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Guide to Weaponsmithing

by credits on Jan.20, 2010, under Uncategorized

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However, in general, the starting guns use a lot of copper. I started on Rori, where I found a decent copper, then moved to Naboo and found an OBSCENE one with like 996 conductivity and 956 quality, and the difference in my guns was HUGE.

The later guns use a lot of iron, because they call for a lot of shock resistance.

Like I said in my guide, look in that bottom right hand corner and see the %’s of the attributes that best suit the weapon, then use the materials that are the highest in those categories. I have an excell spreadsheet that I created a column of formulas for, things like 2 x conductivity + quality, quality + shock, etc. Then I sort by the appropriate column for the weapon and use the things at the top of the sheet.

Rules of thumb to be the best weaponsmith in the galaxy:
1. Don’t stay on one planet. Not only can you make more money by moving around, you can also find different materials.
2. Have lots of different materials. That “crappy” iron with a quality of 45 may become a bloody godsend when you’re making a component that only uses heat resistance and shock resistance.
3. Survey and sample one of every material everywhere to make sure you have all of the attributes of all possible materials.
4. Don’t skimp the technology tree. I know you want to make that FWG, but spending equal time on the fireams and technology will ensure you have the highest quality weapons. Nothing irks a marksman more than buying a high-level gun, only to find out it’s garbage because a newbie made it without any experimentation points.

Good luck, and look me up on Radiant if you need a gun :) I’ll be making bowcasters the second I find bloody Doonium Iron :)

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