Archive for March, 2010
Pub 15 City Defense, Part I
by credits4swg on Mar.25, 2010, under swg characters, SWG Credit Farming Guide, SWG News
I decided to try the City Defense part of Publish 15, and headed to Dearic with my Rebel Bounty Hunter. I got there at the end of the Construction of Reinforcement part of the day, just minutes before the Imperial attack of the city.
The Rebel General was appropriately barricaded.
I was fully buffed and pulled my MagnaGuard Droid, and awaited the attack.
NOTES:
The Imperial attackers were cl 60 and 60 elite, so probably did not need the buff.
All the other Rebels used Super Battle Droids (SBD). No love for the MagnaGuard?
I found the Mandalorian Helmet on the bazaar and snapped it up
buy swg credits
swg credits
cheap swg credits
runescape gold
buy runescape gold
runescape money
buy runescape money
buy swg credits
swg credits
cheap swg credits
buy swg credits
swg credits
cheap swg credits
buy swg credits
buying swg credits
cheap swg credits
ugg boots
nike shoes
nike jodan shoes
sell eve online isk
sell eve for real money
sell eve isk
sell swg credits
sell swg online credits
sell swg credits for money
sell lotro gold
sell eve isk online
sell online eve isk
sell swg credits
sell swg online credits
sell swg credits for money
Pub 15 City Defense, Part II
by credits4swg on Mar.25, 2010, under swg characters, Swg Credits, SWG News
There was about 12 Rebels wandering about before the Invasion, but once it started they disappeared. I assume they all knew a better place to fend off the attack. I stayed close to the Rebel General.
Over the 30 minute battle, I killed 9 Storm Troopers and 6 AT-STs. It was allot of fun hunting down the enemy in an urban environment and good faction points.
buy swg credits
swg credits
cheap swg credits
runescape gold
buy runescape gold
runescape money
buy runescape money
buy swg credits
swg credits
cheap swg credits
buy swg credits
swg credits
cheap swg credits
buy swg credits
buying swg credits
cheap swg credits
ugg boots
nike shoes
nike jodan shoes
sell eve online isk
sell eve for real money
sell eve isk
sell swg credits
sell swg online credits
sell swg credits for money
sell lotro gold
sell eve isk online
sell online eve isk
sell swg credits
sell swg online credits
sell swg credits for money
Current Pilot Update
by credits4swg on Mar.25, 2010, under swg characters, SWG Credit Farming Guide, Swg Credits, SWG GUIDE
Hjal dropped a brief post about what’s going on in the Pilot world, find the full thread here.
Just a quick update as I’ve been silent the last couple of day… disclaimer, since I’m still working on the things mentioned things can and probably will changeJ:
- Nym’s should now be repeatable. It took a little longer since the code didn’t really support what I wanted it to do so I had to rewrite the way the quest works (none of this should be visible when playing the game). This will mean that if you have any of the old scrolls lying around, they probably wont work after the update, but with the low respawn time this shouldn’t be too much of an issue.
- Lord Cyssc should now be repeatable. If you’ve completed the quest and gotten the badge you can now talk to Gursan Bryes again and he will give you a slightly different version of the quest. (Same ships, same functionality, the target is now just a ‘Blackscale Leader’. The quest will give out one of four different ships guns: the Vengeance Ion Cannon, Ionic Pulse Cannon, Trando Repeater or the Heavy Ionic Pulse Cannon.
- The new duty missions should now be avilable at space stations. Currently they are split up based on the tier of the duty mission:
Tatooine, Corellia and Naboo will offer tier 1 and 2 missions.
Lok and Yavin4 will offer tier 3 missions.
Dantooine, Endor and Dathomir will offer their 4 and 5.
Currently the factional tier 5 missions will take you to Kessel. I placed the factional missions there since I’m not sure what the effect would be in terms of planet scores and the upcoming GCW updated part 2.
The vendor that will accept the tokens granted by the duty missions is working though I need to get him placed somewhere. And the poor guy needs a name, he’s currently ‘An unknown creature’… any suggestions?
