wish to gather resources yourself. Note that you do NOT need steel, which is popular and sometimes hard to find ? any kind of metal will work.

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‘The crafting session has ended

by credits on Jan.20, 2010, under Uncategorized

The response ‘The crafting session has ended!’ is normal.

Be sure you are not near a Crafting Station or a droid that acts as a Crafting Station. They can cause a loss of resources with no xp or items made.

The ‘no critical failures’ exploit only works with architect items.

Everybody is going to have different schematic numbers. You must experiment to determine yours. Simply start a crafting session manually, type in ‘/selectDraftSchematic 00′ and hit enter. Write down the name of the item selected. Click on ‘BACK’, then ctrl-UP so you don’t have to type the whole thing again. Delete the 00 and type 01… etc. Repeat until you have found all the items you might want to macro craft.

Modify both lines of ‘/createPrototype’ to ‘/createPrototype practice no item’ if you want only the xp (with 5% bonus) and not the items. If you have enough resources, this helps you level up like crazy in the early skills. I did this with survey tools, then with wind generators. Only took a couple hours to make Novice Architect. Having enough resources is the key

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Harvesting and Pricing of Resources

by credits on Jan.20, 2010, under Uncategorized

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we noticed someone asking how to price minerals this is what i do for my own personal Resource Procurrement Buisness I run on Corbantis!!!

ALOT of Simple Math is Involved but it is VERY simple Averages!!!!!

Say you have some Metal!!! (for simplicity sake i will use 5 numbers and very simple numbers!!!

Overall Quality: 500
Shock Resistance: 500
Decay Resistance: 500
Conductivity: 500
Unit Toughness: 500

Take all 5 of the numbers and add them together to get a total Sum of 2500… Now Divide 2500 by 5 the total number of stats!!! you get WOW 500 HAH Divide your End Total by 100 and that would be the Cost of the Resource!!! so for the Above Resource I would Charge 5 credits per unit… Would I get it… depends… on who is buying… I tend to run a Contract for High Ammounts.. 10k + Units of any given Resource Type!!! and i charge 3 creds per… only cuz i get ALOT of customers.. but If you ask me for a Specific Kind of Resources… for instance… Doonium Iron!!! then I will charge 6 creds per… cuz it is more difficult to find a good spot for a specific kind of material versus just General Any Iron!!!

I sell Resources on my Vendor using the Above Math and I get my prices…. Highest Cost I have Ever Charged for anything was 9 Creds for some Inert Petro Chem… because it only had 2 stats and both were 900+ and I got it…

This can work for Energy… Harvested MAterials from Animals.. it will work for anything.. Myself and a few of other Crafting Friends use this guide to determine the PRices for EVERYTHING including the items we craft.. just takes a bit more math…

which i will include a generic guide here… an item takes 20 units of resources.. your resource value comes out to be 4 creds per unit… that would be an 80 cred item… too low no profit for your time… so now take the final OVERALL percentile value after experimentation… for instance a crafting tool made to be 90% effective 20% durable… would be 110% divided by 2 or 55% now take that 80 creds and multiply it by 55% which would be 44 creds.. and add that 44 Creds to your original 80 creds and now your item is selling for 124 creds…

ITs all simple Math… and if we could get EVERYONE to use this we would have a working Economy.. where peopel could afford stuff and or save money for stuff.. instead of the Generalized Price Gouging you see everywhere… 120,000 credits for a suit of composit armor is a bit much… I am not an armor smith but I know for the HAM costs behind it… and the overall effectiveness of it.. it isnt worth 120,000 creds to me… but if you can get that amount ROCK on.. I myself wont pay it nor would I charge it…

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Guide to Weaponsmithing

by credits on Jan.20, 2010, under Uncategorized

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However, in general, the starting guns use a lot of copper. I started on Rori, where I found a decent copper, then moved to Naboo and found an OBSCENE one with like 996 conductivity and 956 quality, and the difference in my guns was HUGE.

The later guns use a lot of iron, because they call for a lot of shock resistance.

