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Offline Tools for Faster Levelling

by credits4swg on Jan.19, 2011, under SWG Credit Farming Guide, Swg Credits, SWG GUIDE

There are three simple tools you can use to maximize your efficiency while playing Star Wars Galaxies.

1. Timer
2. Calculator
3. Stopwatch

I have an old PalmPilot M100 I dusted off, and loaded oven timer and stopwatch programs into. A good old fashioned $2 oven timer from Wal-Mart and an equally cheap $2 digital wristwatch will work equally well.

-Practical Application-

1. Timer

Survival XP for Scout/Master Scout/Ranger. Absolutely the best use of a timer. You get the most Survival XP for having your tent up for 30 minutes. What if you don’t want to craft, or chat the entire 30 minutes? Or ANY of it? Use this trick. Make your camp. Set your timer for 30 minutes. Turn your monitor off and go enjoy life. Watch TV. Make coffee. Hang out with your Girlfriend. Remember her? Timers will let you enjoy the game AND those offline friends/family members you forgot you had! When the timer goes off, disband your camp, move a few meters, and open the next one. Start 30 minute timer again, rinse and repeat. You’ll get Survival XP -AND- have a life. Timers ARE your friend.
**Note! Do NOT idle much beyond 30 minutes, or the game will close itself, and you may end up getting NO Survival XP if your camp is not properly Disbanded.
Why do I not consider this a cheat? I can’t possibly fathom anyone going through the tedium to get Survival XP while actually playing. Sony dropped the ball on the gross amount of Survival XP needed – it’s absurd. It turns camping into IRC with pretty avatars.

2. Calculator

Sometimes we grind for XP the wrong way, in the wrong spots. Case in point:
While trying to get from Master Unarmed to Teras Kasi Novice, I was having a hard time of it. I wasn’t strong enough to solo Humbaba’s on Corellia (my homeworld), and the things I *could* solo seemed to give poor XP. Then I pulled out my old calculator, and checked some numbers.

My home is in the Agrilat Swamp on Radiant server. The swamp is filled with Diseased Vrelts. Each Vrelt gave me 143 XP, and were relatively easy to kill. I milked the lair (an old trick for those familiar with other MMORPG’s) and this is what happened:

A. Kill the 4 or 5 “guards” around the lair. Keep killing the others that appear until all gone.
B. Hit lair 1x, run off 10 meters. More will pop out.
C. Repeat in infinite loop until lair destroyed, and all guards gone.

So what’s the big deal? The first time I did this the lair spit out 32 Diseased Vrelts. 32*143= 4,576 Unarmed XP, +502 Unarmed XP for destroying the lair. 5,078 total Unarmed XP.

This brings us to the third part:

3. Stopwatch

I had my Stopwatch running while I cleaned out the lair. It took 8 minutes. that’s 5,078 Unarmed XP in 8 minutes. Let’s call it 10 minutes for easy calculating. What’s the big deal? I never had to heal 1x during that. I never had to town. I was never incapacitated or slain. I used a harvest macro to harvest every corpse very quickly after kill, and also accumulated 1,888 Scout XP in those 8 minutes.

“But Scot, I can go to tatooine and join a tusken party and get 1.8k XP for hitting/shooting a Tusken Warlord 3 times!!1111!11!”

YES YOU CAN! And the odds are *very* good that you’ll end up dead. You’ll spend half an hour in cantina and medical center, fifteen minutes running back to your body, and in that period of time, I’ve racked up 15,000-20,000 Unarmed XP and 5,000-6,000 Scout XP killing Diseased Vrelts in the swamp.

Moral of the Story: Using a stopwatch over a 10 minute period of time lets you calculate and find your optimal efficiency. If you’re working on reaching that next skill (and aren’t we all) this is important. Sometimes it’s fun to group and go hunt those tuskans. *Sometimes* you just want to powerlevel by yourself, and that’s where you’ll really get the XP. Killing small animals around a nest is higly transactional. It’s like McDonalds. They got their billions of dollars 99 cents at a time, very very quickly. The key here isn’t just the XP, it’s TOTAL LACK OF DOWNTIME. Every second you are healing, camping, towning, incapped, or retrieving corpse, you are NOT GETTING XP. YES It’s fun to hunt the really big things, there is a sense of accomplishment when you kill one. But you’ll get 2x the XP killing 25 SMALL things in HALF THE TIME.

That’s it folks. Check the math, experiment on your own. The results may surprise you.

Hope it is useful, we are glad to help you if you have any question or wanna buy Star Wars Galaxies Credit from our website. Just contact us.

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Medic – Halberd Galin’s Tips to being a Novice Medic

by credits4swg on Jan.19, 2011, under SWG Farming Guide, SWG GUIDE

To begin, I will assume a few things.

1. You started as an Artisan –

Reason – Resources are free, only if you can get them yourself. Beginning as an Artisan allows you to survey and sample these resources yourself. For more information, look at the other guides on this site. I suggest getting yourself up to Engineering 2, so that you can create all the tools and survey equipment you need.

For a Guide to starting an Artisan, Check out Tale’s Guide.

2. You are not in this for the money –

Reason – While being a medic can earn you credits from generous people, or from you selling your services, 90% of the time you will earn nothing for what you do. Do not assume that you will always get tipped, do not assume you will always find someone to pay you to heal him or her.

3. You enjoy being in the background –

Reason – While you can do many different professions at once, you have to carry ALOT
Of Medical Supplies (Extra Resources too) due to healing. Don’t encumber yourself with a lot of armor, while a little bit if just fine for your head, hands, feet; your torso should be lightly covered so that you can carry more supplies.

This is a tip, as I have seen many aspiring medics upfront in combat taking some blows… but just remember, you have to be alive so you can bring the incapacitated around.

Now for my tips

Take your time, don’t rush –

Reason – Many persons that work a full time job should know something about being patient. If you sit and watch the clock, it’ll seem like work will never end, and you have this massive amount of work to do… so I suggest this to you all. Don’t rush yourself, take your time with gaining skill and just enjoy yourself. If you notice that you just a few hundred points away from something, go right ahead and concentrate on it to “pop” that skill amount, but otherwise… just don’t bother to open your skill screen, you’ll feel it’s just taking that much longer.

Gather Resources close to a city

Reason – When you’re a young medic, getting the best resources for your stim packs is not THAT important, because your really not skilled enough to use them to their best effectiveness (this is speculation not fact due to personal experience). Just stand in the middle of town and survey for resources, when you find a decent concentration of one (40+ percent) start heading toward the highest, just don’t travel too far away from town because if you get attacked by a mob stronger than you, pick up and burst run to town right away. Though dieing isn’t an issue when you’re a new player, later one it IS an issue (costs a lot and losing your un-insured items is really frustrating) so go ahead and get in the habit.

Make Separate Hotkey groups –

Reason – I have three hotkey groups set at the moment for ease of working and playing.
Set one bar for Combat/Heal Damage/First Aid/Drag Incapacitated with a few of your other favorite special attacks if your a marksman novice (which I am due to combat medic requirements) and Stand/Prone/Burst Run, this will be your General Combat bar. Set another one to all your survey equipment, creation tools, with Survey and Sample in it as well also with Stand/Burst Run if you’re not that fast of a typist, and this will be your Crafting Bar. You might ask “Why put Stand and Burst Run in that bar?” well… when you sample, you kneel, and if you want to stop sampling… you have to either sit/kneel/stand or just move. While you can just move to stand up, it appears from my experience that pressing the move key actually takes longer for you to stand up, then if you just use the stand command (this is not a fact, this is purely my speculation). This is important if you get attacked because the last thing you want to happen is DIE while your getting ready to run away.

{{!!HOT TIP!!}} To quickly jump between hotkey groups, use Crtl-Tilde (The Squiggly mark in the top left corner of USA keyboards) to go up and Crtl-Tab to go down.

{{!!HOT TIP!!}} You can find a list of pre-made macros under your Command and Abilities Tab (Crtl-A) and you can even make your own!

Keep your radar in your peripheral vision –

Reason – Watch out for red mobs, even if you think you can handle an Aggressive mob alone, if your not armored well and don’t have a decent weapon, you will more than likely get your guts smeared on the terrain, as red mobs almost always kill your when your incapacitated, and almost always have help around. My best advice is just watch out if a mob get within 80m of you, and just move away. Don’t Sample very close to Aggressive mobs, because all mobs move around, and if you don’t watch out, they’ll see you.