- I currently got a proto type system for getting to and from Kessel and Deep Space running on my machine. This should help even things out for the different factions when it comes to getting back into the fight. I’ll get into more details once I’ve made sure that my prototype won’t blow up in my face
- I’m currently looking into engine speeds. I got the schematic for a new elite engine and I’m researching the pre and post nerf speeds on Tier 6 and 10 engines. Though so far I can say that I won’t return them directly to their un-nerfed speeds (I’m not sure a level 10 engine with a raw 142 TS would be a good idea ).
I’m going to head off again, but hopefully this will at least give everyone an idea of what going on.
buy swg credits
swg credits
cheap swg credits
runescape gold
buy runescape gold
runescape money
buy runescape money
buy swg credits
swg credits
cheap swg credits
buy swg credits
swg credits
cheap swg credits
buy swg credits
buying swg credits
cheap swg credits
ugg boots
nike shoes
nike jodan shoes
sell eve online isk
sell eve for real money
sell eve isk
sell swg credits
sell swg online credits
sell swg credits for money
sell lotro gold
sell eve isk online
sell online eve isk
sell swg credits
sell swg online credits
sell swg credits for money
Nuetral Enemy of the Empire?
by credits4swg on Mar.25, 2010, under swg characters, SWG Credit Farming Guide, Swg Credits
Recently I took my Nuetral Trader to checkout the new faction stuff in Dearic. I agreed to some crafting thing, but never got the chance to craft stuff. Today I wanted to checkout the Ewok Love thing, and noticed the Kaadara Storm Troopers were red (enemy) dots on Radar.
I checked my Faction/GCW tab in Character screen.
I was killed in Kaadara, I assume because I was temporarily flagged as a Rebel Sympathizer.
This is strange thing to deal with on my Nuetral Tailor, so I cloned in Theed to get rid of the faction flag.
After cloning the Storm Troopers in Theed were still red dots that would attack me onsite. WTF.
Maybe I have to go back to Dearic and talk to the Rebel Recruiter guy again? Tell him I want to resign from the faction I AM NOT A MEMBER OF???
Grrrrrrrr Dead in Theed
buy swg credits
swg credits
cheap swg credits
runescape gold
buy runescape gold
runescape money
buy runescape money
buy swg credits
swg credits
cheap swg credits
buy swg credits
swg credits
cheap swg credits
buy swg credits
buying swg credits
cheap swg credits
ugg boots
nike shoes
nike jodan shoes
sell eve online isk
sell eve for real money
sell eve isk
sell swg credits
sell swg online credits
sell swg credits for money
sell lotro gold
sell eve isk online
sell online eve isk
sell swg credits
sell swg online credits
sell swg credits for money
SWG Editorial on MMOVoices
by credits4swg on Mar.25, 2010, under swg characters, SWG Credit Farming Guide, Swg Credits
How the NGE Saved SWG
Author’s Note: These posts have been posted on my main blog page at Virtual Journeys. They are being cross-posted to MMO Voices in their entirely. In case you care.
Massively multiplayer online games have a long and storied history of colossal errors. But of them all, the greatest epic fail to have stained the industry is the New Game Experience, or NGE, inflicted upon Star Wars Galaxies. Conceived as a means of opening a closed community, providing a game experience easy to grasp and play, the NGE was supposed to bring an influx of new players.
Since Sony Online Entertainment has a policy of not discussing subscription numbers, we the gamers have no evidence that it didn’t. But really, is that the point? What it did was completely rewrite the rules of game play, significantly “dumbing down” the game mechanics and diluting the experience we had all come to know as SWG. What had once been a deep and rich environment thick with hidden knowledge waiting to be explored became, in essence, “WoW in Space.”
I don’t mean to be dismissive of World of Warcraft. It is a legitimate gaming phenomenon. But its structure is almost the polar opposite of what was Star Wars Galaxies. Where once you could mix and match skillsets from any number of skill trees, developing a truly unique character with unique abilities, the NGE distilled everything into ninecookie-cutter professions with no differentiation between one and the other. Even racial traits became merely decorative. The flavor, the essence was gone, and both SOE and Lucas Arts seemed to be telling the community, “Deal with it.”
