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SWG Tips
by credits on Mar.13, 2010, under Uncategorized
Hey there. Ive been playing swg since well basically week one. Im trying to figure out what to do before i either quit the game or start playing again. Money has always been a big problem. Im a casual player and dont have the time to grind my own money like i used to. So im wondering if any one knows what i should do to make some quick money before i server transfer. As well as anything i should do before i transfer.
Ive always had a problem with the auto it script or w/e. Always been to complicated non of the scripts worked right, it just never worked. And now that i have vista that makes it seem even more like i wont be able to use this program right. But i am looking for something on the mostly to full afk stuff, since time is a problem for me.
Anyways heres what ive got to work with. 3/4 lvl 90 crafters, over 2 lvl 90 ents. lvl 90 jedi spy commando and bh. As well as a lvl 81 or 82 medic.
Any help is appreciated
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SWG community
by credits on Mar.13, 2010, under Uncategorized
the admin has a three day refund policy, I believe. You can send him an email asking him.
As for being robbed, I play FFXI, and I have found the XU tool completely and utterly awesome. Many other people playing other games feel the same way.
If you want to, you can look up the scripts and such in the other forums, and then write your own SWG scripts to do what you need to do.
Honestly this site is almost exclusivly about the tool XUnleashed, and scripts. I haven’t gotten a single exploit from here (like dupe bug), and I’ve never seen people just “chatting” about the games (though maybe some people do).
But even without those, and without specific scripts, you’ve gained access to a tool that will
1) Allow you to window in and out of game.
2) Allow you to easily record a serious of keystrokes, which it can then play back (macros).
3) A program that allows you to create even simple Scripts using VBScript where you can send a serious of strings to the game (like /fight, /jobability, or what ever commands you use in SWG).
With a little finesse, and some smart thinking, you can with that alone in about 1/2 an hour begin automating some of those basic tasks that detract from the fun of the game. If you are a programmer, or a fast learner, you can get into pixel detection and deeper scripting that would open up even more options for you.
Sure, you don’t have a lot no brainer’s set up for you already, but you do have a lot of options available if you wanna work at it for a little bit.
Faster way to grind to Chronicle Master?
by credits on Mar.13, 2010, under Uncategorized
Buy or grind large stacks of fragments and run the macro posted in the macros section here to convert the fragments into relics and automatically add them to your chronicle builder. Then begin creating holos after you get a dancer buff for increased exp. You can put the holos on the bazaar that you create or give them to an 2nd account if you have one to run, but you won’t get xp if you use an alt on the same account to run the holos.
It took me about 2 days and 9K of fragments to grind to master. And I just deleted the holos after i created them.
Go to the rogue corsec POI on correlia ( I believe ) or another one on naboo ( I totally forgot the name. I am sure you can find it on the web or the SWG forums) and just grind there afk for about a night or so, use my delete script here on the forums to get rid of anything besides chronicle relics.
Be sure to just make each quest of three tasks. Thats the most effiecient XP.
Then just add them all to your stack make your quest in the chronicler builder once, run a macro to open the chronicler window
Code:
Name: ChronGrind
/chronicleQuestBuilder
/pause 3.2
/m ChronGrind
And put an autoclicker on the create button.
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banned account
by credits on Mar.13, 2010, under Uncategorized
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Heres a good question what and how do the devs figure this out? I mean your running around your character leveling and now you get banned?? How the heck do they know its not you? IP?? Heres a funny one I purchased credits a month ago a month later my account would not connect. Sent a ticket in devs were saying I had purchased credits I never replied to that question however once I changed my IP address my account worked again??
I have seen several people get banned and get their accounts back. The thing the GM will look at is the history of your account as far as being banned, suspended or investigated. So long as you are polite to the GM when talking to him and haven’t been in trouble before they will typically allow you to have your account back.
The kicker though for your case will be that they take away any levels or credits earned through the service.
Another tip they respond better to phone calls rather than the in game support.
Credit farmers
by credits on Mar.13, 2010, under Uncategorized
Credit farmers
I am not sure if it still works anymore but, some of them used bunch of trial accounts for terminal mission. They had 1 lvl 90 char in group, rest were low level chars taking terminal mission (which were lvl 90 because of the one lvl 90 in group). All the low-lvls were placed in a vehicle following the lvl 90, who destroyed the lairs or what ever. After 10-15 they were rdy and started a new round.
Another way was by betraying SOE … they created new accounts paid by credit card. They sold the newbie-rewards (AT-RT etc) and closing the credit card account (safed the Credits on another chars). That was the reason why it was able to get AT-RTs on all well populated servers for 5mil.
Several of the credit farming sites do not farm at all. They buy them from players in game, and re-sell them. They don’t even do the exchange themselves.