{{!!HOT TIP!!}} Press Alt and you’ll see a plus and minus appear next to your Radar, increase the range of your radar to get a heads up while running and surveying to avoid bumping into those nasty red mobs.

Make Friends –

Reason – Besides the fact that an MMORPG is more fun when you have people to talk to, if you’re a medic and you don’t have a customer base to help gain skill off of, then what good is being a medic? Yes you can sometimes find the occasional person around that just got knocked around by a big mob that needs a good healing, but it’s a lot easier to just have friends who can /tell you incase they need a you for their hunting party. This is the best way to gain Medical Skill, which you can’t earn a lot every heal as a young medic.

{{!!HOT TIP!!}} To add someone to your friend’s list quicker than accessing your in game friend list just use /addfriend command with their first name after it.

Consider getting the novice scout skill –

Reason – You can’t heal wounds out in the field, unless you’re in a camp. So pick up novice scout and see if they guys in your party will give you 4 bone and 2 hide to make a small camp, it does the trick for when a lot of your team mates have wounds that need to be cared for right away. You may consider at a later date to revoke this skill.

Craft as you Gather

Reason It saves time, but only craft stim packs while your gathering, as they are less complex normally, plus you can heal your action wounds while your sampling, just select yourself and /healdamage or use your hotkey.

{{!!HOT TIP!!}} You can use more than one tool at a time to craft your stim packs. The Generic Crafting Tool and the Chemical/Food Crafting tool can both make Stim Packs.

Be Courteous

Reason Even though you might have friends for one reason or another, be nice to those not in your group, Friendly or Enemy. If you’re a generous person enough, people will begin to /tell you for your services, and if your low on cash, be nice to those in your party: for Example, if you’ve known the people you’re hunting with for 2-3 weeks, and have hunted with them a lot, but asked for nothing, it wouldn’t hurt to say Hey fellas, I’m having some hard times with money, and I really need to pay off my Harvester Maintenance fees, could you perhaps pay me 1000cr for today’s healing? I’d really appreciate it. Believe me, when your broke like I am it never hurts to grovel a bit, mostly to those that you’ve helped so much. (You’ve kept their butts alive, wouldn’t hurt if they could help pay for your resources at least.)

Halberd’s Number One Rule and Mateo of a Medic

Sacrifice for those in need

What does Halberd’s Mateo mean? If someone is getting blasted up, no matter who it is, get out your blaster and start pounding that mob while you heal the fella so he can get away. Better make sure your stuff is insured and you don’t have any loose Credits on you, or else it might hurt a lot more than just your stats. I have countless folks calling for my services because I saved them from a Rouge Fambaa that was chasing them.

When does Halberd’s Mateo not apply?

Duels, Faction Battles, and those that tell you to leave them be.

Duels are not your place to mess around with, and I personally haven’t even tried to heal someone that was in a Duel, I don’t know if you can but stay out of it.

Faction Battles are not your place either, and as a Neutral you can’t even heal overt faction players. Unless your wanting to get in on the action of one of the sides, and get yourself shot up for the fun of it, stay out of them.

If someone says they don’t want your help, just nod to them and walk away. When a patient refuses help, it’s not your place to second-guess them.

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Guide to the Musician Profession

by credits4swg on Jan.19, 2011, under SWG Credit Farming Guide, SWG Farming Guide, SWG Leveling Guide

I. Introduction
—————————————–

Hey! First off let me introduce myself. My name is Adam and I play on the Kauri server as Nanok
Taemon, the Fat Musician. Nanok is a Master Entertainer, Master Musician, Pistoleer, and Scout.
I have been playing for the game for about 2 months and have enjoyed every minute of it. I have
made many friends on the server (including my in-game wife, Ahn-Ji :-P ) and I love interacting
will all the different people that come through the Coronet Cantina. I am currently in the
Bloodstripes of Thon guild (BoT) and I go on a lot of hunting trips with them. Anyways, if you
are on the Kauri server and are training to be a Musician, feel free to ask me for any tips or
if you need any training.

So… you want to be a musician? You have made an excellent choice for the career you want to
pursue! However, I must warn you that if you aren’t sociable, polite, or patient, then this
profession may not be for you. Mastering this profession is a long grind, but you can make it fun
and exciting. If you play your cards (or insrument :-P ) right, you can become a very popular and
well-known musician throughout your entire city, planet, or even the galaxy.

—————————————–
II. Character Creation
—————————————–

Picking you character’s species, then designing it to your exact preferences is probably the
hardest part of this game. I encourage you to find a way to make your character unique so that
you will stand out from the other entertainers. Sure, you could just hit the Random button until
you find something that you like, but where’s the fun in that?

Anyways, on to the species. Despite some bonuses and penalties, species really doesn’t matter
and I encourage you to pick which ever one you like. I will list the species below, along with
a description and their bonuses/penalties.

==HUMANS==
The most common species in the galaxy. They receive no bonuses or penalties to their attributes,
making them the most well-rounded characters.

–MODIFIERS–
Health +100
Strength +100
Constitution +100
Action +100
Quickness +100
Stamina +100
Mind +100
Focus +100
Willpower +100

–SPECIAL MODS–
Leadership +10
Artisan Experimentation +15

MY TAKE: Humans make great musicians, and with the bonus to Artisan Experimentation, having a
musician/artisan would be a great combo.

==BOTHANS==
Small, hairy humanoids. They are noted for their quickness and agility, but they aren’t the
hardiest species.

–MODIFIERS–
Health +0
Strength +0
Constitution +0
Action +300
Quickness +300
Stamina +100
Mind +100
Focus +100
Willpower +0

–SPECIAL MODS–
Camouflage +15
Cover +15

MY TAKE: Although Bothans are best suited for the Scout profession, their bonuses to Action and
Quickness make them a pretty good choice for Musician.

==MON CALAMARI==
Fish-faced aliens with colorful skin patterns. They are the most intelligent of all the species,
but they have penalties applied to many of their physical attributes.

–MODIFIERS–
Health +0
Strength +0
Constitution +0
Action +0
Quickness +0
Stamina +150
Mind +300
Focus +300
Willpower +150

–SPECIAL MODS–
Alertness +15
Weapon Assembly +10
Structure Assembly +10

MY TAKE: As much as I’d love to see more people be unique and be a Mon Cal, they really don’t
make very good Musicians. With the exception of a decent bonus to Stamina, their action pool
wouldn’t be able to survive long with the grind to Master Musician. Mon Cal are best used in
the Medic, Artisan, and Image Design professions, where their huge Mind bonuses come in handy.

==RODIANS==
Aliens with large eyes and tapered snouts. They are nimble, but not as strong as other species.

–MODIFIERS–
Health +0
Strength +0
Constitution +0
Action +200
Quickness +200
Stamina +450
Mind +0
Focus +0
Willpower +50

–SPECIAL MODS–
Defense vs. Blind +15
One Handed Weapon Accuracy +10
Two Handed Melee Accuracy +10
Weapon Assembly +10

MY TAKE: Believe it or not, Rodians would make excellent Musicians. Their bonuses to all of the
action attributes would allow them to play longer, reducing your downtime. Rodians would make a
good combo of Musician/Brawler. Not a bad choice, and it would definately be unique, as there
aren’t enough Rodians around.

==TRANDOSHANS==
Large, reptilian humanoids. They are strong and resilient, but slightly clumsy and not among the
brightest characters in the game.

–MODIFIERS–
Health +250
Strength +300
Constitution +400
Action +0
Quickness +0
Stamina +0
Mind +0
Focus +0
Willpower +100

–SPECIAL MODS–
Unarmed Accuracy +10
Unarmed Speed +5
Unarmed Damage +15
Melee Defense +10
Creature Harvesting +10
Regeneration +1

MY TAKE: This is another species I would like to see more of in the galaxy, but alas, they have
no bonuses to any of their action attributes. This would make leveling very tough, and would
cause a lot of downtime. I would only pick this species if you are going to “dabble” in musician
while taking up a combat profession.

==TWI’LEKS==
Humanoids with fleshy head-tails (lekku). They are intelligent and agile.

