swg characters
Ewok Festival of Love 2010
by credits4swg on Mar.25, 2010, under swg characters, SWG Credit Farming Guide, Swg Credits, SWG GUIDE
Next week the ever popular Ewok Festival of Love will be back. We’re adding some new rewards including colorable flowers and some other surprises. Thanks to all your hard work last year, the Sage Blaire is doing much better but there’s a new Sage this year that will need your help. There will also be some new badges and new titles with this year’s event. Happy Love Day to all of you!
The 78th month veteran reward will also go live with this event. We thought we’d make life a little easier on our vets, so you’ll enjoy the convenience this reward will offer.
Update 16
Alas the long awaited reveal of the next game update. There’s a lot going on in this update. A few things will be announced later. Here is a teaser of some of the things that you can look forward to.
Content: Nym’s Theme Park
The old theme park will be receiving a long deserved revamp to make the content more challenging. This theme park will also pick up where the content path left off in an effort to deliver a more complete experience for new players. Quests will be added to the player’s journal. Players will get a chance to earn new rewards. We’re also planning to include additional side quest, collections, and solo and group content. New and veteran players alike will enjoy the new theme park and get a chance to play one of our most exciting quest series.
Space: Yes Space!
We’re removing the Kessel Switch. Destroying the Star Destroyer or the Freedom Station will no longer have any effect on Kessel. In addition the special spawns that would normally only appear after one of the two had been destroyed will now always be active. We’re also removing (almost) all of the collection spawns from all the space zones (the spawns remain in the Nova-Orion zone). Instead these spawns will now be available via space Duty Missions from the space stations. Finally, Destroy Duty Missions will give the player special tokens as a reward in addition to the credit payout. The tokens can be used to purchase randomly generated space parts. Players will be able to select the type of item (for example: Armor, Weapon, or Engine) and the certification level. The stats will be generated in the same way looted items are generated. Oh and one more thing on the list is to change Nym’s Starmap and the Lord Cyssc missions and make them repeatable (you’ll be able to do them daily). It really feels great to discuss space changes in a producer note (I can’t wait until GCW part 2).
Can you fix … We can try!
After too long of a wait we are dedicating a large portion of GU16 to address top senate and community issues. We hear you and we are very excited to get a chance to start focusing on addressing these issues. The goal of this update is to address issues across all the professions plus fixes for player associations, groups, role players, battlefields, and even some GCW (can’t …. stop …). So far the team is making great progress.
And there is more. Stay tuned for more details on this very exciting update.
Thanks to everyone who has become our fan on our new SWG Facebook page. We have over 4,000 fans and it’s growing strong. Congratulations on hitting that first milestone and earning everyone in the game the Storm Trooper Squad Leader bobble head. We’re looking forward to achieving the next milestone for more in-game rewards.
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Producer Note: February 5th, 2010
by credits4swg on Mar.25, 2010, under swg characters, SWG Credit Farming Guide, Swg Credits, SWG News
Since GU15 went live last week, the team has continued to work on the update and incorporate your feedback. We added a “GCW Personal Contribution” radial menu option to the war terminal to help players see how they are contributing to the GCW. We polished and tweaked the city invasions to make them more enjoyable and challenging. We put in a tutorial interface that can be used at any time to get a waypoint or as a help reference (“/gcwSkirmishCityHelp”). And for the next hot fix, we’ve made all the GCW Battle Worn Armor destructible. I actually had to pull the team off the GCW enhancements and get them going on GU16 and EFOL. They are all really excited about this update and want to make sure it’s in the best shape possible for you to enjoy. Don’t worry though; they will be back on GCW later this year. For GCW part 2, we are planning to refine and expand the systems introduced in this first update and turn our focus to space and player cities.
It’s really fun to watch players compete for region and planet control. Congratulations to the Rebels for just edging out the Imperials in the Galaxy Wide GCW score (Rebel 52% vs. Imperial 48%). Imperials need to step it up some to grab hold of the galaxy again. Good luck to you all.
Want to know how the Galaxy Wide score is calculated? Log into DevH and find out.
Also on the war front, MMORPG posted an interview with me covering this update. Be sure and check it out
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Pub 15 City Defense, Part I
by credits4swg on Mar.25, 2010, under swg characters, SWG Credit Farming Guide, SWG News
I decided to try the City Defense part of Publish 15, and headed to Dearic with my Rebel Bounty Hunter. I got there at the end of the Construction of Reinforcement part of the day, just minutes before the Imperial attack of the city.
The Rebel General was appropriately barricaded.
I was fully buffed and pulled my MagnaGuard Droid, and awaited the attack.
NOTES:
The Imperial attackers were cl 60 and 60 elite, so probably did not need the buff.
All the other Rebels used Super Battle Droids (SBD). No love for the MagnaGuard?
I found the Mandalorian Helmet on the bazaar and snapped it up
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Pub 15 City Defense, Part II
by credits4swg on Mar.25, 2010, under swg characters, Swg Credits, SWG News
There was about 12 Rebels wandering about before the Invasion, but once it started they disappeared. I assume they all knew a better place to fend off the attack. I stayed close to the Rebel General.
