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DC Universe Online – Hack n Slash fun

by credits4swg on Jun.09, 2011, under SWG Credit Farming Guide, Swg Credits, SWG Farming Guide

Sony Online Entertainment (SOE) has launched their latest MMORPG this week, but if your looking for puny goblins or really annoying pygmys waiting to be slaughtered for daily quests, your definitely in the wrong universe.

DC Universe Online is set in, you guess it, the DC Universe. These are some iconic figures we are talking about here. Superman, Batman, Green Lantern.. and.. well… honestly I never really got sucked into comics, but there’s a ton of other important looking people standing around giving me stuff to do, and lets face it.. if your friends with Superman you got something going for you.

First Impressions
At first it reminded me a little bit of Champions Online, just re-flavored and smoothed out by a better development team. The graphics are pretty awesome when you stop to look at the scenery, some of the texturing and shadow work are amazing and there is a lot of little details.

Players will choose a mentor for their character (such as Superman, Batman or Wonder Woman for heroes and Lex Luthor, The Joker, or Circe for villains). Their starting location, principal quest rewards and mob loot will be influenced by that decision. The starting zones are either Metropolis or Gotham City, for both heroes and villains. Heroes get access to the Justice League Watchtower, while villains can enter the Legion of Doom headquarters. Other zones can be reached by teleporters from the two faction headquarters.

Character Creation
The character creation options in DC Universe Online are more limited than say City of Heroes or Champions Online, and the game uses a more traditional equipment system – so as you level up you will get new armor and accessories which will alter how your character looks. This is something that most regular MMO players are used to, but the thing that sets it apart from some of the other Armour systems is you can “lock” appereance items so no matter what item you equip you can maintain a certain overall theme for your character with little effort. This is one of those things I wish Blizzard would wake up to, my rogue wants to raid in his vanilla High Warlord set rocking glaives.

Overall as far as Character Creation goes, there are enough options available to keep everyone from looking like Batman, but compared to games like COH/COC where you can customize everything down to your spell effect colors, DC:UO could use some patch updates as far as character creation options go.

I’m not going to get into much about the class creation, because to be honest there’s so many options and specs and talents and spells it just makes my brain hurt. Essentially you can mix and max pretty much any power from the DC universe or comics in general and create a copy of your favorite hero or create for yourself the hero you always hoped you would be.

You can see my first character below, Kungfu, a duel sword wielding acrobatic ice ninja. I tend to enjoy melee characters so the duel swords was a no brainer, and the ice line of talents is awesome for tanking and has some good abilities for locking opponents down in PVP. There are so many different options though I’m sure as long as my interest is held in this game I will be rerolling alt’s to find the powerset the fits my playstyle perfectly. Right now there just isn’t enough information available so there is a lot of guess work.

Interface
The interface is built with console players in mind, but is slightly easier to navigate on a keyboard because of direct shortcuts. On the controller simple tasks like checking the map or activating missions requires navigating menus on a directional pad. Otherwise as a whole the interface felt a little clunky, much like the combat I wouldn’t say it was “bad”, it just feels like something is off.

Movement
Maneuvering is well controlled, but with a few flaws. Flying sometimes feels tight and you may get disoriented while flying inside small buildings. Superspeed is great when you’re running straight but poses some difficulties in tight areas. You may be turning a corner at one minute to find yourself halfway up a wall and turned around the next. Acrobatics is the other movement type in DC Universe and controls virtually without any problems but isn’t quiet as fast when navigating the city as the other two and has a small drawback in pvp combat against flying opponents. All three control rather well with a controller and only present an issue when moving fast through tight areas.

Combat
The problem for me, and personally it’s going to be the “deal breaker” if I can’t get used to it, is the combat. The basic combat should be familiar to MMO players. You have a range of abilities, some of which have cast timers, and some of which have cooldowns. Some abilities can be blocked, some can break blocks, and some can be interrupted. In low-level PVE you can get away with simple casting and a bit of blocking and movement, but I can imagine that you’ll need to make use of roles, and be more judicious with the block/stun/blockbreaking abilities at higher levels. The combo system feels a little cumbersome on the PC – remembering (and correctly performing) mouse click/click and hold combinations is annoying compared to pressing certain keys in a certain order.

For example, my Duel Sword Wielding Frost Ninja (sorry I just like saying that), has a attack called Ultra Flurry. They could have called this thing “Whirlwind of Death” and no one would argue. The problem is that in order to perform this attack, you have to click your left mouse button exactly 9 times, and then hold the button on that 9th click. If you accidentally click 10 times, you perform a completely different attack. So unless your a Mortal Kombat/Street Fighter god, or at least have an xbox controller you can plugin, you might find the combat system to be a little frustrating at first. It’s all about chaining attacks together, blocking, and interrupting blocks.

To try and make playing DC Universe Online a little easier I hooked my computer up to our monstrous 56″ Display, plugged in a wireless XBOX controller, and went to work. Personally it made playing the game a lot more fun. The square and triangle button are your primary close and ranged attacks, then abilities and consumables are assigned to the four buttons when you’re holding either the R2 or L2 buttons, effectively giving you 8 slots to assign. Attack combos begin very basic but can be upgraded to different combination’s of square and triangle as well as holding the buttons for different effects. That said, it never feels too much like an action game. Damage is still listed as “damage per second” and combat always comes down to how fast you can wail on the attack buttons, just like other MMOs. This all leads to a system that boggles expectations. Don’t go in expecting Batman: Arkham Asylum combat controls, but don’t expect standard PC MMO controls either.

