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New SWG Dev Diary: Balance

by credits4swg on Nov.13, 2009, under Swg Credits, SWG GUIDE

Remember this dev diary? The author of that returns to give us a look into the game’s design, specifically game balance between NPCs and creatures. An excerpt:

When approaching a systemic issue such as creature balance, you would not normally modify only one statistic. Modifying one statistic for creature balance makes your creatures bland and boring during combat. Our current game does not rely on a single statistic for combat. We use a master data table that is level based, which means the statistics rise as the level increases.

Read the full article, which is accompanied by diagrams.

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