Over the 30 minute battle, I killed 9 Storm Troopers and 6 AT-STs. It was allot of fun hunting down the enemy in an urban environment and good faction points.
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Current Pilot Update
by credits4swg on Mar.25, 2010, under swg characters, SWG Credit Farming Guide, Swg Credits, SWG GUIDE
Hjal dropped a brief post about what’s going on in the Pilot world, find the full thread here.
Just a quick update as I’ve been silent the last couple of day… disclaimer, since I’m still working on the things mentioned things can and probably will changeJ:
- Nym’s should now be repeatable. It took a little longer since the code didn’t really support what I wanted it to do so I had to rewrite the way the quest works (none of this should be visible when playing the game). This will mean that if you have any of the old scrolls lying around, they probably wont work after the update, but with the low respawn time this shouldn’t be too much of an issue.
- Lord Cyssc should now be repeatable. If you’ve completed the quest and gotten the badge you can now talk to Gursan Bryes again and he will give you a slightly different version of the quest. (Same ships, same functionality, the target is now just a ‘Blackscale Leader’. The quest will give out one of four different ships guns: the Vengeance Ion Cannon, Ionic Pulse Cannon, Trando Repeater or the Heavy Ionic Pulse Cannon.
- The new duty missions should now be avilable at space stations. Currently they are split up based on the tier of the duty mission:
Tatooine, Corellia and Naboo will offer tier 1 and 2 missions.
Lok and Yavin4 will offer tier 3 missions.
Dantooine, Endor and Dathomir will offer their 4 and 5.
Currently the factional tier 5 missions will take you to Kessel. I placed the factional missions there since I’m not sure what the effect would be in terms of planet scores and the upcoming GCW updated part 2.
The vendor that will accept the tokens granted by the duty missions is working though I need to get him placed somewhere. And the poor guy needs a name, he’s currently ‘An unknown creature’… any suggestions?
- I currently got a proto type system for getting to and from Kessel and Deep Space running on my machine. This should help even things out for the different factions when it comes to getting back into the fight. I’ll get into more details once I’ve made sure that my prototype won’t blow up in my face
- I’m currently looking into engine speeds. I got the schematic for a new elite engine and I’m researching the pre and post nerf speeds on Tier 6 and 10 engines. Though so far I can say that I won’t return them directly to their un-nerfed speeds (I’m not sure a level 10 engine with a raw 142 TS would be a good idea ).
I’m going to head off again, but hopefully this will at least give everyone an idea of what going on.
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Nuetral Enemy of the Empire?
by credits4swg on Mar.25, 2010, under swg characters, SWG Credit Farming Guide, Swg Credits
Recently I took my Nuetral Trader to checkout the new faction stuff in Dearic. I agreed to some crafting thing, but never got the chance to craft stuff. Today I wanted to checkout the Ewok Love thing, and noticed the Kaadara Storm Troopers were red (enemy) dots on Radar.
I checked my Faction/GCW tab in Character screen.
I was killed in Kaadara, I assume because I was temporarily flagged as a Rebel Sympathizer.
This is strange thing to deal with on my Nuetral Tailor, so I cloned in Theed to get rid of the faction flag.
After cloning the Storm Troopers in Theed were still red dots that would attack me onsite. WTF.
Maybe I have to go back to Dearic and talk to the Rebel Recruiter guy again? Tell him I want to resign from the faction I AM NOT A MEMBER OF???
Grrrrrrrr Dead in Theed
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SWG Editorial on MMOVoices
by credits4swg on Mar.25, 2010, under swg characters, SWG Credit Farming Guide, Swg Credits
How the NGE Saved SWG
Author’s Note: These posts have been posted on my main blog page at Virtual Journeys. They are being cross-posted to MMO Voices in their entirely. In case you care.
Massively multiplayer online games have a long and storied history of colossal errors. But of them all, the greatest epic fail to have stained the industry is the New Game Experience, or NGE, inflicted upon Star Wars Galaxies. Conceived as a means of opening a closed community, providing a game experience easy to grasp and play, the NGE was supposed to bring an influx of new players.
Since Sony Online Entertainment has a policy of not discussing subscription numbers, we the gamers have no evidence that it didn’t. But really, is that the point? What it did was completely rewrite the rules of game play, significantly “dumbing down” the game mechanics and diluting the experience we had all come to know as SWG. What had once been a deep and rich environment thick with hidden knowledge waiting to be explored became, in essence, “WoW in Space.”
I don’t mean to be dismissive of World of Warcraft. It is a legitimate gaming phenomenon. But its structure is almost the polar opposite of what was Star Wars Galaxies. Where once you could mix and match skillsets from any number of skill trees, developing a truly unique character with unique abilities, the NGE distilled everything into ninecookie-cutter professions with no differentiation between one and the other. Even racial traits became merely decorative. The flavor, the essence was gone, and both SOE and Lucas Arts seemed to be telling the community, “Deal with it.”
