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Star Wars Galaxies Jump to Lightspeed Guide-chapter009

by credits4swg on Jun.28, 2010, under SWG GUIDE, Swg Credits

Star Wars Galaxies Jump to Lightspeed Guide
Kashyyyk: There are some very useful spots to mention in Kashyyyk C mostly
around the Kashyyyk Space Station. Some Tier 4 Mercenary Freighters spawn no more than 2000-3000m from it, and they are on an extremely fast timer C as soon as you kill them, they’ll pop right back to life. You might be able to make extremely high amounts of experience here if you kill them quickly C in fact, it might be the fastest experience gaining spot of all, and it is perfect for the Tier 4 boxes. There is some very good level 6 loot on them too, and it drops very frequently
Dathomir: Maybe the toughest spawns apart from some Kessel and Kashyyyk
ones reside here. If you ever get bored of other systems and wish for something a bit more exciting, the Dathomir sector is a good place for a nice change of pace. There’s quite a bit of Imperial spawns there too.Eve Online ISK
Kessel: Gunboats, gunboats, gunboats. If you know how to take on gunboats,
they can give you approximately 25-35k XP per single kill. Kessel is full of factional Tier 5 ships and the good thing about it is that, if you’re a Freelance Pilot, the GCW factioned enemies won’t attack you at all (you will still have to worry about various pirate spawns but they are pretty rare) C you’ll be able to single them out and take them on one by one without interference. This makes Kessel a “grinding” haven for Freelancers, with other ships ranging from 6500 to 10000 XP per kill. Not to mention the pretty good loot drops, a nice place to take a turret-equipped fighter, and a great way to gain Faction Points as a GCW factioned Pilot.

4.2.2. Maximising XP gain
The experience point gain in JTL works a bit differently than the SWG ground
game. Every time someone scores a hit on an enemy fighter, that person will be rewarded with full experience no matter what their Pilot tier is and no matter who finally destroyed the enemy ship or dealt it the most damage. This can allow for much faster “powerleveling” by grouping with Pilots from a higher Tier than yourself.
To do this, your best choice would be to follow your Pilot friend on a duty mission
and stay away from the enemy ships (depending on the Tier difference, you could be just fine if you attacked one or a few of them C judge that by yourself), wait for him to disable them all and simply fly to each one and destroy it. Both of you will get the XP, and he will probably get the credits and the loot, as it is automatically assigned to the personEve Isk who dealt the most damage.
All you need to pay attention to is for your Pilot factions to be compatible C if the
group leader who’s taking the duty missions is,Eve Gold for example, Rebel and you’re Imperial, he

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Star Wars Galaxies Jump to Lightspeed Guide-chapter003

by credits4swg on Jun.28, 2010, under SWG GUIDE, SWG News, Swg Credits

Star Wars Galaxies Jump to Lightspeed Guide
What happens when you die: If you have the second part of the Master Pilot
mission in your journal, you won’t have to take it again from the trainer C it will still be there when you respawn. This allows for some suicidal rush tactics as you can simply repair your ship and get back to Kessel right away.
Needful things: If you’re doing the mission for the very first time, a large group is
always good to have. If you can get some Master Pilots to help you, especially Imperial ones with the Bomber Strike ability, your job will be much easier. Be sure that you get Pilots of appropriate factions, as Imperial and RSF Master Pilots won’t be able to hurt the Star Ravager, and Rebel Master Pilots won’t be able to hurt the Rebel-aligned Corellian Corvette.
- Droid programs: If you haven’t used them yet, this is the right time to start. All overload
programs, as well as the Capacitor To Shield Shunt will be extremely useful in this fight. Don’t engage the Corvette without them!
- A well-organised group: Although group chat should be enough alright, you might want
to use one of the widespread voice chat programs likeEve Power Leveling TeamSpeak or Ventrilo, provided you’re grouping with people with enough linguistic knowledge to understand each other, of course.
- Missiles: Assuming you’re using a relatively high-mass ship, which you should use for
this mission, load some Spacebombs or Proton missiles or get at least one person in your group to do so.
- Flying experience: Due to the difficulty of handling both theEve Online Money Corvette and its
fighter/gunboat escorts at the same time, it’s recommended to practice a bit on Rebel/Imperial gunboats and rear-turreted ships just to get the hang of it C making a run at all of them at once willEve Online Power Leveling be suicidal if you don’t know how to handle each of them individually
- Time: This is one of your most important assets. The Corvette mission can be very
frustrating if your group members keep going offline and you struggle to keep a decent group size more than you struggle to destroy the Corvette. Be sure that everyone involved can wait for the ship to spawn as well as have enough time to try again if your first attempt fails.
How to ensure you’ll get the credit for the mission: It is not enough to simply
be in the group which destroys the Corellian Corvette in order to get the credit for completion of the Master Pilot mission. First of all, you must be in the Kessel system at the exact moment of destruction C preferably within a reasonable distance of your group. You also have to take part in doing some damage to the subsystems of the Corvette prior to the destruction (any subsystems targeted with “[" and "]” keys C gunboats and escort