Like I said in my guide, look in that bottom right hand corner and see the %’s of the attributes that best suit the weapon, then use the materials that are the highest in those categories. I have an excell spreadsheet that I created a column of formulas for, things like 2 x conductivity + quality, quality + shock, etc. Then I sort by the appropriate column for the weapon and use the things at the top of the sheet.

Rules of thumb to be the best weaponsmith in the galaxy:
1. Don’t stay on one planet. Not only can you make more money by moving around, you can also find different materials.
2. Have lots of different materials. That “crappy” iron with a quality of 45 may become a bloody godsend when you’re making a component that only uses heat resistance and shock resistance.
3. Survey and sample one of every material everywhere to make sure you have all of the attributes of all possible materials.
4. Don’t skimp the technology tree. I know you want to make that FWG, but spending equal time on the fireams and technology will ensure you have the highest quality weapons. Nothing irks a marksman more than buying a high-level gun, only to find out it’s garbage because a newbie made it without any experimentation points.

Good luck, and look me up on Radiant if you need a gun :) I’ll be making bowcasters the second I find bloody Doonium Iron :)

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SWG: Crafting

by credits on Jan.20, 2010, under Uncategorized

once its working its a case of doing a manual one first (make sure if you just want to practice tick the box while doing the manual one so you dont create items while the macro is working)and then press the macro and it will load it all up to the part where you put in your mats and wait a few seconds and it completes it… just dont change the pauseing at the end or in the middle, only change the one thats marked on my macro as 4 thats the one which changes the time it gives you to add the mats, so if the thing needs 6 mats dont put it to somthing like 3 or 5 unless you can click extramly fast and find all the mats at the same time in that short amount of time

tbh this morning i didnt know what i was doing with macros and now i find it easy :)

Heres a template for if you want just 2 tools working with a loop and add from there :)
Also remeber to rebind 1 – = (1 to 12) on your actionbar to be binded to each of the F keys at the top of the keyboard, dont know why just keeping it as straightforward as i did it if you were doing this macro that iv put here
Also 00 on your toolbar is Number 1

Name it : craft1

/ui action toolbarSlot00; <--Generic tool in slot 00(1,F1)on your toolbar
/pause 1;
/ui action defaultButton;
/pause 5; <--Change the number if you need more or less time
/nextcraftingstage;
/nextcraftingstage;
/createProtoType practice no item;
/createProtoType practice no item;
/pause 1;
/ui action toolbarSlot01; <--Generic tool in slot 01(2,F2)on your toolbar
/pause 1;
/ui action defaultButton;
/pause 5; <--Change the number if you need more or less time
/nextcraftingstage;
/nextcraftingstage;
/createProtoType practice no item;
/createProtoType practice no item;
/pause 1;
/macro craft1

and there you have it a 2 tool macro loop, and if you wanted to add another tool to it (if your cooldown is like 30ish)just take /macro craft1 off the end and add another line which would be;

/ui action toolbarSlot02; Bold Text<--Generic tool in slot 01(2,F2)on your toolbar
/pause 1;
/ui action defaultButton;
/pause 5; Bold Text<--Change the number if you need more or less time
/nextcraftingstage;
/nextcraftingstage;
/createProtoType practice no item;
/createProtoType practice no item;
/pause 1;
/macro craft1

and there it is, im pritty new to SWG so most people might know this already ^^ as my highist toon is now my crafter lol but macroing is easy just follow this :)

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Brief Guide to the Death Watch Bunker and Jetpack Crafting

by credits on Jan.20, 2010, under Uncategorized

Armour: 80% kinetic is essential, anything higher is bonus. Energy resistances or a PSG can come in helpful when the Battle Droids swap to ranged.
Foods: Brandy, Ahrisa, Canape essential. Vercupti and Synthsteak/Exo Proteins helpful. Commandos will want to bring Snow Cake. Jedi will definitely want Synthsteak and possibly consider Flameouts.
Spices: Muon and Pixie are the things to look out for… remember to watch the downer. Weapons: Tankers should bring low level cheap weapons, Jedi,Commandos,BHs bring your best and hardest hitting stuff.
Stims: Anyone with medic should bring a suitable supply of the best stims they can handle, Docs and CM’s will know what they need.
Buffs: Go for duration more than power, you’ll need a good 3hrs 30minutes to do this at a breathable pace.

