SWG Credit Farming Guide
Star Wars Galaxies Jump to Lightspeed Guide-chapter005
by credits4swg on Jun.28, 2010, under SWG Credit Farming Guide, Swg Credits
tar Wars Galaxies Jump to Lightspeed Guide
Tier 3: Finally, the ability to get some serious firepower. Since the X-Wing has
three gun mounts and isn’t nearly as sluggish as the Y-Wing variants were, it would be wise to take it and do the rest of the missions in it C it’sEve Money a great and very versatile ship. If you went with the Y-Wing and plan on keeping it, Advanced Alliance Starship Components would be the best to take to upgrade it, and if not, go with the Space Superiority Fighters box first, and then take the Starship Components. If your missions consist of a lot of gunboat or TIE Aggressor blasting, get the level 3 shield adjustment programs and learn how to use them, as well as all of the other level 3 overloads from Imperial and Freelance Pilots – you’ll be using them from now on as there is no need for level 4 ones (except for a very few specific commands).
Tier 4: Given that you are of Rebel ground faction, unfortunately, you won’t be
able to fly an ETA-2 “Actis” Interceptor (Jedi Starfighter). This leaves the A-Wing, which is a pretty good PvP ship (so you won’t be needing that one for now, except if you really like the extreme maneuverability at the expense of firepower) and the ARC 170 ROTW quest reward ship, which is not very suitable for “grinding”. It would be best to stay in an X-Wing for now and finally get the Heavy Alliance Starship Ordnance box to use Level 8 components. Hopefully, you managed to loot quite a number of those by now and will be able to equip your ship properly. The otherEve Online Money three boxes are your choice C you probably won’tEve Power Leveling need a level 5 Astromech since the capacity of the level 4 ones should be enough for the few commands you’ll be using but you might want to pick it up to use level four Capacitor To Shield Shunt commands.
Freelance Pilots:
Tier 1: At your first chance, train the Basic Starship Component Use box or the
equipment and the Basic Fighters box for the Dunelizard. With two guns, very decent maneuverability, and approximately 85k of mass, the Dunelizard is probably the best Tier 1 fighter available in all Pilot factions. If you decide to customise it as you go along, loot and keep components to Reverse Engineer and progress through the equipment tree, you’ll be more than able to pass through all 4 tiers of missions, including the Master Pilot mission by using this ship alone. After that, get the Droid Interface Basics box for overloads and other useful programs C combined with them, lower tier missions will be incredibly easy to complete. There’s not much in the Techniques tree up until Tier 3 when you get the IFF Scramble ability, so leave that one as the last box to learn until then.
Tier 2: Skip the Kihraxz unless you really like how it looks C a Dunelizard will be
much better for Tier 2 missions so put the Advanced Fighters box on hold for now. Forget about the Pirate Trap command in the Starship Defense box too, as it (although it sounds
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Star Wars Galaxies Jump to Lightspeed Guide-chapter004
by credits4swg on Jun.28, 2010, under SWG Credit Farming Guide, Swg Credits, swg characters
tar Wars Galaxies Jump to Lightspeed Guide
5. Master Pilot mission
5.1. Introduction
“The approach will not be easy.”
5.1.1. How to get to Kessel
The Kessel system isn’t a “normal” system you can just hyperspace to. It is
accessible only through the conversation dialog with one of the factional Deep Space stations. Unlike Deep Space, you don’t have to be a Master Pilot to enter Kessel and it isn’t a mandatory PvP zone anymore C anyone can enter Kessel whenever they wish. However, the NPC ships are quite tough (there are no ships lower than Tier 5 at all) so lower-level Pilots will have a very hard time.
The space station waypoints are available in the POI section of your datapad
(Imperial Claw Station, Station: Deep Space, Last Nav Station), but nevertheless, here is a list of their waypoints and actual names if you wish to go there manually.