But something funny happened on the way to gaming obscurity. SOE began a series of slow but meaningful advances to the SWG system. Racial differentiation, expertise skill trees, collections, the Storyteller system, loads of new buildings, props, instant transport vehicles, content… In short, SWG has become in its twilight years a damn fine game.
But like many of the old guard of pre-NGE players, I had a nostalgia for how it had been in those long-lost days of yore. So I decided to go back.No, I didn’t invent a time machine, and I may not be telling you anything you don’t already know. A dedicated band of fans have “revived” the pre-NGE game and is testing it in a prolonged beta process. The project is called SWGEmu (for Star Wars Galaxies Emulator), and is being done on a strictly volunteer basis. As its beta status might suggest, it is a work in progress. The last time I was there there were few mobs to be found. Many of the systems are not yet functional, but some of the old ones (like slicing) were active.
I confess to having savored the experience, something like that last glass of wine. It was heady, nostalgic and full of fond memories. And yet (and here I freely admit to this being solely my own opinion) I missed all of the recent improvements more than I missed the pre-NGE game.
I know, I know. The moment this is posted I will be KOS to every decent human being (not to mention Twi’lek, Zabrak, Sullustan or Bothan) in the galaxy. I speak heresy, and I do it fluently.
It is, however, the truth. Take away one thing — say, the new Chronicler system — and it dramatically reduces the experience. Chronicler allows the players to add content as in-game quests, configurable to thousands of different combinations. Not only does it unlock the richness for the author of the quests, but also the players.
And that, really, is the big difference between old and new. Greater accessibility and character interactivity at the cost of some character diversity. And, let’s face it, a steep learning curve. I will always be a fan of the Old Way in SWG, don’t get me wrong. And those of us who went through the transition were screwed. Overnight we went from complex, three-dimensional characters with an interesting array of carefully-selected skills to stock, cut-out two-dimensional character templates. And if we assume that the game has not progressed since that day, I’d agree with the scathing dismissals offered by gamers about post-NGE SWG.
But it has progressed. You could say that individually, none of the improvements are worth the price of admission. I suppose that’s a matter of opinion, although I suspect there are many who would deny it merely on principle, thus justifying their view that SOE actively hates gamers and seeks to do them harm. Personally, there are quite a few I really like. The Storyteller and Chronicler systems are particular favorites of mine, if you couldn’t tell. While you can find similar systems in other games, it’s very unusual to see both in one. And together, these two form an immensely flexible toolbox for players to devise and add content on demand.
None of this is to say that SWG is somehow without its flaws. Of course it has flaws. Since the NGE anyone and everyone can be Jedi. The SWG universe was meant to be set between Episodes 4 and 5 in the Star Wars storyline. There are Jedi canonically, but very, very, very rare. Obi-Wan is dead, Yoda not yet discovered and Luke is not yet a full Jedi himself. But of course, just drop by Theed or Mos Eisley these days and it’s a virtual lightsaber-fest. Yep, out there in full daylight, flaunting their cool Jedi robes in front of the strangely impassive NPC or PC Stormtroopers.
Weirdness.
Still, no game is perfect, and we play them not because we are there to honor the devotion of the art department for all the “accuracy”, nor because we are devotees of the art of game balance. We are there to have fun.
And that is what Star Wars Galaxies is to me.
Thanks for reading.
buy swg credits
swg credits
cheap swg credits
buy swg credits
swg credits
cheap swg credits
buy swg credits
swg credits
cheap swg credits
buy swg credits
buying swg credits
cheap swg credits
ugg boots
nike shoes
nike jodan shoes
sell eve online isk
sell eve for real money
sell eve isk
sell swg credits
sell swg online credits
sell swg credits for money
SWG Galactic Civil War and Player City Statistics
by credits4swg on Mar.25, 2010, under SWG Credit Farming Guide, Swg Credits, SWG GUIDE
Found an interesting SWG article with statistical charts. Full Stratics MMONews Post with 5 more charts is here.