Overall
Overall I think it’s a fun, casual game. It’s not going to affect the warcraft core player base, but I think a part of the warcraft community that is tired of the elitist attitude and hardcore mentality that has been taken to the extreme might find DC Universe Online to be a nice change of pace. It’s not going to be for everyone and it does have some issues that need to be worked out in order to make gameplay as smooth and polished as we have come to expect. I’m still not sure if it was worth the $50 bucks or whatever, we will have to see what the current “endgame” content looks like. However, if there is one thing that gives me hope in this game, it’s what my future tank set looks like:

Tags: dc universe, first impressions, gameplay, MMO, MMORPG, sony online entertainment, sony online entertainment soe 0 Comments
The Epic of Tol Barad
Posted on Saturday, January 8th, 2011 and filed under Warcraft.

Tol Barad has been the talk of the Pvp world for the last week due to it’s honor exploit that was just recently hotfixed. It is the level 85 outdoor PvP zone, similar to lvl 80 Wintergrasp, located off the west coast of the Eastern Kingdoms. Every two hours the island fills up with players in a huge capture the base scenario that take no longer than 30 minutes to complete.
Tol Barad originally gave the winning faction 180 bonus honor. Which was a nice change of pace for the battleground honor grind. The problem was that TB is extremely in the favor the defense, so if you held TB at some point in the morning, there’s a good chance you’re going to hold it all day and reap the bonus honor,daily quests, and boss in the zone.

Blizzard thought that if they increased the honor reward for winning on offense that the attacking faction would be more encouraged to win. I’m not sure if someone hit at extra 0 in there, but for a short period of time if the attackers won they would receive 1800 honor! The factions began to talk and a truce was signed on many servers and the win-trading began. Every 2 hours the the attackers won within minutes, and those lucky enough to get in the zone received their 1800 honor, essentially a Pvp piece. Since TB lets you in at a 1-1 basis only a select few that won the “TB Lottery” got in.

A couple of days into the lottery a bridge exploit was found. On the nothern bridge of the Tol Barad Pvp zone that connects TB and TB Pennisula you began to see hundreds of the attacking faction stack. Those who didn’t win the lotto stood and waited. It was discovered that if you could time it right as the third base was being capped if you ran into the zone, before the zone queue warning ported your character out, that you would also receive the 1800 honor. Another truce was made between horde and alliance throughout servers that allowed those on the bridges to remained unharmed so they could time it right. I found about this after I just finished grinding out honor for a week and a half. I was able to make it two or three times and it worked, and finished off my blue honor set. Then when Blizzard realised that the zone was no longer contested but being fully exploited, they did a hotfix on the honor. Their 1800 honor attacking “gift” (as they’re putting it) was available for a week, exploited in days, then hotfixed within hours. Truce treaties were broken and it became a pvp zone once again.

Now Tol Barad awards 360 honor if the attacker wins. Which is more than originally obtained yet we’re unsture if it’s still worth it or not since the zone once gave out just too much honor. Of course this is just another hotfix and the zone is subject to even more changes. We can only hope they’ll find a balance between offense and defense and provide us with a reward that isn’t out of this world yet still worthwhile.

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SWTOR: Studio Insider written today by two artist

by credits4swg on May.26, 2011, under SWG Credit Farming Guide, Swg Credits

In Star Wars: The Old Republic, the developers and community team like to showcase not only the artistic skills of the designers but the illustrations of the fans, too.

The SWTOR Studio Insider is written today by two artists: Senior Concept Artist Ryan Dening and Senior Environment Artist Christopher Reeves. These two creators dive deep into the design process of creating the Agent starship. “For the first time, we were making these ships exist in real space and giving the players the experience of owning their own Starship,” Dening said in regard to the difference in designing for SWTOR vs. Knights of the Old Republic. The community is not without its talent as well, and the community team is quick to acknowledge this. Greighson and Crypticgrrl of the official forums had their work displayed in this week’s Fan Friday. Grieghson designed propaganda posters for the Empire, and Crypticgrrl displayed her fine art talent. We have placed their works in the gallery below.

In another announcement, the development team confirmed that it will be at PAX East in Boston, Massachusetts, from March 11th to March 13th.

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Offline Tools for Faster Levelling

by credits4swg on Jan.19, 2011, under SWG Credit Farming Guide, Swg Credits, SWG GUIDE

There are three simple tools you can use to maximize your efficiency while playing Star Wars Galaxies.

1. Timer
2. Calculator
3. Stopwatch

I have an old PalmPilot M100 I dusted off, and loaded oven timer and stopwatch programs into. A good old fashioned $2 oven timer from Wal-Mart and an equally cheap $2 digital wristwatch will work equally well.

-Practical Application-

1. Timer

Survival XP for Scout/Master Scout/Ranger. Absolutely the best use of a timer. You get the most Survival XP for having your tent up for 30 minutes. What if you don’t want to craft, or chat the entire 30 minutes? Or ANY of it? Use this trick. Make your camp. Set your timer for 30 minutes. Turn your monitor off and go enjoy life. Watch TV. Make coffee. Hang out with your Girlfriend. Remember her? Timers will let you enjoy the game AND those offline friends/family members you forgot you had! When the timer goes off, disband your camp, move a few meters, and open the next one. Start 30 minute timer again, rinse and repeat. You’ll get Survival XP -AND- have a life. Timers ARE your friend.
**Note! Do NOT idle much beyond 30 minutes, or the game will close itself, and you may end up getting NO Survival XP if your camp is not properly Disbanded.
Why do I not consider this a cheat? I can’t possibly fathom anyone going through the tedium to get Survival XP while actually playing. Sony dropped the ball on the gross amount of Survival XP needed – it’s absurd. It turns camping into IRC with pretty avatars.