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Star Wars Galaxies Jump to Lightspeed Guide-chapter002

by credits4swg on Jun.28, 2010, under SWG GUIDE, Swg Credits

tar Wars Galaxies Jump to Lightspeed Guide
ships don’t count!) and you, of course, must have the Master Pilot mission in your datapad/quest journal.
Rewards: Apart from your Master Pilot box and the sheer happiness due to
pleasing your superiors, after successful completion of your mission, you will get a bio badge identifying you as a Master Pilot of your faction, a factional Ace jacket, an Ace helmet and a Medal of honor. Sadly, none of the factional gear is seen in the Star Wars movies, and there is no actual SW X-Wing Pilot helmet in-game, but the rewards are still quite nice.
Note: If you have completed the Master Pilot missionFiesta Gold before the
implementation of Medals of honor (a recent addition to SWG), you can get them by simply speaking to your former Master Pilot mission giver one more time!

5.1.3. Where does it spawn?
Both Corvette ships will spawn on predetermined static waypoints in Kessel, go
along their route to their respective exit waypoints and then hyperspace out of the system. The spawn rate is tied to the server time and doesn’t have anything to do with your specific master mission. They are on quite long respawn timers, so be prepared for a rather long mission and a possible 1-hour waiting time before the mission even starts.
When the Corvette enters Kessel space sector, it will remain flying along its route
for about 45 minutes. After that, it will hyperspace out and be gone for about 1 hour and 15 minutes. In other words, the spawn times are spaced about 2 hours apart. The difference between Imperial andFiesta Money Rebel Corvette spawn times is around 1 hour so, if you notice the “wrong” Corvette spawning, it means you have an hour to wait for the one you have to destroy to spawn.
Note: Use the /who command and send a few tells to see if anyone in the
space sector has noticed the Corvette recently toFiesta Online Gold inform yourself and your group about possible waiting times.
These are the approximate entrance and exit waypoints for both Corvettes (note
that the “Rebel” Corvette is, in fact, the one Pilots with the Imperial-aligned Master Pilot mission have to destroy, and the “Imperial” Corvette is the one meant for Rebel Pilots):
Corvette Name Faction Entrance Hyperpoint Exit Hyperpoint

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Fading from Fact, to Legend, to Myth

by credits4swg on Apr.15, 2010, under SWG GUIDE, Swg Credits

Time is the weathering that acts on memory. In the real world of historians, especially those investigating ancient history, resurrecting lost knowledge is their principle task, but one fraught with difficulty. And when the historian deals with the very ancient, the task is exceptionally challenging.

In Source World Ghosts, I took the endeavor of the historian and magnified its difficulty over 27,000 years and thousands of light years. In addition, I added biological technologies which form the principle geologic record left for Nodal historians to piece together.

The ancient civilization in question, the Ghost Culture, was built with organic materials and genetically-engineered “machines,” leaving few stone or metal objects behind, and where they did leave traces, few people ever venture to. Indeed, like many of the earliest modern historians, cultural and philosophical assumptions often lead the truth seekers in the wrong directions.

But a few, clever scientists always have particularly clear insight into the minds of men and women. They understand that even the murkiest of histories leave non-physical traces behind, often in the form of legends and myths.