Pilot Faction Space Station Name Space Sector Waypoint
Imperial Imperial Space Station Endor 6250, 4950, 5920
Rebel Rebel Space Station Dantooine -4200, -2940, -6000
Freelance SpaceEve Online Gold Station Dathomir 4000, 175, -4750
Depending on your Pilot faction, if you ever die in Kessel, you’ll hyperspace back
to the space system you came from C in other words, Imperial Pilots will get back to Endor, Rebel Pilots to Dantooine and Freelance Pilots to Dathomir. Watch out as you can’t repair your ship fully in DantooineEve Gold and Dathomir, so you’ll have to hyperspace out to a different sector to get your ship completely repaired (Kashyyyk, Corellia or Naboo is recommended because of the hyperpoint/space station distance).
5.1.2. Preparation and aftermath
The first part of the Master Pilot mission: It is advisable for everyone in your
Master Pilot mission group to have done the first part of the mission C killing 30 enemy ships in the Kessel space sector, before assembling for the Corvette part of the mission. Of course, you can all doEve Money it together before the actual Corvette run, but having people who are still doing the first part of the mission in your group while you’re searching for the Corvette just complicates things and diverts you from the more important task at hand C destroying the Corvette.
Star Wars Galaxies Jump to Lightspeed Guide-chapter001
by credits4swg on Jun.28, 2010, under SWG Credit Farming Guide, Swg Credits
Star Wars Galaxies Jump to Lightspeed Guide
Tip: While searching for the Corvette, it’s much easier to do so by looping a
/target macro and flying between the exit and entrance waypoints C just /dump it as soon as itFiesta Online Power Leveling targets the Corvette you’re looking for. This is the macro you should be running:
- Macro name: corvettesearch
/target corvette_name; (where corvette_name is either “Corellian” or “Star”)
/pause 5;
/macro corvettesearch;
If you can’t find the Corvette even after the timer should have expired, it could be
that whoever destroyed the previous Corvette spawn didn’t bother withFiesta Online Money destroying the gunboat escorts. Get to the exit waypoint and see if there are any gunboats or fighter escorts around the WP C if there are, destroy them all and the Corvette should respawn normally. Otherwise, while the gunboats are still lingering around the exit waypoint, the Corvette will not spawn at all. In fact, it might be a really good idea to check the exit waypoint before you even start searching for the Corvette and then continue to the entrance WP C noticing the gunboats first, if they exist, might save you a lot of time you’d otherwise spend flying around.
5.2. The Corellian Corvette: tactics
“Don’t worry, my friend’s down there. He’ll have that shield down in time… or this’ll
be the shortest offensive of all time.”
5.2.1. General tactics
It is presumed that you and your group are using blasters to manually target the
subcomponents as this is the hardest way to do it and the best way to learn the specifics of Corvette design. If you want to use missiles, theFiesta Power Leveling process is exactly the same but it takes less time and involves a bit less risk as you don’t have to get that close to hit the subsystems from the right angle C they will guide themselves to their target automatically once locked.
Most of the Corvette mission depends heavily on controlling your position C if you
make the wrong move, you could find yourself faced with some very serious firepower. You will find that, due to the weapon placement and the position of the gunboats before
The Pladjin Are Coming!
by credits4swg on Apr.15, 2010, under SWG Credit Farming Guide, swg characters
Six thousand years have passed since humans last had contact with the alien Pladjin. But now, rumors are reaching the Node that somewhere, deep in the distant starfields of the Eos, the enemy of humanity is on the move again.
The last battle between the Pladjin and humans is more legend than history now. The story goes that from the time of the Pictimoni Incident, when humans and Skizan began working together to fight the Pladjin, the tide turned slowly, but steadily in favor of humanity. But victory was hard to define in the closing centuries of this ancient conflict. The worlds of the Eos were left in utter ruin, many devoid of any life, human or Pladjin. And for most of the rest of the human Diaspora, civilization hung precariously to the tattered web of worlds still intact from the war. Many accounts hold that the Pladjin were equally wrecked and that rather than any single decisive battle, both sides simply lost the ability to organize attacks on the other.