–MODIFERS–
Health +0
Strength +0
Constitution +250
Action +250
Quickness +300
Stamina +0
Mind +100
Focus +0
Willpower +0

–SPECIAL MODS–
Wound Healing (Dancing) +15
Wound Healing (Music) +5
Battle Fatigue Healing (Dancing) +15
Battle Fatigue Healing (Music) +5

MY TAKE: This is the species that Nanok is. With the bonuses to Action and Quickness, along with
special bonuses to Music healing, it is obvious that Twi’leks are the best choice for this
profession. If you want to travel a lot with groups to heal mind wounds, this would be the best
choice for you.

==WOOKIES==
Towering, hairy humanoids known for their great loyalty and inner strength. They are the
strongest species in the game.

–MODIFIERS–
Health +350
Strength +350
Constitution +150
Action +200
Quickness +100
Stamina +100
Mind +100
Focus +150
Willpower +100

–SPECIAL MODS–
Trapping +10
Creature Taming Bonus +10
Rescue +10
Warcry +10
Wookie Roar +1

MY TAKE: Contrary to popular belief, I think Wookies can make great Musicians. Wookie
Entertainers seem to become pretty popular because they are very rare. They receive pretty big
bonuses to all of their attributes, making them very attractive. However, they have a couple of
problems. First, they can only speak their language. This isn’t that big of a hindrance though
as at least 75% of the population on every server knows Wookie language (which is something I
think the Devs should fix). The second problem is that Wookies are very limited in the clothing
department. If you want tips, it’s best that you have something that’ll make you stand out.
If you want to be a Wookie musician, I suggest choosing some weird colors and/or patterns that
will make you stand out.

==ZABRAKS==
A humanoid species with horns and tattoos. They have incredible willpower, but don’t recover
health as quickly as other species.

–MODIFIERS–
Health +200
Strength +0
Constitution +0
Action +300
Quickness +0
Stamina +0
Mind +0
Focus +0
Willpower +400

–SPECIAL MODS–
Defense Vs. Dizzy +10
Defense Vs. Stun +10
Defense Vs. Intimidate +10
Anti-Shock +5
Equilibrium +1
Vitalize +1

MY TAKE: Zabraks would be decent musicians, especially with the big bonus to Action. All of the
special bonuses, however, are geared towards combat.

—————————————–
III. Getting to Novice Musician
—————————————–

Okay, first of all, you need to pick up Novice Entertainer (NE). If it wasn’t your starting
profession, then you need to find an Entertainer trainer. This shouldn’t be too hard as you can
type /find into your chat channel and it will bring up a list. Select Trainer: Entertainer
and a waypoint to the nearest trainer will be made for you.

Next, you need to pick up a Slitherhorn. If you picked NE for your starting profession, you’ll
automatically start with one. If you didn’t, then head to the nearest Bazaar and buy one (they
usually sell for 100-150 credits). You can also have another Musician make one for you. Now head
to a Cantina near you and get ready to begin your journey as a Musician!

–BASIC MUSICIAN INFO–
Okay, the first thing you need to do when you enter the Cantina is ask for an invite to the
Entertainer Group. The leader will invite you and you can type /join to join it. Being in a group
adds bonuses to your XP, so do it as often as you can.

Now the next thing you need to do is organize your toolbar. Hit ALT, then use your mouse to drag
the bottom of the toolbar down, making a second row. You can now use your F keys (F1, F2, etc.)
for the top row and SHIFT + F# key for the second row. Now, go to CTRL + A and then to Other.
Scroll down until you get to Flourish 1-8. Drag these to your toolbar because they are VERY
important to the musician (and dancers as well).

Now it’s time to start playing! Whoo! Oh wait… I don’t know this song. I only know Star Wars 1.
Crap! What am I going to do?! HAHA… just chill. Ask the group leader if you can switch to
Star Wars 1. Not many people like this song, but most are polite enough to switch to it so
beginning musicians can get XP. Once the group switches to SW1, begin playing by type /startmusic
(or you can also assign this to your toolbar). You will begin playing your Slitherhorn and jammin
to the sounds of SW1. Now here’s where the flourishes come in. Flourishes are good for two
two things. First, they make the song sound WAY better. They add some pizazz to the song. If you
don’t flourish, you’ll play the same little tune over and over and over, which gets REALLY
annoying (especially when playing SW1). Secondly, flourishes are how you get Musician XP. 2-3
flourishes per tick will get you the max XP every tick. However, doing this may cause your action
pool to drain too quickly. So I suggest doing 2-3 flourishes to get the max XP, then waiting for
about 12-15 seconds. You will continue to get XP, but it will gradually decrease every tick. This
may seem stupid, but it makes your action pool last longer, allowing you to get more XP in the
long run.

Eventually you’ll get to Musicianship I, which will allow you to play the Fizzz and gain more XP.
When you are elligible for the skill, ask another Musician to train you or find the Entertainer
trainer and pay him/her/it to teach you. You shouldn’t have to do the latter very often, because
there are usually plenty of people that would be willing to train you.

Continue doing this all the way up to Novice Musician. Entertainment Healing IV is also required,
which you get when people with mind wounds and/or battle fatigue listen to you. This XP is VERY
easy to get and you’ll probably be at Ent. Healing IV before you even get to Musicianship III.
Also, please remember that Novice Musician requires XP as well. You don’t automatically qualify
for it after getting Musicianship IV and Ent. Healing IV.

Once you qualify for Novice Musician, you’ll need to find the closest Musician trainer to teach
it to you. You *CANNOT* learn this skill from another player. You must pay 1000(?) credits to
a Musician trainer to learn it.

—————————————–
IV. Entertainment Healing
—————————————–

Okay, now for a quick lesson in what the purpose of the Musician is. Basically, we’re here to
heal Mind Wounds and Battle Fatigue. This can only occur at three locations…

–Cantinas–
In Cantinas, Musicians can heal both Mind Wounds and Battle Fatigue

–Theaters–
In Theaters, Musician’s can heal both Mind Wounds and Battle Fatigue

–Camps–
In Camps, Musicians can only heal Mind Wounds

You automatically begin healing when someone with mind wounds or BF targets you and types
/listen. However, if someone is pestering you and they are a hinderance to your enjoyment of the
game, you can use the /denyservice command which will stop you from healing that person. DO NOT
ABUSE THIS COMMAND, THOUGH. DO NOT USE IT TO FORCE PEOPLE TO PAY TIPS. Doing so will give you
a bad reputation and make you hated throughout the galaxy.

—————————————–
V. Musicial Knowledge
—————————————–

After you get Novice Musician, you will need to choose whether to go up the Knowledge tree or the
Techniques tree. You can go up one at a time, or both together (like train Knowledge I, then
Techniques I, etc.). I suggest going up the Knowledge tree all the way. This is the tree that
continues giving you better instruments and songs. After going up this tree, it will make the
Techniques tree easier to climb because you’ll have the Ommni Box to give you better XP.

Here is what you get as you advance the Knowledge tree:

–MUSICAL KNOWLEDGE I–
A. Skill Mods
~Music Knowledge +5
B. Skills
~Ballad (Song)

–MUSICAL KNOWLEDGE II–
A. Skill Mods
~Music Knowledge +10
B. Skills
~Bandfill (Instrument)

–MUSICAL KNOWLEDGE III–
A. Skill Mods
~Music Knowledge +10
B. Skills
~Chindinkalu Horn (Instrument)
~Waltz (Song)

–MUSICAL KNOWLEDGE IV–
A. Skill Mods
~Music Knowledge +15
B. Skills
~Ommni Box (Instrument)
~Jazz (Song)

—————————————–
VI. Musical Techniques
—————————————–

The Techniques tree is more important now than before because the Devs have installed what they
call a Musical Mind Enhancement (Mind buff). Someone can listen to you for 15 minutes, and they
will have a buff to their Willpower and Focus pools (Mind pool for Dancers) for about 30
minutes (about to be extended to 2 hours, according to Devs). The length and strength of this
buff depends on how high you are in the Techniques tree.

The second aspect of this tree is Instrument Assembly. The higher in the tree you get, the more
instruments you can make. This may seem worthless, but you can actually get some extra credits
by selling instruments to people who need them for lower than the market price.

The last part of the tree is the effects. At Techniques I, you learn Dazzle, Spotlight, and
Colored Lights. At Techniques II, you learn Firejet, and at Techniques III, you learn
Ventriloquism (you target someone and use the command, and it makes a cool effect around them).