SWG Galactic Civil War and Player City Statistics – 15th of February 2010
Among SWG communities, there are regular heated discussions occurring every day regarding combat profession balance, GCW participation levels and server populations.
To aid these discussions, I put together some graphs and charts using stats available from the Galactic Civil War: Officer’s Salute! which shows statistics of all characters in SWG that are ranked higher than Lieutenant rank in the Galactic Civil War. This small sub-section of the SWG playerbase tends to be PvP players, although Pilots and PvE players are also able to appear on these statistics.
I also take statistics from the official Star Wars Galaxies – Player Cities page. With these stats I was able to calculate the Minimum number of characters declaring residence in servers cities to support current city rankings. This is put together based on Rank 2 cities requiring 10 characters declaring residence, Rank 3 = 15, Rank 4 = 30 and Rank 5 = 40. I then add up the total and create a chart on these numbers.
I’d like to stress that as these statistics are drawn from the limited information that SoE makes public about the game, they can only be used to identify specific trends. They do not give any accurate data on subscriber numbers or subscriber retention.
buy swg credits
swg credits
cheap swg credits
SWG Conmunity
by credits on Mar.13, 2010, under SWG GUIDE
Your reasoning is logical and in that regard another site I am on, we are careful not to post our in game ID”s unless of course we are not worried about that account for the FPS games. We are aware that PB probably has eyes there and recently caught someone posting direct quotes from our private forum on a Clan forum.
So yes that makes sense.
Thanks for the response.
As for making the grinding as such, at least to me is a pretty obvious answer.
Time is money, the longer it takes, but not to long is time spent being payed for by us.
The same as although they won’t work on fixing bugs/glitches that have been around for while (I used to play EQ2) so I am some what familiar with the server down times, bugs, crashes etc in which we lose out on play time. Basically unless something seriously hinders game play, its not worth fixing as they rather spend time and money on content to keep us playing.
Maybe if they allocated content focused on level ranges (more the just the Leg Quest) or limited PVP to a level range in that players could take more time to develop their toons @ lower levels. THere wouldn’t be the necessity to rush to level 90 for instances and PVP.
Something that irks me is that a higher level toon and come along and kill a much lower level toon, just for spite if one feels like it.
Which in my mind is logical in fueling the “need” to level. Instead of having it so say a 5 level difference? PVP which to me would take away from the pressure to power level ASAP.
Granted there would still be those that want to push to 90. For those of us that want to explore the SWG universe and play the game. I am sure there are a number of those players out there.
/end babbling.
SWG Guides
by credits on Mar.13, 2010, under Swg Credits
Something that might explain why few people post anything here these days is actually a multi-angle answer:
1. The biggest problem and most common is when an exploit or “game mechanic” or third party program with the intention of helping fellow players make their game easier, it always attracts the people depend their entire enjoyment of the game on how easily they can get their hands on the almighty “I win” button for PVP and ruin it for the rest of us. IE: the storyteller weapon exploit. No further explanation there needed (I hope).
2. People are afraid to post anything real or viable due to the possibility that SOE has fully-paid premium accounts fishing for things to add to the stealth nerf list. Why they decided to make the basic grinding mind-numbingly boring then take away easy paths to cl90 is beyond me. What’s more fun? Being forced to quest or grind for days or weeks on end to get to 90? Or rush to 90 using suggestions on this site in only a few hours then go do what you want with your friends in the game?
I remember when the game started nearly six years ago (for me, I wasn’t in the beta), when the computer was just about finished installing the game, a phrase popped up that said something to the effect of “It is time to embark on the greatest saga ever told… yours.” My apologies for going off-topic there, but it’s something that’s been bothering me more and more for the last few years in SWG.
The example for this one is the classic “hey has anyone heard how to do (this or that) exploit?” That account is typically a dev putting his hand in the cookie jar and hoping he won’t get caught trying to ruin something for us.
