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Star Wars Galaxies Overview and Recent Content

by cow on Jan.01, 2011, under Uncategorized

A long time ago, in a galaxy far, far away, a civil war rages between forces of the resolute Rebel Alliance and the formidable Galactic Empire as a result of galactic-wide trade disputes. The plans to a space station being built buy the Empire, called a “Death Star”, is stolen by the resourceful Rebels. This Death Star possess the capability to destroy entire planets, but with its blueprints in hand, the Rebel Alliance is able to pinpoint a structural weakness and destroy the unfinished planet killer. This action will not go unpunished and the Empire will Strike Back!

Star Wars Galaxies is a sci-fi MMORPG initially released as Star Wars Galaxies: An Empire Divided. This MMOG’s world consists of ten different planets, each one a 16 km x 16 km map and borrowed from the known fictional Star Wars universe with a timeline set between the Episode IV: A New Hope and Episode V: The Empire Strikes Back movies. Star Wars Galaxies features content both mentioned and not mentioned in various Star Wars media. During character creation, players may choose from ten different species and nine different primary professions, all of which are mentioned in various Star Wars media.

As with many MMOs, players of Star Wars Galaxies can use their character’s skills and special abilities to attack targets, complete quests/missions, craft useful items, and/or entertain other players. During their adventures throughout the galaxy, characters will have the opportunity to meet famous Star Wars NPCs, travel in their own landspeeders, speeder bikes or swoops, control economies, earn fame and fortune (or infamy and notoriety), obtain rare items, artifacts and trinkets, and build, own and decorate their own structures, including houses, cantinas and guild halls. These structures can even be organized into entire cities run by players. There have been three expansions since Star Wars Galaxies’ initial release (Jump to Lightspeed, Rage of the Wookies, and Trials of Obi-Wan), all of which have added additional features to the main game.

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SWG Tips

by credits on Mar.13, 2010, under Uncategorized

Hey there. Ive been playing swg since well basically week one. Im trying to figure out what to do before i either quit the game or start playing again. Money has always been a big problem. Im a casual player and dont have the time to grind my own money like i used to. So im wondering if any one knows what i should do to make some quick money before i server transfer. As well as anything i should do before i transfer.
Ive always had a problem with the auto it script or w/e. Always been to complicated non of the scripts worked right, it just never worked. And now that i have vista that makes it seem even more like i wont be able to use this program right. But i am looking for something on the mostly to full afk stuff, since time is a problem for me.
Anyways heres what ive got to work with. 3/4 lvl 90 crafters, over 2 lvl 90 ents. lvl 90 jedi spy commando and bh. As well as a lvl 81 or 82 medic.

Any help is appreciated

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SWG community

by credits on Mar.13, 2010, under Uncategorized

the admin has a three day refund policy, I believe. You can send him an email asking him.

As for being robbed, I play FFXI, and I have found the XU tool completely and utterly awesome. Many other people playing other games feel the same way.

If you want to, you can look up the scripts and such in the other forums, and then write your own SWG scripts to do what you need to do.

Honestly this site is almost exclusivly about the tool XUnleashed, and scripts. I haven’t gotten a single exploit from here (like dupe bug), and I’ve never seen people just “chatting” about the games (though maybe some people do).

But even without those, and without specific scripts, you’ve gained access to a tool that will
1) Allow you to window in and out of game.
2) Allow you to easily record a serious of keystrokes, which it can then play back (macros).
3) A program that allows you to create even simple Scripts using VBScript where you can send a serious of strings to the game (like /fight, /jobability, or what ever commands you use in SWG).

With a little finesse, and some smart thinking, you can with that alone in about 1/2 an hour begin automating some of those basic tasks that detract from the fun of the game. If you are a programmer, or a fast learner, you can get into pixel detection and deeper scripting that would open up even more options for you.

Sure, you don’t have a lot no brainer’s set up for you already, but you do have a lot of options available if you wanna work at it for a little bit.