Here is what you get as you advance the Techniques tree:

–MUSICAL TECHNIQUES I–
A. Skill Mods
~Instrument Assembly +10
~Musical Mind Enhancement +10
B. Schematics
~None
C. Effects
~Colored Lights
~Dazzle
~Spotlight

–MUSICAL TECHNIQUES II–
A. Skill Mods
~Instrument Assembly +15
~Musical Mind Enhancement +10
B. Schematics
~Mandovial
~Traz
C. Effects
~Firejet

–MUSICAL TECHNIQUES III–
A. Skill Mods
~Instrument Assembly +15
~Musical Mind Enhancement +20
B. Schematics
~Bandfill
~Chidinkalu Horn
C. Effects
~Ventriloquism

–MUSICAL TECHNIQUES IV–
A. Skill Mods
~Instrument Assembly +25
~Musical Mind Enhancement +25
B. Schematics
~Ommni Box
~Nalargon
C. Effects
~None

—————————————–
VII. Master Musician
—————————————–

You finally made it! Master Musician! Now you can whip out that Nalargon and jam to Virtuoso!
You can play every instrument and song (with the exception of Mandovial and Ceremonial, learned
at Master Entertainer).

So what do you do now? Well you can continue hanging out with your friends in the Cantina. You
could also travel around to other Cantinas and play a few tunes and make new friends. You could
also join a big hunting group heading to one of the “hard” planets like Lok or Dathomir and heal
their mind wounds. You could be like me and pick up a side profession like Pistoleer.

Master Musician is a great title and I hope you enjoy it because it is well worth the time and
effort.

Here is what you get when you reach Master Musician:

–MASTER MUSICIAN–
A. Skill Mods
~Music Knowledge +15
~Wound Healing (Music) +15
~Battle Fatigue Healing (Music) +25
~Musical Mind Enhancement +25
~Instrument Assembly +25
~Ranged Defense +7
~Melee Defense +7
B. Skills
~Nalargon (Instrument)
~Virtuoso (Song)

—————————————–
VIII. Instruments
—————————————–

Here is a list of the different instruments, when you get them, and a description.

–SLITHERHORN–
WHEN: Novice Entertainer
DESCRIPTION: Pretty much sounds like a woodwind instrument, like a clarinet or oboe.

–FIZZZ–
WHEN: Musicianship I
DESCRIPTION: Sounds like a trumpet on some songs and a saxophone on others.

–FANFAR–
WHEN: Musicianship III
DESCRIPTION: Same sound as a Slitherhorn, just gives more XP.

–KLOO HORN–
WHEN: Musicianship IV
DESCRIPTION: Same sound as a Fizzz, just gives more XP.

–MANDOVIAL–
WHEN: Master Entertainer (requires all 4 trees in Entertainment profession)
DESCRIPTION: A string instrument. Sounds like a guitar on some songs, like a violin on others.

–TRAZ–
WHEN: Novice Musician
DESCRIPTION: Same sound as Slitherhorn and Fanfar, just gives more XP.

–BANDFILL–
WHEN: Musical Knowledge II
DESCRIPTION: Percussion. Sounds like Drums and/or Bass. Also has bells/chimes on some songs.

–CHIDINKALU HORN–
WHEN: Musical Knowledge III
DESCRIPTION: Same sound as Fizzz and Kloo Horn, just gives more XP.

–OMMNI BOX–
WHEN: Musical Knowledge IV
DESCRIPTION: Same sound as Bandfill, just gives more XP. This instrument requires you to
constantly target it. If you stop targetting it, you will automatically stop playing.

–NALARGON–
WHEN: MASTER MUSICIAN
DESCRIPTION: Sounds like Steel Drums, Organ, or Piano or different songs. Also requires constant
target.

—————————————–
IX. Songs
—————————————–

Here is a list of the different songs, when you get them, and what I think of them.

–STAR WARS 1–
WHEN: Novice Entertainer
MY TAKE: This song sounds great when there are a a variety of instruments playing. Add in a
Bandfill/Ommni Box and a Mandovial and it’s a pretty nice song. It does get old pretty fast,
though, because you have to play it a lot with all the newbs that join.

–ROCK–
WHEN: Musicianship I
MY TAKE: I really do not like this song. It sounds horrible… even with the drums.

–STAR WARS 2–
WHEN: Musicianship II
MY TAKE: This song’s ok. It has some tunes from the famous Cantina song in A New Hope.

–FOLK–
WHEN: Musicianship III
MY TAKE: This song is nice. It’s the best out of all the Entertainment songs.

–STAR WARS 3–
WHEN: Musicianship IV
MY TAKE: I don’t really care much for this song. It has one nice flourish that sounds like the
Imperial March, but that’s about it.

–CEREMONIAL–
WHEN: MASTER ENTERTAINER
MY TAKE: My second favorite song. The Mandovial and Bandfill/Ommni Box really shine on this song.

–BALLAD–
WHEN: Musical Knowledge I
MY TAKE: A nice, smooth song. Something you’d want to play in the Theater. Another song that the
Mandovial shines on.

–WALTZ–
WHEN: Musical Knowledge III
MY TAKE: I’ve only heard the Ommni Box on this song, so I can’t really tell you about it.

–JAZZ–
WHEN: Musical Knowledge IV
MY TAKE: Great song when you have Ommni Box, Nalargon, and Chid Horn together. Very upbeat song.

–VIRTUOSO–
WHEN: MASTER MUSICIAN
MY TAKE: Ahh, they saved the best for last. Nothing beats this song. It’s the only song that the
Nalargon sounds like a concert piano and the Ommni Box has chimes to go along with the drums and
bass. Very, very nice. It also brings in more tips because people don’t get to hear it very
often.

—————————————–
X. Cantina Etiquette
—————————————–

1. HELP OUT THE NEWBS – Hey… you were a newb once! If a new musician wants to join the group,
invite him! If he only knows SW1, then drop down to SW1 for him. It’s just basic politeness.
Always help out the new guys. Also, if you know a skill and a lower musician needs it, teach it
to him without asking for money in return.

2. INTERACTION – Just chat with some of the adventurers as they come in to heal. Greet them as
they walk in, ask them how their doing or how they got so many wounds (a real good conversation
starter), and say bye as they leave. This is a better way to get tips then the method talked
about below.

3. DON’T BUG OTHERS FOR TIPS/HEALS – The most annoying thing in the game to me is seeing people
practically beg for tips and/or heals. Oh wait… scratch that. The most annoying thing is when
they DEMAND it. Other people in the Cantina I’m in wonder how I get more tips than they do (yes,
I usually even get more tips than the Twi’lek girls in the fleshwraps). It’s because I don’t beg
or demand for tips. I have never asked anyone to tip me after I heal them. If you really want
tips or heals, then just interact with people, like mentioned above.

4. DON’T ABUSE BANDFLOURISHES – Some people don’t know how to turn bandflourishes off, so don’t
abuse them. They only give XP to the person who issued them, while draining Action from all other
members. They’re nice to see every now and then, but don’t overdo it.

5. DON’T AFK-MACRO – I’m not as “ticked” on this subject as many others are, but it is kind of
annoying. AFK-Macroing your way to Master is no fun. And half the people that do it come to find
out that they don’t really like being a Master Musician and drop it anyways.

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SWG Star Wars Galaxies Architect Guide

by credits on Jan.13, 2011, under SWG GUIDE

Hello all and welcome to my guide to becoming an architect. This guide is designed to discuss specifics of architect and so will try no to get bogged down with subjects covered in the crafting guide. Found at www.starwarsgalaxiesonline.com also there is some reference to the architect calculator found at the same site.

Couple of notes to begin with. At the time of writing this guide, a couple of things are worth noting, Architects never get rich of their constructions, Architects require huge amounts of resources to both master the profession and craft the various items available, and there are few opportunities to experiment when crafting.

Despite all this, Architect can be a great deal of fun as a crafting profession, giving you the ability to supply various items to both the public and your friends. Personally I don’t craft to sell (at the moment) I craft to provide for my guild, ensuring that the members have what ever they need to achieve their own goals. And build myself whatever housing takes my fancy at the time.