2. Calculator

Sometimes we grind for XP the wrong way, in the wrong spots. Case in point:
While trying to get from Master Unarmed to Teras Kasi Novice, I was having a hard time of it. I wasn’t strong enough to solo Humbaba’s on Corellia (my homeworld), and the things I *could* solo seemed to give poor XP. Then I pulled out my old calculator, and checked some numbers.

My home is in the Agrilat Swamp on Radiant server. The swamp is filled with Diseased Vrelts. Each Vrelt gave me 143 XP, and were relatively easy to kill. I milked the lair (an old trick for those familiar with other MMORPG’s) and this is what happened:

A. Kill the 4 or 5 “guards” around the lair. Keep killing the others that appear until all gone.
B. Hit lair 1x, run off 10 meters. More will pop out.
C. Repeat in infinite loop until lair destroyed, and all guards gone.

So what’s the big deal? The first time I did this the lair spit out 32 Diseased Vrelts. 32*143= 4,576 Unarmed XP, +502 Unarmed XP for destroying the lair. 5,078 total Unarmed XP.

This brings us to the third part:

3. Stopwatch

I had my Stopwatch running while I cleaned out the lair. It took 8 minutes. that’s 5,078 Unarmed XP in 8 minutes. Let’s call it 10 minutes for easy calculating. What’s the big deal? I never had to heal 1x during that. I never had to town. I was never incapacitated or slain. I used a harvest macro to harvest every corpse very quickly after kill, and also accumulated 1,888 Scout XP in those 8 minutes.

“But Scot, I can go to tatooine and join a tusken party and get 1.8k XP for hitting/shooting a Tusken Warlord 3 times!!1111!11!”

YES YOU CAN! And the odds are *very* good that you’ll end up dead. You’ll spend half an hour in cantina and medical center, fifteen minutes running back to your body, and in that period of time, I’ve racked up 15,000-20,000 Unarmed XP and 5,000-6,000 Scout XP killing Diseased Vrelts in the swamp.

Moral of the Story: Using a stopwatch over a 10 minute period of time lets you calculate and find your optimal efficiency. If you’re working on reaching that next skill (and aren’t we all) this is important. Sometimes it’s fun to group and go hunt those tuskans. *Sometimes* you just want to powerlevel by yourself, and that’s where you’ll really get the XP. Killing small animals around a nest is higly transactional. It’s like McDonalds. They got their billions of dollars 99 cents at a time, very very quickly. The key here isn’t just the XP, it’s TOTAL LACK OF DOWNTIME. Every second you are healing, camping, towning, incapped, or retrieving corpse, you are NOT GETTING XP. YES It’s fun to hunt the really big things, there is a sense of accomplishment when you kill one. But you’ll get 2x the XP killing 25 SMALL things in HALF THE TIME.

That’s it folks. Check the math, experiment on your own. The results may surprise you.

Hope it is useful, we are glad to help you if you have any question or wanna buy Star Wars Galaxies Credit from our website. Just contact us.

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Guide to the Musician Profession

by credits4swg on Jan.19, 2011, under SWG Credit Farming Guide, SWG Farming Guide, SWG Leveling Guide

I. Introduction
—————————————–

Hey! First off let me introduce myself. My name is Adam and I play on the Kauri server as Nanok
Taemon, the Fat Musician. Nanok is a Master Entertainer, Master Musician, Pistoleer, and Scout.
I have been playing for the game for about 2 months and have enjoyed every minute of it. I have
made many friends on the server (including my in-game wife, Ahn-Ji :-P ) and I love interacting
will all the different people that come through the Coronet Cantina. I am currently in the
Bloodstripes of Thon guild (BoT) and I go on a lot of hunting trips with them. Anyways, if you
are on the Kauri server and are training to be a Musician, feel free to ask me for any tips or
if you need any training.

So… you want to be a musician? You have made an excellent choice for the career you want to
pursue! However, I must warn you that if you aren’t sociable, polite, or patient, then this
profession may not be for you. Mastering this profession is a long grind, but you can make it fun
and exciting. If you play your cards (or insrument :-P ) right, you can become a very popular and
well-known musician throughout your entire city, planet, or even the galaxy.

—————————————–
II. Character Creation
—————————————–

Picking you character’s species, then designing it to your exact preferences is probably the
hardest part of this game. I encourage you to find a way to make your character unique so that
you will stand out from the other entertainers. Sure, you could just hit the Random button until
you find something that you like, but where’s the fun in that?

Anyways, on to the species. Despite some bonuses and penalties, species really doesn’t matter
and I encourage you to pick which ever one you like. I will list the species below, along with
a description and their bonuses/penalties.

==HUMANS==
The most common species in the galaxy. They receive no bonuses or penalties to their attributes,
making them the most well-rounded characters.