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Faster way to grind to Chronicle Master?

by credits on Mar.13, 2010, under Uncategorized

Buy or grind large stacks of fragments and run the macro posted in the macros section here to convert the fragments into relics and automatically add them to your chronicle builder. Then begin creating holos after you get a dancer buff for increased exp. You can put the holos on the bazaar that you create or give them to an 2nd account if you have one to run, but you won’t get xp if you use an alt on the same account to run the holos.
It took me about 2 days and 9K of fragments to grind to master. And I just deleted the holos after i created them.
Go to the rogue corsec POI on correlia ( I believe ) or another one on naboo ( I totally forgot the name. I am sure you can find it on the web or the SWG forums) and just grind there afk for about a night or so, use my delete script here on the forums to get rid of anything besides chronicle relics.

Be sure to just make each quest of three tasks. Thats the most effiecient XP.

Then just add them all to your stack make your quest in the chronicler builder once, run a macro to open the chronicler window
Code:
Name: ChronGrind

/chronicleQuestBuilder
/pause 3.2
/m ChronGrind

And put an autoclicker on the create button.
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banned account

by credits on Mar.13, 2010, under Uncategorized

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Heres a good question what and how do the devs figure this out? I mean your running around your character leveling and now you get banned?? How the heck do they know its not you? IP?? Heres a funny one I purchased credits a month ago a month later my account would not connect. Sent a ticket in devs were saying I had purchased credits I never replied to that question however once I changed my IP address my account worked again??

I have seen several people get banned and get their accounts back. The thing the GM will look at is the history of your account as far as being banned, suspended or investigated. So long as you are polite to the GM when talking to him and haven’t been in trouble before they will typically allow you to have your account back.
The kicker though for your case will be that they take away any levels or credits earned through the service.
Another tip they respond better to phone calls rather than the in game support.

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Credit farmers

by credits on Mar.13, 2010, under Uncategorized

Credit farmers
I am not sure if it still works anymore but, some of them used bunch of trial accounts for terminal mission. They had 1 lvl 90 char in group, rest were low level chars taking terminal mission (which were lvl 90 because of the one lvl 90 in group). All the low-lvls were placed in a vehicle following the lvl 90, who destroyed the lairs or what ever. After 10-15 they were rdy and started a new round.

Another way was by betraying SOE … they created new accounts paid by credit card. They sold the newbie-rewards (AT-RT etc) and closing the credit card account (safed the Credits on another chars). That was the reason why it was able to get AT-RTs on all well populated servers for 5mil.

Several of the credit farming sites do not farm at all. They buy them from players in game, and re-sell them. They don’t even do the exchange themselves.

They contact you to see if you have spare credits. If so, you trade them over to their customer wanting to buy them. The verbal exchange that takes place during this is up to you (“Here’s the credits I owe you for the holo” or whatever).

You screenshot the trade, sent to the “farm” site, and get paid while they collect more money from the customer. Literally, they are just the middle man making cash off of the transaction.

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SWG POWERLEVELING

by credits on Mar.13, 2010, under Uncategorized

here it goes get a group of friends (must be 90) get them pets presumably 60 point pets go dantooine press v go into points of intrest go for the first dauntri village make all of your group stand in middle of the village get there pets out then start a macro ill tell you the macro down the bottom ok so now get those macros running make sure u have a medic poping bacta spray and there DoT and make sure uve got a commando poping there mine and a bh poping trap and there DoT make sure there macro makes the pet attack everything in range

now heres the macro

/ui actionpetToolbarSlot00;
pause 1;
/macro petattack
_______________________________________________________
next macro
/ui actionpetToolbarSlot01;
/pause 1;
/macro petfollow
-_____________________________________________________
ok now the target macro i cant really remeber it but i think this sould be right if now just ask around
/ui Targetoutward
/pause 1;
/macro target
i think thats wrong so just ask around
.

ok now just make a macro that drops there dots and heals
so now uve done al that tell your friends the macros then make them face the ground then they press ctrl shift s. ok so now u just have to make a macro tht will pop down dots and have a target macro.

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Experimentation

by credits on Jan.20, 2010, under Uncategorized

This was posted on the SWG beta forums, so some information may be dated.

Experimentation is the process of fiddling with a schematic to (hopefully) produce a better item. Any schematic can be experimented on, and each has a variety of areas that can be increased.

The basic process of expermimentation:

1) Make the item in a specialized crafting tool in the presence of the appropriate crafting station. The station can be public or private, it makes no difference.