Most servers have low prices on buildings, thus making it very difficult to make a living on this, and with only 10 slots, its even harder to compete with the multi-account, and super guilds that have large numbers of harvesters (upwards of 150) supplying the thirst for resources. Furniture (in particular the white furniture made by master) can fetch a good price (10 – 20 credits per unit) and if you want a viable business, this will be the provider of most funds.

Finally the final choice of career would be in interior design, look around at some of the malls, there are some fantastically imaginative designs for rooms. And this can on occasion prove a lucrative business, charging for both the items used and the time to place them.

OK so where to start? You are going to need artisan, if you intend to mine your own resources, (cheapest method of collection) then your will need to work up the surveying tree. (see crafting guide for details on this). Regardless of this you need to work your way up the engineering tree.

Beginning as an artisan:

Start by acquiring (either by mining or purchasing) a metal, (steel is normally good) then begin making as survey tools. Actually create the 1st tool, then use practice mode for the rest. To speed things up you can use the macro below to save some time.
/ui action toolbarSlot01; //uses first tool in F2 box
/selectdraftschematic 33;
/pause 5; // this pause is to add resources, change to suit
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
/pause 2;
/ui action toolbarSlot02; //uses 2nd tool in F3 box
/selectdraftSchematic 33;
/pause 5;
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
/pause 2;
/ui action toolbarSlot03;
/selectdraftSchematic 33;
/pause 5;
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
/pause 2;
/ui action toolbarSlot00; /loops macro
To use this macro, place the macro in the F1 slot of one of the toolbars, and place 3 generic crafting tools in the F2, F3 and F4 slots. This will run untill you type the following command:

To stop the macro:
/dump
This macro can be explained in more detail, in the crafting guide. And all that is required is the entering of the resources each time. (Hint: double click on resources to add them).

Use this and get trained on the engineering tree untill you reach engineering level 3, then you can now switch to building personal harvesters, again create as many of these as you want, then use practice mode to prevent your inventory becoming clogged.

This will earn XP at a much quicker rate and you will reach level 4 in no time, then carry on right through to Novice Architect.

Now you have Novice Architect, a decision must be made, you can either grind the profession, (takes about an hour but very, very heavy use of resources) or the more “traditional” method, taking time, storage but creating objects that are required later in your career.

Grinding Architect

Be warned this method takes a great deal of resources, and if you decide to buy these, it will cost a great deal of money.

First thing you need to do is build yourself 5 structure crafting tools, and place them in the F2 – F6 slots of a new toolbar.

Now you need to build “Structure Modules” you can modify the artisan crafting macro to work with all 5 crafting tools and utilizing the correct schematic. You need to build these modules in groups of ten, then use these 10 structure modules to craft a wall module, then begin the process again, keep the wall modules somewhere safe for use later.

Once you have gained enough XP for your first skill box, go and get trained in “Structures 1″ this will allow you to create the gungan head statue, and thus grind the remainder of architect.

Grinding gungan head statues gives 5250 xp per item on practice mode (advice you practice as they take valuable storage space) to master Architect you will need to build a total of 258 if these statues, and each uses 2000 units of ore and 1000 units of gemstone. This is where things get expensive.

Resources required to grind:

Total of 516,000 of any ore

Total of 258,000 of any gemstone
If you are lucky you can buy these materials at 2 credits per unit (CPU) thus total cost will be 1,548,000 providing you don’t make any mistakes, this as you will agree is a large sum of cash. To harvest the resources, you would need several BER13 mineral harvesters (at approximately 100k each) and the time required to mine these quantities. Thus if you seriously want to grind the profession then be prepared to spend a lot of money.

Advantages of buying the resources and grinding the profession is that it can be done in less than an hour providing a trainer is near by (I ground near coronet starport, trainer is in front of the entrance)

Once you master Architect feel free to go off and build what ever your heart desires.

Mastering by “traditional” method:

This is the same as most professions, you will spend a great deal of time building structure modules and walls, but other items provide interest and a good learning curve to the methods required by an architect.

Architect as a profession

As already stated, due to buildings technically lasting forever providing they are maintained, there is a serious limit to the demand for you services. However new guilds, player cities could provide a good supply of bulk orders, furniture is where you will make the most money.

As you build more complex items, you will require items crafted by other professions. One good example is the power converters and energy distributors required for large houses and guild halls, these are built by a master artisan, so if you want to create these yourself you should master the artisan profession. It is possible to buy these items and many others at a small cost so this may be worth considering.

Something worth serious consideration is the crafting stations, an architect has the schematics to create these, but the experimentation points are Artisan points, therefore mastering both artisan and architect would provide better quality stations.

Factories, note that the structures factory occupies 2 slots instead of the normal 1, so be aware. Many of the more advanced structure require sub components that are created in a factory, and are thus identical to each other, so I have a couple of hints for factory manufacture.

Always use the same resources to create the manufacturing schematic as you place in the factory for production, a different batch of the same resource may get rejected by the factory, and it could take 2 or 3 minutes for the factory to detect this.

If you are creating an object in a factory (eg power core for guild halls) that require other components (generator turbine) you must first create a batch of the sub component in your factory, then use one of these to create the schematic before using the remainder to complete the construction of main component.
ie build 5 generator turbines in factory, then take 1 to create power core schematic, place remaining generator turbines in factory to create the power core items.
Experimentation is limited to heavy extractors and the fusion ion generator, thus you only need very high quality components if crafting these items, purchase the best resources you can find, experiment fully on every component and stage of construction, and you should be able to produce BER 13 installations, these are always in good demand and fetch between 100 and 150k in the servers.

OK finally when building items for your friends think a little about how much things actually cost. I personally buy all my resources, as mining with only my 10 slots would take far too long to create the larger items. However this does mean for example, it costs at least 100k to actually build a guild hall, so giving them away freely is very expensive. I have seen many architects come to hate the profession because there guild or player city expect the items for free, not realising just how much it costs to create these items. Weaponsmiths and armorsmiths can ask 100 – 500 CPU for good items, where as an architect is only looking at between 3 and 5 CPU for buildings and between 5 and 20 CPU for furniture. So don’t be bullied, if it’s a large item or a great deal of items, then tell them how much it is actually costing you just to build it, when people realise this, they are normally surprised but happy to help cover your expenses.

Finally before I forget, I have created an automated calculator to help with determining total resources required for items, and factory run times, this will help show quickly how much things cost, and determine how much to sell items for, what resources are required and factory run time calculator.

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SWG Star Wars Galaxies Cheats

by credits on Jan.13, 2011, under SWG Cheats

Cheats in a MMORPG are very uncommon. There would be no point to implement them as the developers would not want other players to have god like powers and abilities over others. If there were any, they would be for special characters like developers designated by Sony Online Entertainment and could only be used by those certain characters. The use of cheats in gaming comes from single player games where the developers hide certain codes in the game which give the players abilities which make the game a whole lot easier.

There really are no Cheats in Star Wars Galaxies, but some people choose to refer to them as exploits. Exploits are bugs in the game which can give the player an unfair advantage over others.

There are no known public databases of cheats or exploits in Star Wars Galaxies but there is a large and updated database of SWG exploits at Skryer.

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SWG Star Wars Galaxies Crafting Guide

by credits on Jan.13, 2011, under SWG GUIDE

Due to the fact I have such a dull job, I thought I would write a guide on macroing your way through artisan. I will write both the macros I use personally and the command line meanings, its always better ot write your own specific to your character.

Artisan is generally split into two halves experience wise, crafting and surveying. any one looking at going into one of the elite crafting professions would be advised to concentrate their efforts on the engineering tree and the surveying trees. Now regarding the merchant path very quickly, this makes vendors available to the player, so allowing them to sell their goods.

However I have heard that the merchant elite profession is a throw away profession, in that once you unlock more vendors you can then surrender your skill points without losing any of the vendors you aquire, this is to be confirmed, and will post update as to if it still the case.

Surveying

This is as important as the crafting its self. if you want to be able to make competitive products then you will have to mine your own resources, without survey 4 it will take a great deal of time to track down good areas for mining.

OK so surveying and sampling is dull when grinding it for xp, so how to speed things up. first select your survey tool, then goto one of the metals then click survey, some numbers will appear on the small map, these percentages are the quantity of the mineral in that area, find a metal with good percentage (70% +) then move to the waypoint created for highest spot. survey again and move to highest, keep doing this till you are in the highest concentration area. (hint look for harvesters already placed).