Jetpack Parts
These are looted either from the chest at the start of the DWB or from random Black Sun spawns on Yavin and Endor: Ducted Fan, Injector Tank, Fuel Dispersion Unit.
The Jetpack Base is only lootable off random spawns of Black Sun The Jetpack Stabilizer is looted off the Overlord in {MapPoint 31} The Alum Mineral is a reward for completing the Foremans Quest {MapPoint30} Your Droid Engineer will also require a piece of Bounty Hunter Armour to get into the forge itself.

The Beginning

So you’re all kitted out better than an Everest scaling team. Thats good.
Once your team is formed up, head out to the Bunker itself. If you do not know where it is, you shouldn’t be going, but for reference, its -4692 4344 in the NW of Endor. Only one member of the group needs to have spoken to Boba Fett and they will have to punch the switch at the very start to gain access for the entire group.
But before you go in, set up a camp roughly 300-400m away, anywhere after you’ve gone through the “lag wall”. Have your entertainer start their music and make sure everyone is listening. At this point run through the rules of the raid and ensure everyone knows whats happening. Remind people to put on armour. Use cheap weapons. Check stims, check foods, check spice. Once the music buff is done, start the dance buff. Once the dance buff is done, get the Ent to start the music again, but this time DO NOT /stoplisten. You will then have it saved up so 2hrs into the raid you can type /stoplisten and you will get a second mind buff. At this point your Docs should have started their Havla rounds with buffs. Once everyone is buffed up, start moving towards the bunker. Remind them of the “DWB Rules”

The DWB Rules

Everyone will come up with their own rules, but I have my standard rules
1) Follow the Leader
2) No Area Attacks – thats no Spin, Cone, Strafe, Flurry, Warcry or
WookieeRoar
3) Take the corners tight and stay together
4) Touch Nothing
5) Only one person loots –> assign this person before you go in, so nobody
gets confused.
6) Follow the Leader
These rules will keep your group focused on the task and keep you from
agroing extra mobs.

The Entrance

Upon the start of the DWB, you will want to hug the right wall, as you
decend down {MapPoint1}. Hit the switch at {MapPoint2} to give your entire
group access to the DWB. Proceed through without agroing the Battle Droids.
Continue down the green ramp and meet your first SBD. Set your tanks on it
and make sure you assign someone to clean up the Black Sun.
Once the SBD goes down, proceed quickly to the next room where there will be
4 Battle Droids. Have a tank take one BD each and have the rest of the group
concentrate on one at a time. Once they are dispatched move quickly into the
large room and get everyone into the pit. Please don’t destroy the droids,
they’re completely harmless and really quite lovable.

Rageon Vart

Hit the switch at {MapPoint4} and wait a little while. Your first DW friends
will turn up. Deal with them and soon a DW called Rageon Vart will show up.
Kill him and loot his key. Use the key on the terminal and move on.
At this point you may move to the medical facility {MapPoint6} or battery
cleaning droid {MapPoint5} for the Foreman Quests, its straightforward
enough, just make sure you walk past the BDs and hug the walls, they should
ignore you. Resist the temptation to tap them on the shoulder.
Carry on down the long yellow corridor and do not stop until you are at
{MapPoint7}. Bring all your agros with you and deal with the there. Once
they have been dealth with move to the opposite corridor, the one that heads
towards {MapPoint11} and {MapPoint12}. Stop at the last corner before the
ramp going downwards and dispatch the BD and SBDs that you have picked up.