3. Sometimes people are hesitant to post something they’ve found because they’re afraid of being flamed on the off chance that any old joe has the inability to follow directions, or worse, they might forget to post a step, intentionally or otherwise, and be labeled for life as someone who doesn’t know what he’s talking about. Reasons someone might intentionally skip a step are discussed in #2 above.
They may hope that if they skip a step, it might be obvious enough to the player attempting to use it to figure it out, or it could be a way to try to draw out the SOE spies, who knows? There are a multitude of reasons why this situation could happen, it’s pretty much a fill-in-the-blank question for anyone here to answer.
I don’t have an example for this one, but it sounds like there are a fair amount of incomplete instructions posts on the site, so no one would have to look far for that.
I’m sure there are probably more reasons for the lack of useful posts and programs, but to my knowledge, these are most likely many more I haven’t thought of. It’s pretty late and trying to think of more reasons is just not gonna happen without some sleep.
nike shoes
wholesale china shoes
wholesale ugg boots
ugg boots
LV handbags
wholesale air force shoes
few completed posted scripts/macos
by credits on Mar.13, 2010, under SWG GUIDE
I can’t begin to count how many macros/scripts I see posted that are claimed to work, then of course others post that they can’t get them to work as advertised as yes I understand that some follow directions etc.
However a number of scripts/macros I have tried to use here I have issues with getting to work, a few I have had success, but most I do not. Besides a thread not having a really good description of how to set it up correctly or missing info/steps. Are steps left out intentionally, is there a line of thought to deliberately post none fully working information?
Or is there an unwritten/unspoken line of thinking that we are all to figured out what others post and work from there?
My understanding is that this supposed to be a community, as with many other forums. However I don’t get the impression of others wanting to help others. More so then I do the impression of “Well this is what I have, it works for me, if you can’t figure it out, to bad for you” type thinking.
Yes I understand there are those that don’t want to do any work and just want what others have, and not look back. However there are some of us what want to learn, but @ the same time, if we don’t know what to look for in how to set something up, and or a way to trouble shoot a script/macro is there any real help that could be found here?
There are a few posts/threads I have come across where someone has either laid things out A B C like. My general impression is that for the most part the posted information is hit or miss, though usually miss.
What I mean for those that were to lazy to read what I wrote above is information left out of posted information intentionally as to share, but not really “help” others?
Is there a minimum level of coding comprehension needed in order to understand the bits and pieces that others post?
It seems to me that a good portion of the information others share is just enough to hook someone into reading the thread, but not fleshed out so that a file could be down loaded and or copy and pasted (which yes most would do this) and then tweaked from there.
I see a lot of posts where others ask questions myself included and get no responses.
Are we that easily ignored? Or are there so few that view this site that could really answer a question?
As one can tell by my join date I have been here since 07, so I am not new to this site, just don’t post that much.
SWG Credits For sale
Buy SWG Credits
Buy Credits
Buy SWG Credits EU
Cheap Credits
SWG Tips
by credits on Mar.13, 2010, under Uncategorized
Hey there. Ive been playing swg since well basically week one. Im trying to figure out what to do before i either quit the game or start playing again. Money has always been a big problem. Im a casual player and dont have the time to grind my own money like i used to. So im wondering if any one knows what i should do to make some quick money before i server transfer. As well as anything i should do before i transfer.
Ive always had a problem with the auto it script or w/e. Always been to complicated non of the scripts worked right, it just never worked. And now that i have vista that makes it seem even more like i wont be able to use this program right. But i am looking for something on the mostly to full afk stuff, since time is a problem for me.
Anyways heres what ive got to work with. 3/4 lvl 90 crafters, over 2 lvl 90 ents. lvl 90 jedi spy commando and bh. As well as a lvl 81 or 82 medic.
Any help is appreciated
SWG Credits For sale
Buy SWG Credits
Buy Credits
SWG Wars Galaxies Credits
Buy SWG Credits EU
Looking for something?
Use the form below to search the site:
Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!
Visit our friends!
A few highly recommended friends...
Archives
All entries, chronologically...