They contact you to see if you have spare credits. If so, you trade them over to their customer wanting to buy them. The verbal exchange that takes place during this is up to you (”Here’s the credits I owe you for the holo” or whatever).
You screenshot the trade, sent to the “farm” site, and get paid while they collect more money from the customer. Literally, they are just the middle man making cash off of the transaction.
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SWG POWERLEVELING
by credits on Mar.13, 2010, under Uncategorized
here it goes get a group of friends (must be 90) get them pets presumably 60 point pets go dantooine press v go into points of intrest go for the first dauntri village make all of your group stand in middle of the village get there pets out then start a macro ill tell you the macro down the bottom ok so now get those macros running make sure u have a medic poping bacta spray and there DoT and make sure uve got a commando poping there mine and a bh poping trap and there DoT make sure there macro makes the pet attack everything in range
now heres the macro
/ui actionpetToolbarSlot00;
pause 1;
/macro petattack
_______________________________________________________
next macro
/ui actionpetToolbarSlot01;
/pause 1;
/macro petfollow
-_____________________________________________________
ok now the target macro i cant really remeber it but i think this sould be right if now just ask around
/ui Targetoutward
/pause 1;
/macro target
i think thats wrong so just ask around
.
ok now just make a macro that drops there dots and heals
so now uve done al that tell your friends the macros then make them face the ground then they press ctrl shift s. ok so now u just have to make a macro tht will pop down dots and have a target macro.
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Experimentation
by credits on Jan.20, 2010, under Uncategorized
This was posted on the SWG beta forums, so some information may be dated.
Experimentation is the process of fiddling with a schematic to (hopefully) produce a better item. Any schematic can be experimented on, and each has a variety of areas that can be increased.
The basic process of expermimentation:
1) Make the item in a specialized crafting tool in the presence of the appropriate crafting station. The station can be public or private, it makes no difference.
2) Make the item as normal, until you reach a window with 3 buttons on it. They’ll give you the choice of making a prototype, a manufacturing schematic, or experimenting. Choose the option to experiment.
3) Now you’ll be presented with a window with 4 panes. The top pane will show a picture of the item. The lower three have information on the experiment.
The leftmost pane shows how many experiment points you have left. Note that these points are granted on a per-item basis, so don’t worry about using them all up. Also note that you don’t have to spend them all at once. You can run multiple experiments on the same item, if you wish, which will be important later. You also don’t have to spend all of the points. If you’ve done all the experimentation you want to and have points left, don’t worry about it.
The rightmost pane shows the risk of failure, given your current point assignments. There’s a pretty red bar that goes up as you assign more points, but doesn’t really tell you much, and a percentage number. Pay attention to that number… it can get pretty high.
The middle pane is the heart of the process. There are multiple rows, each one corresponding to an experimental attribute (something you can improve through experimentation). It shows the name of the attrbute, as well as 2 horizontal bars.
The big bar, broken into boxes, shows how many points you can assign to this attribute how many points are currently assigned, and how many points were successfully allocated from previous experiments (if any). Different attributes will have different maximums. Just click on the box corresponding to the number of points you want to assign.
The smaller bar underneath the big one denotes the improvement of the attribute over its base value. You will probably start with a little bit in this bar right away, depending on the success of the initial assembly.
Grinding Macro
by credits on Jan.20, 2010, under Uncategorized
There are several things you need to know:
There is no cut and paste. You have to type the entire macro with no mistakes.
Macros are case sensitive – do not use capital letters unless you see them in the above code. Macros are also space sensitive – be careful of where you use spaces (toolbarSlot12 has no spaces, /selectDraftSchematic 00 does.). You can also abbreviate some of these commands. The one I abbreviate is /selectDraftSchematic 00 can be abreviated as /sel 00. Macros are punctuation sensitive. Make sure each line starts with a / and ends with a ;
The toolbar slots are numbered 0 through 11 for the top row, and 12 through 23 for the bottom row.
The number 00 in /selectDraftSchematic 00 refers to the draft schematic number. There is no rule or easy method to identify the number of the draft schematic you want to craft. You can look in your datapad and count the number of items until you get to the one you want to make. (0 is the first item) This will get you close. Then open your crafting tool. In the chat window type: /sel xx where xx is the number you think the item is. This will select the draft schematic for that item number. If you guessed the right one, great! Otherwise, hit BACK and try another number (higher or lower depending on which item appeared) unti you get the item you want to craft. If you are near a crafting station (either public, private, or in someone elses crafting droid) your draft schematic numbers will change. If you own a crafting droid, pull it out when you are searching for the schematic number, and then pull it out whenever you run the macro. Otherwise, make sure you run your macro far from any crafting stations.