2) Make the item as normal, until you reach a window with 3 buttons on it. They’ll give you the choice of making a prototype, a manufacturing schematic, or experimenting. Choose the option to experiment.

3) Now you’ll be presented with a window with 4 panes. The top pane will show a picture of the item. The lower three have information on the experiment.

The leftmost pane shows how many experiment points you have left. Note that these points are granted on a per-item basis, so don’t worry about using them all up. Also note that you don’t have to spend them all at once. You can run multiple experiments on the same item, if you wish, which will be important later. You also don’t have to spend all of the points. If you’ve done all the experimentation you want to and have points left, don’t worry about it.

The rightmost pane shows the risk of failure, given your current point assignments. There’s a pretty red bar that goes up as you assign more points, but doesn’t really tell you much, and a percentage number. Pay attention to that number… it can get pretty high.

The middle pane is the heart of the process. There are multiple rows, each one corresponding to an experimental attribute (something you can improve through experimentation). It shows the name of the attrbute, as well as 2 horizontal bars.

The big bar, broken into boxes, shows how many points you can assign to this attribute how many points are currently assigned, and how many points were successfully allocated from previous experiments (if any). Different attributes will have different maximums. Just click on the box corresponding to the number of points you want to assign.

The smaller bar underneath the big one denotes the improvement of the attribute over its base value. You will probably start with a little bit in this bar right away, depending on the success of the initial assembly.

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Grinding Macro

by credits on Jan.20, 2010, under Uncategorized

There are several things you need to know:

There is no cut and paste. You have to type the entire macro with no mistakes.

Macros are case sensitive – do not use capital letters unless you see them in the above code. Macros are also space sensitive – be careful of where you use spaces (toolbarSlot12 has no spaces, /selectDraftSchematic 00 does.). You can also abbreviate some of these commands. The one I abbreviate is /selectDraftSchematic 00 can be abreviated as /sel 00. Macros are punctuation sensitive. Make sure each line starts with a / and ends with a ;

The toolbar slots are numbered 0 through 11 for the top row, and 12 through 23 for the bottom row.

The number 00 in /selectDraftSchematic 00 refers to the draft schematic number. There is no rule or easy method to identify the number of the draft schematic you want to craft. You can look in your datapad and count the number of items until you get to the one you want to make. (0 is the first item) This will get you close. Then open your crafting tool. In the chat window type: /sel xx where xx is the number you think the item is. This will select the draft schematic for that item number. If you guessed the right one, great! Otherwise, hit BACK and try another number (higher or lower depending on which item appeared) unti you get the item you want to craft. If you are near a crafting station (either public, private, or in someone elses crafting droid) your draft schematic numbers will change. If you own a crafting droid, pull it out when you are searching for the schematic number, and then pull it out whenever you run the macro. Otherwise, make sure you run your macro far from any crafting stations.

The pauses will need to be adjusted for your macro and your computer. The first pause is where you select the resources for your draft schematic (you have to select them for each item. Have these readily available in your inventory so you can just double click them when the macro runs). The second pause is the delay before the macro thinks the item is done. I used 6 and 4 respectively for the first and second pauses. If you are experiencing high lag, these delays may not be long enough. If you want to speed it up, you can adjust these figures.

As I stated earlier, the sample macro above will use one crafting tool and produce one sample item. After the macro has finished, the crafting tool will be busy until it actually finishes the item. (This takes the same amount of time as it would if you were manually crafting the item.) In order to crank out the experience, you will want to start crafting another item while the first one is still “cooking”. This will require multiple crafting tools. Since these are “grinding” macros, the qualtity of the tools is not important. (Nor is the quality of the resources you will be grinding with)

You should have enough crafting tools so that by the time you finish the last item on the last tool, the first one is finished and available for crafting. Each macro takes 10 seconds to run (using the pauses mentioned above), but each item requires an additional amount of time to actually produce the item (even though the macro makes practice items, the crafting tool operates as if it were actually making the item).