Now I did this as TKM hence the meditate command, I would also strongly advise getting medic and a good quantity of stims.

All macros are both case and space sensitive if it doesn’t work check your typing, all else fails delete offending line and re-type carefully.

Also when running macros for prolonged periods of time client can get confused, best bet is to try stopping macro and restarting or exit swg and re-enter.

SURVEY XP MACRO:
/survey;
/pause 3;
/sample;
/pause 120;
/stand;
/tenddamage self;
/pause 3;
/tenddamage self;
/pause 3;
/meditate;
/pause 60;
/stand;
/pause 3;
/ui action toolbarSlot 00;
Code meanings:
“/survey” simply surveys the area (don’t need it but I found it helped keep reliable xp come in)
“/pause” pauses the macro whilst character is doing action, time is in seconds.

“/sample” this samples and extracts the area, and it is this that gives you xp.

“/tenddamage self” is the heal self command, sampling uses action, this restores your actions at the expence of mind wounds.

“/meditate” for TKM this heals your wounds.

“/ui action toolbarSlot00;” this is a very very useful command and u will see it quite often, it basically points to the F1 box at the top of the screen. so if you place your new macro in the box it will loop the macro
Now if you aren’t TKM there are 2 options available to you, 1st is to use stims, (same command as in game, look at action box ctrl-A for command if not sure) this will recover your action without wound cost. alternatively you can use the “/sit;” command followed by “/pause 60; placing what ever time is required to recover your action. be sure to allow action to fully recover before it loops otherwise you will eventually catch up with yourself and be unable to sample. experiment with times to find best combination of time sampling and time recovering.

Ok this macro is completely automated and fully looped, requiring no input by the user at any time. so how do you stop it to go and get trained?

Create another macro:

END MACRO:
/dump;
/dump;
/dump;
and place this in your toolbar aswell. reason for 3 of same line is on occasion dump doesn’t always work and so multiple attempts may be required. NOTE: dump command only works when in pause section of macro! ie macro paused whilst character is doing last commanded action.

Ok so this makes the whole XP thing quite easy, on a good patch you should be able to get 1000 – 2000 xp per hour, not a lot, but better than manual. esspecially when u leave it running and goto bed.

Right so what can u do whilst you are sampling? When you have reached the 1st or second level you will have enough metal to start crafting, and strangely enough you can craft (MANUALY) whilst running this macro. simply build lots and lots of wind survey or solar survey tools. I reached level 2 business and engineering whilst running this macro in waking time (was AFK for the rest), simply place the metal you have extracted into the tools and create the 1st for real and the subsequesnt ones as “PRACTICE” items, (so not to waste storage). (see holo help ctrl-H for crafting basics)

Right now you have level 4 surveying and made some way towards your engineering, how can you pick up the pace on crafting? very simply using below macro. to start with you need to build a total of 3 – 5 generic crafting tools and structure crafting tools. then place each type in a row starting with F2 in a new toolbar. (ie one set of generic and one set of structure).

Now you need to find your schematic number. untill you have level 3 engineering we will be practice building survey tools (solar or wind are good) when have level 3 will be building small harvesters.

Goto datapad and click on schematics (DO NOT SORT THE LIST BY CLICKING ON ANY BUTTONS!!!!) and count down to the item you want, then place in following macro. (eg 33rd item)

FIND SCHEMATIC NO:
/ui action toolbarSlot01;
/selectdraftschematic 33;
Then run it, it will open the crafting tool in F2 and open a schematic, if this is the one you want then great, otherwise close and adjust the schematic number. basically there is no definite way of getting the schematic number, but counting down the datapad list will give you a rough area, eg 33 + – 5 (28 to 38) so trial and error within range to find it.

When u have schematic number we can build the crafting macro. Now crafting macros do everything automatically except adding resources, this is impossible without cheating programs that will get you banned but its only a double click to add them anyway

Place the following macro in box F1

CRAFTING:
/ui action toolbarSlot01; //uses first tool in F2 box
/selectdraftschematic 33;
/pause 5; // this pause is to add resources, change to suit
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
/pause 2;
/ui action toolbarSlot02; //uses 2nd tool in F3 box
/selectdraftSchematic 33;
/pause 5;
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
/pause 2;
/ui action toolbarSlot03;
/selectdraftSchematic 33;
/pause 5;
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
/pause 2;
/ui action toolbarSlot04;
/selectdraftSchematic 33;
/pause 5;
/nextC;
/nextC;
/nextC;
/createprototype practice no item;
/createprototype practice no item;
/pause 2;
/ui action toolbarSlot00; /loops macro
Meanings:
“/selectdraftschematic 33;” selects schematic number 33 and places in crafting tool.

“/nextC;” or /nextcraftingstage basically goes to next stage in crafting.

“/createprototype practice no item;” creates a practice item.
I will double check how to actually create the item if u want to do so and post later.

This macro uses 4 tools, adjust depending on how many tools and schematic you use. also adjust timing to get smothest run. and allow plenty of time to double click resources.

As a level 2 engineer building wind survey tools I was getting 18,000 XP per hour using just three crafting tools whilst practice building wind survey tools. use this till you reach level 3 engineering.

Now once you are at level 3 engineering build or buy the constrction tools mentioned earlier, goto a new toolbar and follow same proceedure as above, this time we are going to be building mineral harvesters. minimum of 400 xp per item. now for the rest you are going to need a lot of resources, ore, metal and aluminium, once aquired these then you can run the macro for harvesters, and you sould be able to get about at least 2000xp per minute. (tip: adjust the times for entering resources to 10-15, there are more resources and it takes longer to load this schematic). with this you will have level 4 and your novice specialisation in no time.

The macro can be adjusted and place on other toolbar for other crafting tools, and the basic principals can be used in any crafting, meds to weapons

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Brief Guide To Starting Out In Star Wars Galaxies

by credits4swg on Jan.13, 2011, under swg characters, SWG GUIDE, SWG Leveling Guide

When you first start out in SWG you should have picked a profession during the introduction. So upon starting the game you should have Novice in that profession. You can also train in any other profession you would like but you only have 250 skill points to learn professions and every time you learn something new it takes some skill points to learn them (Click CONTROL+S to see a list of your current Skills or click the ALL PROFESSIONS tab on top of the Skills menu to see all the skills you can learn). If you are looking for fighting missions you need to train in either Brawler Novice or Marksman Novice. You can find NPC (Non-Playing Character) trainers by holding your Control key and pressing V. Your planetary map menu will pop up.

On the right is a list of things you can highlight to find where they are. When ever you highlight something on the right of the planetary map an icon will appear on the map showing where the thing you highlighted is located. There is a Yellow arrow on the map showing where you are on the planet. Click the little yellow box next to TRAINER, then click the yellow box next to Brawler Trainer or Marksman Trainer or whichever profession you wish to learn and keep clicking the trainer names until you see the green mark show up on the planet near where you are. When you find the trainer you want to go to right click their name and click Create Waypoint. Then you can right click the new blue triangle icon on the planet map and click Activate Waypoint or click CONTROL D and then click the Waypoints tab and the waypoint to the trainer will be in there. Right click it and then click Activate Waypoint or just double click it and it will turn on. Double click to turn it off. You’re only allowed 100 waypoints in your data pad so don’t keep any waypoints in there that you don’t need or can find and create later like trainers. Bring up the Waypoint’s radial menu and click DESTROY WAYPOINT to delete a waypoint from your data pad. Then click YES to confirm the destruction of the waypoint. Go to the waypoint by following the blue arrow on your screen and shown on your radar which is on the bottom left hand side of your screen, click on the trainer, then click on CONVERSE when his radial menu pops up. He will talk to you. You click I AM INTERESTED IN LEARNING A SKILL. The only skill you will be able to learn is the Novice until you gain experience to learn more. Click it, it will cost 100 credits to learn Novice in anything and then you will have the novice in that profession. When you have gained enough experience to get a new box in your professions you can be taught by a player who has the same box or from an NPC trainer. It is always better to find a player to train you because it doesn’t cost you anything (Training from NPC trainers always costs money) and the player can gain Apprenticeship Points for teaching it to you. In order to master a profession you need to gain 300 Apprenticeship Points. Mastering a profession doesn’t require experience, it requires Apprenticeship Points that you get by teaching other players the skills you have learned. If you see anyone asking for someone to teach them something that you already have, click on that player until their radial menu comes up, then click on Invite To Group. You must be grouped with someone to teach them anything. Once you have grouped with the person click on them again and then click TEACH in their radial menu and teach them what they have requested. You gain 20, 30, 40, 50 or 60 Apprenticeship Points depending on what level of training you are teaching. The higher the level of tier you teach the more Apprenticeship Points you obtain. Tier 1 = 20 Apprenticeship Points. Tier 2 = 30 Apprenticeship Points, and so on to Master. Teaching someone Master in a profession will gain you 60 Apprenticeship Points. Get Apprenticeship Points whenever you can. Because usually obtaining your Apprenticeship Points to master a profession can be the hardest part about getting Master.