However, such lackluster historical accounts are not dramatic enough to enjoy much popularity, so a suite of other stories are more widely known. Most popular of all, are the accounts of the Vesa people who sacrificed their own worlds in a heroic last effort to destroy the last active armada of the Pladjin. According to this story, the Vesa lured the Pladjini armada close to their home world, which they had booby trapped with spatial distortion arrays. The array of weapons were aligned with the gravitational fields of their world in such a way that when activated, the spatial energy present within the planet itself was instantly released in a colossal explosion that engulfed not only the Pladjini armada, but the Vesa planet as well. Experiments with this technique have never been successful, however, in reproducing such a chain reaction.
However the ware did ultimately conclude, an uneasy silence has fallen over the galactic neighborhood ever since. Occasionally, rumors and even panics do spread, but no sign of the Pladjin have been detected for six thousand years. Until now.
Readers of Demons of the Nemenusu will learn that the Pladjin are stirring and in the sequel, Crucible of Empires, firm evidence of this is obtained. So does this mean war? And if so, why do the Pladjin feel they have the power to take on the Skizan-Human alliance when they failed in the past? Stay tuned for answers in forthcoming editions of Source World Ghosts
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Things to Do in the Pigeon Forge Area
by credits4swg on Apr.06, 2010, under SWG Credit Farming Guide, Swg Credits, swg characters
Pigeon Forge, Tennessee is a fun-filled family destination packed with a wide variety of attractions and activities. In addition to hosting the extremely popular Dollywood theme park, Pigeon Forge also offers museums, theaters, kid’s attractions, live music shows, beautiful natural wonders to explore and plenty of excellent restaurants to enjoy.
Dollywood Theme Park
The Dollywood theme park is one of Pigeon Forge’s most popular attractions for visitors of all ages. The park, owned by country music singer Dolly Parton, rests on 125 acres in the foothills of the Great Smokey Mountains. Dollywood features several terrific roller coasters and other amusement rides for kids young and old. In addition, the park also offers live music shows and the opportunity to watch local artisans create traditional craft items which can be purchased at the park. The Christmas season is an especially great time to visit the park and enjoy thousands of light displays and special holiday-themed attractions and shows.
Dollywood Splash Country
Adjacent to the Dollywood theme park, Splash Country is a prime summer attraction to visit in Pigeon Forge, Tennessee. Open from late May to mid-September, Splash Country hosts a large variety of water slides and rides as well as a 25,000 sq .ft. wave pool. Safety is a priority at the Splash County, which hosts a unique child locator wrist band system so that parents can instantly find their children anywhere in the park.
Music & Theater
Pigeon Forge is well known for its wide selection of live music shows and theater performances. Dolly Parton’s Dixie Stampede Dinner Attraction is one of the most visited. The country-western themed live dinner theater hosts spectacular performances featuring amazing special effects and stunts. Country Tonite provides two hours of fabulous live country music and dance while the Comedy Barn Theater is the premier place to go for live comedy shows. For kids, the Masters of Magic show, featuring magician Michael Keating, is a great bet for an evening of family entertainment.
Museums
The area around Pigeon Forge offers several unique museums to explore during your visit. The Dinosaur Walk Museum is a favorite for families, as is WonderWorks – unique for its upside-down building facade. For the older crowd, Pigeon Forge also features a Smoky Mountain Car Museum, the Elvis Museum and the Tennessee Museum of Aviation.
Great Smoky Mountains National Park
The nearby Great Smoky Mountains National Park plays host to a plethora of gorgeous natural wonders for nature-loving travelers. The free national park is home to a wide variety of wildlife from black bears to coyotes. Visitors to the park can have fun camping, biking, fishing, hiking or horseback riding or just picnicking while enjoying one of the park’s many scenic views.
Other Activities
Two other extremely popular activities in Pigeon Forge are mini-gold and go-cart racing. The Track in Pigeon Forge is one of the most frequented go-cart tracks and also offers putt-putt and bumper boats. Hillbilly Golf is an old favorite mini-golf spot. Ride 300 feet up a mountain and putt-putt on one of two challenging 18-hole mini-golf courses. Several companies also offer helicopter tours over the area’s attractions, lakes, rivers and beautiful scenery. For shoppers, Pigeon Forge has hundreds of unique arts and crafts shops, as well as more typical tourist fare. Festivals and special events are frequent in Pigeon Forge, especially during the summer months.