If you are crafting camp kits, they finish in about 15 seconds. So the first crafting tool will take about 25 seconds before it is ready to use again. Using this example, if you use 3 crafting tools, by the time the macro is done running on the third tool, the first one has finished and will be ready to use again. Some items take longer to produce (Enhancement Packs for doctors can take 80 seconds) so adjust your pauses to account for the items, and adjust the number of crafting tools so that when you finish the last one, the first one is ready.

To use more than one crafting tool, set up your hot keys as follows:

I used my last block of hotkeys for macro grinding. (CTRL F6). I placed my crafting tools in the lower row starting at lower F1 (Shift F1 – this is toolbarSlot12) and my next one in lower row F2 and so on for each crafting tool.

I set up upper F1 -F4 with stand, kneel, sit, and prone because I usually sit down to craft, and found I always expect these keys to be available. (I am a creature of habbit!) I placed the icon for my crafting macro on F6 and my macro to stop the macro on F9 (see below for the STOP macro)

Then I modified my macro as follows:

In order to have the macro automatically “go” to the next station, copy the macro code by retyping it within the same macro, after the first segment. (Don’t forget to change the toolbarSlot to 13 for the next one, etc..use the same draft schmatic number for each item). Repeat this code for each crafting tool you set up in your hot keys.

Now when I hit F6, my macro will run: It boots the first crafting station, opens the draft schematic and waits 6 seconds for me to double click my resources, then it closes all crafting windows and starts making the item. In the meantime, (4 seconds later) the next crafting tool boots and the process continues until the macro ends.

I used 5 crafting stations for my camping macro. I can now produce 5 sample items in less than 1 minute!

You can leave the macro right here and just keep hitting F6 each time you want to make items. Or you can add one more line of code to end the macro to make it run itself: /ui action toolbarSlot05; this is the same thing as you hitting the F6 key.

Now the macro will run forever (or until you run out of resources!) Thats why I made the additional macro to stop any macro that is running:

/dump;

Just place this macro on any other key. If you have to stop your macro, hit that key and your macro will stop.

You should set up your crafting tools in your hotkeys first. Then create your macro to do just one item. When you get that working, add code for the second tool, etc. testing it each time. The macros are trickey and sometimes your typos are hard to spot. By doing it one crafting tool at a time, you can easily debug the macro. When all of your tools are running, add the loop command and make the STOP macro.

If you want to actually produce items, take off the practice no item from each /createPrototype line.

Happy crafting!

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Guide to Making Stuff

by credits on Jan.20, 2010, under Uncategorized

(a) A longstanding bug is sometimes your input hopper will appear empty after you have put items into it. Loging out and reloging will correct this.
(b) Sometimes when you enter a room with a private crafting station, the tool will not properly “sense” the station’s existance. Before you begin crafting, hold the “Start Crafting” radial for a few seconds and look for the “Input Hopper” option to appear before you begin. If it doesn’t, leave the room or structure for a moment and come back.
VII: Factories

Factories allow you to create multiple objects repeatedly and quickly. To use a factory, you first have to create a Manufacturing Schematic at a crafting station. Once you have done this, you go to your factory and select “Options”-> “Access Schematic Slot”. Next, you load the factories input hopper with components identical to the ones you used in the schematic and select “Start” on the factory. It will then continue to make an item every minute or so until the resources in the input hopper are depleted, or the charges on the manufacturing schematic have run out.

Items made in a factory appear in the input hopper as “Factory Crates”. These are pop-only stacks of items. That is, once you take an item off the “stack” it cannot be put back. To get an item out of the crate, double click on it.

Notes:

(a) When retrieving items from your output hopper, notice the default action is “Pick Up”. You can just double click on them, saving you the tedium of dragging to your inventory.
(b) Factory hoppers, like crafting stations, will occasionally appear falsely empty. Re-logging will correct this. (See ‘e’)
(c) Some items (Structural Modules and Wall Units that I know of) won’t appear in crates right now, but as identical items in the output hopper.
(d) EXPERIMENT. Don’t accept a poor experimentation round when creating a manufacturing schematic. Remember you are making a lot of these, so wasting resources for a few items to get a good result is better than generating 100 low-quality items.
(e) There are several bugs where you will not be able to see the contents of your hoppers. The most common can be worked around by opening the input hopper and depositing an item in it while the output hopper window is open. If this does not work, log out completely and wait a minute or so and reconnect.

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