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Star Wars Galaxies Jump to Lightspeed Guide-chapter003

by credits4swg on Jun.28, 2010, under SWG GUIDE, SWG News, Swg Credits

Star Wars Galaxies Jump to Lightspeed Guide
What happens when you die: If you have the second part of the Master Pilot
mission in your journal, you won’t have to take it again from the trainer C it will still be there when you respawn. This allows for some suicidal rush tactics as you can simply repair your ship and get back to Kessel right away.
Needful things: If you’re doing the mission for the very first time, a large group is
always good to have. If you can get some Master Pilots to help you, especially Imperial ones with the Bomber Strike ability, your job will be much easier. Be sure that you get Pilots of appropriate factions, as Imperial and RSF Master Pilots won’t be able to hurt the Star Ravager, and Rebel Master Pilots won’t be able to hurt the Rebel-aligned Corellian Corvette.
- Droid programs: If you haven’t used them yet, this is the right time to start. All overload
programs, as well as the Capacitor To Shield Shunt will be extremely useful in this fight. Don’t engage the Corvette without them!
- A well-organised group: Although group chat should be enough alright, you might want
to use one of the widespread voice chat programs likeEve Power Leveling TeamSpeak or Ventrilo, provided you’re grouping with people with enough linguistic knowledge to understand each other, of course.
- Missiles: Assuming you’re using a relatively high-mass ship, which you should use for
this mission, load some Spacebombs or Proton missiles or get at least one person in your group to do so.
- Flying experience: Due to the difficulty of handling both theEve Online Money Corvette and its
fighter/gunboat escorts at the same time, it’s recommended to practice a bit on Rebel/Imperial gunboats and rear-turreted ships just to get the hang of it C making a run at all of them at once willEve Online Power Leveling be suicidal if you don’t know how to handle each of them individually
- Time: This is one of your most important assets. The Corvette mission can be very
frustrating if your group members keep going offline and you struggle to keep a decent group size more than you struggle to destroy the Corvette. Be sure that everyone involved can wait for the ship to spawn as well as have enough time to try again if your first attempt fails.
How to ensure you’ll get the credit for the mission: It is not enough to simply
be in the group which destroys the Corellian Corvette in order to get the credit for completion of the Master Pilot mission. First of all, you must be in the Kessel system at the exact moment of destruction C preferably within a reasonable distance of your group. You also have to take part in doing some damage to the subsystems of the Corvette prior to the destruction (any subsystems targeted with “[" and "]” keys C gunboats and escort

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Producer Note: February 5th, 2010

by credits4swg on Mar.25, 2010, under SWG Credit Farming Guide, SWG News, Swg Credits, swg characters

Since GU15 went live last week, the team has continued to work on the update and incorporate your feedback. We added a “GCW Personal Contribution” radial menu option to the war terminal to help players see how they are contributing to the GCW. We polished and tweaked the city invasions to make them more enjoyable and challenging. We put in a tutorial interface that can be used at any time to get a waypoint or as a help reference (“/gcwSkirmishCityHelp”). And for the next hot fix, we’ve made all the GCW Battle Worn Armor destructible. I actually had to pull the team off the GCW enhancements and get them going on GU16 and EFOL. They are all really excited about this update and want to make sure it’s in the best shape possible for you to enjoy. Don’t worry though; they will be back on GCW later this year. For GCW part 2, we are planning to refine and expand the systems introduced in this first update and turn our focus to space and player cities.

It’s really fun to watch players compete for region and planet control. Congratulations to the Rebels for just edging out the Imperials in the Galaxy Wide GCW score (Rebel 52% vs. Imperial 48%). Imperials need to step it up some to grab hold of the galaxy again. Good luck to you all.

Want to know how the Galaxy Wide score is calculated? Log into DevH and find out.

Also on the war front, MMORPG posted an interview with me covering this update. Be sure and check it out

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Pub 15 City Defense, Part I

by credits4swg on Mar.25, 2010, under SWG Credit Farming Guide, SWG News, swg characters

I decided to try the City Defense part of Publish 15, and headed to Dearic with my Rebel Bounty Hunter. I got there at the end of the Construction of Reinforcement part of the day, just minutes before the Imperial attack of the city.

The Rebel General was appropriately barricaded.

I was fully buffed and pulled my MagnaGuard Droid, and awaited the attack.

NOTES:

The Imperial attackers were cl 60 and 60 elite, so probably did not need the buff.
All the other Rebels used Super Battle Droids (SBD). No love for the MagnaGuard?
I found the Mandalorian Helmet on the bazaar and snapped it up

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SWG Music Makers

by credits4swg on Nov.10, 2009, under SWG News

Music has the power to soothe the weary soul and inspire gamers to harvest more loot and credits Thus, this new article on music-makers is a good read. An excerpt:

Skillful entertainers in Star Wars Galaxies can coax a melody from a wide variety of musical instruments. Take a look at this collection of instruments from across the galaxy, and take a moment to appreciate their musical nuances during your next visit to the cantina.

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SWG Chapter 6 Interview

by credits4swg on Nov.08, 2009, under SWG News, Swg Credits

Gaming site RPG Vault sat down with LucasArts SWG Producer Jake Neri and Associate Producer Tim Temmerman and interviewed them about Chapter 6: Mastering the Wild. There, they discuss the exciting new features coming to the game , including the Beast Master expertise system, the high-level Azure Cabal quest system, and more.

An excerpt:

The entire development team spends a great deal of time listening to current player feedback in the forums, on the test center, and in community chats, and well feel really good about the features we’re releasing in Chapter 6, and how the players will respond to them.

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SWG House Pack-Up

by credits4swg on Nov.08, 2009, under SWG News

There’s a galactic land grab going on, and don’t get left out of the massive real estate and SWG credits windfall!

By the decree of Darth Vader and the Emperor himself, any abandoned structures since April 2006 or longer will be demolished by the Empire’s forces beginning June 12, 2007. Those looking to acquire very rare and valuable items need to support the demolition effort. Rewards include an Imperial painting, a Rebel painting, an INS-444 Holo-Pet Droid, CLE-004 Holo-Pet Droid, Xeno couch, and other luxury items.

Read this article to find out more!

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Pics of Strange SWG Glitches

by credits4swg on Nov.08, 2009, under SWG News

Credit goes to RavenDragonstar for initiating this very interesting forum thread on pictures of strange and funny glithches in the game. Here’s one:

LOL! More funny pics here.

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Exploring Expertise: Beast Master

by credits4swg on Nov.08, 2009, under SWG News

Introducing a new system to the game! The Beast Master Expertise System is an exciting feature to be seen in Chapter 6: Masters of the Wild. These are creature-centric abilities available to all players, regardless of profession or level, through a third expertise tree.

You can learn more about the new system in this helfpul guide released by LucasArts, complete with screenshots.

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SWG Anniversary Bash Begin Tomorrow

by credits4swg on Nov.08, 2009, under SWG News

The SWG Anniversary Bash kicks off on tomorrow, May 23, 2007. Players can join the biggest party in the galaxy at Nym’s Stronghold and claim a special anniversary painting worth serious SWG credits.You can also dance the night away to the melodies of Figrin D’an and the Modal Nodes band, as well as socialize with your SWG friends.

Enjoy the celebrations!

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