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How to Have a Star Wars Themed Wedding
by credits4swg on Apr.06, 2010, under SWG Credit Farming Guide, Swg Credits
Give your theme some thought. You can go general Star Wars or create a “Star Wars universe” from a specific movie. Think Naboo from Episode 1 or the Endor Forest in Episode 6. The desert planet of Tattooine may not seem very romantic, but to each his own. A specific Star Wars locale dictates which characters to emulate. Jointly agree on how far to carry the Star Wars theme. Some use it for just the reception; others make it all Star Wars all the time.
Step 2Create invitations that show your theme. You might refer to the groom as a Jedi knight and the bride as a princess. Encourage guests to wear costumes.
Step 3Dress the part. For once, the men have a great selection. A groom may elect to dress as a Jedi master or ceremonial attire like that of the end of the first movie (Episode IV). Dress groomsmen as Jedi knights or storm troopers. Brides may dress like Princess Leia or Queen Amidala (Padmé) though neither ever appears in a wedding dress. Use a more traditional gown, and top it with a Star Wars hairstyle or headpiece.
Step 4Look to your theme for decorating ideas, whether you’re recreating the Naboo royal city courtyard or something else. You can also create a general “spacey” look with plenty or iridescent globes. And wouldn’t you like to walk through an arch of light sabers? Label reception tables with names of Star Wars characters or locations, and top tables with centerpieces decorated with Star Wars paraphernalia (action figures, spaceships, etc.).
Step 5Arrange Star Wars music to accompany you on the wedding journey. Luckily, John Williams composed wonderful music for the movies. Have the bride enter to the main theme song. Proceed for the recessional with the ending credit music. And guests can dance to the Cantina Band song at the reception.
Step 6Top your wedding cake with Star Wars figures or stay traditional and just introduce a Darth Vader chocolate groom’s cake. If you use a menu, have fun naming foods after characters. Chewbacca Chicken makes a memorable main course.
Great Idea from the RolePlay Forums
by credits4swg on Mar.25, 2010, under SWG Credit Farming Guide, Swg Credits, swg characters
I was reading the RolePlay forums, and in particular the ‘Top 5 Bugs’ thread, and they have a great idea, imo:
Physical Appearance: There is a civil war in progress, soldiers get injured and should be able to display those with scars or blaster burns. Tattoos on species other than Zabraks, such as factional insignia or other designs on areas other than the face, these appear in canon.
Let the Entertainers have more Image Design options, like Scars, or putting an Arm Sling on, or a Head Wrap Bandage with brown bl0od stains. Maybe upper arm Tattoos that last a week that anyone can wear.
I will refrain from suggesting ‘tramp stamps’, but I would like that also
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SWG/DE Interview with Teesquared
by credits4swg on Mar.25, 2010, under SWG Credit Farming Guide, Swg Credits, swg characters
The German SWG site SWG/DE recently interviewed Teesquared, and it went something like this:
SWG/DE:
The Chronicle Master hit the live servers a few weeks ago. How satisfied are you and how were the reactions reflecting on these first weeks?
Teesquared:
We are very satisfied with the way the update turned out. The development of Chronicles was a big task that involved all of the team and they did a great job on it. We felt that we had some really quality time on the public test server and through the support of our community we were able to get a lot of great feedback which we incorporated into the update.
SWG/DE:
Quest building with the Relics is quite intuitive, but of course, like with every new system, there are some points, the users want to have improved:
Some of these points are:
The list of relics in the quest builder is confusing. The sorting by quantity shows you an alphanumerical list, so you find a stack of 60 items before you find one of nine.
The Relic Quality is not shown either. Detailed information about the NPC’s of the Relics are missing.