–MODIFIERS–
Health +100
Strength +100
Constitution +100
Action +100
Quickness +100
Stamina +100
Mind +100
Focus +100
Willpower +100

–SPECIAL MODS–
Leadership +10
Artisan Experimentation +15

MY TAKE: Humans make great musicians, and with the bonus to Artisan Experimentation, having a
musician/artisan would be a great combo.

==BOTHANS==
Small, hairy humanoids. They are noted for their quickness and agility, but they aren’t the
hardiest species.

–MODIFIERS–
Health +0
Strength +0
Constitution +0
Action +300
Quickness +300
Stamina +100
Mind +100
Focus +100
Willpower +0

–SPECIAL MODS–
Camouflage +15
Cover +15

MY TAKE: Although Bothans are best suited for the Scout profession, their bonuses to Action and
Quickness make them a pretty good choice for Musician.

==MON CALAMARI==
Fish-faced aliens with colorful skin patterns. They are the most intelligent of all the species,
but they have penalties applied to many of their physical attributes.

–MODIFIERS–
Health +0
Strength +0
Constitution +0
Action +0
Quickness +0
Stamina +150
Mind +300
Focus +300
Willpower +150

–SPECIAL MODS–
Alertness +15
Weapon Assembly +10
Structure Assembly +10

MY TAKE: As much as I’d love to see more people be unique and be a Mon Cal, they really don’t
make very good Musicians. With the exception of a decent bonus to Stamina, their action pool
wouldn’t be able to survive long with the grind to Master Musician. Mon Cal are best used in
the Medic, Artisan, and Image Design professions, where their huge Mind bonuses come in handy.

==RODIANS==
Aliens with large eyes and tapered snouts. They are nimble, but not as strong as other species.

–MODIFIERS–
Health +0
Strength +0
Constitution +0
Action +200
Quickness +200
Stamina +450
Mind +0
Focus +0
Willpower +50

–SPECIAL MODS–
Defense vs. Blind +15
One Handed Weapon Accuracy +10
Two Handed Melee Accuracy +10
Weapon Assembly +10

MY TAKE: Believe it or not, Rodians would make excellent Musicians. Their bonuses to all of the
action attributes would allow them to play longer, reducing your downtime. Rodians would make a
good combo of Musician/Brawler. Not a bad choice, and it would definately be unique, as there
aren’t enough Rodians around.

==TRANDOSHANS==
Large, reptilian humanoids. They are strong and resilient, but slightly clumsy and not among the
brightest characters in the game.

–MODIFIERS–
Health +250
Strength +300
Constitution +400
Action +0
Quickness +0
Stamina +0
Mind +0
Focus +0
Willpower +100

–SPECIAL MODS–
Unarmed Accuracy +10
Unarmed Speed +5
Unarmed Damage +15
Melee Defense +10
Creature Harvesting +10
Regeneration +1

MY TAKE: This is another species I would like to see more of in the galaxy, but alas, they have
no bonuses to any of their action attributes. This would make leveling very tough, and would
cause a lot of downtime. I would only pick this species if you are going to “dabble” in musician
while taking up a combat profession.

==TWI’LEKS==
Humanoids with fleshy head-tails (lekku). They are intelligent and agile.

–MODIFERS–
Health +0
Strength +0
Constitution +250
Action +250
Quickness +300
Stamina +0
Mind +100
Focus +0
Willpower +0

–SPECIAL MODS–
Wound Healing (Dancing) +15
Wound Healing (Music) +5
Battle Fatigue Healing (Dancing) +15
Battle Fatigue Healing (Music) +5

MY TAKE: This is the species that Nanok is. With the bonuses to Action and Quickness, along with
special bonuses to Music healing, it is obvious that Twi’leks are the best choice for this
profession. If you want to travel a lot with groups to heal mind wounds, this would be the best
choice for you.

==WOOKIES==
Towering, hairy humanoids known for their great loyalty and inner strength. They are the
strongest species in the game.

–MODIFIERS–
Health +350
Strength +350
Constitution +150
Action +200
Quickness +100
Stamina +100
Mind +100
Focus +150
Willpower +100

–SPECIAL MODS–
Trapping +10
Creature Taming Bonus +10
Rescue +10
Warcry +10
Wookie Roar +1

MY TAKE: Contrary to popular belief, I think Wookies can make great Musicians. Wookie
Entertainers seem to become pretty popular because they are very rare. They receive pretty big
bonuses to all of their attributes, making them very attractive. However, they have a couple of
problems. First, they can only speak their language. This isn’t that big of a hindrance though
as at least 75% of the population on every server knows Wookie language (which is something I
think the Devs should fix). The second problem is that Wookies are very limited in the clothing
department. If you want tips, it’s best that you have something that’ll make you stand out.
If you want to be a Wookie musician, I suggest choosing some weird colors and/or patterns that
will make you stand out.

==ZABRAKS==
A humanoid species with horns and tattoos. They have incredible willpower, but don’t recover
health as quickly as other species.

–MODIFIERS–
Health +200
Strength +0
Constitution +0
Action +300
Quickness +0
Stamina +0
Mind +0
Focus +0
Willpower +400

–SPECIAL MODS–
Defense Vs. Dizzy +10
Defense Vs. Stun +10
Defense Vs. Intimidate +10
Anti-Shock +5
Equilibrium +1
Vitalize +1

MY TAKE: Zabraks would be decent musicians, especially with the big bonus to Action. All of the
special bonuses, however, are geared towards combat.