The pauses will need to be adjusted for your macro and your computer. The first pause is where you select the resources for your draft schematic (you have to select them for each item. Have these readily available in your inventory so you can just double click them when the macro runs). The second pause is the delay before the macro thinks the item is done. I used 6 and 4 respectively for the first and second pauses. If you are experiencing high lag, these delays may not be long enough. If you want to speed it up, you can adjust these figures.
As I stated earlier, the sample macro above will use one crafting tool and produce one sample item. After the macro has finished, the crafting tool will be busy until it actually finishes the item. (This takes the same amount of time as it would if you were manually crafting the item.) In order to crank out the experience, you will want to start crafting another item while the first one is still “cooking”. This will require multiple crafting tools. Since these are “grinding” macros, the qualtity of the tools is not important. (Nor is the quality of the resources you will be grinding with)
You should have enough crafting tools so that by the time you finish the last item on the last tool, the first one is finished and available for crafting. Each macro takes 10 seconds to run (using the pauses mentioned above), but each item requires an additional amount of time to actually produce the item (even though the macro makes practice items, the crafting tool operates as if it were actually making the item).
If you are crafting camp kits, they finish in about 15 seconds. So the first crafting tool will take about 25 seconds before it is ready to use again. Using this example, if you use 3 crafting tools, by the time the macro is done running on the third tool, the first one has finished and will be ready to use again. Some items take longer to produce (Enhancement Packs for doctors can take 80 seconds) so adjust your pauses to account for the items, and adjust the number of crafting tools so that when you finish the last one, the first one is ready.
To use more than one crafting tool, set up your hot keys as follows:
I used my last block of hotkeys for macro grinding. (CTRL F6). I placed my crafting tools in the lower row starting at lower F1 (Shift F1 – this is toolbarSlot12) and my next one in lower row F2 and so on for each crafting tool.
I set up upper F1 -F4 with stand, kneel, sit, and prone because I usually sit down to craft, and found I always expect these keys to be available. (I am a creature of habbit!) I placed the icon for my crafting macro on F6 and my macro to stop the macro on F9 (see below for the STOP macro)
Then I modified my macro as follows:
In order to have the macro automatically “go” to the next station, copy the macro code by retyping it within the same macro, after the first segment. (Don’t forget to change the toolbarSlot to 13 for the next one, etc..use the same draft schmatic number for each item). Repeat this code for each crafting tool you set up in your hot keys.
Now when I hit F6, my macro will run: It boots the first crafting station, opens the draft schematic and waits 6 seconds for me to double click my resources, then it closes all crafting windows and starts making the item. In the meantime, (4 seconds later) the next crafting tool boots and the process continues until the macro ends.
I used 5 crafting stations for my camping macro. I can now produce 5 sample items in less than 1 minute!
You can leave the macro right here and just keep hitting F6 each time you want to make items. Or you can add one more line of code to end the macro to make it run itself: /ui action toolbarSlot05; this is the same thing as you hitting the F6 key.
Now the macro will run forever (or until you run out of resources!) Thats why I made the additional macro to stop any macro that is running:
/dump;
Just place this macro on any other key. If you have to stop your macro, hit that key and your macro will stop.
You should set up your crafting tools in your hotkeys first. Then create your macro to do just one item. When you get that working, add code for the second tool, etc. testing it each time. The macros are trickey and sometimes your typos are hard to spot. By doing it one crafting tool at a time, you can easily debug the macro. When all of your tools are running, add the loop command and make the STOP macro.
If you want to actually produce items, take off the practice no item from each /createPrototype line.
Happy crafting!
Guide to Making Stuff
by credits on Jan.20, 2010, under Uncategorized
(a) A longstanding bug is sometimes your input hopper will appear empty after you have put items into it. Loging out and reloging will correct this.
(b) Sometimes when you enter a room with a private crafting station, the tool will not properly “sense” the station’s existance. Before you begin crafting, hold the “Start Crafting” radial for a few seconds and look for the “Input Hopper” option to appear before you begin. If it doesn’t, leave the room or structure for a moment and come back.
VII: Factories
Factories allow you to create multiple objects repeatedly and quickly. To use a factory, you first have to create a Manufacturing Schematic at a crafting station. Once you have done this, you go to your factory and select “Options”-> “Access Schematic Slot”. Next, you load the factories input hopper with components identical to the ones you used in the schematic and select “Start” on the factory. It will then continue to make an item every minute or so until the resources in the input hopper are depleted, or the charges on the manufacturing schematic have run out.
Items made in a factory appear in the input hopper as “Factory Crates”. These are pop-only stacks of items. That is, once you take an item off the “stack” it cannot be put back. To get an item out of the crate, double click on it.
Notes:
(a) When retrieving items from your output hopper, notice the default action is “Pick Up”. You can just double click on them, saving you the tedium of dragging to your inventory.