Another point is the huge amount of new items filling up your inventory. Even when putting some rewards in a quest, those items count against my inventory. Just imagine what will happen, when I am building a number of quests, each rewarding you with a new quest holocron…
Do you see any need in revamping these?
Teesquared:
Now that we have seen the system in use, we see some opportunities to enhance the system in a future update. In terms of some of the features we are exploring for a possible next update, improving the quest builder interface is on the list including how relics are displayed. In addition, adding a relic container with an option to auto-add relics and/or fragments would also be really cool. We are aware of the concerns regarding inventory clutter and want to address them for the players.
SWG/DE:
The idea of shared quests got some really good feedback. While waiting for the rest of my heroic-group, I may use the time for building a holocron for the upcoming Exar Kun run so everyone not only gets an Exar Kun token but some Chronicle Master Silver token too…
But many players say, the way of sharing is complicated and time intensive. What is your experience in this point? Do you think, you can make this easier?
Teesquared:
Sharing was added as a way to lessen the grind of creating quest holocrons and improve the return on investment for the Chroniclers. Overall it was very well received and proved popular to the players. I understand your concern and we’ll look at ways to make it even easier to share as part of our enhanced feature set in the next Chronicles update.
SWG/DE:
Do you see some possibilities to increase the maximum of shares per quest?
Teesquared:
Sounds good to me! We may add some items that give Chronicler bonuses like additional shares per quest. We’ll keep that in mind.
SWG/DE:
Right now, we can just build linear quests. Will there be some options for making more complex quests? Decisions that may lead you to another task of the quest (example: You have a dialog with a NPC, you choose answer 1 and may solve tasks a, b, c, you choose answer 2 and get tasks z, y, x)?
Teesquared:
The original paper design had branching support. However, to lock down the system for the initial release we decided to focus on relic variety and keep the quest creation simple and accessible. We may look at branching in the future or possibly adding more complex relic types that can add some more mystery to your stories.
SWG/DE:
And how about some puzzles (like those in the Meatlump Themepark) and clickable items?
Teesquared:
We’ve had several requests for puzzles. It’s on the list as a possibility for the next pass on the system.
SWG/DE:
A really nice idea a member suggested, is some kind of dungeon construction kit. This may give you some tools to design a dungeon or house using known patterns of similar ones already in game. You also may place NPCs and (clickable) items etc. Entrance may be granted by a spawnable NPC, a clickable item or just by going to a given waypoint – a bit like the HK- or Sher-Kar instances on Mustafar. How do you like this kind of idea? Do you see any possibilities to generate this?
Teesquared:
I think that’s a great idea and it was something we had in the original design as well. One of our requirements was that any quest created needs to work under any conditions. If a quest depended upon a player placed NPC, then it would break if that player removed the NPC. Making a system with this condition foolproof would be very difficult.
SWG/DE:
Like first mentioned, the Chronicle Master should also boost trading. You described your hopes, that many players will offer their quests and relics to the community. Even a trader’s tent is given as a reward. But many players have mastered their combat chars as a Chronicle Master – and they can’t place vendors. As a result, they are not able to participate in trading. Don’t you think, it might be useful to give those chars, that mastered this profession, a vendo? Even if this may only be used for Chronicle Master related items?
Teesquared:
We built an infrastructure to allow a Chronicles only vendor. There were some interesting discussions among the players regarding ways to offer a Chronicles vendor and not upset the trader community. We’re still looking into the correct way to support this in order to keep all players happy.
SWG/DE:
Already announced were relics for space missions and NPC spawns. Can you give us a brief overview about the possibilities of those relics? Will we be able to spawn a bigger group of NPC? Even in (player and non-player) cities?
Teesquared:
Adding spawn relics to Chronicles is a great idea. The current thought on how that could work is that when they are activated, the player would be required to go to a specific location. Once the event is triggered, it could result in a specific high level mob spawned or an encounter. There could also be a simple queuing system so that players would not be able to cause over-spawns or interfere with other quests.
SWG/DE:
The community has a lot of really good ideas for new relic types. What do you think about some profession specific tasks, like a Bounty Hunter or a Smuggler for example?