—————————————–
III. Getting to Novice Musician
—————————————–

Okay, first of all, you need to pick up Novice Entertainer (NE). If it wasn’t your starting
profession, then you need to find an Entertainer trainer. This shouldn’t be too hard as you can
type /find into your chat channel and it will bring up a list. Select Trainer: Entertainer
and a waypoint to the nearest trainer will be made for you.

Next, you need to pick up a Slitherhorn. If you picked NE for your starting profession, you’ll
automatically start with one. If you didn’t, then head to the nearest Bazaar and buy one (they
usually sell for 100-150 credits). You can also have another Musician make one for you. Now head
to a Cantina near you and get ready to begin your journey as a Musician!

–BASIC MUSICIAN INFO–
Okay, the first thing you need to do when you enter the Cantina is ask for an invite to the
Entertainer Group. The leader will invite you and you can type /join to join it. Being in a group
adds bonuses to your XP, so do it as often as you can.

Now the next thing you need to do is organize your toolbar. Hit ALT, then use your mouse to drag
the bottom of the toolbar down, making a second row. You can now use your F keys (F1, F2, etc.)
for the top row and SHIFT + F# key for the second row. Now, go to CTRL + A and then to Other.
Scroll down until you get to Flourish 1-8. Drag these to your toolbar because they are VERY
important to the musician (and dancers as well).

Now it’s time to start playing! Whoo! Oh wait… I don’t know this song. I only know Star Wars 1.
Crap! What am I going to do?! HAHA… just chill. Ask the group leader if you can switch to
Star Wars 1. Not many people like this song, but most are polite enough to switch to it so
beginning musicians can get XP. Once the group switches to SW1, begin playing by type /startmusic
(or you can also assign this to your toolbar). You will begin playing your Slitherhorn and jammin
to the sounds of SW1. Now here’s where the flourishes come in. Flourishes are good for two
two things. First, they make the song sound WAY better. They add some pizazz to the song. If you
don’t flourish, you’ll play the same little tune over and over and over, which gets REALLY
annoying (especially when playing SW1). Secondly, flourishes are how you get Musician XP. 2-3
flourishes per tick will get you the max XP every tick. However, doing this may cause your action
pool to drain too quickly. So I suggest doing 2-3 flourishes to get the max XP, then waiting for
about 12-15 seconds. You will continue to get XP, but it will gradually decrease every tick. This
may seem stupid, but it makes your action pool last longer, allowing you to get more XP in the
long run.

Eventually you’ll get to Musicianship I, which will allow you to play the Fizzz and gain more XP.
When you are elligible for the skill, ask another Musician to train you or find the Entertainer
trainer and pay him/her/it to teach you. You shouldn’t have to do the latter very often, because
there are usually plenty of people that would be willing to train you.

Continue doing this all the way up to Novice Musician. Entertainment Healing IV is also required,
which you get when people with mind wounds and/or battle fatigue listen to you. This XP is VERY
easy to get and you’ll probably be at Ent. Healing IV before you even get to Musicianship III.
Also, please remember that Novice Musician requires XP as well. You don’t automatically qualify
for it after getting Musicianship IV and Ent. Healing IV.

Once you qualify for Novice Musician, you’ll need to find the closest Musician trainer to teach
it to you. You *CANNOT* learn this skill from another player. You must pay 1000(?) credits to
a Musician trainer to learn it.

—————————————–
IV. Entertainment Healing
—————————————–

Okay, now for a quick lesson in what the purpose of the Musician is. Basically, we’re here to
heal Mind Wounds and Battle Fatigue. This can only occur at three locations…

–Cantinas–
In Cantinas, Musicians can heal both Mind Wounds and Battle Fatigue

–Theaters–
In Theaters, Musician’s can heal both Mind Wounds and Battle Fatigue

–Camps–
In Camps, Musicians can only heal Mind Wounds

You automatically begin healing when someone with mind wounds or BF targets you and types
/listen. However, if someone is pestering you and they are a hinderance to your enjoyment of the
game, you can use the /denyservice command which will stop you from healing that person. DO NOT
ABUSE THIS COMMAND, THOUGH. DO NOT USE IT TO FORCE PEOPLE TO PAY TIPS. Doing so will give you
a bad reputation and make you hated throughout the galaxy.

—————————————–
V. Musicial Knowledge
—————————————–

After you get Novice Musician, you will need to choose whether to go up the Knowledge tree or the
Techniques tree. You can go up one at a time, or both together (like train Knowledge I, then
Techniques I, etc.). I suggest going up the Knowledge tree all the way. This is the tree that
continues giving you better instruments and songs. After going up this tree, it will make the
Techniques tree easier to climb because you’ll have the Ommni Box to give you better XP.

Here is what you get as you advance the Knowledge tree:

–MUSICAL KNOWLEDGE I–
A. Skill Mods
~Music Knowledge +5
B. Skills
~Ballad (Song)

–MUSICAL KNOWLEDGE II–
A. Skill Mods
~Music Knowledge +10
B. Skills
~Bandfill (Instrument)

–MUSICAL KNOWLEDGE III–
A. Skill Mods
~Music Knowledge +10
B. Skills
~Chindinkalu Horn (Instrument)
~Waltz (Song)

–MUSICAL KNOWLEDGE IV–
A. Skill Mods
~Music Knowledge +15
B. Skills
~Ommni Box (Instrument)
~Jazz (Song)

—————————————–
VI. Musical Techniques
—————————————–

The Techniques tree is more important now than before because the Devs have installed what they
call a Musical Mind Enhancement (Mind buff). Someone can listen to you for 15 minutes, and they
will have a buff to their Willpower and Focus pools (Mind pool for Dancers) for about 30
minutes (about to be extended to 2 hours, according to Devs). The length and strength of this
buff depends on how high you are in the Techniques tree.