Klin Nif

Upon entering {MapPoint11}, assign a tank to the SBD that awaits. Instruct
everyone NOT to touch the Coal Bin, it will only bring more SBDs upon you.
Walk through the door towards {MapPoint9} and hit the switch that is there.
That will agro the 2 SBDs that guard it. Bring them back and assign a tank
to each. DO NOT DESTROY THEM YET.
By this point, a few DW will have spawned in the middle of that large room.
Hit them with a ranged weapon and coax them into {MapPoint11}. Have your
group descend upon them like thunder. This will spawn more DW in that room,
and you simply bring them in. After two waves, a DW by the name of Klin Nif
should show his face. Bring him in and end him. Loot him for the key and use
the key on {MapPoint9}. Then despatch of the SBDs in reverse order (the
original {MapPoint12} SBD being the last.

The Fishtank

The next room is hit-or-miss, you can try to walk slowly past everything and
down the ramps, but inevitably someone will agro something on the top floor.
So your best option is to engage the top level BDs and DW immediately, and
proceed slowly down the ramp after.
Once you hit the second ramp, you will see an SBD downstairs. It is
impossible to sneak past that one so once you’re onto that second ramp peg
it into the glass “Fishtank”. Move all the way down to where a large
fuel-drum-like object is, and kill anything you’ve agroed there. This is a
good spot to take a short rest, you may find your Brandy’s wearing out at
this point.

Fenri Dalso

Proceeding along the corridor, take the left (following the yellow on the
map) to {MapPoint22}. Here you will want to bunch everyone up as tight as
you can in that little space between the two intersecting corridors. This is
what we affectionately call “the box”. Whilst you’re friends take down the
SBD,make your way along {MapPoint23} and walk past the two BDs on your
right. Continue walking to {MapPoint24} and, avoiding the SBD at the end,
flick that switch. Make your way back, by which time a whole load (6) of DW
will have spawned.

This is one of the hardest parts of the DWB. You MUST not use any spin
attacks as you will inadvertantly trigger 3 SBDs, who would not make good
company at this point. Have another member of your group shout out targets
to concentrate on while you are returning from {MapPoint24}. AT THIS POINT
(AND THIS POINT ONLY) YOU MAY HAVE YOUR JEDI AND COMMANDOS CONE FROM
{MapPoint22} towards {MapPoint23}. This will greatly increase damage output
BUT MAKE SURE THE JEDI STAY A SFE DISTANCE AWAY. The DW are capable of spin
attacks and one hit will take a Jedi Knight down.
After a little while, a DW calling himself Fenri Dalso will turn up. Leave
him for last and once he’s dead, loot him for the key. Take the key back to
{MapPoint24} (be careful not to agro the BDs along the way) and unlock the
door to the mines.

The Mines: The Foreman

Head through {MapPoint22} and into the mines. You will want to run nonstop
all the way to {MapPoint30}. Do not worry about Alum Poisoning, it will not
harm anyone whos buffed, and you cannot get incapped by it. At {MapPoint30}
bring all your agros into the little corner at the end and have your Jedi
and Commandos again cone into that area. Assign one or two melee’s to rat
duty, as they deal out a fair amount of damage. DO NOT TALK TO THE FOREMAN
YET.
Once everything has died and all is quiet, you may take a short break here.
If anyone has previously completed the Foremans quest, they are granted a
free Alum Mineral every 3 days. Cash that first. Then you may have others
start talking to the Foreman. You will then be given the task of seeking out
Haldo.

The Mines: Haldo

Haldo is a name you will grow to hate. He has gone a little crazy, and you
will find him in any one of three spots (that I know of). He will either be
at {MapPoint32}, the small mines-room with a white blob in the middle by
{MapPoint18} (see map), or the smallest outcropping of mines near
{MapPoint35}. Its easiest to just /tar Haldo and then work it out from
there. Once you reach him, attack him and he will come to his senses. Have
your relative people /peace and chat to him. Depending on where you are in
the quest, he will give you different answers. You will probably want to
move on to the Overlord now.