Teesquared:
I think this is a great idea! We’ve talked about adding several new relic types and many new relics in the future.
SWG/DE:
What happened to the perform relics? They were introduced on TC/TCP but haven’t hit the live servers.
Teesquared:
We had a very simple perform task that did not meet our quality expectations. When we do put one in, we’re going to do it right. It’s a high priority for the system.
SWG/DE:
Will there be more then:
Go to cantina X
Perform Y seconds
Teesquared:
Yes. That’s the reason we held off on releasing it.
SWG/DE:
When do you expect them to go live?
Teesquared:
We are completing our planning for next year. The team is very focused on GCW right now and Wookiee Life Day is on the horizon as well.
SWG/DE:
Chronicle Master and Storyteller – two systems that complement one another. Can you describe your plans to integrate them?
Teesquared:
We still haven’t finalized the plan to integrate them but it’s something we want to do. You mentioned a dungeon/encounter building system. Something along these lines is what we would like to try to do.
SWG/DE:
Another concern is that the Chronicle Master is the only profession you have to grind, that will not be rewarded by a badge. Is this fair?
Teesquared:
We will add a profession badge for CM as well. We love you guys!
SWG/DE:
What we have to talk about of course is: No-Trade Rewards – a red rag for the community, especially for those with some more toons. Why have you decided to make the rewards no-trade (shared)?
Teesquared:
The Chronicles system is built around trade. We want you to create stories and trade them to your friends. We want you to gather and trade relics. As a reward for participating in the system, we’ve created a cool set of loot. So play Chronicles and enjoy the loot!
Players expressed concern that we included decorations which were no-trade and admins on structures could not manipulate them so we added that ability.
SWG/DE:
And there is no way to give this up?
Teesquared:
No.
SWG/DE:
What are the copper token for?
Teesquared:
The copper token was part of the original design but didn’t get used. We left it in as a placeholder for the future. Maybe something GCW related? Stay tuned…
SWG/DE:
Finally I would like to ask you, to give a teaser-like outlook on the future of the Chronicle Master:
Teesquared:
More relics, more relic types, spawns, encounters, and some really fun ways to make your stories come alive are things we would like to do for Chronicles next year! Keep telling stories and you will be rewarded!
SWG/DE:
We are looking forward to the future and your ideas for the Chronicle Master. Good luck and fun with the other upcoming projects for you and your team.
Thank you very much for you answers and the time you took to be here.
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Restart my Jedi?
by credits4swg on Mar.25, 2010, under SWG Credit Farming Guide, Swg Credits, swg characters
I have written before about being a proud owner of a mediocre Jedi. The fact is, I never play my Jedi anymore. What I want to do is regrind as Jedi from level 1 back up to 90. I think this would renew my interest in the profession.
Is there a way to respec my cl 90 Jedi back down to cl 1 Jedi without deleting the toon? A couple of my older accounts still have the “Profession Respec Kit”, but I do not know if that will do what I want. I do not want to reroll/delete this toon because she has a rare Sunrider’s Destiny Crystal.
Anyone know how to respec down to cl 1 within the same Profession?
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I Know It’s Too Early…..
by credits4swg on Mar.25, 2010, under SWG Credit Farming Guide, Swg Credits, swg characters
It is January, and an old man’s thoughts turn towards…
SOE Fan Faire and Las Vegas!
2008 Fan Faire registration opened May 31st for mid-August conference.
2009 Fan Faire registration opened April 21st for a late June conference.
There is no gauranty that Fan Faire will be in Las Vegas this year, they usually consider other cities. I hope it is, because I love Vegas. Clean, safe, and easy to get around.
Another thought; Free Realms has a huge player base. Big enough for thier own convention. If SOE plans on including Free Realms content and seminars, 2010’s Fan Faire could double in size. There are some MMO pundits who say a free to play MMO would not get allot of registrations for a convention, but I disagree.
Once again, I encourage everyone to try to get to Fan Faire. Free food/drink, free swag and allot of fun.
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