The second aspect of this tree is Instrument Assembly. The higher in the tree you get, the more
instruments you can make. This may seem worthless, but you can actually get some extra credits
by selling instruments to people who need them for lower than the market price.

The last part of the tree is the effects. At Techniques I, you learn Dazzle, Spotlight, and
Colored Lights. At Techniques II, you learn Firejet, and at Techniques III, you learn
Ventriloquism (you target someone and use the command, and it makes a cool effect around them).

Here is what you get as you advance the Techniques tree:

–MUSICAL TECHNIQUES I–
A. Skill Mods
~Instrument Assembly +10
~Musical Mind Enhancement +10
B. Schematics
~None
C. Effects
~Colored Lights
~Dazzle
~Spotlight

–MUSICAL TECHNIQUES II–
A. Skill Mods
~Instrument Assembly +15
~Musical Mind Enhancement +10
B. Schematics
~Mandovial
~Traz
C. Effects
~Firejet

–MUSICAL TECHNIQUES III–
A. Skill Mods
~Instrument Assembly +15
~Musical Mind Enhancement +20
B. Schematics
~Bandfill
~Chidinkalu Horn
C. Effects
~Ventriloquism

–MUSICAL TECHNIQUES IV–
A. Skill Mods
~Instrument Assembly +25
~Musical Mind Enhancement +25
B. Schematics
~Ommni Box
~Nalargon
C. Effects
~None

—————————————–
VII. Master Musician
—————————————–

You finally made it! Master Musician! Now you can whip out that Nalargon and jam to Virtuoso!
You can play every instrument and song (with the exception of Mandovial and Ceremonial, learned
at Master Entertainer).

So what do you do now? Well you can continue hanging out with your friends in the Cantina. You
could also travel around to other Cantinas and play a few tunes and make new friends. You could
also join a big hunting group heading to one of the “hard” planets like Lok or Dathomir and heal
their mind wounds. You could be like me and pick up a side profession like Pistoleer.

Master Musician is a great title and I hope you enjoy it because it is well worth the time and
effort.

Here is what you get when you reach Master Musician:

–MASTER MUSICIAN–
A. Skill Mods
~Music Knowledge +15
~Wound Healing (Music) +15
~Battle Fatigue Healing (Music) +25
~Musical Mind Enhancement +25
~Instrument Assembly +25
~Ranged Defense +7
~Melee Defense +7
B. Skills
~Nalargon (Instrument)
~Virtuoso (Song)

—————————————–
VIII. Instruments
—————————————–

Here is a list of the different instruments, when you get them, and a description.

–SLITHERHORN–
WHEN: Novice Entertainer
DESCRIPTION: Pretty much sounds like a woodwind instrument, like a clarinet or oboe.

–FIZZZ–
WHEN: Musicianship I
DESCRIPTION: Sounds like a trumpet on some songs and a saxophone on others.

–FANFAR–
WHEN: Musicianship III
DESCRIPTION: Same sound as a Slitherhorn, just gives more XP.

–KLOO HORN–
WHEN: Musicianship IV
DESCRIPTION: Same sound as a Fizzz, just gives more XP.

–MANDOVIAL–
WHEN: Master Entertainer (requires all 4 trees in Entertainment profession)
DESCRIPTION: A string instrument. Sounds like a guitar on some songs, like a violin on others.

–TRAZ–
WHEN: Novice Musician
DESCRIPTION: Same sound as Slitherhorn and Fanfar, just gives more XP.

–BANDFILL–
WHEN: Musical Knowledge II
DESCRIPTION: Percussion. Sounds like Drums and/or Bass. Also has bells/chimes on some songs.

–CHIDINKALU HORN–
WHEN: Musical Knowledge III
DESCRIPTION: Same sound as Fizzz and Kloo Horn, just gives more XP.

–OMMNI BOX–
WHEN: Musical Knowledge IV
DESCRIPTION: Same sound as Bandfill, just gives more XP. This instrument requires you to
constantly target it. If you stop targetting it, you will automatically stop playing.

–NALARGON–
WHEN: MASTER MUSICIAN
DESCRIPTION: Sounds like Steel Drums, Organ, or Piano or different songs. Also requires constant
target.

—————————————–
IX. Songs
—————————————–

Here is a list of the different songs, when you get them, and what I think of them.

–STAR WARS 1–
WHEN: Novice Entertainer
MY TAKE: This song sounds great when there are a a variety of instruments playing. Add in a
Bandfill/Ommni Box and a Mandovial and it’s a pretty nice song. It does get old pretty fast,
though, because you have to play it a lot with all the newbs that join.

–ROCK–
WHEN: Musicianship I
MY TAKE: I really do not like this song. It sounds horrible… even with the drums.

–STAR WARS 2–
WHEN: Musicianship II
MY TAKE: This song’s ok. It has some tunes from the famous Cantina song in A New Hope.

–FOLK–
WHEN: Musicianship III
MY TAKE: This song is nice. It’s the best out of all the Entertainment songs.

