Harvesting and Pricing of Resources
by credits on Jan.20, 2010, under Uncategorized
we noticed someone asking how to price minerals this is what i do for my own personal Resource Procurrement Buisness I run on Corbantis!!!
ALOT of Simple Math is Involved but it is VERY simple Averages!!!!!
Say you have some Metal!!! (for simplicity sake i will use 5 numbers and very simple numbers!!!
Overall Quality: 500
Shock Resistance: 500
Decay Resistance: 500
Conductivity: 500
Unit Toughness: 500
Take all 5 of the numbers and add them together to get a total Sum of 2500… Now Divide 2500 by 5 the total number of stats!!! you get WOW 500 HAH Divide your End Total by 100 and that would be the Cost of the Resource!!! so for the Above Resource I would Charge 5 credits per unit… Would I get it… depends… on who is buying… I tend to run a Contract for High Ammounts.. 10k + Units of any given Resource Type!!! and i charge 3 creds per… only cuz i get ALOT of customers.. but If you ask me for a Specific Kind of Resources… for instance… Doonium Iron!!! then I will charge 6 creds per… cuz it is more difficult to find a good spot for a specific kind of material versus just General Any Iron!!!
I sell Resources on my Vendor using the Above Math and I get my prices…. Highest Cost I have Ever Charged for anything was 9 Creds for some Inert Petro Chem… because it only had 2 stats and both were 900+ and I got it…
This can work for Energy… Harvested MAterials from Animals.. it will work for anything.. Myself and a few of other Crafting Friends use this guide to determine the PRices for EVERYTHING including the items we craft.. just takes a bit more math…
which i will include a generic guide here… an item takes 20 units of resources.. your resource value comes out to be 4 creds per unit… that would be an 80 cred item… too low no profit for your time… so now take the final OVERALL percentile value after experimentation… for instance a crafting tool made to be 90% effective 20% durable… would be 110% divided by 2 or 55% now take that 80 creds and multiply it by 55% which would be 44 creds.. and add that 44 Creds to your original 80 creds and now your item is selling for 124 creds…
ITs all simple Math… and if we could get EVERYONE to use this we would have a working Economy.. where peopel could afford stuff and or save money for stuff.. instead of the Generalized Price Gouging you see everywhere… 120,000 credits for a suit of composit armor is a bit much… I am not an armor smith but I know for the HAM costs behind it… and the overall effectiveness of it.. it isnt worth 120,000 creds to me… but if you can get that amount ROCK on.. I myself wont pay it nor would I charge it…
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