But something funny happened on the way to gaming obscurity. SOE began a series of slow but meaningful advances to the SWG system. Racial differentiation, expertise skill trees, collections, the Storyteller system, loads of new buildings, props, instant transport vehicles, content… In short, SWG has become in its twilight years a damn fine game.
But like many of the old guard of pre-NGE players, I had a nostalgia for how it had been in those long-lost days of yore. So I decided to go back.No, I didn’t invent a time machine, and I may not be telling you anything you don’t already know. A dedicated band of fans have “revived” the pre-NGE game and is testing it in a prolonged beta process. The project is called SWGEmu (for Star Wars Galaxies Emulator), and is being done on a strictly volunteer basis. As its beta status might suggest, it is a work in progress. The last time I was there there were few mobs to be found. Many of the systems are not yet functional, but some of the old ones (like slicing) were active.
I confess to having savored the experience, something like that last glass of wine. It was heady, nostalgic and full of fond memories. And yet (and here I freely admit to this being solely my own opinion) I missed all of the recent improvements more than I missed the pre-NGE game.
I know, I know. The moment this is posted I will be KOS to every decent human being (not to mention Twi’lek, Zabrak, Sullustan or Bothan) in the galaxy. I speak heresy, and I do it fluently.
It is, however, the truth. Take away one thing — say, the new Chronicler system — and it dramatically reduces the experience. Chronicler allows the players to add content as in-game quests, configurable to thousands of different combinations. Not only does it unlock the richness for the author of the quests, but also the players.
And that, really, is the big difference between old and new. Greater accessibility and character interactivity at the cost of some character diversity. And, let’s face it, a steep learning curve. I will always be a fan of the Old Way in SWG, don’t get me wrong. And those of us who went through the transition were screwed. Overnight we went from complex, three-dimensional characters with an interesting array of carefully-selected skills to stock, cut-out two-dimensional character templates. And if we assume that the game has not progressed since that day, I’d agree with the scathing dismissals offered by gamers about post-NGE SWG.
But it has progressed. You could say that individually, none of the improvements are worth the price of admission. I suppose that’s a matter of opinion, although I suspect there are many who would deny it merely on principle, thus justifying their view that SOE actively hates gamers and seeks to do them harm. Personally, there are quite a few I really like. The Storyteller and Chronicler systems are particular favorites of mine, if you couldn’t tell. While you can find similar systems in other games, it’s very unusual to see both in one. And together, these two form an immensely flexible toolbox for players to devise and add content on demand.
None of this is to say that SWG is somehow without its flaws. Of course it has flaws. Since the NGE anyone and everyone can be Jedi. The SWG universe was meant to be set between Episodes 4 and 5 in the Star Wars storyline. There are Jedi canonically, but very, very, very rare. Obi-Wan is dead, Yoda not yet discovered and Luke is not yet a full Jedi himself. But of course, just drop by Theed or Mos Eisley these days and it’s a virtual lightsaber-fest. Yep, out there in full daylight, flaunting their cool Jedi robes in front of the strangely impassive NPC or PC Stormtroopers.
Weirdness.
Still, no game is perfect, and we play them not because we are there to honor the devotion of the art department for all the “accuracy”, nor because we are devotees of the art of game balance. We are there to have fun.
And that is what Star Wars Galaxies is to me.
Thanks for reading.
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SWG Tanta’lize
by credits4swg on Dec.15, 2009, under swg characters, Swg Credits
Today’s Galactic Couture is about Tanta’lize, located in Mos Vegas and various starports throughout the Starsider server. A teaser:
“What materials did you use to create your outfit? I made the hide boots, link-steel gloves, revealing skirt, lekku wrap and small bustier, hidden by her armor. My good friend Anodyne made the padded armor for me. I chose orange for her clothes and armor while going with brown for boots and gloves.
Did you have a certain inspiration for your creation? To be different of course. You don’t see very many characters wearing orange, or with orange skin.
Was your outfit created for a certain event, combat, or some other reason? Crafting. Respecced to Domestics trader.”
New SWG Player-Written Guides
by credits4swg on Nov.23, 2009, under swg characters, Swg Credits
Need some help with SWG? Then you’ll thank the heavens for this news!
A slew of new player-written game guides have been added to the SWG web site — visit the Guides section of the site to learn more about:
the Galactic Civil War in a series of guides
how to create and run your own fabulous event
find the droids you’re looking for
Credit goes to the players who wrote these articles!
Dev Diary: Build Mastering
by credits4swg on Nov.23, 2009, under swg characters, SWG Credit Farming Guide
Want to know more about the inner game aspects of Build Mastering? Seth “cheeseplus” Thomas takes us on a mini-tour in the latest Dev Diary.
Here’s an excerpt:
There isn’t anything one can study and precisely one book you can read on what being a Build Master is about, as it is unique to each environment. As it turns out, a wide IT background, and the brand of troubleshooting it entails, is extremely useful in the position. I work in several different environments, all with their own quirks and rules, so being the jack-of-all-trades is a must. The majority of my time is spent much like a system/network admin, putting out small fires as they pop up, but it’s my core duties that define the Build Master position.
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