–STAR WARS 3–
WHEN: Musicianship IV
MY TAKE: I don’t really care much for this song. It has one nice flourish that sounds like the
Imperial March, but that’s about it.

–CEREMONIAL–
WHEN: MASTER ENTERTAINER
MY TAKE: My second favorite song. The Mandovial and Bandfill/Ommni Box really shine on this song.

–BALLAD–
WHEN: Musical Knowledge I
MY TAKE: A nice, smooth song. Something you’d want to play in the Theater. Another song that the
Mandovial shines on.

–WALTZ–
WHEN: Musical Knowledge III
MY TAKE: I’ve only heard the Ommni Box on this song, so I can’t really tell you about it.

–JAZZ–
WHEN: Musical Knowledge IV
MY TAKE: Great song when you have Ommni Box, Nalargon, and Chid Horn together. Very upbeat song.

–VIRTUOSO–
WHEN: MASTER MUSICIAN
MY TAKE: Ahh, they saved the best for last. Nothing beats this song. It’s the only song that the
Nalargon sounds like a concert piano and the Ommni Box has chimes to go along with the drums and
bass. Very, very nice. It also brings in more tips because people don’t get to hear it very
often.

—————————————–
X. Cantina Etiquette
—————————————–

1. HELP OUT THE NEWBS – Hey… you were a newb once! If a new musician wants to join the group,
invite him! If he only knows SW1, then drop down to SW1 for him. It’s just basic politeness.
Always help out the new guys. Also, if you know a skill and a lower musician needs it, teach it
to him without asking for money in return.

2. INTERACTION – Just chat with some of the adventurers as they come in to heal. Greet them as
they walk in, ask them how their doing or how they got so many wounds (a real good conversation
starter), and say bye as they leave. This is a better way to get tips then the method talked
about below.

3. DON’T BUG OTHERS FOR TIPS/HEALS – The most annoying thing in the game to me is seeing people
practically beg for tips and/or heals. Oh wait… scratch that. The most annoying thing is when
they DEMAND it. Other people in the Cantina I’m in wonder how I get more tips than they do (yes,
I usually even get more tips than the Twi’lek girls in the fleshwraps). It’s because I don’t beg
or demand for tips. I have never asked anyone to tip me after I heal them. If you really want
tips or heals, then just interact with people, like mentioned above.

4. DON’T ABUSE BANDFLOURISHES – Some people don’t know how to turn bandflourishes off, so don’t
abuse them. They only give XP to the person who issued them, while draining Action from all other
members. They’re nice to see every now and then, but don’t overdo it.

5. DON’T AFK-MACRO – I’m not as “ticked” on this subject as many others are, but it is kind of
annoying. AFK-Macroing your way to Master is no fun. And half the people that do it come to find
out that they don’t really like being a Master Musician and drop it anyways.

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What is the point of Star Wars Galaxies?

by credits4swg on Jan.13, 2011, under SWG Credit Farming Guide, SWG Farming Guide, SWG Leveling Guide

For years now the developers have given the cryptic answer To Live in the Star Wars Universe. Many people get this and have wanted to do just that for well over 20 years. However Living in the universe is too vague for some gamers (heck, most people don’t quite understand what the point of living in the real world is I’ll give you a hint to be good to one another).

So for the goal minded folks out there, here is the Point of playing SWG:

1) Learn the basics of the game for a while so you don’t appear to be a newbie.

2) Accomplish all the different types of missions, from the quick and straight forward Mission Terminals to the multi-legged and more varied NPC static quests. You may need to travel beyond your starting city to find the more involved ones.

3) Gain enough money to buy (or gain enough skill to make) a good weapon and other equipment that suits your character.

4) Finish a themepark such as getting all the way to Jabba’s Throne Room. Beat at least 1 �dungeon� on every planet.

5) By doing factional missions or joining battlefields, gain enough faction points to rise up through the ranks in the Empire or Rebellion. Make enough points to try out all of the perks.

6) Join a Player Association that fits your play-style. Help others members to accomplish their unique goals and they will help you with yours.

7) Keep tabs on your Badges. You want to get over 100 of these to consider yourself a success in SWG.

8 ) Spend all of your skill points to master several professions. (Be sure you surrender some skills and learn new ones to find the character combination best for you)

9) Search the galaxy to find the spot you want to call home and build a house there so you can leave your mark on that galaxy. (Be sure to furnish it as an empty house doesn�t count)

10) When you are done with all that, work on figuring out how to unlock the Force Sensitive slot. If you can do that (and very few of you will and it will take several months, at least), then repeat the process with your new Jedi character until you are able to get the Jedi Master title.

When you have accomplished these 10 not-so-easy steps, you can say you have won the game. There you have it. But please note, this list is subject to change as we add new content such as player cities, player vehicles, more quests, and full expansions.

Now, of course, feel free to substitute any of the above with other activities you enjoy in the game, such as becoming a famous entertainer, well-sought after crafter, always in demand doctor or highly feared bounty hunter. Or just have fun exploring, fishing, dueling, getting married, attending parties, meeting new people, helping people stuck in step one or even hosting your own events for each other. Definitely try to Role Play (it isn’t hard, you don’t have to act goofy, just don’t bring real world conversation into the spatial chat).

Thanks for your reading. By the way, we provide Star Wars Galaxies Credits with the lowest price and the best service. Please contact with us any time.