A favorite example of the overlay of legend on top of history is that of the legend of the Minotaur of Greek Mythology. For centuries, scholars believed that King Minos of the legend was likely completely fictional, and that his bull-headed son, the Minotaur, was certainly of little historic value. And yet, in the early 20th Century, on the island of Crete, the British archaeologist Sir Arthur Evans, unearthed King Minos’ palace, decorated in brilliant frescoes depicting bulls. Soon, it was concluded that, there were eerie connections between the Legend of the Minotaur and the true story that took place on Kephala Hill thousands of years before. Where the legend had hapless victims lost in a labyrinth suffering the hunger of a bull-headed monster, the historical record would show that a real King Minos did sacrifice humans to a bull-god.

Along these lines, Source World Ghosts, looks at how the legends of the Ghost Culture are directly related to true places and events, if actually quite distinct in the details.

The Legend of the Ghost Culture, the Yali Su, is that they stood at the summit of human progress, straddling a galactic empire the likes of which would never be seen again. They were masters of a great many, nearly magical powers, including the ability to pass through space-time at will. But due to a fatal flaw they were never able to overcome, they began experimenting with their own DNA until they had produced a great many subspecies.

Variations of the Great Decline, as it would be called, have the subspecies rebelling against and overcoming their superiors. Other versions say that no true humans were left after several generations of mutations swept the species; or that the few that remained, disappeared into deep space or to another dimension altogether. What is certain is that the subspecies inhabiting the Nodal Era, have no knowledge of their source world, their source DNA or the history that brought them to where they are now

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Truly Alien

by credits4swg on Apr.15, 2010, under SWG GUIDE

Far too often, the imagination of science fiction authors stops at the doorstep of alien life. The author’s universe may contain exotic technologies and perhaps strange physics, but too often, speculation on alien beings is hopelessly unoriginal. You might call it the Star Wars affect, where an alien is any human being with an animal head on its shoulders and maybe five-fingered hands.

In Source World Ghosts, a major emphasis was placed on conceiving of alien life that was distinctly alien. There are no humanoids in Source World Ghosts, except within the family tree of human subspecies, who all descend from the original human species. Rather, the alien life of SWG was designed with one thing in mind: evolution on planets with entirely different masses, chemistry and densities would follow entirely different paths.

Not even the usual starting point for alien life, DNA, is a given for all species of alien. Whereas the Skizan and Pladjin are DNA-based lifeforms, the molecular basis of two other lifeforms in the SWG universe is something else. With the mysterious Belemyolan, for example, the genetic basis (if they even have genes) is not assumed. Rather, it is inferred that nobody really knows, with the possible exception of the Freika shepherds that harness the space-shifting power of the Belemyolan. The other non-DNA lifeform is the Frijasunu, an Ammonera species that Yuen Ukura interacted with just before her death. Living on a world with ammonia seas and average global temperatures of -40 degrees Celsius, the biochemical reactions DNA-based life requires could not make life possible. Instead, other molecular chains were required.

All of these alien environments, even the most terrestrial-like of them, have produced wildly different biologies that are adapted specifically to the planetary conditions they came from. And these different evolutionary paths have not only resulted in stark differences in morphology, but also in consciousness. Such is the cause of considerable difficulty in communicating between aliens and humans. Even with the Skizan, the most similar lifeform to human beings, communication is approximate at best, left to broad interpretation and often entirely ambiguous. With creatures such as the Belemyolan or Frijasunu, complex understanding is completely impossible, due to the fundamentally different ways our mental systems operate. Indeed, it is often speculated that the Belemyolan do not even have a brain in the sense of the individual brain every human has. Instead, they are seen as possessing a hive brain and each individual to be as mentally complex as a plant.

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Star Wars Galaxies Cut Footloose

by credits4swg on Apr.15, 2010, under SWG GUIDE, Swg Credits

What happens when gamers need a break from fighting in Star Wars Galaxies? They dance! Dance like they’ve never danced before to the musical stylings of Kenny Loggins. That’s what!

Watch your favorite Star Wars: Galaxies characters reenact dance moves from the last scene in the ’80s classic teen flick Footloose!