The Mines: The Death Watch Overlord

The Overlord lives at {MapPoint31}. If you follow the map directly north of
this position, you will find a small outcropping. This place is ideal for
accumulating agros and coning into the corner. be careful not to cone into
the next corridor or you’ll have mine rats swarm you. Once you are rested,
have a ranged attacked attack the Overlord and drag him to your position.
The Overlord is not harder than anything you have faced so far so feel free
to /dance, /snog or /hot the Overlord whilst his demise is in progress. When
he falls, remember to loot the Jetpack Stabilizer. At this point you may
want to try and forward your Foreman quest, or you may want to go on to the
Jetpack. If you wish to continue the quest, check the end for the quick
guide to the Foremans Quest.

The Mines: The Jetpack

So this is it, the Jetpack. Make your way towards {MapPoint34}, taking your
time and stopping to kill any agros, When you reach that last bit of mines,
cone into the corner anything that you’ve picked up. Then have your DE open
the door, and everyone pile in. Go to the first floor where you will find a
Jetpack Crafting Droid. Your Master Artisan will have to feed the components
in one at a time. But there is a catch. DW will spawn as soon as you put the
first part in, so be alert and DO NOT LET YOUR ARTISAN GET HIT. After a
while, and after several “Continue” boxes, you’ll get chucked out of the DWB
to the entrance, hopefully with a Jetpack deed in your inventory.

CONGRATULATIONS YOU HAVE MADE A JETPACK

FOREMANS QUEST
The Foremans quest is made up of several stages:
1) Talk to the Foreman {MapPoint30} to gain quest. Go find and speak to
Haldo
2) Go to the Medical Facility {MapPoint6} and get the Cure
3) Take the Cure to Haldo. Get a dirty battery in return.
4) Take the battery to the Foreman, who tells you to clean it.
5) Take the dirty battery to the droid at {MapPoint5} who will swap it for a
clean one.
6) Take the clean battery to the Foreman, who tells you to set the water
pumps.
7) Go to the Water Pumps {MapPoint13-16} and set them.
8) Return to the Foreman and claim your Alum Minerals.
Fun, no?

FACTIONAL QUESTS
I haven’t actually done these, but I believe for the Imperials, you simply
kill the Overlord that lives at {MapPoint28}. Loot him and you’re done. For
the Rebels, go to {MapPoint29}, where you will be told to rescue a guy, who
is at {MapPoint7}. What happens after that I do not know.
Thats pretty much all there is to this most wonderful of bunkers, I hope
that this little guide (written up in 3 parts over 2 days to a total time of
about 1hr10mins) has been helpful and helps creates more Jetpacks for all.

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WoW: Official Magazine Released

by credits on Jan.04, 2010, under Uncategorized

Last summer at BlizzCon 2009, we reported one of the “smaller” announcements released by Blizzard; the company would soon begin publishing its own “official” World of Warcraft magazine, described as being “packed with fascinating features, in-depth interviews, expert analysis and player points-of-view covering all aspects of World of Warcraft,” according to the initial preview description.

It now appears that the first issue will be published any day now; the magazine’s official website was recently updated with new information, including a preview of content to be included in launch issue. The magazine is a joint venture between Blizzard and Future US, Inc., a popular print-media publishing company. You can preview a few of the upcoming feature stories by visiting the website and clicking one of the content links, like this “Siege of Icecrown Citadel” story. The features are viewable in a Flash-based Web app that allows you to “flip” through virtual pages, zoom in, “clip” selected portions and email them to friends.

According to the website, each issue will be printed as “a deluxe, high-quality, collectible quarterly coffeetable publication” with 148 pages, and no advertisements. Each cover will feature exclusive “commissioned artwork created by a top Blizzard approved artist,” as well. As announced last summer, a one-year subscription will cost $39.95 USD, and the two-year subscription is $69.95. It’s a quarterly magazine, which means four issues will be published each year. For more information and international subscription rates, check out the official website.

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Guild Wars: Wintersday Event Rerun

by credits on Jan.04, 2010, under Uncategorized

According to a post on the unofficial Guild Wars website, the Guild Wars’ Wintersday Event will have to be re-run.

The original Wintersday event, which took place over the holidays, was apparently plagued with a variety of bug-related issues that almost rendered the holiday event unplayable. In particular, while players complained heavily about the lag of the burdened Guild Wars servers, a large amount of the player base was simply unable to get their Wintersday hats.