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Instant Travel Vehicle: How to get it if Veteran, and how to use it

by credits4swg on Jan.07, 2011, under SWG Credit Farming Guide

For $19.77 (bought mine from wallmart), any Veteran/New Player can summon Instant Travel Vehicle to go to any shuttleport/starports on that planet, even when they are in player towns, you can not use it in NPC Towns though.

Call For Pickup
/ca can be use to summon this item, or hotkey the actual command from your commands list.

Some pics of Instant Travel Vehicle, in getting it, and in use.

Claim Reward

Instant Travel Vehicle Deed

get the ability from the deed

Call For Pickup

Instant Travel Vehicle (Tie Fighter/Imperial)

Instant Travel Vehicle (X-Wing/Rebel)

Use the Instant Travel Vehicle

Travel to any shuttleport/starport on the planet your on

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Three Ways About Star Wars Galaxies Credit Guide

by credits on Dec.14, 2010, under SWG Credit Farming Guide

Entertainer’s Star Wars Galaxies Credit Guide
As mentioned in the Entertainer’s Leveling Guide, entertainers make a good portion of their money from the tips other players give them. After a hard day of grinding experience, there wounds a person suffers are not only physical, but mental. Watching a dancer or a musician gives an adventurer time to relax. The best thing to do is just be there when grinding experience, as there are players who will not tip an entertainer who is away from his keyboard.

Getting Star Wars Galaxies Credits by Doing Missions
Missions are short term quests that denizens of the galaxy ask adventurers to complete. These can be simple delivery tasks, a job hunting down a certain kind of monster, or in the case of bounty hunters tracking down one of the notorious criminals of the galaxy.

Each mission gives the player some credits and using certain terminals can give the player faction with either the Empire or the Rebellion, depending on which faction in the civil war the player has sided on. These will provide the bulk of money to the average player, as farming is possible in Star Wars Galaxies, but it is not as profitable as it is in other games.

Read on
SWG Beginner’s Officer Guide
SWG Entertainer Leveling Guide
SWG Smuggler Leveling Guide
Gaining Star Wars Galaxies Credits by Finding Exceptional Loot
Star Wars players do not go seeking powerful swords, although some items, such as the crystals used to make light sabers are in high demand. Even though magical items do not drop off the monstrous and not-so-monstrous creatures to be found in the Empire, it does happen that sometimes a non-player character possesses a well-crafted item that they reluctantly part with only after being forced to give it up.

A more practical way to do this is through reverse engineering of starship components. This loot can be obtained by pilots or gunners and then sold to a structures traders who specializes in building ships.

Good Luck Getting Credits
The author hopes the reader who cannot make the Kessel Run in under twelve units of measurement useful. As noted, it will not make the reader rich, and the author disapproves of credit guides, but they do occasionally serve a useful purpose.

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GCW Memories

by credits4swg on Mar.25, 2010, under swg characters, SWG Credit Farming Guide, Swg Credits

I was never that much into the Galactic Civil War, primarily because I don’t care for PvP. The GCW update is on the Test Servers now, and the initial response has been good. I do have memories of the old pre-CU GCW.

I remember landing at a player city shuttle and not seeing the Faction Scanners right at the landing. You would get flagged and blown up from the Mine Field as soon as you stepped off the Shuttle platform. At the time I was annoyed at the inconvenience of having to clone before continuing what I was doing, but now it is a fond memory.

I also have an old crate on Anti-Vehicle Mines still. I doubt they will be usefull again, maybe there is Museum on Flurry that would take them

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Tansari-bound

by credits4swg on Mar.25, 2010, under swg characters, SWG Credit Farming Guide, Swg Credits

I decided to head to Tansari Station to see if there have been any recent changes.

The system suggested Chilastra. That’s cool, but does that mean Chilastra has the lowest population?

I think that Zabrak’s have the most customization options of all the species.

During the first Tansari scene, there was a popup with detailed info on the Chronicle System. This seems like it would be a bit daunting/confusing to any new player.

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SOE Customer Service Ustream Event

by credits4swg on Mar.25, 2010, under swg characters, SWG Credit Farming Guide, Swg Credits

Have you ever wondered about the people on the other end when you submit a petition or help ticket? For our next live Ustream event, we’ll highlight SOE’s Customer Service department.

During this special event you’ll learn a little about the ticket process and you’ll be able to chat LIVE with customer service representatives from EverQuest, EverQuest II, Star Wars Galaxies, Free Realms, Vanguard, PlanetSide, EverQuest Online Adventures, and Technical Support.

Join us on Tuesday, January 26, 2010, starting at 1:00 pm PST (PST is -8 GMT: 2:00pm MST, 3:00pm CST, 4:00pm EST, 9:00pm GMT, 10:00pm CET), for our Customer Service Spotlight event on Ustream.

Want to submit a question ahead of time to increase your chances of it being answered? Send your question via email and it may be selected!

Send your questions to communityevents@soe.sony.com and be sure to include the following:

E-mail Subject: CS Ustream Question
Forum Handle:*
Character Name:*
Server:*
Guild/Outfit/Fellowship/etc.:*
Your Question: (not including the information above)
The questions must be appropriate and within our Terms of Service
*You do not have to include all of the information above. Example: If you don’t want your character name connected with your forum handle then don’t include both! If you include both we’ll read them!
All questions must be received no later than 10am US Pacific Time on Friday, January 22, 2009.

When watching our live webcasts, you can just visit the channel and watch or you can log in to Ustream and chat via text with the Community Team and our special visitors.

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