Obtaining Missions For Experience & Credits

Once you have your combat profession novice you need to find a mission terminal. You can goto your planatary map again CTRL+V and there is a section on Mission Terminals on the right side of the planetary map menu. Find a Mission terminal the same way you found the trainer. When you get to the missions terminal click on it and then click LIST MISSIONS from it’s radial menu. A little mission menu will pop up with a list of missions and how much credits you get for doing them that you can go do to gain experience and credits. You can get 2 missions at one time but no more than 2 at a time. It’s always best to get missions in the same direction so you don’t have to travel too far between them and try to find missions that are not too far. The missions listed will also show how far they are by how many meters away they are. When you get your missions there will be orange arrows on your screen and on your radar on the bottom left hand corner of your screen. Follow the orange arrows to your missions until you find them. The arrows will dissappear from your screen when you are within 1000 meters of the waypoint but the arrow will still be on your radar. When you get close to the waypoint it will shift to another location which will be the exact location of your mission. The missions listed will depend on what weapon you have equipped at the time and how good you are with it. So equip your weapon (See Helper Droid Guide below to see about obtaining weapons) and then open the missions terminals menu. At first the missions will be low paying and low experience. As you gain more boxes in your chosen profession the missions will get harder and will reward more money. Some planets have harder missions than others. Dantooine, Dathomir, Yavin IV, and Lok are known as Elite planets and have very difficult missions with a lot of creatures that can kill a new player. I recomend Naboo or Corellia when just starting out.

Your Helper Droid & How It Can Help You

Your helper droid can be a useful tool as well. Click CTRL+D to bring up your data pad. Click the Data tab if it isn’t on that tab already, click on your helper droid in the data pad, then click CALL or CALL DROID (can’t remember which one). Your droid will show up next to you and you can get help from him. I suggest you tell your helper droid you want his help in learning how to work with whichever profession you have chosen by clicking on him and finding the option in the radial menu to help with Professions. The helper droid will help you with any profession not just combat. When you tell him you want help with Brawler he will ask you what part of brawler interests you. Or Marksman depending on what combat profession you want. When you pick the one you want he will place a weapon in your inventory for you to start with. Then he will tell you to go kill a creature on the outskirts of the city you are in. Go to the edge of the city you are in and find a creature. There are always small creatures on the outskirts of most game cities. Once you kill the creature the helper droid will tell you that you have gotten a reward put in your bank account and then he will tell you what you need to do next. It will involve using special attacks and commands you obtain for each profession. Do what he tells you to do and you will gain some more money. As you do the missions for the helper droid you also get a few more things in your inventory. You will get a Travel Voucher that you can use once to get one ticket to any planet or city. You will also gain a Cloning Voucher that you can use to add your cloning information to a specific cloning terminal like you did at the beginning tutorial introduction when you started the game. You don’t have to Clone your information at a specific cloning terminal but it’s good for like when you join a guild or have a house in a player city or near one you can clone your info at the cloning terminal there so when and if you die on that planet you can either clone at the closest cloning terminal or at the one you put your info into. And once you finish all of the missions for the droid (4 I think) you will get a Speederbike rental device to get you a speeder bike for a short time. You can only call this speeder bike 5 times and then it will dissappear. So you need to save up some money to buy yourself a vehicle before your rental speeder expires. To store your droid click on the droid, put your arrow on the DROID OPTIONS on his radial menu, then click STORE and he will be stored in your Data Pad until you call him again or complete another mission he has told you to do in which case he will show up on his own to tell you what to do next.

JTL: A Guide On How To Use Space To Gain Credits, Your Own Ship For Travel & Space Missions While Helping Your New Character/Player Obtain The SWG Necessities

This short guide will explain how to take a brand new character and obtain the necessities in SWG life by solely doing Space Missions and Bazaar Sales.The best way I have found to start a new character since JTL has come out is first you need to buy Jump To Lightspeed expanssion pack and install it, of course lol. Then find a Freelance Pilot trainer and train in Freelance Pilot. I say Freelance because in order to train for Rebel or Imperial you have to gain 200 faction points and join either the Rebellion or the Empire first before you can become a Rebel or Imperial pilot and that takes combat profession skills to do. Converse with the Freelance Pilot trainer till you get your starter ship and your first mission. I recomend going to Corellia to train in freelance pilot and get your starter ship because the starter ship can only be used on the planet you train on and in the space sector of the planet you train on. A starter ship cannot hyperdrive or travel to another planet. And Corellia is the center planet in the galactic map so that would be the best place to train and do your space missions, I think. Go to the Starport and find the Starship Terminal, bring up the menu from the Starship Terminal and click LAUNCH INTO SPACE. You will wind up in your starter ship in space. There will be a Holocron Space Flight Trainer in the cockpit with you to help you understand how to fly and how to engage in combat while in space. Do the tutorial and learn what you need to know about space combat. Then go to the waypoint in space and do the missions you were sent into space to do. Each ship you destroy you will loot credits and usually you loot a ship component too. Do all of the missions for the Freelance Trainer and gain Freelance Pilot 1/1/1/1. After completeing all of the missions for the trainer he/she will give you a Mercenary Bandolier to use as a back pack to carry your items. It is a reward for completing the missions. Goto your inventory CTRL+I, click on the Bandolier and click EQUIP. This will put the Bandolier on your body and now you can take items from your inventory, click on them and hold the mouse button down, and drag them to the bandolier in your inventory and drop them. This will place them in your bandolier and free up room in your inventory. The Bandolier holds 50 items like a back pack does. By the time you are done gaining the first tier in Freelance Pilot you should have almost a full inventory of ship components and a decent amount of credits on a credit chip in your inventory also and some in your bank for completeing the missions. Click the Credit Chip in your inventory (CTRL+I) and then click TRANSFER CREDITS TO BANK from it’s radial menu and it will put the credits in your bank account immediately. Now if you have enough money from the missions and the looted credits go to the Bazaar which is usually near the Banking terminals and find Ship Components on the left, click the little yellow box next to Ship Components and then click Ship Chassis in the list. If there are ship chassis on the bazaar on your galaxy find one just like your starter ship which will be a Scyk Light Fighter or if there is one for a “Dunelizard” Medium Fighter get that one. Purchase the ship chassis. Then open your planetary map CTRL+V, find Ship Chassis on the right, click the yellow box and then click the yellow box for Chassis Brooker and create a waypoint to the Ship Chassis Brooker on your planet. Go to him and converse with him. His top option will be BUY A SHIP. Click it and he will offer to take your chassis blueprints and build your ship chassis for you for 10,000 credits. If you don’t have the 10k credits I will explain how to get the 10k in a moment. After you get the chassis built it will show up in your inventory. Goto your inventory CTRL+I and right click on the Ship and then click GENERATE VEHICLE. This will place it in your Data pad with your other vehicles. Now you go to the Starship Terminal, open it, click on MANAGE and the MANAGE MENU will pop up. Your ship chassis will be shown on the right and the components you can add to the ship will be on the left. Start at the top which will be REACTOR, click the yellow box next to REACTOR and the reactor components you looted while in space should be listed. Click each one, check the specs on the right till you find the one with the most energy level and then click LOAD and it will load it onto your ship. Do the same thing for all of the components and your ship will be built. Now you can travel anywhere in the galaxy without paying for a shuttle ticket by clicking the TRAVEL option in the Starship Terminal menu or if the planet you want to go to is not able to be traveled to, Launch Into Space, click H to access your hyperdrive map and travel to the planet that way.