Upon discovery of this bug, however, Regina Buenaobra, the ArenaNet Community Manager, did some fantastic footwork communicating between the players and the team to fix the problem as quickly as they could. Now, however, as a way of making it up to the players who just didn’t get their hats, Regina has promised that the team will be re-running their Wintersday event, so everyone will be happy!

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SWG Credits: Primer

by credits4swg on Nov.08, 2009, under Uncategorized

Credits are the in-game currency for SWG. In the months ahead, we’re going to see this word mentioned often in this blog, so we might as well give you a primer about it.

How do you earn SWG credits? This article has an answer:

There are many ways to earn credits in Star Wars Galaxies, you can either buy SWG credits online from a trusted source, or take your time and earn it in-game. In the game, the fastest and easiest way to earn your creds is by doing missions. There are 2 types of missions: Delivery Missions and Destroy Missions. To get a mission, find a mission terminal in the city. Orange colored terminals are neutral missions while the blue ones are faction dependent with a corresponding faction flag next to them.

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SWG Credit Price Comparison

by credits on Nov.05, 2009, under Uncategorized

The SWG Credit exchange rates are constantly fluctuating with the ebb and flow of the market. In order to let the gamers get a clear view of the market trend, swg credit Price Research recently published SWG Credit Price Trend Chart: First Half 2005, displaying the price fluctuation for the first half of 2005.GameUSD will keep publishing price trends and providing price comparison of cheap SWG Credit for sale across top stores. Buy SWG Credits kate vernon, a leading MMORPG service provider, our commitment to you is to provide the best service ranging from virtual MMORPG currencies, items, CD keys, time cards to power leveling of your characters. Welcome to our Star Wars Galaxies store! We provide Star Wars Galaxies swg credit cardss for nearly all the servers of Star Wars Galaxies. Buy SWG Credits Credits farming services allow you to skip the hours upon hours of repetitive boredom necessary to collect the Gold needed. Simply select the amount you need below and click “Buy Now”. Purchase Star Wars Galaxies Credits online & power up your character to the next level. We strive to offer the fastest and most reliable service on the web for all your gaming needs. Feel free to contact our 24 hour live chat or email us with any further questions you may have. Cheap Price on hot servers! Buy Star Wars Galaxies Credits – Price Slashed again! Unbeatable price from the direct sale! Feel free to contact our live chat or email us if any further questions. Delivery information. Face to face trading is needed. We will whisper you to trade the Credits in the game no sooner than getting your order swg credit. Please contact us by live-chat at our homepage at your best convenience when you are on line and ready to trade. So Cool Purchasing Practice at WOW-GOLD-BUY! The lowest price, the best service, the fastest delivery, and the most secure transaction experience. www.google.comOur Star Wars Galaxies dupes, credit cheats, and farming bots are updated regularly to help keep our members on top of any game that they play. You can also be sure that when new Star Wars Galaxies dupes or new swg credit suisse cheats pop up, we will have them on our site. In a dynamic and changing game genre like MMOs, you need dynamic and changing strategies. Exploits R Us has been providing those strategies to gamers for over 7 years. We know how to dupe in Star Wars Galaxies and dupe any other MMO on the market. All of our dupes and exploits are verified working. The real time nature of our site allows us to remove dupes that have been patched, and allows us to add new credit cheats and dupes instantly. Unlike some sites kate vernon, we share all exploits and cheats with our members. We do not keep the best cheats(like dupes) secret. We share EVERYTHING with our members! Not only do you get the Star Wars Galaxies dupes and farming bots, you get them for all of the games listed on this page. Once you have submitted payment, you will get instant access to the Star Wars Galaxies dupes, cheats and swg credit farming bots. Just pick the payment that fits your budget from the list above. After your payment has been made, you will be asked to create your username and password. We have multiple payment options including Paypal and Debit/Credit card payments for those that don”t wish to use Paypal. Access to the Star Wars Galaxies credit cheats and SWG farming bots are just a click away.

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