(b) Factory hoppers, like crafting stations, will occasionally appear falsely empty. Re-logging will correct this. (See ‘e’)
(c) Some items (Structural Modules and Wall Units that I know of) won’t appear in crates right now, but as identical items in the output hopper.
(d) EXPERIMENT. Don’t accept a poor experimentation round when creating a manufacturing schematic. Remember you are making a lot of these, so wasting resources for a few items to get a good result is better than generating 100 low-quality items.
(e) There are several bugs where you will not be able to see the contents of your hoppers. The most common can be worked around by opening the input hopper and depositing an item in it while the output hopper window is open. If this does not work, log out completely and wait a minute or so and reconnect.
Guide to Crafting
by credits on Jan.20, 2010, under Uncategorized
1. Create an artisan character with at least as much health as action and buffable to at least 1000 health.
2. Visit an NPC trainer and acquire Novice Marksman.
3. Purchase a player-made CDEF weapon of your choice (pistol, carbine, or rifle) ? ?Rorr?s Ore & More? keeps a ready supply of these to sell at cost to help the beginning artisan.
4. Begin hunting and working towards fourth tier in your chosen weapon. Run combat missions to get XP and credits. You might consider taking scout so you can harvest organics, which along with 3 cereal, can be used to make Travel Biscuits that give 20 GCXP each (plus 5 more if your friend eats them). This is optional, but generally worthwhile ? you can always sell back the Novice Scout skill later. Craft and survey as you like, but this is primarily for entertainment, not advancement at this stage.
5. Boot up your Mineral Survey Device and survey for all the ?metal? types of resources you find listed. Find the metal with the highest concentration in the spot where you are standing. The device will set a temporary waypoint to the highest concentration of that resource in your range.
6. Hit the ALT key to switch to mouse mode (the survey screen will be hidden) and run to the waypoint (if you are good at estimating gradients from the survey device?s output, run a bit beyond the waypoint to save time surveying).
7. Hit the ALT key and your survey screen will re-appear. Survey again. Repeat these steps until you have reached the highest concentration in the local area of the chosen resource. If the concentration is not at least 70% try a different area (such as another town).
8. Open your datapad and add a new waypoint. Use the ?Set Name? option on the radial menu for that waypoint to set the name to ?XX% ?. Trust me, you will thank me later when you have a dozen different survey waypoints. Note that your ?Resource Survey? waypoint will vanish the next time you use the survey device, so you MUST create a new waypoint.
9. Once you have found your mining point, wait until you don?t feel playing SWG to do this next step. Click ?Gather Resources?. You will start to gather the chosen metal. If you are in a reasonably safe area, walk away from the computer and do something else, coming back to check every 15-20 minutes and make sure you do not go auto-AFK and get logged out. You will stop gathering resources when your action pool runs out, but you will start resting automatically. You will just need to restart the resource gathering when you are rested. You also need to watch for creatures nearby, but since you have fourth tier in your weapon skill, you should be able to handle anything that molests you ? just be careful. You should be able to gather approximately 300-500 units of resources in an hour, depending on the percentage of the site. Remember, each resource is worth 2 GCXP, so this is a significant fraction of the XP needed to advance.
10. At some point, gather (or purchase) 4 units of any chemical using the Chemical Survey Device. Use this with 16 metal (stacks of 12 and 4) to create a second Generic Crafting Tool. You are now ready to begin crafting in earnest. Your best bet is to make survey devices, which require 27 units of metal and give 55 GCXP each. Specialized crafting tools give 65 GCXP, but because they require10 units of chemical, so they aren?t efficient to make. The Generic Crafting Tool gives the best return for a single type of resource.
11. Make certain you are still gathering resources at your chosen spot ? you can both craft and survey at the same time. If you are a scout and are in a buildable zone, put up a camp so that you can get some Wilderness Survival XP at the same time.
12. Use the ?double-barrel? approach to crafting. While one Generic Crafting Tool is tied up moving the finished item from the output hopper to your inventory, use the other Generic Crafting Tool to start on the next item. By the time that item is complete and fabricating, your first tool will be cleared out and ready to go. Periodically destroy or give away the Generic Crafting Tools you have made (anathema, I know, but keep in mind this is only until you get to your ?real? advanced profession).
13. The problem is that even with Surveying III (and much more so with Surveying I), you will burn through your resources slightly faster than you can gather them. This is why harvesters are essential and why you should focus all your efforts on getting to Engineering III as soon as possible.
14. You will need approximately 6000 units of metal (allowing for critical failures) to get to fourth tier in each of the Artisan branches. Approximately 20,000 units of metal are needed to reach Master Artisan. ?Rorr?s Ore & More? sells all types of resources at a flat rate of 2 credits per unit. This amount of cash can easily be obtained from missions if you do not wish to gather resources yourself. Note that you do NOT need steel, which is popular and sometimes hard to find ? any kind of metal will work.
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