Now to gain some credits take the rest of your ship components you didn’t use on your ship and go to the Bazaar. Open the Bazaar menu and click the MY SALES tab at the top. There will be a button at the bottom of the MY SALES section that says SELL AN ITEM. Click it and a menu will pop up with your inventory listed. Put all of the ship components you don’t need up for sale on the Bazaar for 6,000. First click the component in the SELL AN ITEM menu and it will appear in the bottom slot. Then click in the AMOUNT section at the top of the SELL AN ITEM menu and type in 6000 then click SELL ITEM. It will remove the item from your inventory and put it on the Bazaar for sale. Do this with as many components you can until you reach your maximum amount of sales allowed (25 sales are maximum on the Bazaar). When someone buys an item you are selling you will get an email telling you who bought it, what it was and how much it was purchased for. I did this and in one night I made 60,000 credits selling 10 of the components. And I continue to make money this way on my new character I just started recently as I work on his ground combat professions and other professions.

We are glad to help you if you have any question or wanna buy Star Wars Galaxies Credits from our website. Just contact with our customer service! Have a good day in the wonder game.

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What is the point of Star Wars Galaxies?

by credits4swg on Jan.13, 2011, under SWG Credit Farming Guide, SWG Farming Guide, SWG Leveling Guide

For years now the developers have given the cryptic answer To Live in the Star Wars Universe. Many people get this and have wanted to do just that for well over 20 years. However Living in the universe is too vague for some gamers (heck, most people don’t quite understand what the point of living in the real world is I’ll give you a hint to be good to one another).

So for the goal minded folks out there, here is the Point of playing SWG:

1) Learn the basics of the game for a while so you don’t appear to be a newbie.

2) Accomplish all the different types of missions, from the quick and straight forward Mission Terminals to the multi-legged and more varied NPC static quests. You may need to travel beyond your starting city to find the more involved ones.

3) Gain enough money to buy (or gain enough skill to make) a good weapon and other equipment that suits your character.

4) Finish a themepark such as getting all the way to Jabba’s Throne Room. Beat at least 1 �dungeon� on every planet.

5) By doing factional missions or joining battlefields, gain enough faction points to rise up through the ranks in the Empire or Rebellion. Make enough points to try out all of the perks.

6) Join a Player Association that fits your play-style. Help others members to accomplish their unique goals and they will help you with yours.

7) Keep tabs on your Badges. You want to get over 100 of these to consider yourself a success in SWG.

8 ) Spend all of your skill points to master several professions. (Be sure you surrender some skills and learn new ones to find the character combination best for you)

9) Search the galaxy to find the spot you want to call home and build a house there so you can leave your mark on that galaxy. (Be sure to furnish it as an empty house doesn�t count)

10) When you are done with all that, work on figuring out how to unlock the Force Sensitive slot. If you can do that (and very few of you will and it will take several months, at least), then repeat the process with your new Jedi character until you are able to get the Jedi Master title.

When you have accomplished these 10 not-so-easy steps, you can say you have won the game. There you have it. But please note, this list is subject to change as we add new content such as player cities, player vehicles, more quests, and full expansions.

Now, of course, feel free to substitute any of the above with other activities you enjoy in the game, such as becoming a famous entertainer, well-sought after crafter, always in demand doctor or highly feared bounty hunter. Or just have fun exploring, fishing, dueling, getting married, attending parties, meeting new people, helping people stuck in step one or even hosting your own events for each other. Definitely try to Role Play (it isn’t hard, you don’t have to act goofy, just don’t bring real world conversation into the spatial chat).

Thanks for your reading. By the way, we provide Star Wars Galaxies Credits with the lowest price and the best service. Please contact with us any time.

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Game Features

by credits4swg on Jan.13, 2011, under Swg Credits, SWG GUIDE

Star Wars Galaxies offers a host of features to enhance your gameplay and help you better realize your adventures in the Galactic Civil War. Below is listed a number of these features and you can rest assured that Sony is constantly working on adding more.

Entirely new 3D engine designed to portray the Star Wars galaxy in the greatest possible detail
A seamless universe spanning ten fully-realized Star Wars worlds, from the films and expanded universe, each with over 15 x 15 kilometers of explorable terrain
Define your own role in the galaxy with 8 playable species and over 30 professions; become bounty hunters, smugglers, squad leaders and more!
Many social skills including dancing, musicianship and image designer
Advanced character customization tool that allows you to define nearly every detail of your character’s appearance
Grow your character with an in-depth and flexible skill-based system of advancement
Highly configurable User Interface
Highly cinematic and tactical combat system that focuses on blasters and other ranged weapons
Ally and fight with the Rebel or Imperial sides of the Galactic Civil War, or remain neutral
Rewarding faction system that allows players to gain special perks by fighting in the Galactic Civil War
Battlefields, where players can square off against one another or NPCs to earn faction standing
Placeable Minefields and Turrets
Encounter and interact with 180+ unique creatures and hundreds of NPCs, including “named” characters like Darth Vader and Boba Fett
Robust chat system including hundreds of emotes, moods, chat styles, persistent messages and player created channels
Dynamic resource surveying and mining
Advanced crafting system
Completely player-run in-game economy that includes an in-game Marketplace that allows auctions and sales of in-game items
Jabba’s Palace, the Emperor’s Retreat, a Rebel hideout, and other “theme parks” offer a variety of missions for and encounters with well-known Star Wars characters
Dynamic Points of Interest that provide a huge supply of adventures
Random Mission system for shorter play sessions
Bounty Hunting skills and missions, with both PVE and PVP opportunities
Player-based dynamic spawning system takes into account a player’s relative strength and creates suitable encounters
Natural AI behaviors, including herding, stalking and lair defending
Player built and placed housing, shops and structures
Player groups of up to twenty players
Player run associations of up to 500 players
Badge system that rewards achievement in various areas
An in-game Matchmaking Service, helpful for identifying players with similar hobbies
The chance to unlock the mysterious Force Sensitive character slot and attempt to master the most exhilarating and dangerous role in the galaxy…the Jedi.
Full team support with future expansions and updates

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Protect Your SWG Account

by credits4swg on Jan.07, 2011, under swg characters

SWG account is extremely important for players, and it is the responsibility to protect your account. Protect your account is to protect your personal information and your SWG Credits. This includes password protection, running virus checks, disabling file sharing, or any other means of checking that the owner’s account has not been stolen or compromised. If you find yourself a victim, not all is lost! CSR’s may be able to offer a one-time only “character restoration.” But first you must recover your account (details on doing this can be found here.) SOE strives to maintain an exciting and safe gaming environment. To make things more enjoyable for everyone, we offer basic advice on how to keep your account and credits of SWG secure. There are a variety of ways in which people will attempt to gain access to your account, and the list grows everyday. If player hope to protect your account and SWG gold, look at the following simple tips from us. We are not only offer players cheap SWG credits, but also useful information.

It is not a good idea to share your account
We believe that you have play MMORPG once, you have hear this same advice. No matter your friends or your family, don’t share your SWG account. It is a very useful to protect your SWG money and property. Gamers have heard the advice before, yet a lot of people still opt to share their account information with close friends. Having a guildmate complete a quest for you while you’re sleeping may seem mostly harmless, but bad things can happen. While it doesn’t always end in catastrophe, you could log back in with a new last name like “Lovetrollslongtime” or something slightly worse which might result in a banning. It’s not always obvious, malicious attacks that cause good accounts to go bad! I’m sure we’ve all heard the fateful stories of guildbanks emptied and outfit members booted. Sadly, this is often a direct result of sharing account information. Not only do you run the risk of virtual strangers reeking havoc on all you’ve worked hard for, but you make it difficult for SOE’s customer service staff to investigate and resolve issues.

Be aware of phishing sites
As a wise SWG players, you should be aware of phishing sites which is usually a website created to mimic a well-known or frequently used site in an attempt to fraudulently gain sensitive account information. It means your SWG credits, exclusive items and equipments are very dangerous. Gaming communities have been targeted in the past via email, spamming a link that takes the reader to a site that, upon first glance, appears to be legit. The imposter site may offer in-game items for completing surveys, or pose as a game representative, warning that your account is in limbo. Here at SOE we do not offer enticing ways to earn in-game money through email. We prefer the old fashioned way of logging in, killing mobs, completing quests, etc. Be extremely cautious when exposed to external sites through email, claiming to be affiliated with Sony Online. You will only be prompted to enter your password when logging into an SOE game, or when visiting an official Station site.

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