Check out the fancy digital footwork here:

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The story of starwars galaxies

by credits4swg on Apr.15, 2010, under SWG GUIDE, Swg Credits

Here is two videos that explains some of what we had to put up with. Not all of it – just some. There is alot more, but it does give insight to others who never saw the old game.subscribe to our RSS feed! or follow us on Twitter…

Big news on Star Wars Galaxies!

I have done alot of research on this one to search for the facts on it. There is big news about to come out of Sony March 31,2009. Also there are things set for SOE on SWG intreviews as well set on the same date. I can find multiple sites like I h…

Star Wars Galaxies AFK Combat Grind Macro

First you need a droideka/battle droid and a crate of droid batteries. Make sure your a profession with a AOE attack ie commando’s plasma mine or medics nerve gas. I have found medic to be the better of the two. Now travel to the Ryatt trail and g…

Star Wars Galaxies Master Force Shui Collection

Completing this collection will allow you to pitch and roll any object in your house in any direction. In order to master this collection you must complete 2 other collection which are very simple and i will go over them now. just go to each waypoint…

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How to Earn your first Credits in Star Wars Galaxies

by credits4swg on Apr.06, 2010, under SWG GUIDE, Swg Credits

Are you just starting out in Star Wars Galaxies and could use some spare credits? Even experienced players may run low at times! With this guide, you can earn credits with ease.
Difficulty: Moderately EasyInstructions
Step 1Terminal Missions: With each terminal mission, you will notice that there is a reward. The reward is usually somewhat small, but in the long run it pays off.

Step 2Looting: You can grind low-level NPCs and loot them, and in the case of creature NPCs, harvest resources from them using the command /harvest ____ (meat, hide, or bone). Most items that you loot can be sold to a junk dealer; isomerase enzymes and creature resources can be sold on a bazaar terminal.

Step 3Looting Starship Components: If you are adequate in terms of space, this may be the best option for you. For each enemy starship you destroy, you will earn credits and also possibly collect loot. Loot can be sold to player shipwrights for REing or can be sold to a Chassis Dealer NPC in a major starport for 1000 credits per level.

Step 4Legacy Quest: Just completing legacy alone should earn you a few million credits of pocketmoney.

Step 5Harvesting and Selling Resources: This requires a few thousand credits to start, but will pay off. You have 10 lots; try and use them all with personal harvestors (make sure you have a few wind generators for providing your own power). Later on you can replace these with larger harvestors if you’d like.

Step 6Asteroid Mining: Asteroid resources can pay off greatly, and often sell for 100cpu (credits per unit) or more. This means 1000 units at that price earns you 100000 credits. Engineer traders and structures traders can use asteroidal resources; you can sell either directly to them or through a vendor.

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Tips & Warnings
If you really wish to earn credits in a quick, easy fashion, it may pay off (no pun intended) to become an entertainer, at least short term. It takes about 24 hours to level up an entertainer, and each buff should pay around 20k plus (depending on the tipper, of course). This is probably a good option if you’re trying to pay to level up a trader.To help calculate your costs and good pricing of resources, use this formula: (res%/65% x BER = AERate) (AER x 56.6666 = units per hour) (units per hour/cost per hour = credit investment)Buying in-game credits with real money is NOT ALLOWED, and

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Ewok Festival of Love 2010

by credits4swg on Mar.25, 2010, under SWG Credit Farming Guide, SWG GUIDE, Swg Credits, swg characters

Next week the ever popular Ewok Festival of Love will be back. We’re adding some new rewards including colorable flowers and some other surprises. Thanks to all your hard work last year, the Sage Blaire is doing much better but there’s a new Sage this year that will need your help. There will also be some new badges and new titles with this year’s event. Happy Love Day to all of you!

The 78th month veteran reward will also go live with this event. We thought we’d make life a little easier on our vets, so you’ll enjoy the convenience this reward will offer.

Update 16

Alas the long awaited reveal of the next game update. There’s a lot going on in this update. A few things will be announced later. Here is a teaser of some of the things that you can look forward to.

Content: Nym’s Theme Park

The old theme park will be receiving a long deserved revamp to make the content more challenging. This theme park will also pick up where the content path left off in an effort to deliver a more complete experience for new players. Quests will be added to the player’s journal. Players will get a chance to earn new rewards. We’re also planning to include additional side quest, collections, and solo and group content. New and veteran players alike will enjoy the new theme park and get a chance to play one of our most exciting quest series.

Space: Yes Space!

We’re removing the Kessel Switch. Destroying the Star Destroyer or the Freedom Station will no longer have any effect on Kessel. In addition the special spawns that would normally only appear after one of the two had been destroyed will now always be active. We’re also removing (almost) all of the collection spawns from all the space zones (the spawns remain in the Nova-Orion zone). Instead these spawns will now be available via space Duty Missions from the space stations. Finally, Destroy Duty Missions will give the player special tokens as a reward in addition to the credit payout. The tokens can be used to purchase randomly generated space parts. Players will be able to select the type of item (for example: Armor, Weapon, or Engine) and the certification level. The stats will be generated in the same way looted items are generated. Oh and one more thing on the list is to change Nym’s Starmap and the Lord Cyssc missions and make them repeatable (you’ll be able to do them daily). It really feels great to discuss space changes in a producer note (I can’t wait until GCW part 2).

Can you fix … We can try!

After too long of a wait we are dedicating a large portion of GU16 to address top senate and community issues. We hear you and we are very excited to get a chance to start focusing on addressing these issues. The goal of this update is to address issues across all the professions plus fixes for player associations, groups, role players, battlefields, and even some GCW (can’t …. stop …). So far the team is making great progress.

And there is more. Stay tuned for more details on this very exciting update.

Facebook

Thanks to everyone who has become our fan on our new SWG Facebook page. We have over 4,000 fans and it’s growing strong. Congratulations on hitting that first milestone and earning everyone in the game the Storm Trooper Squad Leader bobble head. We’re looking forward to achieving the next milestone for more in-game rewards.

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Current Pilot Update

by credits4swg on Mar.25, 2010, under SWG Credit Farming Guide, SWG GUIDE, Swg Credits, swg characters

Hjal dropped a brief post about what’s going on in the Pilot world, find the full thread here.

Just a quick update as I’ve been silent the last couple of day… disclaimer, since I’m still working on the things mentioned things can and probably will changeJ:

- Nym’s should now be repeatable. It took a little longer since the code didn’t really support what I wanted it to do so I had to rewrite the way the quest works (none of this should be visible when playing the game). This will mean that if you have any of the old scrolls lying around, they probably wont work after the update, but with the low respawn time this shouldn’t be too much of an issue.

- Lord Cyssc should now be repeatable. If you’ve completed the quest and gotten the badge you can now talk to Gursan Bryes again and he will give you a slightly different version of the quest. (Same ships, same functionality, the target is now just a ‘Blackscale Leader’. The quest will give out one of four different ships guns: the Vengeance Ion Cannon, Ionic Pulse Cannon, Trando Repeater or the Heavy Ionic Pulse Cannon.

- The new duty missions should now be avilable at space stations. Currently they are split up based on the tier of the duty mission:

Tatooine, Corellia and Naboo will offer tier 1 and 2 missions.

Lok and Yavin4 will offer tier 3 missions.

Dantooine, Endor and Dathomir will offer their 4 and 5.

Currently the factional tier 5 missions will take you to Kessel. I placed the factional missions there since I’m not sure what the effect would be in terms of planet scores and the upcoming GCW updated part 2.

The vendor that will accept the tokens granted by the duty missions is working though I need to get him placed somewhere. And the poor guy needs a name, he’s currently ‘An unknown creature’… any suggestions?

- I currently got a proto type system for getting to and from Kessel and Deep Space running on my machine. This should help even things out for the different factions when it comes to getting back into the fight. I’ll get into more details once I’ve made sure that my prototype won’t blow up in my face

- I’m currently looking into engine speeds. I got the schematic for a new elite engine and I’m researching the pre and post nerf speeds on Tier 6 and 10 engines. Though so far I can say that I won’t return them directly to their un-nerfed speeds (I’m not sure a level 10 engine with a raw 142 TS would be a good idea ).

I’m going to head off again, but hopefully this will at least give everyone an idea of what going on.

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